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Drilldown: CardReleases
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CardReleases
> Subtitle:
None
&
Subtypes:
Uruk-hai
Use the filters below to narrow your results.
ID:
Other values:
LOTR-EN00S121.0
LOTR-EN00W007.0
LOTR-EN01S131.0
LOTR-EN01S143.0
LOTR-EN01S145.0
LOTR-EN01S146.0
LOTR-EN01S147.0
LOTR-EN01S148.0
LOTR-EN01S149.0
LOTR-EN01S150.0
LOTR-EN01S151.0
LOTR-EN01S152.0
LOTR-EN01S153.0
LOTR-EN01S154.0
LOTR-EN01S155.0
LOTR-EN01S156.0
LOTR-EN01S158.0
LOTR-EN02S046.0
LOTR-EN02S047.0
LOTR-EN03S066.0
LOTR-EN03S074.0
LOTR-EN03S075.0
LOTR-EN04S136.0
LOTR-EN04S138.0
LOTR-EN04S150.0
LOTR-EN04S158.0
LOTR-EN04S164.0
LOTR-EN04S165.0
LOTR-EN04S169.0
LOTR-EN04S179.0
LOTR-EN04S180.0
LOTR-EN04S181.0
LOTR-EN04S182.0
LOTR-EN04S183.0
LOTR-EN04S184.0
LOTR-EN04S185.0
LOTR-EN04S186.0
LOTR-EN04S187.0
LOTR-EN04S188.0
LOTR-EN04S189.0
LOTR-EN04S190.0
LOTR-EN04S191.0
LOTR-EN04S192.0
LOTR-EN04S193.0
LOTR-EN04S194.0
LOTR-EN04S195.0
LOTR-EN04S197.0
LOTR-EN04S198.0
LOTR-EN04S199.0
LOTR-EN04S200.0
LOTR-EN04S201.0
LOTR-EN04S202.0
LOTR-EN04S203.0
LOTR-EN04S204.0
LOTR-EN04S205.0
LOTR-EN04S206.0
LOTR-EN04S207.0
LOTR-EN05S045.0
LOTR-EN05S046.0
LOTR-EN05S047.0
LOTR-EN05S061.0
LOTR-EN05S062.0
LOTR-EN05S063.0
LOTR-EN06S060.0
LOTR-EN10S081.0
LOTR-EN10S082.0
LOTR-EN10S083.0
LOTR-EN10S084.0
LOTR-EN11A015.0
LOTR-EN11S177.0
LOTR-EN11S178.0
LOTR-EN11S179.0
LOTR-EN11S181.0
LOTR-EN11S183.0
LOTR-EN11S184.0
LOTR-EN11S186.0
LOTR-EN11S188.0
LOTR-EN11S189.0
LOTR-EN11S190.0
LOTR-EN11S193.0
LOTR-EN11S195.0
LOTR-EN11S197.0
LOTR-EN11S198.0
LOTR-EN11S199.0
LOTR-EN11S200.0
LOTR-EN11S201.0
LOTR-EN11S202.0
LOTR-EN11S203.0
LOTR-EN11S204.0
LOTR-EN11S205.0
LOTR-EN11S206.0
LOTR-EN12A013.0
LOTR-EN12S134.0
LOTR-EN12S135.0
LOTR-EN12S137.0
LOTR-EN12S140.0
LOTR-EN12S142.0
LOTR-EN12S147.0
LOTR-EN12S149.0
LOTR-EN12S150.0
LOTR-EN12S151.0
LOTR-EN12S152.0
LOTR-EN12S153.0
LOTR-EN12S154.0
LOTR-EN12S155.0
LOTR-EN12S156.0
LOTR-EN12S157.0
LOTR-EN12S158.0
LOTR-EN13A017.0
LOTR-EN13A018.0
LOTR-EN13S158.0
LOTR-EN13S159.0
LOTR-EN13S160.0
LOTR-EN13S163.0
LOTR-EN13S165.0
LOTR-EN13S168.0
LOTR-EN13S169.0
LOTR-EN13S170.0
LOTR-EN13S171.0
LOTR-EN13S172.0
LOTR-EN13S173.0
LOTR-EN13S174.0
LOTR-EN13S175.0
LOTR-EN14S014.0
LOTR-EN14S015.0
LOTR-EN15A014.0
LOTR-EN15S155.0
LOTR-EN15S156.0
LOTR-EN15S157.0
LOTR-EN15S158.0
LOTR-EN15S160.0
LOTR-EN15S161.0
LOTR-EN15S165.0
LOTR-EN15S167.0
LOTR-EN15S168.0
LOTR-EN15S169.0
LOTR-EN15S170.0
LOTR-EN15S171.0
LOTR-EN15S174.0
LOTR-EN15S175.0
LOTR-EN15S176.0
LOTR-EN15S177.0
LOTR-EN15S178.0
LOTR-EN17S119.0
LOTR-EN17S120.0
LOTR-EN17S121.0
LOTR-EN17S122.0
LOTR-EN17S123.0
LOTR-EN17S124.0
LOTR-EN17S125.0
LOTR-EN17S126.0
LOTR-EN17S127.0
LOTR-EN17S128.0
LOTR-EN17S129.0
LOTR-EN17S130.0
LOTR-EN17S131.0
LOTR-EN17S132.0
LOTR-EN17S133.0
LOTR-EN17S134.0
LOTR-EN17S135.0
LOTR-EN17S136.0
LOTR-EN18S124.0
LOTR-EN18S125.0
LOTR-EN18S126.0
LOTR-EN18S127.0
LOTR-EN18S128.0
LOTR-EN18S129.0
LOTR-EN18S130.0
LOTR-EN18S131.0
Search
BaseCardID:
Other values:
LOTR-EN00S121.0
LOTR-EN00W007.0
LOTR-EN01S131.0
LOTR-EN01S143.0
LOTR-EN01S145.0
LOTR-EN01S146.0
LOTR-EN01S147.0
LOTR-EN01S148.0
LOTR-EN01S149.0
LOTR-EN01S150.0
LOTR-EN01S151.0
LOTR-EN01S152.0
LOTR-EN01S153.0
LOTR-EN01S154.0
LOTR-EN01S155.0
LOTR-EN01S156.0
LOTR-EN01S158.0
LOTR-EN02S046.0
LOTR-EN02S047.0
LOTR-EN03S066.0
LOTR-EN03S074.0
LOTR-EN03S075.0
LOTR-EN04S136.0
LOTR-EN04S138.0
LOTR-EN04S150.0
LOTR-EN04S158.0
LOTR-EN04S164.0
LOTR-EN04S165.0
LOTR-EN04S169.0
LOTR-EN04S179.0
LOTR-EN04S180.0
LOTR-EN04S181.0
LOTR-EN04S182.0
LOTR-EN04S183.0
LOTR-EN04S184.0
LOTR-EN04S185.0
LOTR-EN04S186.0
LOTR-EN04S187.0
LOTR-EN04S188.0
LOTR-EN04S189.0
LOTR-EN04S190.0
LOTR-EN04S191.0
LOTR-EN04S192.0
LOTR-EN04S193.0
LOTR-EN04S194.0
LOTR-EN04S195.0
LOTR-EN04S197.0
LOTR-EN04S198.0
LOTR-EN04S199.0
LOTR-EN04S200.0
LOTR-EN04S201.0
LOTR-EN04S202.0
LOTR-EN04S203.0
LOTR-EN04S204.0
LOTR-EN04S205.0
LOTR-EN04S206.0
LOTR-EN04S207.0
LOTR-EN05S045.0
LOTR-EN05S046.0
LOTR-EN05S047.0
LOTR-EN05S061.0
LOTR-EN05S062.0
LOTR-EN05S063.0
LOTR-EN06S060.0
LOTR-EN10S081.0
LOTR-EN10S082.0
LOTR-EN10S083.0
LOTR-EN10S084.0
LOTR-EN11A015.0
LOTR-EN11S177.0
LOTR-EN11S178.0
LOTR-EN11S179.0
LOTR-EN11S181.0
LOTR-EN11S183.0
LOTR-EN11S184.0
LOTR-EN11S186.0
LOTR-EN11S188.0
LOTR-EN11S189.0
LOTR-EN11S190.0
LOTR-EN11S193.0
LOTR-EN11S195.0
LOTR-EN11S197.0
LOTR-EN11S198.0
LOTR-EN11S199.0
LOTR-EN11S200.0
LOTR-EN11S201.0
LOTR-EN11S202.0
LOTR-EN11S203.0
LOTR-EN11S204.0
LOTR-EN11S205.0
LOTR-EN11S206.0
LOTR-EN12A013.0
LOTR-EN12S134.0
LOTR-EN12S135.0
LOTR-EN12S137.0
LOTR-EN12S140.0
LOTR-EN12S142.0
LOTR-EN12S147.0
LOTR-EN12S149.0
LOTR-EN12S150.0
LOTR-EN12S151.0
LOTR-EN12S152.0
LOTR-EN12S153.0
LOTR-EN12S154.0
LOTR-EN12S155.0
LOTR-EN12S156.0
LOTR-EN12S157.0
LOTR-EN12S158.0
LOTR-EN13A017.0
LOTR-EN13A018.0
LOTR-EN13S158.0
LOTR-EN13S159.0
LOTR-EN13S160.0
LOTR-EN13S163.0
LOTR-EN13S165.0
LOTR-EN13S168.0
LOTR-EN13S169.0
LOTR-EN13S170.0
LOTR-EN13S171.0
LOTR-EN13S172.0
LOTR-EN13S173.0
LOTR-EN13S174.0
LOTR-EN13S175.0
LOTR-EN14S014.0
LOTR-EN14S015.0
LOTR-EN15A014.0
LOTR-EN15S155.0
LOTR-EN15S156.0
LOTR-EN15S157.0
LOTR-EN15S158.0
LOTR-EN15S160.0
LOTR-EN15S161.0
LOTR-EN15S165.0
LOTR-EN15S167.0
LOTR-EN15S168.0
LOTR-EN15S169.0
LOTR-EN15S170.0
LOTR-EN15S171.0
LOTR-EN15S174.0
LOTR-EN15S175.0
LOTR-EN15S176.0
LOTR-EN15S177.0
LOTR-EN15S178.0
LOTR-EN17S119.0
LOTR-EN17S120.0
LOTR-EN17S121.0
LOTR-EN17S122.0
LOTR-EN17S123.0
LOTR-EN17S124.0
LOTR-EN17S125.0
LOTR-EN17S126.0
LOTR-EN17S127.0
LOTR-EN17S128.0
LOTR-EN17S129.0
LOTR-EN17S130.0
LOTR-EN17S131.0
LOTR-EN17S132.0
LOTR-EN17S133.0
LOTR-EN17S134.0
LOTR-EN17S135.0
LOTR-EN17S136.0
LOTR-EN18S124.0
LOTR-EN18S125.0
LOTR-EN18S126.0
LOTR-EN18S127.0
LOTR-EN18S128.0
LOTR-EN18S129.0
LOTR-EN18S130.0
LOTR-EN18S131.0
Search
Subset:
A (5)
·
S (163)
·
W (1)
Revision:
None
(169)
ReleaseDate:
None
(169)
LanguageCode:
EN (169)
IsPhysical:
