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Drilldown: CardReleases
From LOTR-TCG Wiki
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CardReleases
> Subtypes:
Uruk-hai
Use the filters below to narrow your results.
ID:
Other values:
LOTR-EN00S121.0
LOTR-EN00S126.0
LOTR-EN00W007.0
LOTR-EN00W035.0
LOTR-EN01M003.0
LOTR-EN01S127.0
LOTR-EN01S131.0
LOTR-EN01S143.0
LOTR-EN01S145.0
LOTR-EN01S146.0
LOTR-EN01S147.0
LOTR-EN01S148.0
LOTR-EN01S149.0
LOTR-EN01S150.0
LOTR-EN01S151.0
LOTR-EN01S152.0
LOTR-EN01S153.0
LOTR-EN01S154.0
LOTR-EN01S155.0
LOTR-EN01S156.0
LOTR-EN01S158.0
LOTR-EN02S046.0
LOTR-EN02S047.0
LOTR-EN03S066.0
LOTR-EN03S074.0
LOTR-EN03S075.0
LOTR-EN04S136.0
LOTR-EN04S138.0
LOTR-EN04S150.0
LOTR-EN04S158.0
LOTR-EN04S160.0
LOTR-EN04S164.0
LOTR-EN04S165.0
LOTR-EN04S169.0
LOTR-EN04S176.0
LOTR-EN04S179.0
LOTR-EN04S180.0
LOTR-EN04S181.0
LOTR-EN04S182.0
LOTR-EN04S183.0
LOTR-EN04S184.0
LOTR-EN04S185.0
LOTR-EN04S186.0
LOTR-EN04S187.0
LOTR-EN04S188.0
LOTR-EN04S189.0
LOTR-EN04S190.0
LOTR-EN04S191.0
LOTR-EN04S192.0
LOTR-EN04S193.0
LOTR-EN04S194.0
LOTR-EN04S195.0
LOTR-EN04S197.0
LOTR-EN04S198.0
LOTR-EN04S199.0
LOTR-EN04S200.0
LOTR-EN04S201.0
LOTR-EN04S202.0
LOTR-EN04S203.0
LOTR-EN04S204.0
LOTR-EN04S205.0
LOTR-EN04S206.0
LOTR-EN04S207.0
LOTR-EN05S045.0
LOTR-EN05S046.0
LOTR-EN05S047.0
LOTR-EN05S061.0
LOTR-EN05S062.0
LOTR-EN05S063.0
LOTR-EN06S060.0
LOTR-EN10S081.0
LOTR-EN10S082.0
LOTR-EN10S083.0
LOTR-EN10S084.0
LOTR-EN10S099.0
LOTR-EN11A015.0
LOTR-EN11A016.0
LOTR-EN11S177.0
LOTR-EN11S178.0
LOTR-EN11S179.0
LOTR-EN11S181.0
LOTR-EN11S183.0
LOTR-EN11S184.0
LOTR-EN11S186.0
LOTR-EN11S188.0
LOTR-EN11S189.0
LOTR-EN11S190.0
LOTR-EN11S193.0
LOTR-EN11S194.0
LOTR-EN11S195.0
LOTR-EN11S197.0
LOTR-EN11S198.0
LOTR-EN11S199.0
LOTR-EN11S200.0
LOTR-EN11S201.0
LOTR-EN11S202.0
LOTR-EN11S203.0
LOTR-EN11S204.0
LOTR-EN11S205.0
LOTR-EN11S206.0
LOTR-EN12A013.0
LOTR-EN12S134.0
LOTR-EN12S135.0
LOTR-EN12S137.0
LOTR-EN12S140.0
LOTR-EN12S142.0
LOTR-EN12S147.0
LOTR-EN12S149.0
LOTR-EN12S150.0
LOTR-EN12S151.0
LOTR-EN12S152.0
LOTR-EN12S153.0
LOTR-EN12S154.0
LOTR-EN12S155.0
LOTR-EN12S156.0
LOTR-EN12S157.0
LOTR-EN12S158.0
LOTR-EN13A017.0
LOTR-EN13A018.0
LOTR-EN13S158.0
LOTR-EN13S159.0
LOTR-EN13S160.0
LOTR-EN13S163.0
LOTR-EN13S165.0
LOTR-EN13S168.0
LOTR-EN13S169.0
LOTR-EN13S170.0
LOTR-EN13S171.0
LOTR-EN13S172.0
LOTR-EN13S173.0
LOTR-EN13S174.0
LOTR-EN13S175.0
LOTR-EN14S014.0
LOTR-EN14S015.0
LOTR-EN15A014.0
LOTR-EN15S155.0
LOTR-EN15S156.0
LOTR-EN15S157.0
LOTR-EN15S158.0
LOTR-EN15S160.0
LOTR-EN15S161.0
LOTR-EN15S162.0
LOTR-EN15S164.0
LOTR-EN15S165.0
LOTR-EN15S167.0
LOTR-EN15S168.0
LOTR-EN15S169.0
LOTR-EN15S170.0
LOTR-EN15S171.0
LOTR-EN15S172.0
LOTR-EN15S174.0
LOTR-EN15S175.0
LOTR-EN15S176.0
LOTR-EN15S177.0
LOTR-EN15S178.0
LOTR-EN17S119.0
LOTR-EN17S120.0
LOTR-EN17S121.0
LOTR-EN17S122.0
LOTR-EN17S123.0
LOTR-EN17S124.0
LOTR-EN17S125.0
LOTR-EN17S126.0
LOTR-EN17S127.0
LOTR-EN17S128.0
LOTR-EN17S129.0
LOTR-EN17S130.0
LOTR-EN17S131.0
LOTR-EN17S132.0
LOTR-EN17S133.0
LOTR-EN17S134.0
LOTR-EN17S135.0
LOTR-EN17S136.0
LOTR-EN18A017.0
LOTR-EN18S118.0
LOTR-EN18S122.0
LOTR-EN18S124.0
LOTR-EN18S125.0
LOTR-EN18S126.0
LOTR-EN18S127.0
LOTR-EN18S128.0
LOTR-EN18S129.0
LOTR-EN18S130.0
LOTR-EN18S131.0
LOTR-EN19S033.0
Search
BaseCardID:
Other values:
LOTR-EN00S121.0
LOTR-EN00S126.0
LOTR-EN00W007.0
LOTR-EN00W035.0
LOTR-EN01M003.0
LOTR-EN01S127.0
LOTR-EN01S131.0
LOTR-EN01S143.0
LOTR-EN01S145.0
LOTR-EN01S146.0
LOTR-EN01S147.0
LOTR-EN01S148.0
LOTR-EN01S149.0
LOTR-EN01S150.0
LOTR-EN01S151.0
LOTR-EN01S152.0
LOTR-EN01S153.0
LOTR-EN01S154.0
LOTR-EN01S155.0
LOTR-EN01S156.0
LOTR-EN01S158.0
LOTR-EN02S046.0
LOTR-EN02S047.0
LOTR-EN03S066.0
LOTR-EN03S074.0
LOTR-EN03S075.0
LOTR-EN04S136.0
LOTR-EN04S138.0
LOTR-EN04S150.0
LOTR-EN04S158.0
LOTR-EN04S160.0
LOTR-EN04S164.0
LOTR-EN04S165.0
LOTR-EN04S169.0
LOTR-EN04S176.0
LOTR-EN04S179.0
LOTR-EN04S180.0
LOTR-EN04S181.0
LOTR-EN04S182.0
LOTR-EN04S183.0
LOTR-EN04S184.0
LOTR-EN04S185.0
LOTR-EN04S186.0
LOTR-EN04S187.0
LOTR-EN04S188.0
LOTR-EN04S189.0
LOTR-EN04S190.0
LOTR-EN04S191.0
LOTR-EN04S192.0
LOTR-EN04S193.0
LOTR-EN04S194.0
LOTR-EN04S195.0
LOTR-EN04S197.0
LOTR-EN04S198.0
LOTR-EN04S199.0
LOTR-EN04S200.0
LOTR-EN04S201.0
LOTR-EN04S202.0
LOTR-EN04S203.0
LOTR-EN04S204.0
LOTR-EN04S205.0
LOTR-EN04S206.0
LOTR-EN04S207.0
LOTR-EN05S045.0
LOTR-EN05S046.0
LOTR-EN05S047.0
LOTR-EN05S061.0
LOTR-EN05S062.0
LOTR-EN05S063.0
LOTR-EN06S060.0
LOTR-EN10S081.0
LOTR-EN10S082.0
LOTR-EN10S083.0
LOTR-EN10S084.0
LOTR-EN10S099.0
LOTR-EN11A015.0
LOTR-EN11A016.0
LOTR-EN11S177.0
LOTR-EN11S178.0
LOTR-EN11S179.0
LOTR-EN11S181.0
LOTR-EN11S183.0
LOTR-EN11S184.0
LOTR-EN11S186.0
LOTR-EN11S188.0
LOTR-EN11S189.0
LOTR-EN11S190.0
LOTR-EN11S193.0
LOTR-EN11S194.0
LOTR-EN11S195.0
LOTR-EN11S197.0
LOTR-EN11S198.0
LOTR-EN11S199.0
LOTR-EN11S200.0
LOTR-EN11S201.0
LOTR-EN11S202.0
LOTR-EN11S203.0
LOTR-EN11S204.0
LOTR-EN11S205.0
LOTR-EN11S206.0
LOTR-EN12A013.0
LOTR-EN12S134.0
LOTR-EN12S135.0
LOTR-EN12S137.0
LOTR-EN12S140.0
LOTR-EN12S142.0
LOTR-EN12S147.0
LOTR-EN12S149.0
LOTR-EN12S150.0
LOTR-EN12S151.0
LOTR-EN12S152.0
LOTR-EN12S153.0
LOTR-EN12S154.0
LOTR-EN12S155.0
LOTR-EN12S156.0
LOTR-EN12S157.0
LOTR-EN12S158.0
LOTR-EN13A017.0
LOTR-EN13A018.0
LOTR-EN13S158.0
LOTR-EN13S159.0
LOTR-EN13S160.0
LOTR-EN13S163.0
LOTR-EN13S165.0
LOTR-EN13S168.0
LOTR-EN13S169.0
LOTR-EN13S170.0
LOTR-EN13S171.0
LOTR-EN13S172.0
LOTR-EN13S173.0
LOTR-EN13S174.0
LOTR-EN13S175.0
LOTR-EN14S014.0
LOTR-EN14S015.0
LOTR-EN15A014.0
LOTR-EN15S155.0
LOTR-EN15S156.0
LOTR-EN15S157.0
LOTR-EN15S158.0
LOTR-EN15S160.0
LOTR-EN15S161.0
LOTR-EN15S162.0
LOTR-EN15S164.0
LOTR-EN15S165.0
LOTR-EN15S167.0
LOTR-EN15S168.0
LOTR-EN15S169.0
LOTR-EN15S170.0
LOTR-EN15S171.0
LOTR-EN15S172.0
LOTR-EN15S174.0
LOTR-EN15S175.0
LOTR-EN15S176.0
LOTR-EN15S177.0
LOTR-EN15S178.0
LOTR-EN17S119.0
LOTR-EN17S120.0
LOTR-EN17S121.0
LOTR-EN17S122.0
LOTR-EN17S123.0
LOTR-EN17S124.0
