Drilldown: CardReleases

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CardReleases > Subtypes: Uruk-hai & TwilightCost: 3-4

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Sentry Uruk (2) · Uruk-hai Raiding Party (2) · Brawling Uruk (2) · Mauhúr (2) · Uglúk (2) · White Hand Attacker (2) · Covetous Uruk (2) · Uruk Blitz (2)
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GameText:
Damage +1. (3) · Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (2) · Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) · Damage +1. This minion is strength +1 for each possession you spot. (2) · Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2. (2) · To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (2) · To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2)
TaggedGameText:
To play, spot an urukhai minion.
While you can spot a fierce minion, this minion is fierce.
While you can spot a hunter, this minion gains hunter 1.
While you can spot a character that is damage +1, this minion is damage +1. (2)
· To play, spot an urukhai minion.
While the fellowship is in region 1, each Uruk-hai is damage +1.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2)
· Damage +1.
Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
· Damage +1.
This minion is strength +1 for each possession you spot. (2)
FormattedGameText:
'''Damage +1.''' '''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) · To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While you can spot a fierce minion, this minion is '''fierce'''. While you can spot a hunter, this minion gains '''hunter 1'''. While you can spot a character that is damage +1, this minion is '''damage +1'''. (2) · '''Damage +1'''. This minion is strength +1 for each possession you spot. (2) · To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While the fellowship is in region 1, each Uruk-hai is '''damage +1'''. While the fellowship is in region 2, each companion is strength –1. While the fellowship is in region 3, each unbound companion is resistance –2. (2)
Lore:
None (7) · The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2) · They are trained to parry the swords of their enemies. (2) · “‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (2)
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