No (2)
·
Yes (167)
IsPlayable:
No (1)
·
Yes (168)
CollInfo:
None
(169)
IsUnique:
No (145)
·
Yes (24)
Title:
Uruk Zealot (2)
·
Sentry Uruk (2)
·
White Hand Attacker (2)
·
Uruk Blitz (2)
·
Uruk Rogue (2)
·
Brawling Uruk (2)
·
Uruk-hai Raiding Party (2)
·
Covetous Uruk (2)
Other values:
Advance Uruk Patrol
Advancing Horde
Advancing Uruk
Army of Isengard
Army of Uruk-hai
Assault Commander
Assault Denizen
Band of Uruk Bowmen
Barbaric Uruk
Berserk Butcher
Berserk Rager
Berserk Savage
Berserk Slayer
Bloodthirsty Uruk
Breeding Pit Conscript
Cavern Denizen
Charging Uruk
Chasing Uruk
Cirith Ungol Guard
Cirith Ungol Patroller
Cirith Ungol Sentinel
Cirith Ungol Sentry
Crushing Uruk
Determined Uruk
Elite Crossbowmen
Entranced Uruk
Feral Uruk
Following Uruk
Force of Uruk-hai
Furious Uruk
Hounding Uruk
Hunting Uruk
Intimidating Uruk
Invincible Uruk
Isengard Infiltrator
Lieutenant of Orthanc
Lookout Uruk
Merciless Berserker
Merciless Uruk
Murderous Uruk
Orthanc Assassin
Orthanc Berserker
Orthanc Champion
Orthanc Warrior
Overpowering Uruk
Patrol of Uruk-hai
Pursuing Uruk
Ranged Commander
Relentless Uruk
Ruthless Uruk
Searching Uruk
Seeking Uruk
Sentinel Uruk
Squad of Uruk-hai
Suppressing Uruk
Swarming Uruk
Tracking Uruk
Troop of Uruk-hai
Tyrannical Uruk
Uruk Aggressor
Uruk Assault Band
Uruk Besieger
Uruk Brood
Uruk Captain
Uruk Cavern Striker
Uruk Chaser
Uruk Common
Uruk Crossbow Troop
Uruk Crossbowman
Uruk Decimator
Uruk Defender
Uruk Desecrator
Uruk Distractor
Uruk Dominator
Uruk Engineer
Uruk Fanatic
Uruk Fighter
Uruk Follower
Uruk Foot Soldier
Uruk Guard
Uruk Hunter
Uruk Infantry
Uruk Invader
Uruk Lieutenant
Uruk Messenger
Uruk Outrider
Uruk Pikeman
Uruk Plains Runner
Uruk Pursuer
Uruk Rager
Uruk Raider
Uruk Ravager
Uruk Rear Guard
Uruk Regular
Uruk Reserve
Uruk Runner
Uruk Sapper
Uruk Savage
Uruk Scout
Uruk Searcher
Uruk Seeker
Uruk Shaman
Uruk Slaughterer
Uruk Slayer
Uruk Soldier
Uruk Spy
Uruk Stalker
Uruk Stormer
Uruk Tactician
Uruk Trooper
Uruk Vanguard
Uruk Veteran
Uruk Village Assassin
Uruk Village Rager
Uruk Village Stormer
Uruk Warrior
Uruk-hai Band
Uruk-hai Berserker
Uruk-hai Guard
Uruk-hai Healer
Uruk-hai Horde
Uruk-hai Marauder
Uruk-hai Mob
Uruk-hai Patrol
Uruk-hai Scout
Uruk-hai Troop
Vicious Uruk
Vigilant Uruk
Watchman Uruk
White Hand Aggressor
White Hand Berserker
White Hand Butcher
White Hand Captain
White Hand Destroyer
White Hand Enforcer
White Hand Exorciser
White Hand Guard
White Hand Intruder
White Hand Invader
White Hand Legion
White Hand Marchers
White Hand Marshal
White Hand Mystic
White Hand Scout
White Hand Sieger
White Hand Slayer
White Hand Taskmaster
White Hand Traveler
White Hand Trooper
White Hand Uruk
White Hand Vanquisher
White Hand Veteran
White Hand Warrior
Search
Subtitle:
(Click arrow to add another value)
None
·
Revived
·
Diener des Einen
·
Thrall of the One
·
Ranger of the North
·
Lieutenant of Morgul
·
The Ruling Ring
·
Ringwraith in Twilight
·
Powerful Guide
·
Luogotenente Di Morgul
·
Lugarteniente de Morgul
·
Captain of Gondor
·
Lieutenant de Morgul
·
Leutnant aus Minas Morgul
·
Trading Card Game
·
Seventh of the Nine Riders
·
Dwarven Lord
·
Dunadan of Gondor
·
Der Weise
·
Defender of Rohan
Other values:
$missaire de la Ville du Lac
... und ewig zu binden
...hilft immer
Abenteurer im Ruhestand
Abenteurer wider Willen
Abgesandter aus Seestadt
Abomination of Sauron
Abscheuliche Kreatur
Abscheulicher Plünderer
Achter der Neun Reiter
Ackerbauer
Adulón
Advisor to Brand
Aged Ring-bearer
Agent of Saruman
Agent of the Dark Lord
Agitateur
Agitatore di Folle
Aide de Ferme Villageois
Allegra Ballerina
Alter Bösewicht
Alter Hirte
Alter Schnüffler
Alto Notabile
Always Helps
Ami de Frodon
Ami de Sam
Ami de Thorin
Ami des Gens de la Comté
Amico Elfico
Amico della Gente della Contea
Amico di Frodo
Amico di Sam
Amico di Thorin
Amigo de Frodo
Amigo de La Comarca
Amigo de Sam
Amigo de Thorin
Amo de Gentes Inmundas
Amo del Tesoro
Anciano Enano
Ancien Nain
Anführer der Gemeinschaft
Anführer der Menschen
Anführer der Wargreiter
Anführer der Éored
Anführer des Spähtrupps
Answer To All Riddles
Antico Pastore
Anziano dei Nani
Approvisionneur de Sagesse
Aragorns Klinge
Araldo di Gil-galad
Archer de Lórien
Archer de la Forêt Noire
Archer of Mirkwood
Arciere dall'Occhio Acuto
Arciere di Bosco Atro
Arciere di Lórien
Arquero de Lórien
Arquero de Ojos Agudos
Arquero del Bosque Negro
Artista de Bree
Artiste de Bree
Ash-staff
Assailing Minion
Aufwiegler
Auserwählter des Rates
Aventurero Retirado
Aventurero reluctante
Aventurier Malgré Lui
Aventurier Retraité
Avventuriero Riluttante
Avventuriero a Riposo
Azote del Pozo Negro de Moria
Baggins Heirloom
Bailarina Alegre
Bane of the Eight Legs
Bard's Lieutenant
Barding Emissary
Barmaid
Bastone da Passeggio
Bastón de Andar
Bauer aus Wasserau
Bearer of Council
Bearer of Great Need
Bearer of Great Secrets
Bearer of Grudges
Bearer of Heirlooms
Bearer of Obligation
Bearer of Quality
Bearer of Things Burgled
Bearer of Wisdom
Beherzter Heerführer
Beorning Chieftain
Berater von Brand
Berger Mûr
Berger de l'Ouestfolde
Betrayer of Rohan
Betrügerischer Verschwörer
Bewahrer Vilyas
Bewahrerin Nenyas
Bijou de Famille des Sacquet
Black Assassin
Black Captain
Black Enemy
Black Horseman
Black Hunter
Black Lord
Black Predator
Black Shadow
Black Specter
Black Threat
Black Traitor
Black-Mantled Wraith
Black-fletch Bow
Blade of Aragorn
Blade of the Faithful
Blessed Light
Blitzende Klinge
Bogenschütze aus Düsterwald
Bogenschütze aus Lórien
Bold and Grim
Boromirs Schwert
Bote aus Dol Guldur
Bote aus Minas Morgul
Botschafter vom Erebor
Botschafter vom Waldreich
Bracciante del Villaggio
Brave Decoy
Brave Volontaire
Brave Volunteer
Bregalad
Bribón
Brother of Balin
Brother of Dwalin
Brother of Fili
Brother of Haldir
Brother of Kili
Brutale Waffe
Bâton de Marche
Böser Herr!