LOTR-EN17S125.0
LOTR-EN17S126.0
LOTR-EN17S127.0
LOTR-EN17S128.0
LOTR-EN17S129.0
LOTR-EN17S130.0
LOTR-EN17S131.0
LOTR-EN17S132.0
LOTR-EN17S133.0
LOTR-EN17S134.0
LOTR-EN17S135.0
LOTR-EN17S136.0
LOTR-EN18A017.0
LOTR-EN18S118.0
LOTR-EN18S122.0
LOTR-EN18S124.0
LOTR-EN18S125.0
LOTR-EN18S126.0
LOTR-EN18S127.0
LOTR-EN18S128.0
LOTR-EN18S129.0
LOTR-EN18S130.0
LOTR-EN18S131.0
LOTR-EN19S033.0
Search
Subset:
A (7)
·
M (1)
·
S (175)
·
W (2)
Revision:
None
(185)
ReleaseDate:
None
(185)
LanguageCode:
EN (185)
IsPhysical:
No (5)
·
Yes (180)
IsPlayable:
No (3)
·
Yes (182)
CollInfo:
None
(185)
IsUnique:
No (145)
·
Yes (40)
Title:
Lurtz (9)
·
Shagrat (3)
·
Covetous Uruk (2)
·
Sentry Uruk (2)
·
Uruk Zealot (2)
·
Uglúk (2)
·
Mauhúr (2)
·
Uruk Blitz (2)
·
Uruk Rogue (2)
·
White Hand Attacker (2)
·
Uruk-hai Raiding Party (2)
·
Brawling Uruk (2)
Other values:
Advance Uruk Patrol
Advancing Horde
Advancing Uruk
Army of Isengard
Army of Uruk-hai
Assault Commander
Assault Denizen
Band of Uruk Bowmen
Barbaric Uruk
Berserk Butcher
Berserk Rager
Berserk Savage
Berserk Slayer
Bloodthirsty Uruk
Breeding Pit Conscript
Cavern Denizen
Charging Uruk
Chasing Uruk
Cirith Ungol Guard
Cirith Ungol Patroller
Cirith Ungol Sentinel
Cirith Ungol Sentry
Crushing Uruk
Determined Uruk
Elite Crossbowmen
Entranced Uruk
Feral Uruk
Following Uruk
Force of Uruk-hai
Furious Uruk
Hounding Uruk
Hunting Uruk
Intimidating Uruk
Invincible Uruk
Isengard Infiltrator
Lieutenant of Orthanc
Lookout Uruk
Merciless Berserker
Merciless Uruk
Murderous Uruk
Orthanc Assassin
Orthanc Berserker
Orthanc Champion
Orthanc Warrior
Overpowering Uruk
Patrol of Uruk-hai
Pursuing Uruk
Ranged Commander
Relentless Uruk
Ruthless Uruk
Searching Uruk
Seeking Uruk
Sentinel Uruk
Squad of Uruk-hai
Suppressing Uruk
Swarming Uruk
Tracking Uruk
Troop of Uruk-hai
Tyrannical Uruk
Uruk Aggressor
Uruk Assault Band
Uruk Besieger
Uruk Brood
Uruk Captain
Uruk Cavern Striker
Uruk Chaser
Uruk Common
Uruk Crossbow Troop
Uruk Crossbowman
Uruk Decimator
Uruk Defender
Uruk Desecrator
Uruk Distractor
Uruk Dominator
Uruk Engineer
Uruk Fanatic
Uruk Fighter
Uruk Follower
Uruk Foot Soldier
Uruk Guard
Uruk Hunter
Uruk Infantry
Uruk Invader
Uruk Lieutenant
Uruk Messenger
Uruk Outrider
Uruk Pikeman
Uruk Plains Runner
Uruk Pursuer
Uruk Rager
Uruk Raider
Uruk Ravager
Uruk Rear Guard
Uruk Regular
Uruk Reserve
Uruk Runner
Uruk Sapper
Uruk Savage
Uruk Scout
Uruk Searcher
Uruk Seeker
Uruk Shaman
Uruk Slaughterer
Uruk Slayer
Uruk Soldier
Uruk Spy
Uruk Stalker
Uruk Stormer
Uruk Tactician
Uruk Trooper
Uruk Vanguard
Uruk Veteran
Uruk Village Assassin
Uruk Village Rager
Uruk Village Stormer
Uruk Warrior
Uruk-hai Band
Uruk-hai Berserker
Uruk-hai Guard
Uruk-hai Healer
Uruk-hai Horde
Uruk-hai Marauder
Uruk-hai Mob
Uruk-hai Patrol
Uruk-hai Scout
Uruk-hai Troop
Vicious Uruk
Vigilant Uruk
Watchman Uruk
White Hand Aggressor
White Hand Berserker
White Hand Butcher
White Hand Captain
White Hand Destroyer
White Hand Enforcer
White Hand Exorciser
White Hand Guard
White Hand Intruder
White Hand Invader
White Hand Legion
White Hand Marchers
White Hand Marshal
White Hand Mystic
White Hand Scout
White Hand Sieger
White Hand Slayer
White Hand Taskmaster
White Hand Traveler
White Hand Trooper
White Hand Uruk
White Hand Vanquisher
White Hand Veteran
White Hand Warrior
Search
Subtitle:
None
(169)
·
Captain of Cirith Ungol (1)
·
Halfling Hunter (2)
·
Minion of the White Wizard (2)
·
Now Perfected (2)
·
Patrol Leader (1)
·
Relentless Hunter (1)
·
Resilient Captain (1)
·
Servant of Isengard (2)
·
Servant of Saruman (1)
·
Tower Captain (2)
·
Ugly Fellow (1)
Subtypes:
(Click arrow to add another value)
None
·
Man
·
Support Area
·
Orc
·
Standard
· Uruk-hai ·
Skirmish
·
Hand Weapon
·
Nazgul
·
Elf
·
Hobbit
·
Dwarf
·
Wizard
·
Maneuver
·
Mount
·
Fellowship
·
Shadow
·
Regroup
·
Ranged Weapon
·
Response
Other values:
Archery
Armor
Assignment
Balrog
Bird
Box
Bracers
Brooch
Cloak
Creature
Crow
Dragon
Eagle
Ent
Gauntlets
Half-troll
Helm
Maia
Palantir
Phial
Pipe
Ring
Sanctuary
Shield
Site
Spider
Staff
Tree
Troll
Wraith
Search
TwilightCost:
None
(1)
·
1 - 3 (23)
·
3 - 4 (53)
·
4 - 5 (57)
·
5 - 10 (51)
Strength:
5 - 8 (36)
·
8 - 9 (41)
·
9 - 12 (67)
·
12 - 17 (41)
StrengthMod:
None
(185)
Vitality:
1 (10)
·
2 (99)
·
3 (69)
·
4 (7)
VitalityMod:
None
(185)
SiteNum:
5 (180)
·
6 (5)
SiteNumMod:
None
(185)
Resistance:
None
(185)
ResistanceMod:
None
(185)
CanBearRing:
None
(185)
Signet:
None (185)
Block:
None (185)
ShadowNum:
None
(185)
ArrowDir:
None (185)
GameText:
Damage +1. (6)
·
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (3)
·
Damage +1. The twilight cost of this minion is -1 for each site you control. (3)
·
Damage +1. While you can spot an exhausted companion, this minion is strength +3. (2)
·
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. (2)
·
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
·
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine. (2)
·
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2)
·
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2)
·
To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (2)
·
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases). (2)
·
Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number. (2)
·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (2)
·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2. (2)
·
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2)
·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2)
·
Damage +1. This minion is strength +1 for each possession you spot. (2)
·
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. (2)
·
Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (2)
·
Archer. Damage +1. Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. (2)
Other values:
Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. Damage +1.
Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion.
Archer. Damage +1. While you control a site, the minion archery total is +1.
Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. When you play this minion, you may place an [ISENGARD] token on a machine.
Damage +1 (or damage +2 if at a battleground). To play, spot an Uruk-hai. While at a battleground, this minion is fierce.
Damage +1(or damage +2 while you control a site).
Damage +1. A character skirmishing this minion does not gain strength bonuses from weapons.
Damage +1. Assignment: Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this.
Damage +1. Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion.
Damage +1. Assignment: Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
Damage +1. Assignment: Make the Free Peoples player assign this minion to an unwounded companion.
Damage +1. At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
Damage +1. At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
Damage +1. At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
Damage +1. At the start of the maneuver phase, you may spot another [URUK-HAI] minion and remove 3 [URUK-HAI] tokens to take control of a site or discard a follower.
Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice.
Damage +1. Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 [ISENGARD] tokens from a machine and exert Berserk Savage twice to make it strength +8.
Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion.
Damage +1. Each character skirmishing this minion looses all strength bonuses from weapons.
Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total.
Damage +1. Each time a companion is killed in a skirmish involving an [URUK-HAI] minion, you may discard any number of cards from hand to draw the same number of cards.
Damage +1. Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
Damage +1. Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength -2 until the regroup phase.
Damage +1. Each time Shagrat loses a skirmish, you may exert a character.
Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another [URUK-HAI] card to make the Free Peoples player draw a card instead.
Damage +1. Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove (2) or discard this minion.
Damage +1. Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).
Damage +1. Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his draw deck.
Damage +1. Each time this minion wins a skirmish, you may control a site.
Damage +1. Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck.
Damage +1. Each unbound companion is resistance -2 for each wound he or she has.
Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) The roaming penalty for each [URUK-HAI] minion you play is -1.
Damage +1. If there are at least 3 cards in the dead pile, this minion is fierce.
Damage +1. If you can spot another [SAURON] Uruk-hai, this minion is twilight cost -1 for each possession you can spot.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time your [URUK-HAI] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Possessions borne by this minion cannot be discarded by Free Peoples cards.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [URUK-HAI] minion not assigned to a skirmish.
Damage +1. Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase.
Damage +1. Maneuver: Remove (2) to heal an Uruk-hai.
Damage +1. Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).
Damage +1. Maneuver: Spot 5 companions to make this minion fierce until the regroup phase.
Damage +1. Maneuver: Spot 6 companions to make this minion fierce until the regroup phase.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you cannot spot another [URUK-HAI] minion, discard this minion.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you play this minion, you may discard a card from hand to draw a card.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound.
Damage +1. Shadow: Exert this minion and spot a Free Peoples condition to make an unbound companion resistance -1 for each card that has the same card title as that condition.
Damage +1. Shadow: Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
Damage +1. Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
Damage +1. Shadow: Remove (1) and exert Uruk Captain to play an Uruk-hai from your discard pile.
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1.
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +2.
Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2.
Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
Damage +1. Skirmish: If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another [URUK-HAI] minion.
Damage +1. Skirmish: Remove (1) to make this minion strength +1 (limit +3).
Damage +1. Skirmish: Remove (2) to make this minion strength +1 for each other Uruk-hai you spot.
Damage +1. Skirmish: Spot 2 other [URUK-HAI] minions and remove (2) to make this minion strength +1 and damage +1.
Damage +1. Skirmish: Spot a Free Peoples player?s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.
Damage +1. The fellowship's current site gains battleground.
Damage +1. This minion is strength +1 for each Free Peoples culture token you can spot.
Damage +1. This minion is strength +1 for each other Uruk-hai you can spot.
Damage +1. This minion is strength +1 for each other [URUK-HAI] minion you can spot.
Damage +1. This minion is strength +1 for each site you control.
Damage +1. This minion is strength +1 for each wound on a character in its skirmish.
Damage +1. This minion is strength +2 for each site you control.
Damage +1. This minion is twilight cost -1 for each companion who has resistance 2 or less.
Damage +1. To play, remove 2 threats.
Damage +1. To play, spot an Uruk-hai. Menace - When you play this minion, it becomes fierce.
Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds.
Damage +1. To play, spot an [URUK-HAI] minion and you must control a site.
Damage +1. To play, spot an [URUK-HAI] minion.
Damage +1. Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1.)
Damage +1. When you play this minion at a battleground site, spot an unbound companion to make that companion resistance -2 until the end of the turn.
Damage +1. When you play this minion at a battleground site, you may draw a card.
Damage +1. When you play this minion, exert a companion for each site you control.
Damage +1. When you play this minion, if you control a site, you may take an [URUK-HAI] event into hand from your discard pile.
Damage +1. When you play this minion, you may heal an [URUK-HAI] minion.
Damage +1. When you play this minion, you may liberate a site to add (X) where X is the Shadow number of the liberated site.
Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck.
Damage +1. When you play this minion, you may spot Saruman to add (2).
Damage +1. When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship's current site gains that keyword until the end of the turn.
Damage +1. When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost -2.
Damage +1. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +4.
Damage +1. While at a battleground, this minion is strength +2.
Damage +1. While the fellowship is at a forest site, the fellowship archery total is -1. Each [ELVEN] companion skirmishing this minion is strength -2.
Damage +1. While there is a companion in the dead pile, each unbound companion is resistance -4.
Damage +1. While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
Damage +1. While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [URUK-HAI] minion cannot take wounds.
Damage +1. While this minion is skirmishing a character who has resistance 4 or less, this minion is damage +1.
Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
Damage +1. While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
Damage +1. While you can spot 3 possessions, this minion is fierce.
Damage +1. While you can spot a companion of strength 10 or more, this minion is strength +2. Regroup: Exert 4 [URUK-HAI] minions (or discard 3 [URUK-HAI] minions) to take control of a site.
Damage +1. While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an [URUK-HAI] minion, you may take control of a site.
Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
Damage +1. While you can spot a weather condition, this minion is strength +3.
Damage +1. While you can spot another [URUK-HAI] minion assigned to a skirmish, this minion cannot take wounds.