Cacciatore Intrepido
Cacciatore di Birbanti
Camarada Élfico
Camarade Elfe
Campesino del Pueblo
Capagrís
Capitaine Naith
Capitaine Orque
Capitaine des Ouargues
Capitaine du Gondor
Capitano Orco
Capitano dei Cavalcalupi
Capitano del Naith
Capitano di Gondor
Capitán Orco
Capitán de Gondor
Capitán de Naith
Capitán de los Huargos
Capo Consigliere
Capo Consigliere di Elrond
Capo Pattuglia
Capotribù Dunlandiano
Captain of Cirith Ungol
Captain of Ithilien
Captain of Ithilien (AFD)
Captain of the Goblin Army
Captain of the King's Guard
Captain of the Nine Riders
Caro Hobbit Ragionevole
Caudillo Dunlendino
Cavaliere Elfico
Cavaliere Esausto
Cavalière Elfe
Cave Troll
Cazador Intrépìdo
Celui de l'Est
Chaser of Rascals
Chasseur Intrépide
Chasseur de Garnements
Chef de Clan Dun
Chef de Patrouille
Chief Advisor to Elrond
Chief Cook
Chief Counselor
Chief's Men's Ally
Chieftain of the Misty Mountains
Chieftain of the Woses
Cimelio dei Baggins
Coldly Still
Collector of Treasures
Commander of the Wolves Army
Companion of the Ring
Compañero Fiel
Concejal Elfo
Concejal de Imladris
Concejal del Oeste
Congiunto di Gimli
Conqueror of Arthedain
Conseiller Elfe
Conseiller Principal d'Elrond
Conseiller d'Imladris
Conseiller de Brand
Conseiller de l'Ouest
Conseiller en Chef
Consejero de Brand
Consejero en Jefe de Elrond
Consejero en jefe
Consigliere Elfico
Consigliere dall'Ovest
Consigliere di Brand
Consigliere di Imladris
Contadino Coraggioso
Contadino delle Pianure
Coquin Lâcheur aux Pieds
Corsair Vandal
Councilor From the West
Councilor of Imladris
Counter of Foes
Courageous Farmer
Courteous Halfling
Covetous Captain
Creatura Infida e Malvagia
Curunir
Da Oltre il Brandivino
Dale Counselor
Dama Undómiel
Dama de La Luz
Dama de Rohan
Dama del Bosco d'Oro
Dama del Bosque Dorado
Dama della Luce
Dama di Rohan
Dame Undómiel
Dame de Rohan
Dame du Bois d'Or
Dangerous Guide
Danseuse Enjouée
Dark Enemy
Dark Horseman
Dark Lord
Dark Lord of Mordor
Dark Predator
Dark Shadow
Dark Threat
Dark as Darkness
Das Licht von Eärendil
Das Schwert der Mark
Das älteste lebende Wesen
Daughter of Elrond
Daughter of Eomund
Daughter of Kings
Dauntless Hunter
De par le Brandevin
Dearly-loved
Deathless Lord
Defender of Free Peoples
Defender of Minas Tirith
Defender of Osgiliath
Defender of the Hornburg
Defender of the Mark
Defender of the West
Defensor Hábil
Defensor de Minas Tirith
Demoiselle de Lórien
Demon of Might
Denethor's Handman
Der Abendstern Ihres Volkes
Der Aufgabe verpflichtet
Der Braune
Der Eine Ring
Der Gerühmte
Der Graue
Der Herr
Der Herr der Ringe
Der Ostling
Der Ring der Luft
Der Ring der Ringe
Der Ring des Feuers
Der Ring von Adamant
Der Schiffbauer
Der Schrecken von Khazad-dûm
Der Seemann
Der Vielfarbige
Der Weitgereiste
Der graue Wanderer
Der weiße Reiter
Dernhelm
Dernhelm's Blade
Dernhelms Klinge
Desirous of Power
Destined Guide
Die Lösung all der Rätsel
Diener Isengarts
Diener Sarumans
Diener des Schattens
Diener des Weißen Zauberers
Difensore Esperto
Difensore di Minas Tirith
Dispensatore di Saggezza
Dispositif de Magicien
Distant Relative of Bilbo
Doncella de Lórien
Doomed Heir
Doorward of Theoden
Dritter Marschall der Riddermark
Dritter der Neun Reiter
Driven by Need
Dunkler Fürst von Mordor
Dunlending Chieftain
Duplicitous Assassin
Duplicitous Lieutenant
Duplicitous Specter
Durin's Bane
Durins Fluch
Dutiful Marshal
Dwarf of Erebor
Dwarf of the Mountain-race
Dwarf-mail
Dwarven Chronicler
Dwarven Delegate
Dwarven Elder
Dwarven Emissary
Dwarven Smith
Défenseur de Minas Tirith
Dúnadan von Gondor
Eager Hunter
Earthborn
Eater of Light
Echo of Luthien
Edler Kämpfer
Edles Mearh
Ednew
Ehrenwerter Fürst
Ehrwürdiger Sprecher
Eidbrecher
Eighth of the Nine Riders
Ein einfacher Starren
Eine Gehstütze
Eine Schildmaid Rohans
Einer der sieben sehenden Steine
El Anillo Soberano
El Daño de Durin
El Daño de Isildur
El Guardaespaldas de Grima
El Heredero del Viejo Bilbo
El Jardinero de Frodo
El Mago Blanco
El Mago Gris
El Oriental
El Padre de Sam
El Ser Viviente más viejo
El peregrino gris
Elb aus Lórien
Elb aus dem Düsterwald
Elb des goldenen Waldes
Elbenfürst
Elbenklinge
Elbenkrieger
Elbenross
Elbischer Berater
Elbischer Gefolgsmann
Elbischer Kamerad
Eldarin Lord
Elder Ent
Elder Shepherd
Elendils Erbe
Elessar Telcontar
Elf of Lorien
Elf of Mirkwood
Elf of the Golden Wood
Elfe de Lorien
Elfe de la Forêt Dorée
Elfe de la Forêt Noire
Elfo de Lórien
Elfo del Bosco D'Oro
Elfo del Bosque Dorado
Elfo del Bosque Negro
Elfo di Bosco Atro
Elfo di Lórien
Elronds Tochter
Elven Blade
Elven Comrade
Elven Councilor
Elven Escort
Elven High King
Elven King
Elven Lady
Elven Long Knife
Elven Lord
Elven Protector
Elven Rider
Elven Stalwart
Elven Steed
Elven Warrior
Elven-smith
Emisario Enano
Emisario de la ciudad del lago
Emisario de los Galadrim
Emissario da Pontelagolungo
Emissario dei Galadhrim
Emissario dei Nani
Emissary from Laketown
Emissary of Erebor
Emissary of the Galadhrim
Enano de Erebor
Enano de las Montañas
Encouraging Fellow
Enemy of the Hand
Enraged Shepherd
Entertainer From Bree
Entschlossener Halbling
Entschlossener Hobbit
Entschlossener Kämpfer
Eomer's Steed
Eored Captain
Eored Leader
Eored Soldier
Erbe des alten Bilbo
Erbe von Meduseld
Erbstück der Beutlins
Erbärmliche Kreatur
Erdspross
Erede del Vecchio Bilbo
Erede della Città Bianca
Erede di Elendil
Erfahrener Beschützer
Erfahrener Kämpfer
Erfahrener Taktiker
Erfüller des Eides
Ergrauter Truchsess
Erlöste Herrin
Erschöpfter Reitersmann
Erster der Nazgûl
Eschenstab
Espectro en la penumbra
Estel
Eternally Threatening
Evenstar of Her People
Exile
Expert Burglar
Explorador Silencioso
Explorador de la Marca
Fabbro dei Nani
Fabbro del Riddermark
Fair Elf Maiden
Faithful Companion
Fallen Istar's Stave
Familiar Distante de Bilbo
Fanciulla di Lórien
Far-traveling One
Far-travelling One
Faramir's Aide
Faramirs Adjutant
Farmer of Bywater
Faster Than Winds
Fateful Finder
Father of Gimli
Father of Thorin
Fatty
Feared Axeman
Fearless Marksman
Fedele Compagno
Feindhammer
Feiner Edelhobbit
Feldherr von Gondor
Fell Creature
Fell Rider
Fell Voice
Fermier Courageux
Fermier des Plaines
Fiamma di Udûn
Fidèle Compagnon
Fifth of the Nine Riders
Figlia della Sorella di Théoden
Figlia di Elrond
Figlia di Éomund
Figlio della Sorella di Théoden
Figlio di Denethor
Figlio di Drogo
Figlio di Galmód
Figlio di Glóin
Figlio di Hamfast
Figlio di Thandronen
Figlio di Thengel
Figlio di Thranduil
Fille d'Elrond
Fille d'Éomund
Fille-Sœur de Théoden
Fils de Denethor
Fils de Drogon
Fils de Galmod
Fils de Glóin
Fils de Hamfast
Fils de Thandronen
Fils de Thengal
Fils de Thranduil
Fils-Sœur de Théoden
Filthy Rebel
Final Envoy
Finglas
Finsterer Geselle
Fladrif
Fladrif (AI)
Flagello del Pozzo Nero di Moria
Flagello di Durin
Flagello di Isildur
Flame of Udun
Flame of the West
Flamme des Westens
Flamme von Udûn
Flammenschwert
Fleet-footed Hunter
Fliegender Jäger
Fliegender Wächter
Flusstochter
Fléau d'Isildur
Fléau du Puits Noir de la Moria
Flügelfuß
Focus of Power
Foe-hammer
Footman of Saruman
Forged With Black Steel
Forged by Telchar
Forgeron Nain
Forgeron de la Marche
Forthwith Banished
Fourth of the Nine Riders
Frenzied Fighter
Freund der Tiere
Freund des Auenlandes
Friend of Thorin
Friend of the Shirefolk
Friend to Frodo
Friend to Sam
Friend to Thorin
Frodo's Gardener
Frodos Freund
Frodos Gärtner
From O'er the Brandywine
Fröhliche Tänzerin
Furchtloser Scharfschütze
Furfante Astuto
Furfante dai Piedi Lanosi
Fähiger Jäger
Führer und Beschützer
Fünfter der Neun Reiter
Galadriels Geschenk
Galmóds Sohn
Garde du Corps de Grima
Gardien de Dol Guldur
Gardien de l'Isengard
Gardien de la Porte de l'Ouest
Gartenfreund
Gealterter Ringträger
Geborgener sehender Stein
Geflügeltes Gespenst
Gefährliche Kreatur
Gefährte des Rings
Gefürchteter Axtkämpfer
Geissel der schwarzen Grube
Gelehrter Führer
Gentil Hobbit Raisonnable
Gentilhobbit Bien Versé
Gentilhobbit Dammodo
Gerissener Lausbube
Gerissener Schnüffler
Gesandter der Bardinger
Gesandter der Galadhrim
Gesandter der Zwerge
Geschickter Kämpfer
Giant Among the Swertings
Giardiniere di Frodo
Gieriger Hauptmann
Gift of Galadriel