Damage +1. While you control a site, this minion cannot take wounds, except during the skirmish phase.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
Fierce. During a fierce skirmish involving this minion, it gains hunter 4.
Fierce. During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this minion wins a skirmish, you may spot 4 hunters (or Ugluk) to control a site.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Assignment: Exert Mauhur to assign him to a non-hunter character (except the Ring-bearer).
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Skirmish: Exert this minion to make an [URUK-HAI] hunter minion strength +2.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). When you play this minion, you may spot another [URUK-HAI] minion to add a threat for each Free Peoples culture you can spot.
Fierce. Hunter 1. Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
Fierce. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) At the start of each skirmish involving Ugluk, each non-hunter skirmishing Ugluk must exert.
Fierce. Hunter 4 (While skirmishing a non-hunter character, this character is strength +4.). Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
Fierce. This minion gains hunter 3 for each site you control.
Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish.
Fierce. While this minion is assigned to a skirmish, each hunter character is strength +1.
Fierce. While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events may not be played in those companions skirmishes.
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Hunter 6 (While skirmishing a non-hunter character, this character is strength +6.)
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a companion loses a skirmish involving an [URUK-HAI] minion, exert this minion to discard a possession borne by that companion.
Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [ISENGARD] minion you spot. Add a burden for each Shadow card discarded in this way.
This minion is damage +1 for each character in the dead pile.
To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card.
Tracker. Damage +1. The roaming penalty for each [ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
Tracker. Fierce. Skirmish: Remove (2) to prevent an [ISENGARD] tracker from taking wounds.
Tracker. Fierce. The roaming penalty for each [ISENGARD] tracker you play is -2. While you can spot 2 [ISENGARD] trackers, Ugluk is strength +3. While you can spot 3 [ISENGARD] trackers, Ugluk is damage +1.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to add a burden.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.
While this minion is at a battleground site, he gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
While this minion is at a battleground site, it is strength +1 and damage +1.
While this minion is at a battleground site, it is strength +2. While this minion is bearing a possession, it is damage +1.
Search
TaggedGameText:
Damage +1.
Regroup:
Stack this minion on a site you control.
Shadow:
If stacked on a site you control, play this minion. Its twilight cost is -1. (2)
·
Damage +1.
To play, spot an
urukhai
minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2)
·
Damage +1.
Response:
If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
·
Damage +1.
Skirmish:
If no other minions are assigned to a skirmish, you may exert this minion twice to make it
fierce
and strength +4 until the regroup phase. (2)
·
Damage +1. Hunter 1.
(While skirmishing a non-hunter character, this character is strength +1.)
While you can spot 7 possessions, Shagrat is
fierce
and cannot take wounds (except during skirmish phases). (2)
·
Damage +1.
The twilight cost of this minion is -1 for each site you control. (2)
·
Damage +1.
(2)
·
Damage +1
.
This minion is strength +1 for each possession you spot. (2)
·
Damage +1.
(2)
·
Archer.
Damage +1
.
Maneuver:
Spot another Uruk-hai to make Lurtz
fierce
until the regroup phase. (2)
·
Damage +1.
When you play this minion, you may place an
isengard
token on a machine. (2)
·
Damage +1.
While you can spot an exhausted companion, this minion is strength +3. (2)
·
Archer.
Damage +1.
Muster.
(At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2)
·
To play, spot an
urukhai
minion.
While the fellowship is in region 1, each Uruk-hai is
damage +1
.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2)
·
To play, spot an
urukhai
minion.
While you can spot a fierce minion, this minion is
fierce
.
While you can spot a hunter, this minion gains
hunter 1
.
While you can spot a character that is damage +1, this minion is
damage +1
. (2)
·
Damage +1
.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2)
·
Tracker.
Fierce.
During a fierce skirmish involving this minion, it is strength +3 and
damage +1.
(2)
Other values:
<keyword>Archer. Damage +1.</keyword><br> <keyword>Response</keyword>: If Lurtz is about to take a wound or be exerted, remove <symbol>twilight2</symbol> (or exert another Uruk-hai) to prevent that wound or exertion.
<keyword>Archer. Damage +1.</keyword><br><keyword>Maneuver:</keyword> Spot 6 companions to make Lurtz <keyword>fierce</keyword> until the regroup phase.<br><keyword>Assignment:</keyword> Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
<keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> <br>The twilight cost of each <symbol>isengard</symbol> archer is -1. <br><keyword>Archery:</keyword> Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> <br>When you play this minion, you may place an <symbol>isengard</symbol> token on a machine.
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword> <keyword>Maneuver:</keyword><br>Spot 6 companions to make Lurtz fierce until the regroup phase.<br><keyword>Assignment:</keyword> Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword><br><keyword>Archery:</keyword> Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword><br>While you control a site, the minion archery total is +1.
<keyword>Archer.</keyword> <keyword>Damage +1</keyword>.
<keyword>Damage +1. </keyword> <br>The twilight cost of this minion is -1 for each site you control.
<keyword>Damage +1. <br>Assignment:</keyword> Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion.
<keyword>Damage +1. <br>Assignment:</keyword> Make the Free Peoples player assign this minion to an unwounded companion.
<keyword>Damage +1. <br>Skirmish:</keyword> Exert this minion to make it strength +1 for each <symbol>urukhai</symbol> Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
<keyword>Damage +1. Hunter 2.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +2.)</i><br>The roaming penalty for each <symbol>urukhai</symbol> minion you play is -1.
<keyword>Damage +1. Hunter 4.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +4.)</i><br>Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
<keyword>Damage +1. Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br>Each time your <symbol>urukhai</symbol> minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.
<keyword>Damage +1. Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br>Possessions borne by this minion cannot be discarded by Free Peoples cards.
<keyword>Damage +1. Muster.</keyword> <i>(At the start of the regroup phase, you may discard a card from hand to draw a card.)</i> <br>When you cannot spot another <symbol>urukhai</symbol> minion, discard this minion.
<keyword>Damage +1. Muster.</keyword> <i>(At the start of the regroup phase, you may discard a card from hand to draw a card.)</i> <br>When you play this minion, you may discard a card from hand to draw a card.
<keyword>Damage +1.</keyword> <br><keyword>Assignment: </keyword>Exert Orthanc Champion to assign it to an unbound companion. <br>That companion may exert to prevent this.
<keyword>Damage +1.</keyword> <br><keyword>Maneuver:</keyword> Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).
<keyword>Damage +1.</keyword> <br><keyword>Regroup:</keyword> Stack this minion on a site you control. <br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -1.
<keyword>Damage +1.</keyword> <br><keyword>Shadow:</keyword> Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
<keyword>Damage +1.</keyword> <br><keyword>Shadow:</keyword> Remove <symbol>twilight1</symbol> and exert Uruk Captain to play an Uruk-hai from your discard pile.
<keyword>Damage +1.</keyword> <br>Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
<keyword>Damage +1.</keyword> <br>This minion is strength +2 for each site you control.
<keyword>Damage +1.</keyword> <br>When you play this minion, you may spot Saruman to add <symbol>twilight2</symbol>.
<keyword>Damage +1.</keyword> <br>While an ally is in the dead pile, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword> <br>While an ally is in the dead pile, this minion is strength +3 and <keyword>fierce</keyword>.
<keyword>Damage +1.</keyword> <br>While at a battleground, this minion is <keyword>fierce.</keyword> <br>While you control a battleground, this minion is strength +4.
<keyword>Damage +1.</keyword> (or <keyword>damage +2</keyword> if at a battleground). To play, spot an Uruk-hai. <br>While at a battleground, this minion is <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword> (or <keyword>damage +2</keyword> while you control a site).
<keyword>Damage +1.</keyword> <br><keyword>Skirmish:</keyword> Exert this minion at a battleground to make another Uruk-hai strength +1.
<keyword>Damage +1.</keyword> <br>At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
<keyword>Damage +1.</keyword> <br>Each character skirmishing this minion loses all strength bonuses from weapons.
<keyword>Damage +1.</keyword> <br>Each time a companion is killed in a skirmish involving an <symbol>urukhai</symbol> minion, you may discard any number of cards from hand to draw the same number of cards.
<keyword>Damage +1.</keyword> <br>Each time Shagrat loses a skirmish, you may exert a character.
<keyword>Damage +1.</keyword> <br>Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove <symbol>twilight2</symbol> or discard this minion.
<keyword>Damage +1.</keyword> <br>Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck.
<keyword>Damage +1.</keyword> <br>Each unbound companion is resistance –2 for each wound he or she has.
<keyword>Damage +1.</keyword> <br>While there is a companion in the dead pile, each unbound companion is resistance –4.
<keyword>Damage +1.</keyword> <br>While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
<keyword>Damage +1.</keyword> <keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each <symbol>urukhai</symbol> minion not assigned to a skirmish.
<keyword>Damage +1.</keyword> <keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Response:</keyword> If a <symbol>urukhai</symbol> minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
<keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.)
<keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
<keyword>Damage +1.</keyword> <keyword>Toil 1.</keyword> (For each <symbol>urukhai</symbol> character you exert when playing this, its twilight cost is –1.)
<keyword>Damage +1.</keyword> Berserk Butcher is strength +1 for each wound on each character in its skirmish. <keyword>Maneuver:</keyword> Remove an <symbol>isengard</symbol> token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
<keyword>Damage +1.</keyword> Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total.
<keyword>Damage +1.</keyword> Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase.
<keyword>Damage +1.</keyword> Each time this minion is about to take a wound at a battleground site, you may spot another <symbol>urukhai</symbol> card to make the Free Peoples player draw a card instead.
<keyword>Damage +1.</keyword> If you can spot another <symbol>sauron</symbol> Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
<keyword>Damage +1.</keyword> The fellowship's current site gains battleground.
<keyword>Damage +1.</keyword> To play, spot an Uruk-hai. While at a battleground, this minion is <keyword>fierce.</keyword><br>While you control a battleground, this minion is strength +6.<br>While you control 2 battlegrounds, this minion may not take wounds.
<keyword>Damage +1.</keyword> When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn.
<keyword>Damage +1.</keyword> When you play this minion at a battleground site, you may draw a card.
<keyword>Damage +1.</keyword> While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
<keyword>Damage +1.</keyword> While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each <symbol>urukhai</symbol> minion cannot take wounds.
<keyword>Damage +1.</keyword> While this minion is skirmishing a character who has resistance 4 or less, this minion is <keyword>Damage +1.</keyword>
<keyword>Damage +1.</keyword> While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
<keyword>Damage +1.</keyword> While you can spot 3 possessions, this minion is <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword> While you can spot another <symbol>urukhai</symbol> minion assigned to a skirmish, this minion cannot take wounds.
<keyword>Damage +1.</keyword><br><keyword>Maneuver:</keyword> Exert Lieutenant of Orthanc to make another Uruk-hai <keyword>fierce</keyword> until the regroup phase.
<keyword>Damage +1.</keyword><br><keyword>Response:</keyword> If an <symbol>urukhai</symbol> minion is about to take a wound, exert this minion to prevent that wound.
<keyword>Damage +1.</keyword><br><keyword>Skirmish:</keyword> Exert this minion at a battleground to make another Uruk-hai strength +2.
<keyword>Damage +1.</keyword><br><keyword>Skirmish:</keyword> Spot 2 other <symbol>urukhai</symbol> minions and remove <symbol>twilight2</symbol> to make this minion strength +1 and <keyword>damage +1</keyword>.
<keyword>Damage +1.</keyword><br>At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
<keyword>Damage +1.</keyword><br>At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
<keyword>Damage +1.</keyword><br>Berserk Rager is strength +1 for each wound on a character in its skirmish. <br><keyword>Skirmish:</keyword> Remove 3 <symbol>isengard</symbol> tokens from a machine and exert Berserk Rager twice to wound every ally twice.
<keyword>Damage +1.</keyword><br>Berserk Savage is strength +1 for each wound on a character in its skirmish.<br> <keyword>Skirmish:</keyword> Remove 4 <symbol>isengard</symbol> tokens from a machine and exert Berserk Savage twice to make it strength +8.
<keyword>Damage +1.</keyword><br>Berserk Slayer is strength +2 for each wound on a character in its skirmish. <br><keyword>Skirmish:</keyword> Remove 5 <symbol>isengard</symbol> tokens from a machine and exert Berserk Slayer twice to wound every companion.
<keyword>Damage +1.</keyword><br>Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
<keyword>Damage +1.</keyword><br>Each time this minion wins a skirmish, you may control a site.
<keyword>Damage +1.</keyword><br>If there are at least 3 cards in the dead pile, this minion is <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword><br>This minion is strength +1 for each Free Peoples culture token you can spot.
<keyword>Damage +1.</keyword><br>This minion is strength +1 for each other <symbol>urukhai</symbol> minion you can spot.
<keyword>Damage +1.</keyword><br>This minion is strength +1 for each wound on a character in its skirmish.
<keyword>Damage +1.</keyword><br>This minion is twilight cost –1 for each companion who has resistance 2 or less.
<keyword>Damage +1.</keyword><br>To play, remove 2 threats.
<keyword>Damage +1.</keyword><br>To play, spot an <symbol>urukhai</symbol> minion and you must control a site.
<keyword>Damage +1.</keyword><br>To play, spot an <symbol>urukhai</symbol> minion.
<keyword>Damage +1.</keyword><br>When you play this minion, exert a companion for each site you control.
<keyword>Damage +1.</keyword><br>When you play this minion, if you control a site, you may take an <symbol>urukhai</symbol> event into hand from your discard pile.
<keyword>Damage +1.</keyword><br>When you play this minion, you may heal an <symbol>urukhai</symbol> minion.
<keyword>Damage +1.</keyword><br>When you play this minion, you may liberate a site to add <symbol>twilightX</symbol>, where X is the Shadow number of the liberated site.
<keyword>Damage +1.</keyword><br>When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship’s current site gains that keyword until the end of the turn.
<keyword>Damage +1.</keyword><br>When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost –2.
<keyword>Damage +1.</keyword><br>While at a battleground, this minion is strength +2.
<keyword>Damage +1.</keyword><br>While the fellowship is at a forest site, the fellowship archery total is –1.<br>Each <symbol>elven</symbol> companion skirmishing this minion is strength –2.
<keyword>Damage +1.</keyword><br>While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
<keyword>Damage +1.</keyword><br>While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
<keyword>Damage +1.</keyword><br>While you control a site, this minion cannot take wounds, except during the skirmish phase.
<keyword>Damage +1.<br>Shadow:</keyword> Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition.
<keyword>Damage +1.<br>Skirmish:</keyword> Exert this minion to make a companion skirmishing an <symbol>urukhai</symbol> lurker minion strength –2.
<keyword>Damage +1.<br>Skirmish:</keyword> If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another <symbol>urukhai</symbol> minion.
<keyword>Damage +1</keyword> <br>To play, spot an Uruk–Hai. <br><keyword>Menace -</keyword> When you play this minion, it becomes fierce.
<keyword>Damage +1</keyword>. (When this minion wins a skirmish, add 1 extra wound to the defender.)
<keyword>Damage +1</keyword>. <br>(When this minion wins a skirmish, add 1 extra wound to the defender.)
<keyword>Damage +1</keyword>. <br><keyword>Assignment:</keyword> Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Remove <symbol>twilight2</symbol> to heal an Uruk-hai.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Spot 5 companions to make this minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Spot 6 companions to make this minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Damage +1</keyword>. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight1</symbol> to make this minion strength +1 (limit +3).
<keyword>Damage +1</keyword>. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make this minion strength +1 for each other Uruk-hai you spot.
<keyword>Damage +1</keyword>. <br>A character skirmishing this minion does not gain strength bonuses from weapons.
<keyword>Damage +1</keyword>. <br>Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck.
<keyword>Damage +1</keyword>. <br>This minion is strength +1 for each other Uruk-hai you can spot.
<keyword>Damage +1</keyword>. <br>When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.
<keyword>Damage +1</keyword>. <br>While you can spot a weather condition, this minion is strength +3.
<keyword>Damage +1</keyword>.<br><keyword>Shadow:</keyword> Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
<keyword>Damage +1</keyword>.<br><keyword>Skirmish:</keyword> Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.
<keyword>Damage +1</keyword>.<br>At the start of the maneuver phase, you may spot another <symbol>urukhai</symbol> minion and remove 3 <symbol>urukhai</symbol> tokens to take control of a site or discard a follower.
<keyword>Damage +1</keyword>.<br>Each time this minion wins a skirmish, take control of a site.<br>While you control a site, this minion cannot take wounds (except during the skirmish phase).
<keyword>Damage +1</keyword>.<br>This minion is strength +1 for each site you control.