Gil-galads Herold
Gimli's Kinsman
Gimlis Verwandter
Giovane Guerriero
Grand Homme d'État
Granjero Valeroso
Granjero de las Llanura
Granuja astuto
Graurock
Great Elf Warrior
Greatest of the Mearas
Greatheart
Greenleaf
Grenzschützer der Elben
Greyhame
Grigiomanto
Grima's Bodyguard
Grollheger
Großer Elbenkrieger
Großherzig
Grímas Leibwächter
Grünblatt
Guard of Minas Tirith
Guardia del Corpo di Gríma
Guardian of the Eastmark
Guardian of the Forest
Guardiano Di Dol Guldur
Guardiano del Cancello Occidentale
Guardiano di Isengard
Guardián de Dol Guldur
Guardián de Isengard
Guerrero de Lamedon
Guerrero de Naith
Guerrero de Rohan
Guerrero Élfico
Guerrier Elfe
Guerrier Naith
Guerrier de Rohan
Guerrier du Lamedon
Guerriero Elfo
Guerriero del Lamedon
Guerriero del Naith
Guerriero di Rohan
Guida Esperta
Guida Silenziosa
Guida del Mark
Guide and Protector
Guide Érudit
Guía Experimentado
Gärtnermeister
Habile Défenseur
Haldirs Bruder
Halfling Hunter
Hammer of the Underworld
Hastiest of All
Hastiest of All Ents
Hastiger Führer
Hastigster von allen
Hauptmann aus Naith
Hauptmann der Rohirrim
Hauptmann der königlichen Wache
Heermeister der Neun Reiter
Heermeister von Gondor
Heir of Elendil
Heir to Meduseld
Heir to the Throne of Gondor
Heir to the White City
Held von Osgiliath
Her Ladyship
Her Sneak
Herabstoßender Diener
Herald
Herald to Gil-galad
Heraldo de Gil-galad
Heredero de Elendil
Heredero de la Ciudad Blanca
Herencia de Bolsón
Hero of Osgiliath
Herold
Herold von Mordor
Herr Tuk
Herr der 6000 Speere
Herr der Galadrim
Herr der Glitzernden Höhlen
Herr des Schatzes
Herr von Gondor
Herr von Minas Tirith
Herrero Enano
Herrero de La Marca
Herrin des Goldenen Waldes
Herrin des Lichts
Herrin von Ithilien
Herrin von Rohan
Herrscher der Mark
Herrscher von Angmar
Herrscher von Bruchtal
Herrscher von Lórien
Herrscher über verderbtes Volk
Hervorragendes Streitross
High King of the Noldor
High-king of Gondor
Hija de Elrond
Hija de Hermana de Théoden
Hija de Éomund
Hijo de Denethor
Hijo de Drogo
Hijo de Galmód
Hijo de Gloin
Hijo de Hamfast
Hijo de Hermana de Théoden
Hijo de Thandronen
Hijo de Thengel
Hijo de Thranduil
Hirte aus Westfold
Hobbit Assai Intelligente
Hobbit Inagotable
Hobbit Irrefrenabile
Hobbit Presque Assouvi
Hobbit Presque Intelligent
Hobbit Presque Poète
Hobbit aus dem Bruch
Hobbit bueno y razonable
Hobbit de Cierta Inteligencia
Hobbit of Some Intelligence
Hobbit of the Marish
Hobbit von gewisser Intelligenz
Hobbiton Lass
Hoffnung der Freien Völker
Hoffnung in der Not
Hohe Frau
Hoher König der Elben
Hoher König von Gondor
Hoja de Aragorn
Hojaverde
Hombre de Belfalas
Hombre de Estado de altura
Hombre de La Ciudad del Lago
Homme de Belfalas
Homme de la Ville du Lac
Hope of Free Peoples
Hopeless
Horsemaster
Horticulteur
Horticultor
Horticulturalist
Hufschmied der Riddermark
Hungriger Wilder
Hungry Savage
Hurried Guide
Händler aus Dorwinion
Händler aus Thal
Hässliches, tückisches Geschöpf
Häuptling der Dunländer
Héraut de Gil-galad
Héritier d'Elendil
Héritier de la Cité Blanche
Héritier du Vieux Bilbon
Hôte Non Invité
Höflicher Halbling
Hüter Isengarts
Hüter der Bestie
Hüter des Wachtwaldes
Hüter des Waldes
Hüter des Westtors
Hüter dunkler Geheimnisse
Hüterin des Wissens
Ihr Schnüffler
Il Grigio Pellegrino
Im Gedenken an Lúthien
Im Namen des dunklen Herrschers
Im Zorn enthüllt
Impatient Hobbit
In Thrall to the Nine
In the Bloom of Health
Inarticulate
Incitador Del Populacho
Innig geliebt
Innocent Traveler
Instigator of Insurrection
Instrumento de Mago
Intrattenitore di Brea
Invitado Espontáneo
Isildur's Bane
Isildur's Heir
Isildurs Erbe
Isildurs Fluch
Ithilien Longbow
Ithilien Ranger
Jardinier de Frodon
Jeune Fille de Hobbitebourg
Jeune Guerrier
Jinete Cansado
Jinete Elfa
Joven Guerrero
Junger Krieger
Just a Nuisance
Keen-eyed
Keeper of Ancient Texts
Keeper of Dol Guldur
Keeper of Isengard
Keeper of Nenya
Keeper of Oaths
Keeper of Vilya
Keeper of Westgate
Keeper of the Beast
Keeper of the Watchwood
King Under the Mountain
King in Exile
King of Dale
King of the Eorlingas
King of the Golden Hall
King's Blade
King's Jewel
Klinge der Treuen
Knappe Rohans
Knowledgeable Healer
Kommandant von Cirith Ungol
Kommandant von Minas Morgul
Krieger aus Lamedon
Krieger aus Naith
Krieger aus Rohan
Kundschafter der Mark
König der Eorlingas
König der Goldenen Halle
König im Exil
König von Minas Morgul
Königin der Elben und Menschen
Köpfezähler
Kühn und stolz
L'Anello Dominante
L'Anneau Souverain
L'Essere Vivente Più Antico
L'Orientale
La Dame Blanche
La Flamme d'Udûn
La Lame d'Aragorn
La Plus Vieille Chose Vivante
La Risposta a Tutti gli Enigmi
La Réponse à Toutes les Énigmes
La Settima Pietra Veggente
La Séptima Piedra Vidente
Lady Redeemed
Lady Undomiel
Lady of Ithilien
Lady of Light
Lady of Rohan
Lady of the Golden Wood
Lady of the Mark
Lama di Aragorn
Landarbeiter
Langue de Serpent
Last Child of Ungoliant
Last Ruling Steward
Last of the Seven Rings
Lausbubenschreck
Lautloser Kundschafter
Le Fléau de Durin
Le Magicien Blanc
Le Magicien Gris
Le Maître du Trésor
Le Puant
Le Pèlerin Gris
Le Sournois
Leader of Dwarves
Leader of Men
Leader of Spears
Leader of the Company
Leader's Mount
Learned Guide
Legion of the Underdeeps
Legionen des Unterreiches
Leicht wie eine Blüte
Lengua de Serpiente
Letzter Gesandter
Letzter Truchsess
Letztes Kind Ungoliants
Leutnant aus Dol Guldur
Leutnant aus Naith
Leutnant von Barad-dûr
Leutnant von Cirith Ungol
Leutnant von Minas Morgul
Lichtfresserin
Lickspittle
Lieutenant Naith
Lieutenant de Dol Guldur
Lieutenant of Barad-dur
Lieutenant of Cirith Ungol
Lieutenant of Dol Guldur
Lightning Brand
Little Master
Lively Combatant
Llama de Udûn
Lo Stregone Bianco
Lo Stregone Grigio
Lockbearer
Lockenträger
Lord of Angmar
Lord of Anorien
Lord of Eagles
Lord of Gondor
Lord of Lorien
Lord of Minas Tirith
Lord of Rivendell
Lord of the Eagles
Lord of the Galadhrim
Lord of the Glittering Caves
Lord of the Iron Hills
Lord of the Mark
Lord of the Nazgul
Lorien Bowman
Lover of Pipeweed
Lover of Trees
Loyal Companion
Loyal Friend
Loyal Lieutenant
Loyal Steed
Lugarteniente de Dol Guldur
Lugarteniente de Naith
Luogotenente Di Dol Guldur
Luogotenente del Naith
Líder de Patrulla
Lúthiens Ebenbild
M. Touque
Machtinstrument
Mad Thing
Maid aus Lórien
Maid of Lorien
Maiden of Rivendell
Maisongrise
Maker of Fine Ales
Malin Vaurien
Man of Belfalas
Man of Laketown
Man of Rohan
Manager of Wizards
Many-coloured Wizard
Many-tentacled Creature
Marchand du Val
Marschall von Rohan
Marshal of Rohan
Master Gardener
Master in Riddles
Master of Foul Folk
Master of Lake-Town
Master of Westfold
Master of the Precious
Master of the White Hand
Maître du Peuple Infect
Mearas of the Mark
Mearh der Mark
Mediano Cortés
Melancholy Hobbit
Menace
Menace of the Underdeeps
Mensajero de Dol Guldur
Mensajero de Morgul
Mensch aus Belfalas
Mensch aus Rohan
Mensch aus Seestadt
Mercader del Valle
Mercante dalla Valle
Merchant from Dale
Merchant from Dorwinion
Merry Dancer
Messager de Dol Guldur
Messager de Morgul
Messaggero Di Dol Guldur
Messaggero Di Morgul
Messenger of Dol Guldur
Messenger of Mordor
Messenger of Morgul
Mezzuomo Cortese
Mighty Longsword
Minion of the White Wizard
Mirkwood Archer
Misty Mountain Eagle
Mithrandir
Montaraz de Ithilien
Montaraz del Norte
Morgul Commander
Morgul King
Morgul Leader
Mr. Took
Mr. Underhill
Muchacha de Hobbiton
Mutiger Freiwilliger
Mutiger Lockvogel
Mädchen aus Hobbingen
Müder Wanderer
Nachbar von nebenan
Nacido de la Tierra
Nain d'Erebor
Nain de Sang de Montagne
Naith Captain
Naith Lieutenant
Naith Warrior
Nano della Stirpe delle Montagne
Nano di Erebor
Nasty Treacherous Creature
Nato dalla Terra
Needer of Vittles
Nero Traditore
Netter, vernünftiger Hobbit
Neunter der Neun Reiter
Next-door Neighbor
Nice Sensible Hobbit
Nicht kleinzukriegender Hobbit
Nimble Elf
Nimble Warrior
Ninth of the Nine Riders
Noble Mearas
Noble Warrior
Noiraud Ricaneur
Northman
Northman, King of Rohan
Northwoman
Now Perfected
Nur ein Ärgernis
Né de la Terre
Oakenshield
Oathbreaker
Oberster Berater
Oberster Berater Elronds
Oberster Zauberer
Of Bag End
Of Bagshot Row
Of Buckland
Of Many Colours
Of Tuckborough
Of the Blue Mountains
Old Bilbo's Heir
Old Noser
Old Villain
Oldest Living Thing
Olorin
On the Edge of Madness
Opinionated Guide
Orc Beater
Orc Captain
Orkhauptmann
Orkish Assassin
Orticoltore
Ospite Non Invitato
Oste del Puledro Impennato
Padre di Sam
Padrone del Tesoro
Parent de Gimli
Parent Éloigné de Bilbon
Parente alla Lontana di Bilbo
Pariente de Gimli
Pastor Anciano
Pastor del Folde Oeste
Pastore dell'Ovestfalda
Patrol Leader
Perseguidor de Granujas
Piedealato
Pieds-Ailés
Pies Alados
Pillo de Pies Lanudos
Pitiable Guide
Plains Farmer
Plotting Deceiver
Poeta peculiar
Poor Creature
Portador del Rizo
Portatore della Ciocca
Porteur de Boucle
Prancing Pony Proprietor
Prince de la Forêt Noire
Prince of Dol Amroth
Prince of Ithilien
Prince of Mirkwood
Principe di Bosco Atro
Prinz des Düsterwalds
Prinz von Dol Amroth
Prinz von Ithilien
Proper Poet
Propietario del Poney Pisador
Propriétaire du Poney Fringant
Protected by Many
Protecteur Elfe
Protecteur Vétéran
Protector Elfo
Protector Veterano
Protettore Elfico
Protettore Veterano
Proud and Noble Man
Proveedor de Sabiduría
Príncipe del Bosque Negro
Purveyor of Wisdoms
Père de Sam
Queen of Elves and Men
Rabble-rouser
Ragazza di Hobbiville
Ramingo del Nord
Ramingo di Ithilien
Ranger from Blackroot Vale
Ranger of Ithilien
Ranger's Longbow
Rastlose Schildmaid
Rastlose Kämpferin
Ratsherr von Imladris
Ratsmitglied aus dem Westen
Re del Palazzo D'Oro
Re in Esilio
Really a Decent Fellow
Recovered Seeing Stone
Red-faced Landlord
Redeemed
Reflection of Luthien
Reiter von Rohan
Reiterin des Elbenvolks
Rekindled King
Relentless Hunter
Relentless Wraith
Reliable Companion
Reluctant Adventurer
Repugnante criatura traicionera
Resilient Captain
Resolute Friend
Resolute Halfling
Resolute Hobbit
Respetable gentilhobbit
Respuesta a Todos Los Acertijos
Restless Maiden
Restless Warrior
Retired Adventurer
Returned
Revealed in Wrath
Rey En El Exilio
Rey del Castillo de Oro
Rider of Rohan
Rien Qu'Un Encombrement
Ring of Adamant
Ring of Air
Ring of Fire
Ringgeist im Zwielicht
River-daughter
Roaring Wind
Rohirrim Captain
Rohirrim Squire
Rohirrim Steed
Rohirrisches Ross
Roi du Château d'Or
Roi en Exil
Royal Maiden
Räuberischer Corsar
Rôdeur de L'Ithilien
Rôdeur du Nord
Sale Créature Perfide
Sam's Father
Sams Freund
Sams Vater
Samsagace le Brave
Samsagaz el Valiente
Samvise il Coraggioso
Samweis der Tapfere
Samwise the Brave
Sarumans Handlanger
Savage Menace
Schankmaid
Scharfschütze
Scheusal Saurons
Schlangenzunge
Schleicher
Schmied vom Erebor
Schneller als der Wind
Schrecken aus Feuer und Schatten
Schrecken der acht Beine
Schwarz gewandetes Gespenst
Schwarz wie die Nacht
Schwarze Bedrohung
Schwarzer Feind
Schwarzer Geist
Schwarzer Heerführer
Schwarzer Herrscher
Schwarzer Jäger
Schwarzer Mörder
Schwarzer Reiter
Schwarzer Schatten
Schwarzer Verräter
Schwarzes Raubtier
Schwert des Königs
Schwertthain
Schwestersohn des Théoden
Schwestertochter des Théoden
Schöne Elbenmaid
Scourge of the Black Pit
Scout and Guide
Scout of the Mark
Scurrile
Sechster der Neun Reiter
Second Marshal of the Mark
Second of the Nine Riders
Seigneur d'Angmar
Seigneur de Fondcombe
Seigneur de Gondor
Seigneur de Lórien
Seigneur de la Marche
Seigneur des Nazgûl
Semi-Homme Courtois
Sentry of the Golden Wood
Septième Pierre de Vision
Servant of Another Master
Servant of Isengard
Servant of Saruman
Servant of Sauron
Servant of the Eye
Servant of the Shadow
Servidor de El Ojo
Servidor de Isengard
Servidor de Saruman
Servile
Serviteur d'Isengard
Serviteur de Saroumane
Serviteur de l'œil
Servitore dell'Occhio
Servitore di Saruman
Servo di Isengard
Seventh Seeing-stone
Señor de Angmar
Señor de Gondor
Señor de Lórien
Señor de Rivendel
Señor de la Marca
Señor de los Nazgûl
Sharp-eyed Bowman
She-Elf
Shieldmaiden of Rohan
Shirriff Cock-Robin
Siebter der Neun Reiter
Signor Tuc
Signore dei Nazgûl
Signore della Gente Infida
Signore di Gran Burrone
Signore di Lórien
Silent Scout
Silvan Elf
Simple Stoor
Simplemente una Molestia
Sire del Mark
Sire di Angmar
Sire di Gondor
Sister-daughter of Theoden
Sister-son of Theoden
Sixth of the Nine Riders
Skeptical Guide
Skilled Defender
Skilled Huntsman
Skilled Tactician
Skin-Changer
Skulker
Slinker
Slippery Sneak
Small Slimy Creature
Smith of Erebor
Smith of the Riddermark
Sohn des Denethor
Sohn des Drogo
Sohn des Glóin
Sohn des Hamfast
Sohn des Samweis
Sohn des Thandronen
Sohn des Thengel
Sohn des Thranduil
Solch eine Last
Soldado de Edoras
Soldado de Gondor
Soldat aus Edoras
Soldat aus Gondor
Soldat d'Edoras
Soldat der Éored
Soldat du Gondor
Soldato di Edoras
Soldato di Gondor
Soldier of Edoras
Soldier of Gondor
Son of Azog
Son of Bard
Son of Carc
Son of Denethor
Son of Drogo
Son of Elrond
Son of Galmod
Son of Gloin
Son of Groin
Son of Hama
Son of Hamfast
Son of Samwise
Son of Thandronen
Son of Thengel
Son of Thranduil
Sorceress of the Hidden Land
Southron Troop
Spectre Crépusculaire
Sperrige Keule
Spettro nel Crepuscolo
Sprinter
Sprücheklopfer
Späher und Führer
Sr. Tuk
Stab des gefallenen Istari
Standhafter Freund
Standhafter Verteidiger
Star-glass
Starker Kämpfer
Staunch Defender
Steadfast Friend
Sternenglas
Steward of the City
Steward's Heir
Stinker
Stonehelm
Stormcrow
Stout Captain
Streicher
Strider
Strumento da Stregone
Such a Weight to Carry
Swarthy Sneering Fellow
Swift Blossom
Swift Hunter
Sword That Was Broken
Sword of Boromir
Sword of Flame
Sword of the Mark
Sword-bearer
Swordthain
Sworn to Service
Südländischer Elitetrupp
Tall Man of Blackroot Vale
Tall Statesman
Tall and Proud
Tapferer Bauer
Tapferer Elb
Tapferer Kriegsherr
Tender of Beasts
Tercer Mariscal de La Marca
Terror of Flame and Shadow
Terzo Maresciallo del Riddermark
The Binding Ring
The Bowman
The Brown
The Defiler
The Dunadan
The Easterling
The Golden
The Great Horn
The Great Ring
The Grey
The Grey Pilgrim
The Grey Wizard
The Light of Earendil
The Lord of the Rings
The Master
The Necromancer
The Old
The Renowned
The Ring of Doom
The Ring of Rings
The Shipwright
The Short One
The Tall
The Tall One
The Terror of Khazad-dum
The White
The White Rider
The White Wizard
The Windlord
The Wise
Third Marshal of Riddermark
Third of the Nine Riders
Thorins Freund
Thorongil
Threatening Guide
Thronerbe der Weißen Stadt
Théodens Torwart
Tipo Oscuro e Sarcastico
Tipo Sarcástico de Tez Morena
Tired Traveller
Tireur à l'œil Perçant
Tosender Wind
Tower Captain
Traidor Negro
Traître Noir
Treacherous Captain
Treue Beschützerin
Treuer Gefährte
Treues Ross
Troisième Maréchal de la Marche
Troll of Ettenmoors
Truchsess der Stadt
Trusted Weapon
Trusty Weapon
Träger des Erbstückes
Träger gestohlener Dinge
Träger von Schwarz und Silber
Ugly Fellow
Um Verpflegung besorgt
Un Peso Inutile
Unbidden Guest
Uncouth Fellow
Unequaled Steed
Unermüdlicher Jäger
Ungebetener Gast
Ungeduldiger Hobbit
Unquenchable Hobbit
Unsterblicher Herrscher
Unterhaltungskünstler aus Bree
Unterwelthammer
Unwieldy Cudgel
Uomo del Belfalas
Uomo di Pontelagolungo
Valiant Warchief
Vasall des Einen Auges
Vecchio Fiutatore
Venerable Lord
Vengeful Naugrim
Verdefoglia
Verfluchtes Erbe
Verhängnisvoller Finder
Verlässliche Waffe
Vermilinguo
Vero Poeta
Verräter an Rohan
Vertefeuille
Verteidiger Minas Tiriths
Verteidiger Osgiliaths
Verteidiger der Freien Völker
Verteidiger der Hornburg
Verteidiger der Mark
Verteidiger des Westens
Verwandter von Bilbo
Veteran Fighter
Veteran Protector
Viaggiatore Stanco
Viajero Cansado
Vicious Weapon
Viejo Fisgón
Vierter der Neun Reiter
Vieux Fouineur
Vile Creature
Vile Marauder
Village Farmhand
Volontario Coraggioso
Voluntario Valiente
Von Not getrieben
Von Vielen beschützt
Von der Grauen Schar
Voyageur Fatigué
Waffe aus Feuer und Schatten
Wahnsinniger
Waldläufer aus Ithilien
Waldläufer des Nordens
Waldläufer von Ithilien
Walking Stick
Warg-captain
Warrior Messenger
Warrior of Lamedon
Warrior of Rohan
Weapon of Command
Weapon of Flame and Shadow
Weapon of Heritage
Wearer of Black and Silver
Weary From the Journey
Weary Horseman
Wehmütiger Hobbit
Weitervererbte Waffe
Well-spoken Gentlehobbit
Well-traveled Guide
Westfold Herdsman
Wicked Masster!