<keyword>Damage +1</keyword>.<br>While you can spot a companion of strength 10 or more, this minion is strength +2.<br><keyword>Regroup:</keyword> Exert 4 <symbol>urukhai</symbol> minions (or discard 3 <symbol>urukhai</symbol> minions) to take control of a site.
<keyword>Damage +1</keyword>.<br>While you can spot a companion of strength 12 or more, this minion is strength +4.<br>Each time a companion or ally is killed during a skirmish involving an <symbol>urukhai</symbol> minion, you may take control of a site.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Assignment:</keyword> Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer).
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Skirmish:</keyword> Exert this minion to make an <symbol>urukhai</symbol> hunter minion strength +2.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>When you play this minion, you may spot another <symbol>urukhai</symbol> minion to add a threat for each Free Peoples culture you can spot.
<keyword>Fierce. Hunter 1.</keyword><br>Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
<keyword>Fierce. Hunter 1.</keyword><i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Searching Uruk is strength +1 for each other <symbol>urukhai</symbol> hunter you can spot.
<keyword>Fierce. Hunter 3.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +3.)</i><br>At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert.
<keyword>Fierce.</keyword><br>During a fierce skirmish involving this minion, he gains <keyword>hunter 4</keyword>.
<keyword>Fierce.</keyword><br>Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
<keyword>Fierce.</keyword><br>This minion gains <keyword>hunter 3</keyword> for each site you control.
<keyword>Fierce.</keyword><br>This minion is damage +1 for each <symbol>urukhai</symbol> hunter assigned to a skirmish.
<keyword>Fierce.</keyword><br>While this minion is assigned to a skirmish, each hunter character is strength +1.
<keyword>Fierce.</keyword><br>While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes.
<keyword>Fierce</keyword>.<br>During a fierce skirmish involving this minion, it is strength +3 and gains <keyword>hunter 1</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i>.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i>
<keyword>Hunter 6.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +6.)</i>
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br><keyword>Response:</keyword> If a companion loses a skirmish involving an <symbol>urukhai</symbol> minion, exert this minion to discard a possession borne by that companion.
<keyword>Response:</keyword> If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each <symbol>isengard</symbol> minion you spot. Add a burden for each Shadow card discarded in this way.
<keyword>Tracker.</keyword> <keyword>Damage +1.</keyword> <br>The roaming penalty for each <symbol>isengard</symbol> minion you play is -1. <br><keyword>Response:</keyword> If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword> <br>During a fierce skirmish involving this minion, it is strength +2.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword> <br>During a <keyword>fierce</keyword> skirmish involving this minion, it is strength +2.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to prevent an <symbol>isengard</symbol> tracker from taking wounds.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>The roaming penalty for each <symbol>isengard</symbol> tracker you play is -2.<br>While you can spot 2 <symbol>isengard</symbol> trackers, Uglúk is strength +3.<br>While you can spot 3 <symbol>isengard</symbol> trackers, Uglúk is <keyword>damage +1.</keyword>
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>Unbound Hobbits may not be discarded. <br><keyword>Response:</keyword> If an unbound Hobbit is killed, exert this minion to add a burden.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>Unbound Hobbits may not be discarded.<br><keyword>Response:</keyword> If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>Unbound Hobbits may not be discarded.<br><keyword>Response:</keyword> If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>While skirmishing a character bearing a search card, this minion is strength +2 and <keyword>damage +1.</keyword>
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>While skirmishing a character bearing a search card, this minion is strength +2 and <keyword>damage +1</keyword>.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
This minion is <keyword>damage +1</keyword> for each character in the dead pile.
To play, spot a <symbol>urukhai</symbol> minion. <br>Each time a companion exerts, you may draw a card.
While this minion is at a battleground site, he gains <keyword>hunter 1</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i>
While this minion is at a battleground site, it is strength +1 and <keyword>Damage +1.</keyword>
While this minion is at a battleground site, it is strength +2. <br>While this minion is bearing a possession, it is <keyword>damage +1.</keyword>
Search
FormattedGameText:
'''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1. (2)
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'''Damage +1.''' The twilight cost of this minion is -1 for each site you control. (2)
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'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3. (2)
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'''Damage +1. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While you can spot 7 possessions, Shagrat is '''fierce''' and cannot take wounds (except during skirmish phases). (2)
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'''Damage +1. ''' (2)
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'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2)
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'''Damage +1. Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (2)
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'''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (2)
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'''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (2)
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'''Damage +1'''. This minion is strength +1 for each possession you spot. (2)
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'''Damage +1'''. Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2)
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'''Damage +1.''' (2)
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To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While you can spot a fierce minion, this minion is '''fierce'''. While you can spot a hunter, this minion gains '''hunter 1'''. While you can spot a character that is damage +1, this minion is '''damage +1'''. (2)
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'''Archer.''' '''Damage +1'''. '''Maneuver:''' Spot another Uruk-hai to make Lurtz '''fierce''' until the regroup phase. (2)
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'''Archer.''' '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2)
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'''Damage +1.''' '''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
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To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While the fellowship is in region 1, each Uruk-hai is '''damage +1'''. While the fellowship is in region 2, each companion is strength –1. While the fellowship is in region 3, each unbound companion is resistance –2. (2)
Other values:
'''Archer. Damage +1.''' '''Maneuver:''' Spot 6 companions to make Lurtz '''fierce''' until the regroup phase. '''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
'''Archer. Damage +1.''' '''Response''': If Lurtz is about to take a wound or be exerted, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or exert another Uruk-hai) to prevent that wound or exertion.
'''Archer.''' '''Archery:''' Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Archer.''' The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] archer is -1. '''Archery:''' Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Archer.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine.
'''Archer.''' '''Damage +1'''.
'''Archer.''' '''Damage +1.''' '''Archery:''' Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Archer.''' '''Damage +1.''' While you control a site, the minion archery total is +1.
'''Archer.''' '''Damage +1.''' '''Maneuver:''' Spot 6 companions to make Lurtz fierce until the regroup phase. '''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
'''Damage +1''' To play, spot an Uruk–Hai. '''Menace -''' When you play this minion, it becomes fierce.
'''Damage +1'''. '''Shadow:''' Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
'''Damage +1'''. '''Skirmish:''' Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.
'''Damage +1'''. At the start of the maneuver phase, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and remove 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] tokens to take control of a site or discard a follower.
'''Damage +1'''. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).
'''Damage +1'''. This minion is strength +1 for each site you control.
'''Damage +1'''. While you can spot a companion of strength 10 or more, this minion is strength +2. '''Regroup:''' Exert 4 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions (or discard 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions) to take control of a site.
'''Damage +1'''. While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, you may take control of a site.
'''Damage +1'''. '''Assignment:''' Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
'''Damage +1'''. '''Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal an Uruk-hai.
'''Damage +1'''. '''Maneuver:''' Spot 5 companions to make this minion '''fierce''' until the regroup phase.
'''Damage +1'''. '''Maneuver:''' Spot 6 companions to make this minion '''fierce''' until the regroup phase.
'''Damage +1'''. '''Skirmish:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 (limit +3).
'''Damage +1'''. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 for each other Uruk-hai you spot.
'''Damage +1'''. (When this minion wins a skirmish, add 1 extra wound to the defender.)
'''Damage +1'''. A character skirmishing this minion does not gain strength bonuses from weapons.
'''Damage +1'''. Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck.
'''Damage +1'''. This minion is strength +1 for each other Uruk-hai you can spot.
'''Damage +1'''. When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.
'''Damage +1'''. While you can spot a weather condition, this minion is strength +3.
'''Damage +1'''. (When this minion wins a skirmish, add 1 extra wound to the defender.)
'''Damage +1. Shadow:''' Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition.
'''Damage +1. Skirmish:''' Exert this minion to make a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion strength –2.
'''Damage +1. Skirmish:''' If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1. Assignment:''' Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion.
'''Damage +1. Assignment:''' Make the Free Peoples player assign this minion to an unwounded companion.
'''Damage +1. Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
'''Damage +1. ''' The twilight cost of this minion is -1 for each site you control.
'''Damage +1. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' The roaming penalty for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you play is -1.
'''Damage +1. Hunter 4.''' ''(While skirmishing a non-hunter character, this character is strength +4.)'' Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
'''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time your [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.
'''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Possessions borne by this minion cannot be discarded by Free Peoples cards.
'''Damage +1. Muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)'' When you cannot spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, discard this minion.