Wiedererstarkter König
Wilde Bedrohung
Willing Fighter
Wily Rascal
Winged Hunter
Winged Sentry
Wingfoot
Wirt des Tänzelnden Pony
Wise Guide
Witless Worm
Witness to History
Wizard's Device
Wizard's Pupil
Wizened Steward
Wollfüßiger Schlingel
Woodland Emissary
Woodland Maid
Woolly-footed Rascal
Worker of Mischief
Wormtongue
Wraith on Wings
Wretched Creature
Wretched and Hungry
Wächter der Ostmark
Wächter von Dol Guldur
Wächter von Minas Tirith
Young Warrior
Zauberers' Werkzeug
Zauberin des verborgenen Landes
Zauberlehrling
Zeuge der Geschichte
Zu Diensten verpflichtet
Zwarte Schim
Zweiter Marschall der Mark
Zweiter der Neun Reiter
Zwerg des Bergvolkes
Zwerg vom Erebor
Zwergenbotschafter
Zwergenkönig
Zwergenpanzer
Zwergenschmied
Zwergenältester
de Ma' Allá del Brandivino
der Meisterring
ein wahrer Poet
guardián de la puerta del Oeste
of the Grey Company
of the House of Finrod
of the Woodland Realm
von jenseits des Brandywein
Éclaireur Silencieux
Éclaireur de la Marche
Écuyer Épuisé
Émissaire Nain
Émissaire des Galadhrim
Éomers Ross
Éomunds Tochter
Search
Subtypes:
(Click arrow to add another value)
None
·
Man
·
Support Area
·
Orc
·
Standard
· Uruk-hai ·
Skirmish
·
Hand Weapon
·
Nazgul
·
Elf
·
Hobbit
·
Dwarf
·
Wizard
·
Maneuver
·
Mount
·
Fellowship
·
Shadow
·
Regroup
·
Ranged Weapon
·
Response
Other values:
Archery
Armor
Assignment
Balrog
Bird
Box
Bracers
Brooch
Cloak
Creature
Crow
Dragon
Eagle
Ent
Gauntlets
Half-troll
Helm
Maia
Palantir
Phial
Pipe
Ring
Sanctuary
Shield
Site
Spider
Staff
Tree
Troll
Wraith
Search
TwilightCost:
None
(1)
·
1 - 3 (23)
·
3 - 4 (51)
·
4 - 5 (55)
·
5 - 10 (39)
Strength:
5 - 7 (20)
·
7 - 8 (16)
·
8 - 9 (40)
·
9 - 11 (54)
·
11 - 17 (39)
StrengthMod:
None
(169)
Vitality:
1 (10)
·
2 (97)
·
3 (55)
·
4 (7)
VitalityMod:
None
(169)
SiteNum:
5 (165)
·
6 (4)
SiteNumMod:
None
(169)
Resistance:
None
(169)
ResistanceMod:
None
(169)
CanBearRing:
None
(169)
Signet:
None (169)
Block:
None (169)
ShadowNum:
None
(169)
ArrowDir:
None (169)
GameText:
Damage +1. (6)
·
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (3)
·
Damage +1. The twilight cost of this minion is -1 for each site you control. (3)
·
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2)
·
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine. (2)
·
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
·
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2)
·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2. (2)
·
To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (2)
·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (2)
·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2)
·
Damage +1. While you can spot an exhausted companion, this minion is strength +3. (2)
·
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. (2)
·
Damage +1. This minion is strength +1 for each possession you spot. (2)
·
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. (2)
Other values:
Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. Damage +1.
Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. Damage +1. While you control a site, the minion archery total is +1.
Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. When you play this minion, you may place an [ISENGARD] token on a machine.
Damage +1 (or damage +2 if at a battleground). To play, spot an Uruk-hai. While at a battleground, this minion is fierce.
Damage +1(or damage +2 while you control a site).
Damage +1. A character skirmishing this minion does not gain strength bonuses from weapons.
Damage +1. Assignment: Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this.
Damage +1. Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion.
Damage +1. Assignment: Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
Damage +1. Assignment: Make the Free Peoples player assign this minion to an unwounded companion.
Damage +1. At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
Damage +1. At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
Damage +1. At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
Damage +1. At the start of the maneuver phase, you may spot another [URUK-HAI] minion and remove 3 [URUK-HAI] tokens to take control of a site or discard a follower.
Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice.
Damage +1. Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 [ISENGARD] tokens from a machine and exert Berserk Savage twice to make it strength +8.
Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion.
Damage +1. Each character skirmishing this minion looses all strength bonuses from weapons.
Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total.
Damage +1. Each time a companion is killed in a skirmish involving an [URUK-HAI] minion, you may discard any number of cards from hand to draw the same number of cards.
Damage +1. Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
Damage +1. Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength -2 until the regroup phase.
Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another [URUK-HAI] card to make the Free Peoples player draw a card instead.
Damage +1. Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove (2) or discard this minion.
Damage +1. Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).
Damage +1. Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his draw deck.
Damage +1. Each time this minion wins a skirmish, you may control a site.
Damage +1. Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck.
Damage +1. Each unbound companion is resistance -2 for each wound he or she has.
Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) The roaming penalty for each [URUK-HAI] minion you play is -1.
Damage +1. If there are at least 3 cards in the dead pile, this minion is fierce.
Damage +1. If you can spot another [SAURON] Uruk-hai, this minion is twilight cost -1 for each possession you can spot.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time your [URUK-HAI] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Possessions borne by this minion cannot be discarded by Free Peoples cards.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [URUK-HAI] minion not assigned to a skirmish.
Damage +1. Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase.
Damage +1. Maneuver: Remove (2) to heal an Uruk-hai.
Damage +1. Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).
Damage +1. Maneuver: Spot 5 companions to make this minion fierce until the regroup phase.
Damage +1. Maneuver: Spot 6 companions to make this minion fierce until the regroup phase.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you cannot spot another [URUK-HAI] minion, discard this minion.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you play this minion, you may discard a card from hand to draw a card.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound.
Damage +1. Shadow: Exert this minion and spot a Free Peoples condition to make an unbound companion resistance -1 for each card that has the same card title as that condition.
Damage +1. Shadow: Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
Damage +1. Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
Damage +1. Shadow: Remove (1) and exert Uruk Captain to play an Uruk-hai from your discard pile.
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1.
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +2.
Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2.
Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
Damage +1. Skirmish: If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another [URUK-HAI] minion.
Damage +1. Skirmish: Remove (1) to make this minion strength +1 (limit +3).
Damage +1. Skirmish: Remove (2) to make this minion strength +1 for each other Uruk-hai you spot.
Damage +1. Skirmish: Spot 2 other [URUK-HAI] minions and remove (2) to make this minion strength +1 and damage +1.
Damage +1. Skirmish: Spot a Free Peoples player?s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.
Damage +1. The fellowship's current site gains battleground.
Damage +1. This minion is strength +1 for each Free Peoples culture token you can spot.
Damage +1. This minion is strength +1 for each other Uruk-hai you can spot.
Damage +1. This minion is strength +1 for each other [URUK-HAI] minion you can spot.
Damage +1. This minion is strength +1 for each site you control.
Damage +1. This minion is strength +1 for each wound on a character in its skirmish.
Damage +1. This minion is strength +2 for each site you control.
Damage +1. This minion is twilight cost -1 for each companion who has resistance 2 or less.
Damage +1. To play, remove 2 threats.
Damage +1. To play, spot an Uruk-hai. Menace - When you play this minion, it becomes fierce.
Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds.
Damage +1. To play, spot an [URUK-HAI] minion and you must control a site.
Damage +1. To play, spot an [URUK-HAI] minion.
Damage +1. Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1.)
Damage +1. When you play this minion at a battleground site, spot an unbound companion to make that companion resistance -2 until the end of the turn.
Damage +1. When you play this minion at a battleground site, you may draw a card.
Damage +1. When you play this minion, exert a companion for each site you control.
Damage +1. When you play this minion, if you control a site, you may take an [URUK-HAI] event into hand from your discard pile.
Damage +1. When you play this minion, you may heal an [URUK-HAI] minion.
Damage +1. When you play this minion, you may liberate a site to add (X) where X is the Shadow number of the liberated site.
Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck.
Damage +1. When you play this minion, you may spot Saruman to add (2).
Damage +1. When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship's current site gains that keyword until the end of the turn.
Damage +1. When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost -2.
Damage +1. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +4.
Damage +1. While at a battleground, this minion is strength +2.
Damage +1. While the fellowship is at a forest site, the fellowship archery total is -1. Each [ELVEN] companion skirmishing this minion is strength -2.
Damage +1. While there is a companion in the dead pile, each unbound companion is resistance -4.
Damage +1. While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
Damage +1. While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [URUK-HAI] minion cannot take wounds.
Damage +1. While this minion is skirmishing a character who has resistance 4 or less, this minion is damage +1.
Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
Damage +1. While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
Damage +1. While you can spot 3 possessions, this minion is fierce.
Damage +1. While you can spot a companion of strength 10 or more, this minion is strength +2. Regroup: Exert 4 [URUK-HAI] minions (or discard 3 [URUK-HAI] minions) to take control of a site.
Damage +1. While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an [URUK-HAI] minion, you may take control of a site.
Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
Damage +1. While you can spot a weather condition, this minion is strength +3.
Damage +1. While you can spot another [URUK-HAI] minion assigned to a skirmish, this minion cannot take wounds.
Damage +1. While you control a site, this minion cannot take wounds, except during the skirmish phase.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
Fierce. During a fierce skirmish involving this minion, it gains hunter 4.
Fierce. During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this minion wins a skirmish, you may spot 4 hunters (or Ugluk) to control a site.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Skirmish: Exert this minion to make an [URUK-HAI] hunter minion strength +2.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). When you play this minion, you may spot another [URUK-HAI] minion to add a threat for each Free Peoples culture you can spot.
Fierce. Hunter 1. Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
Fierce. Hunter 4 (While skirmishing a non-hunter character, this character is strength +4.). Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
Fierce. This minion gains hunter 3 for each site you control.
Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish.
Fierce. While this minion is assigned to a skirmish, each hunter character is strength +1.
Fierce. While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events may not be played in those companions skirmishes.
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Hunter 6 (While skirmishing a non-hunter character, this character is strength +6.)
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a companion loses a skirmish involving an [URUK-HAI] minion, exert this minion to discard a possession borne by that companion.
Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [ISENGARD] minion you spot. Add a burden for each Shadow card discarded in this way.
This minion is damage +1 for each character in the dead pile.
To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card.
Tracker. Damage +1. The roaming penalty for each [ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to add a burden.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.
While this minion is at a battleground site, he gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
While this minion is at a battleground site, it is strength +1 and damage +1.
While this minion is at a battleground site, it is strength +2. While this minion is bearing a possession, it is damage +1.
Search
TaggedGameText:
Damage +1.
Skirmish:
If no other minions are assigned to a skirmish, you may exert this minion twice to make it
fierce
and strength +4 until the regroup phase. (2)
·
Damage +1.
When you play this minion, you may place an
isengard
token on a machine. (2)
·
Damage +1.
The twilight cost of this minion is -1 for each site you control. (2)
·
Damage +1.
Regroup:
Stack this minion on a site you control.
Shadow:
If stacked on a site you control, play this minion. Its twilight cost is -1. (2)
·
Damage +1.
Response:
If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
·
Damage +1.
(2)
·
Tracker.
Fierce.
During a fierce skirmish involving this minion, it is strength +3 and
damage +1.
(2)
·
Damage +1.
To play, spot an
urukhai
minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2)
·
Damage +1.
While you can spot an exhausted companion, this minion is strength +3. (2)
·
Damage +1.
(2)
·
Damage +1
.
This minion is strength +1 for each possession you spot. (2)
·
To play, spot an
urukhai
minion.
While you can spot a fierce minion, this minion is
fierce
.
While you can spot a hunter, this minion gains
hunter 1
.
While you can spot a character that is damage +1, this minion is
damage +1
. (2)
·
To play, spot an
urukhai
minion.
While the fellowship is in region 1, each Uruk-hai is
damage +1
.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2)
Other values:
<keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> <br>The twilight cost of each <symbol>isengard</symbol> archer is -1. <br><keyword>Archery:</keyword> Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> <br>When you play this minion, you may place an <symbol>isengard</symbol> token on a machine.
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword><br><keyword>Archery:</keyword> Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword><br>While you control a site, the minion archery total is +1.
<keyword>Archer.</keyword> <keyword>Damage +1</keyword>.
<keyword>Damage +1. </keyword> <br>The twilight cost of this minion is -1 for each site you control.
<keyword>Damage +1. <br>Assignment:</keyword> Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion.
<keyword>Damage +1. <br>Assignment:</keyword> Make the Free Peoples player assign this minion to an unwounded companion.
<keyword>Damage +1. <br>Skirmish:</keyword> Exert this minion to make it strength +1 for each <symbol>urukhai</symbol> Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
<keyword>Damage +1. Hunter 2.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +2.)</i><br>The roaming penalty for each <symbol>urukhai</symbol> minion you play is -1.
<keyword>Damage +1. Hunter 4.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +4.)</i><br>Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
<keyword>Damage +1. Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br>Each time your <symbol>urukhai</symbol> minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.
<keyword>Damage +1. Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br>Possessions borne by this minion cannot be discarded by Free Peoples cards.
<keyword>Damage +1. Muster.</keyword> <i>(At the start of the regroup phase, you may discard a card from hand to draw a card.)</i> <br>When you cannot spot another <symbol>urukhai</symbol> minion, discard this minion.
<keyword>Damage +1. Muster.</keyword> <i>(At the start of the regroup phase, you may discard a card from hand to draw a card.)</i> <br>When you play this minion, you may discard a card from hand to draw a card.
<keyword>Damage +1.</keyword> <br><keyword>Assignment: </keyword>Exert Orthanc Champion to assign it to an unbound companion. <br>That companion may exert to prevent this.
<keyword>Damage +1.</keyword> <br><keyword>Maneuver:</keyword> Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).
<keyword>Damage +1.</keyword> <br><keyword>Regroup:</keyword> Stack this minion on a site you control. <br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -1.
<keyword>Damage +1.</keyword> <br><keyword>Shadow:</keyword> Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
<keyword>Damage +1.</keyword> <br><keyword>Shadow:</keyword> Remove <symbol>twilight1</symbol> and exert Uruk Captain to play an Uruk-hai from your discard pile.
<keyword>Damage +1.</keyword> <br>Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
<keyword>Damage +1.</keyword> <br>This minion is strength +2 for each site you control.
<keyword>Damage +1.</keyword> <br>When you play this minion, you may spot Saruman to add <symbol>twilight2</symbol>.
<keyword>Damage +1.</keyword> <br>While an ally is in the dead pile, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword> <br>While an ally is in the dead pile, this minion is strength +3 and <keyword>fierce</keyword>.
<keyword>Damage +1.</keyword> <br>While at a battleground, this minion is <keyword>fierce.</keyword> <br>While you control a battleground, this minion is strength +4.
<keyword>Damage +1.</keyword> (or <keyword>damage +2</keyword> if at a battleground). To play, spot an Uruk-hai. <br>While at a battleground, this minion is <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword> (or <keyword>damage +2</keyword> while you control a site).
<keyword>Damage +1.</keyword> <br><keyword>Skirmish:</keyword> Exert this minion at a battleground to make another Uruk-hai strength +1.
<keyword>Damage +1.</keyword> <br>At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
<keyword>Damage +1.</keyword> <br>Each character skirmishing this minion loses all strength bonuses from weapons.
<keyword>Damage +1.</keyword> <br>Each time a companion is killed in a skirmish involving an <symbol>urukhai</symbol> minion, you may discard any number of cards from hand to draw the same number of cards.
<keyword>Damage +1.</keyword> <br>Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove <symbol>twilight2</symbol> or discard this minion.
<keyword>Damage +1.</keyword> <br>Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck.
<keyword>Damage +1.</keyword> <br>Each unbound companion is resistance –2 for each wound he or she has.
<keyword>Damage +1.</keyword> <br>While there is a companion in the dead pile, each unbound companion is resistance –4.
<keyword>Damage +1.</keyword> <br>While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
<keyword>Damage +1.</keyword> <keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each <symbol>urukhai</symbol> minion not assigned to a skirmish.
<keyword>Damage +1.</keyword> <keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Response:</keyword> If a <symbol>urukhai</symbol> minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
<keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.)
<keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
<keyword>Damage +1.</keyword> <keyword>Toil 1.</keyword> (For each <symbol>urukhai</symbol> character you exert when playing this, its twilight cost is –1.)
<keyword>Damage +1.</keyword> Berserk Butcher is strength +1 for each wound on each character in its skirmish. <keyword>Maneuver:</keyword> Remove an <symbol>isengard</symbol> token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
<keyword>Damage +1.</keyword> Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total.
<keyword>Damage +1.</keyword> Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase.
<keyword>Damage +1.</keyword> Each time this minion is about to take a wound at a battleground site, you may spot another <symbol>urukhai</symbol> card to make the Free Peoples player draw a card instead.
<keyword>Damage +1.</keyword> If you can spot another <symbol>sauron</symbol> Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
<keyword>Damage +1.</keyword> The fellowship's current site gains battleground.
<keyword>Damage +1.</keyword> To play, spot an Uruk-hai. While at a battleground, this minion is <keyword>fierce.</keyword><br>While you control a battleground, this minion is strength +6.<br>While you control 2 battlegrounds, this minion may not take wounds.
<keyword>Damage +1.</keyword> When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn.
<keyword>Damage +1.</keyword> When you play this minion at a battleground site, you may draw a card.
<keyword>Damage +1.</keyword> While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
<keyword>Damage +1.</keyword> While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each <symbol>urukhai</symbol> minion cannot take wounds.
<keyword>Damage +1.</keyword> While this minion is skirmishing a character who has resistance 4 or less, this minion is <keyword>Damage +1.</keyword>
<keyword>Damage +1.</keyword> While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
<keyword>Damage +1.</keyword> While you can spot 3 possessions, this minion is <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword> While you can spot another <symbol>urukhai</symbol> minion assigned to a skirmish, this minion cannot take wounds.
<keyword>Damage +1.</keyword><br><keyword>Maneuver:</keyword> Exert Lieutenant of Orthanc to make another Uruk-hai <keyword>fierce</keyword> until the regroup phase.
<keyword>Damage +1.</keyword><br><keyword>Response:</keyword> If an <symbol>urukhai</symbol> minion is about to take a wound, exert this minion to prevent that wound.
<keyword>Damage +1.</keyword><br><keyword>Skirmish:</keyword> Exert this minion at a battleground to make another Uruk-hai strength +2.
<keyword>Damage +1.</keyword><br><keyword>Skirmish:</keyword> Spot 2 other <symbol>urukhai</symbol> minions and remove <symbol>twilight2</symbol> to make this minion strength +1 and <keyword>damage +1</keyword>.
<keyword>Damage +1.</keyword><br>At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
<keyword>Damage +1.</keyword><br>At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
<keyword>Damage +1.</keyword><br>Berserk Rager is strength +1 for each wound on a character in its skirmish. <br><keyword>Skirmish:</keyword> Remove 3 <symbol>isengard</symbol> tokens from a machine and exert Berserk Rager twice to wound every ally twice.
<keyword>Damage +1.</keyword><br>Berserk Savage is strength +1 for each wound on a character in its skirmish.<br> <keyword>Skirmish:</keyword> Remove 4 <symbol>isengard</symbol> tokens from a machine and exert Berserk Savage twice to make it strength +8.
<keyword>Damage +1.</keyword><br>Berserk Slayer is strength +2 for each wound on a character in its skirmish. <br><keyword>Skirmish:</keyword> Remove 5 <symbol>isengard</symbol> tokens from a machine and exert Berserk Slayer twice to wound every companion.
<keyword>Damage +1.</keyword><br>Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
<keyword>Damage +1.</keyword><br>Each time this minion wins a skirmish, you may control a site.
<keyword>Damage +1.</keyword><br>If there are at least 3 cards in the dead pile, this minion is <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword><br>This minion is strength +1 for each Free Peoples culture token you can spot.
<keyword>Damage +1.</keyword><br>This minion is strength +1 for each other <symbol>urukhai</symbol> minion you can spot.
<keyword>Damage +1.</keyword><br>This minion is strength +1 for each wound on a character in its skirmish.
<keyword>Damage +1.</keyword><br>This minion is twilight cost –1 for each companion who has resistance 2 or less.
<keyword>Damage +1.</keyword><br>To play, remove 2 threats.
<keyword>Damage +1.</keyword><br>To play, spot an <symbol>urukhai</symbol> minion and you must control a site.
<keyword>Damage +1.</keyword><br>To play, spot an <symbol>urukhai</symbol> minion.
<keyword>Damage +1.</keyword><br>When you play this minion, exert a companion for each site you control.
<keyword>Damage +1.</keyword><br>When you play this minion, if you control a site, you may take an <symbol>urukhai</symbol> event into hand from your discard pile.
<keyword>Damage +1.</keyword><br>When you play this minion, you may heal an <symbol>urukhai</symbol> minion.