'''Damage +1. Muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)'' When you play this minion, you may discard a card from hand to draw a card.
'''Damage +1.''' '''Maneuver:''' Exert Lieutenant of Orthanc to make another Uruk-hai '''fierce''' until the regroup phase.
'''Damage +1.''' '''Response:''' If an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that wound.
'''Damage +1.''' '''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +2.
'''Damage +1.''' '''Skirmish:''' Spot 2 other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 and '''damage +1'''.
'''Damage +1.''' At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
'''Damage +1.''' At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
'''Damage +1.''' Berserk Rager is strength +1 for each wound on a character in its skirmish. '''Skirmish:''' Remove 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Rager twice to wound every ally twice.
'''Damage +1.''' Berserk Savage is strength +1 for each wound on a character in its skirmish. '''Skirmish:''' Remove 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Savage twice to make it strength +8.
'''Damage +1.''' Berserk Slayer is strength +2 for each wound on a character in its skirmish. '''Skirmish:''' Remove 5 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Slayer twice to wound every companion.
'''Damage +1.''' Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
'''Damage +1.''' Each time this minion wins a skirmish, you may control a site.
'''Damage +1.''' If there are at least 3 cards in the dead pile, this minion is '''fierce.'''
'''Damage +1.''' This minion is strength +1 for each Free Peoples culture token you can spot.
'''Damage +1.''' This minion is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you can spot.
'''Damage +1.''' This minion is strength +1 for each wound on a character in its skirmish.
'''Damage +1.''' This minion is twilight cost –1 for each companion who has resistance 2 or less.
'''Damage +1.''' To play, remove 2 threats.
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and you must control a site.
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1.''' When you play this minion, exert a companion for each site you control.
'''Damage +1.''' When you play this minion, if you control a site, you may take an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] event into hand from your discard pile.
'''Damage +1.''' When you play this minion, you may heal an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1.''' When you play this minion, you may liberate a site to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the Shadow number of the liberated site.
'''Damage +1.''' When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship’s current site gains that keyword until the end of the turn.
'''Damage +1.''' When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost –2.
'''Damage +1.''' While at a battleground, this minion is strength +2.
'''Damage +1.''' While the fellowship is at a forest site, the fellowship archery total is –1. Each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion skirmishing this minion is strength –2.
'''Damage +1.''' While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
'''Damage +1.''' While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
'''Damage +1.''' While you control a site, this minion cannot take wounds, except during the skirmish phase.
'''Damage +1.''' '''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +1.
'''Damage +1.''' At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
'''Damage +1.''' Each character skirmishing this minion loses all strength bonuses from weapons.
'''Damage +1.''' Each time a companion is killed in a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, you may discard any number of cards from hand to draw the same number of cards.
'''Damage +1.''' Each time Shagrat loses a skirmish, you may exert a character.
'''Damage +1.''' Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion.
'''Damage +1.''' Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck.
'''Damage +1.''' Each unbound companion is resistance –2 for each wound he or she has.
'''Damage +1.''' While there is a companion in the dead pile, each unbound companion is resistance –4.
'''Damage +1.''' While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
'''Damage +1.''' '''Assignment: '''Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this.
'''Damage +1.''' '''Maneuver:''' Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).
'''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1.
'''Damage +1.''' '''Shadow:''' Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
'''Damage +1.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert Uruk Captain to play an Uruk-hai from your discard pile.
'''Damage +1.''' Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
'''Damage +1.''' This minion is strength +2 for each site you control.
'''Damage +1.''' When you play this minion, you may spot Saruman to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Damage +1.''' While an ally is in the dead pile, this minion is strength +3 and '''fierce'''.
'''Damage +1.''' While an ally is in the dead pile, this minion is strength +3 and '''fierce.'''
'''Damage +1.''' While at a battleground, this minion is '''fierce.''' While you control a battleground, this minion is strength +4.
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Response:''' If a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion not assigned to a skirmish.
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.)
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
'''Damage +1.''' '''Toil 1.''' (For each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –1.)
'''Damage +1.''' (or '''damage +2''' if at a battleground). To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.'''
'''Damage +1.''' (or '''damage +2''' while you control a site).
'''Damage +1.''' Berserk Butcher is strength +1 for each wound on each character in its skirmish. '''Maneuver:''' Remove an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
'''Damage +1.''' Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total.
'''Damage +1.''' Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase.
'''Damage +1.''' Each time this minion is about to take a wound at a battleground site, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] card to make the Free Peoples player draw a card instead.
'''Damage +1.''' If you can spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
'''Damage +1.''' The fellowship's current site gains battleground.
'''Damage +1.''' To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.''' While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds.
'''Damage +1.''' When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn.
'''Damage +1.''' When you play this minion at a battleground site, you may draw a card.
'''Damage +1.''' While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
'''Damage +1.''' While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion cannot take wounds.
'''Damage +1.''' While this minion is skirmishing a character who has resistance 4 or less, this minion is '''Damage +1.'''
'''Damage +1.''' While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
'''Damage +1.''' While you can spot 3 possessions, this minion is '''fierce.'''
'''Damage +1.''' While you can spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion assigned to a skirmish, this minion cannot take wounds.
'''Fierce'''. During a fierce skirmish involving this minion, it is strength +3 and gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''.
'''Fierce. Hunter 1.''' Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Assignment:''' Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer).
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Skirmish:''' Exert this minion to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter minion strength +2.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' When you play this minion, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion to add a threat for each Free Peoples culture you can spot.
'''Fierce. Hunter 1.'''''(While skirmishing a non-hunter character, this character is strength +1.)'' Searching Uruk is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter you can spot.
'''Fierce. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert.
'''Fierce.''' During a fierce skirmish involving this minion, he gains '''hunter 4'''.
'''Fierce.''' Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
'''Fierce.''' This minion gains '''hunter 3''' for each site you control.
'''Fierce.''' This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish.
'''Fierce.''' While this minion is assigned to a skirmish, each hunter character is strength +1.
'''Fierce.''' While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
'''Hunter 6.''' ''(While skirmishing a non-hunter character, this character is strength +6.)''
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Response:''' If a companion loses a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, exert this minion to discard a possession borne by that companion.
'''Response:''' If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you spot. Add a burden for each Shadow card discarded in this way.
'''Tracker.''' '''Damage +1.''' The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
'''Tracker.''' '''Fierce.''' '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker from taking wounds.
'''Tracker.''' '''Fierce.''' The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker you play is -2. While you can spot 2 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is strength +3. While you can spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is '''damage +1.'''
'''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.
'''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
'''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion to add a burden.
'''Tracker.''' '''Fierce.''' While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1'''.
'''Tracker.''' '''Fierce.''' While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1.'''
'''Tracker.''' '''Fierce.''' During a '''fierce''' skirmish involving this minion, it is strength +2.
'''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +2.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
This minion is '''damage +1''' for each character in the dead pile.
To play, spot a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each time a companion exerts, you may draw a card.
While this minion is at a battleground site, he gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While this minion is at a battleground site, it is strength +1 and '''Damage +1.'''
While this minion is at a battleground site, it is strength +2. While this minion is bearing a possession, it is '''damage +1.'''
Search
Lore:
None
(10)
·
Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2)
·
“‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'” (2)
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“You will taste man-flesh!” (2)
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They are trained to parry the swords of their enemies. (2)
·
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2)
·
The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2)
·
Some minions prefer to fight alone. (2)
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Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (2)
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“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (2)
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"I don't take orders from stinking Morgul rats!" (2)
Other values:
"'...and there has been war between us for many months.'"
"'Bring out your skulking king!'"
"'They have a blasting fire, and with it they took the wall.'"
"'This is no parley. You have nothing to say.'"
"'You've got no guts outside your own sties.'"
"...the West is no longer safe."
"...there was a crash and a flash of flame and smoke."
"Against the Deeping Wall the hosts of Isengard roared like a sea."
"It's Saruman's army! The war has started."
"Leave none alive!"
"March to Helm's Deep!"
"March to Helms Deep! Leave none alive!"
"The Orcs yelled and jeered."
"There will be no dawn for men."
"To War!"
"You will taste man flesh."
'I am Ugl?k. I command.'
A bloodthirsty bellow from a huge Uruk can win a skirmish before it begins.
A foe who is willing to kill or die outright is a foe to be feared indeed.
A select few of Saruman's Uruk-hai were charged with harvesting his war-machine.
A warrior trained in single combat, he tore a swath through the defenders.
A wary eye on the mission could undo the quest.
Advanced Uruk scouts search for enemy weaknesses.
An enemy on the move is an enemy unprepared.
An Uruk is disarmed only when it hurls its weapon.
As their prey grows tired, the Uruks gain the advantage.
Bands of Uruks crossed the plains of Rohan.
Berserkers are the first wave of Uruks sent to battle.
Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman's enemies.
Bolts from the Uruk crossbows shattered the shields of the defenders.
Both the weapon and its wielder were foul creations of Saruman.
Bred for endurance, the Uruk-hai pursue their foes tirelessly.
Captives of the Uruk-hai are treated with brutality and malice, but only if they survive their capture.
Casualties of war were neither honored nor remembered by the White Hand.
Choice of terrain is important when engaging the enemy.
Despite intensive training, the smell of blood still enraged the Uruk warriors.
Despite their bloodthirsty nature, Saruman's creations form armies and fight united for him.
Fear is a potent weapon in the hands of an Uruk-hai.
Few fighters are skilled enough to outstrip the natural instincts of the Uruk-hai.
Fighting in packs, the Uruk-hai feast on the weak.
Forward Uruk troops caught the fellowship unaware.
Fresh troops awaited to attack any weakness.
Goatskins full of blood poured upon berserkers before battle instill their bloodlust.
Hand-picked Uruks led Saruman's crossbowmen.
Huge, terrifying Uruks become tribal leaders.
Hunters Design-a-Card contest entry<br> Submitted by "Eomer_14"
In battle, the Uruk-hai inspire terror in even the bravest of their enemies.
Like a force of nature, the Uruks are unstoppable.
Like a machine of Saruman, his minions are created for one purpose – killing.
Like pack animals, the Uruk-hai find strength in numbers.
Madness is seldom considered a liability, but a requisite in the ranks of the Uruk-hai.
Not stealth or cunning, but strength and ferocity are the weapons of Saruman's army of abominations.
Only in combat is an Uruk-hai truly fulfilling its purpose.
Powerful and fearless, Uruk-hai warriors are not intimidated by the weapons or numbers of their enemies.
Promised a fair share of plunder, they defended against possible reinforcements.
Restoratives were in short supply within the ranks of the White Hand.
Saruman uses his Uruks abroad to gain information on the movements – and weaknesses – of his many enemies.
Saruman uses the enemy's strength to his own advantage.
Saruman's Uruk army trained in formation tactics.
Saruman's Uruk-hai band together as an extremely effective fighting unit.
Select warriors had been tasked with advancing the assault beyond the Deeping Wall.
Single-minded in purpose, the Uruk-hai are not easily swayed from their intended path.
Skull-like helmets are distinctive to the Berserkers.
Some of the Uruks watch for stragglers and make certain they don't escape alive.
Taking the high ground provides a better field of fire.
The best archers were held in reserve, awaiting the final assault.
The captains marched the Uruk-hai to the great river without halting.
The defenses of the Hornburg were exploited, exposing their weakest points.
The destruction of the Hornburg fortifications was the task of Saruman's engineer troops.
The enormous Uruk-hai armies marched with great speed.
The flood of Uruk-hai storming the Deeping Wall seemed to be unstoppable.
The Great Orc race revels in its ability to overwhelm an enemy.
The lesser the enemy, the greater the rage.
The Men and Elves looked out into the darkness, and through the rain they saw, lit by the thousands of torches, the huge advancing Uruk-hai army.
The Uruk-hai army stopped and growled in anticipation of the upcoming battle.
The Uruk-hai attack with such ferocity that their victims find no way to strike back.
The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor.
The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood.
The Uruk-hai trained to engage the enemy in its own territory.
The Uruk-hai troop snuck along through the forest following the three boats carrying the Fellowship.
The Uruk-hai... resilient... imposing...
The Uruks were tireless in the pursuit of their prey.
The voice of Saruman compels his minions to stop at nothing to earn his favor.
Their lust for Man-flesh allowed Saruman to bend the Uruk-hai to his will.
Their mission at Helm's Deep was to clear the walls.
Their toughness comes from both armor and hide.
Theories and tactics of warfare were tested upon the battlefields of Middle-earth.
There is no safety where Saruman's emblem is shown.
They make short work of the weak.
They wore black armor and mail that was marked with the white hand of Saruman.
Thousands of Uruk-hai came to take the Hornburg.
To sense weakness is to assume victory.
Trained Uruk-hai operated Saruman's siege engines at Helm's Deep.
Under the banner of the white hand, they came in great numbers.
Uruk shamans know the arts of healing as well as those of battle.
Uruk-hai leaders gain savagery from their following hordes to maintain the rule of the strong.
Uruks are trained to safeguard their commanders.
Uruks strike with crippling force.
Volleys of arrows are no defense against the onslaught of Saruman's servants.
Weapons mean little against the strength of Uruks.
White Hand warriors fell to evil deeds with a passion.
Wounds do not always remove the Uruk-hai from their assault.
“...swart, slant-eyed, with thick legs and large hands.”
“...the sweet grass of Rohan had been bruised and blackened as they passed.”
“...this stronghold had been built not to keep enemies out of Mordor, but to keep them in.”
“...treachery had yielded up the Tower to the Lord of the Ringwraiths, and now for long years it had been held by evil things.”
“A moment they hesitated, and then on they came.”
“But at the moment Uglúk was not engaged in sport. He needed speed and had to humour unwilling followers.”
“Get them into the caves.”
“March to Helm's Deep! Leave none alive!”
“Rohan, my Lord, is ready to fall.”
“Saruman's hordes will pillage and burn...”
“The barricade was scattered as if by a thunderbolt.”
“The dark tide flowed up to the walls from cliff to cliff.”
“The hobbits were left with the Isengarders: a grim dark band...of large, swart, slant-eyed Orcs with great bows and short broad-bladed swords.”
“The rumour of war grew behind them.”
“There were four... of greater stature, swart, slant-eyed, with thick legs and broad hands.”
“These are Uruk-hai. Their armor is thick and their shields broad.”
“They come to destroy its people.”
“They kept no order... yet their speed was very great.”
“They reached the summit of the rock; they drove towards the gates.”
“They wavered, broke, and fled back; and then charged again, broke and charged again; and each time, like the incoming sea, they halted at a higher point.”
“They're taking the Hobbits to Isengard!”
“To war!”
“‘...a ruined and terrible form of life.'”
“‘...let's have no more nonsense!'”
“‘...we must stick together...'”
“‘A message came: “Nazgûl uneasy. Spies feared on stairs. Double vigiliance. Patrol to head of Stairs.'””
“‘Already they are scaling the bank at many points, thick as marching ants.'”
“‘Any trespasser found by the guard is to be held at the tower.'”
“‘But why not kill them quick, kill them now?'”
“‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'”
“‘Evening's coming on, and we ought to get a move on.'”
“‘He does not see the caverns hidden deep beneath this tower... nor does he know what is growing there.'”
“‘I wish to kill, and then go back north.'”
“‘If you think I'm so damaged that it's safe to flout me, you're mistaken.'”
“‘Imagine, Gandalf, an army – born from the earth of Isengard.'”
“‘Let the fighting Uruk-hai do the work, as usual.'”
“‘Mauhúr and his lads are in the forest, and they should turn up any time now.'”
“‘No crying out, no trying to escape.'”
“‘None of that! Hold your tongues.'”
“‘Now we'll have to leg it double quick.'”
“‘Rest while you can! We'll find a use for your legs before long.'”
“‘Run! Or you'll never see your beloved holes again!'”
“‘Run, curse you! Run while night lasts!'”
“‘The friendship of Saruman is not lightly thrown aside. One ill turn deserves another.... We have work to do.'”
“‘These are Uruk-hai – their armour is thick, their shields broad.'”
“‘This is no rabble of mindless Orcs.'”
“‘We are servants of Saruman the Wise, the White Hand: the Hand that gives us man's-flesh to eat.'”
“‘We are the servants of Saruman the Wise....'”
“‘We are the Uruk-hai; we do not stop the fight for night or day, for fair weather or for storm.'”
“‘We came out of Isengard, and led you here, and we shall lead you back the way we choose.'”
“‘We come to kill, by sun or moon.'”
“‘We shall have some fun later.'”
“‘Why don't we search them and find out?'”
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