<keyword>Damage +1.</keyword><br>When you play this minion, you may liberate a site to add <symbol>twilightX</symbol>, where X is the Shadow number of the liberated site.
<keyword>Damage +1.</keyword><br>When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship’s current site gains that keyword until the end of the turn.
<keyword>Damage +1.</keyword><br>When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost –2.
<keyword>Damage +1.</keyword><br>While at a battleground, this minion is strength +2.
<keyword>Damage +1.</keyword><br>While the fellowship is at a forest site, the fellowship archery total is –1.<br>Each <symbol>elven</symbol> companion skirmishing this minion is strength –2.
<keyword>Damage +1.</keyword><br>While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
<keyword>Damage +1.</keyword><br>While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
<keyword>Damage +1.</keyword><br>While you control a site, this minion cannot take wounds, except during the skirmish phase.
<keyword>Damage +1.<br>Shadow:</keyword> Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition.
<keyword>Damage +1.<br>Skirmish:</keyword> Exert this minion to make a companion skirmishing an <symbol>urukhai</symbol> lurker minion strength –2.
<keyword>Damage +1.<br>Skirmish:</keyword> If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another <symbol>urukhai</symbol> minion.
<keyword>Damage +1</keyword> <br>To play, spot an Uruk–Hai. <br><keyword>Menace -</keyword> When you play this minion, it becomes fierce.
<keyword>Damage +1</keyword>. (When this minion wins a skirmish, add 1 extra wound to the defender.)
<keyword>Damage +1</keyword>. <br>(When this minion wins a skirmish, add 1 extra wound to the defender.)
<keyword>Damage +1</keyword>. <br><keyword>Assignment:</keyword> Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Remove <symbol>twilight2</symbol> to heal an Uruk-hai.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Spot 5 companions to make this minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Spot 6 companions to make this minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Damage +1</keyword>. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight1</symbol> to make this minion strength +1 (limit +3).
<keyword>Damage +1</keyword>. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make this minion strength +1 for each other Uruk-hai you spot.
<keyword>Damage +1</keyword>. <br>A character skirmishing this minion does not gain strength bonuses from weapons.
<keyword>Damage +1</keyword>. <br>Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck.
<keyword>Damage +1</keyword>. <br>This minion is strength +1 for each other Uruk-hai you can spot.
<keyword>Damage +1</keyword>. <br>When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.
<keyword>Damage +1</keyword>. <br>While you can spot a weather condition, this minion is strength +3.
<keyword>Damage +1</keyword>.<br><keyword>Shadow:</keyword> Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
<keyword>Damage +1</keyword>.<br><keyword>Skirmish:</keyword> Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.
<keyword>Damage +1</keyword>.<br>At the start of the maneuver phase, you may spot another <symbol>urukhai</symbol> minion and remove 3 <symbol>urukhai</symbol> tokens to take control of a site or discard a follower.
<keyword>Damage +1</keyword>.<br>Each time this minion wins a skirmish, take control of a site.<br>While you control a site, this minion cannot take wounds (except during the skirmish phase).
<keyword>Damage +1</keyword>.<br>This minion is strength +1 for each site you control.
<keyword>Damage +1</keyword>.<br>While you can spot a companion of strength 10 or more, this minion is strength +2.<br><keyword>Regroup:</keyword> Exert 4 <symbol>urukhai</symbol> minions (or discard 3 <symbol>urukhai</symbol> minions) to take control of a site.
<keyword>Damage +1</keyword>.<br>While you can spot a companion of strength 12 or more, this minion is strength +4.<br>Each time a companion or ally is killed during a skirmish involving an <symbol>urukhai</symbol> minion, you may take control of a site.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Skirmish:</keyword> Exert this minion to make an <symbol>urukhai</symbol> hunter minion strength +2.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>When you play this minion, you may spot another <symbol>urukhai</symbol> minion to add a threat for each Free Peoples culture you can spot.
<keyword>Fierce. Hunter 1.</keyword><br>Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
<keyword>Fierce. Hunter 1.</keyword><i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Searching Uruk is strength +1 for each other <symbol>urukhai</symbol> hunter you can spot.
<keyword>Fierce.</keyword><br>During a fierce skirmish involving this minion, he gains <keyword>hunter 4</keyword>.
<keyword>Fierce.</keyword><br>Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
<keyword>Fierce.</keyword><br>This minion gains <keyword>hunter 3</keyword> for each site you control.
<keyword>Fierce.</keyword><br>This minion is damage +1 for each <symbol>urukhai</symbol> hunter assigned to a skirmish.
<keyword>Fierce.</keyword><br>While this minion is assigned to a skirmish, each hunter character is strength +1.
<keyword>Fierce.</keyword><br>While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes.
<keyword>Fierce</keyword>.<br>During a fierce skirmish involving this minion, it is strength +3 and gains <keyword>hunter 1</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i>.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i>
<keyword>Hunter 6.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +6.)</i>
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br><keyword>Response:</keyword> If a companion loses a skirmish involving an <symbol>urukhai</symbol> minion, exert this minion to discard a possession borne by that companion.
<keyword>Response:</keyword> If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each <symbol>isengard</symbol> minion you spot. Add a burden for each Shadow card discarded in this way.
<keyword>Tracker.</keyword> <keyword>Damage +1.</keyword> <br>The roaming penalty for each <symbol>isengard</symbol> minion you play is -1. <br><keyword>Response:</keyword> If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword> <br>During a fierce skirmish involving this minion, it is strength +2.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword> <br>During a <keyword>fierce</keyword> skirmish involving this minion, it is strength +2.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>Unbound Hobbits may not be discarded. <br><keyword>Response:</keyword> If an unbound Hobbit is killed, exert this minion to add a burden.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>Unbound Hobbits may not be discarded.<br><keyword>Response:</keyword> If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>Unbound Hobbits may not be discarded.<br><keyword>Response:</keyword> If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>While skirmishing a character bearing a search card, this minion is strength +2 and <keyword>damage +1.</keyword>
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>While skirmishing a character bearing a search card, this minion is strength +2 and <keyword>damage +1</keyword>.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
This minion is <keyword>damage +1</keyword> for each character in the dead pile.
To play, spot a <symbol>urukhai</symbol> minion. <br>Each time a companion exerts, you may draw a card.
While this minion is at a battleground site, he gains <keyword>hunter 1</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i>
While this minion is at a battleground site, it is strength +1 and <keyword>Damage +1.</keyword>
While this minion is at a battleground site, it is strength +2. <br>While this minion is bearing a possession, it is <keyword>damage +1.</keyword>
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FormattedGameText:
'''Damage +1.''' (2)
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'''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (2)
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'''Damage +1.''' The twilight cost of this minion is -1 for each site you control. (2)
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'''Damage +1. Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (2)
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'''Damage +1'''. This minion is strength +1 for each possession you spot. (2)
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'''Damage +1. ''' (2)
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'''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1. (2)
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'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2)
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'''Damage +1.''' '''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
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'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3. (2)
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To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While the fellowship is in region 1, each Uruk-hai is '''damage +1'''. While the fellowship is in region 2, each companion is strength –1. While the fellowship is in region 3, each unbound companion is resistance –2. (2)
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To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While you can spot a fierce minion, this minion is '''fierce'''. While you can spot a hunter, this minion gains '''hunter 1'''. While you can spot a character that is damage +1, this minion is '''damage +1'''. (2)
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'''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (2)
Other values:
'''Archer.''' '''Archery:''' Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Archer.''' The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] archer is -1. '''Archery:''' Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Archer.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine.
'''Archer.''' '''Damage +1'''.
'''Archer.''' '''Damage +1.''' '''Archery:''' Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Archer.''' '''Damage +1.''' While you control a site, the minion archery total is +1.
'''Damage +1''' To play, spot an Uruk–Hai. '''Menace -''' When you play this minion, it becomes fierce.
'''Damage +1'''. '''Shadow:''' Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
'''Damage +1'''. '''Skirmish:''' Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.
'''Damage +1'''. At the start of the maneuver phase, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and remove 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] tokens to take control of a site or discard a follower.
'''Damage +1'''. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).
'''Damage +1'''. This minion is strength +1 for each site you control.
'''Damage +1'''. While you can spot a companion of strength 10 or more, this minion is strength +2. '''Regroup:''' Exert 4 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions (or discard 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions) to take control of a site.
'''Damage +1'''. While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, you may take control of a site.
'''Damage +1'''. '''Assignment:''' Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
'''Damage +1'''. '''Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal an Uruk-hai.
'''Damage +1'''. '''Maneuver:''' Spot 5 companions to make this minion '''fierce''' until the regroup phase.
'''Damage +1'''. '''Maneuver:''' Spot 6 companions to make this minion '''fierce''' until the regroup phase.
'''Damage +1'''. '''Skirmish:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 (limit +3).
'''Damage +1'''. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 for each other Uruk-hai you spot.
'''Damage +1'''. (When this minion wins a skirmish, add 1 extra wound to the defender.)
'''Damage +1'''. A character skirmishing this minion does not gain strength bonuses from weapons.
'''Damage +1'''. Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck.
'''Damage +1'''. This minion is strength +1 for each other Uruk-hai you can spot.
'''Damage +1'''. When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.
'''Damage +1'''. While you can spot a weather condition, this minion is strength +3.
'''Damage +1'''. (When this minion wins a skirmish, add 1 extra wound to the defender.)
'''Damage +1. Shadow:''' Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition.
'''Damage +1. Skirmish:''' Exert this minion to make a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion strength –2.
'''Damage +1. Skirmish:''' If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1. Assignment:''' Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion.
'''Damage +1. Assignment:''' Make the Free Peoples player assign this minion to an unwounded companion.
'''Damage +1. Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
'''Damage +1. ''' The twilight cost of this minion is -1 for each site you control.
'''Damage +1. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' The roaming penalty for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you play is -1.
'''Damage +1. Hunter 4.''' ''(While skirmishing a non-hunter character, this character is strength +4.)'' Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
'''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time your [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.
'''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Possessions borne by this minion cannot be discarded by Free Peoples cards.
'''Damage +1. Muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)'' When you cannot spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, discard this minion.
'''Damage +1. Muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)'' When you play this minion, you may discard a card from hand to draw a card.
'''Damage +1.''' '''Maneuver:''' Exert Lieutenant of Orthanc to make another Uruk-hai '''fierce''' until the regroup phase.
'''Damage +1.''' '''Response:''' If an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that wound.
'''Damage +1.''' '''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +2.
'''Damage +1.''' '''Skirmish:''' Spot 2 other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 and '''damage +1'''.
'''Damage +1.''' At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
'''Damage +1.''' At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
'''Damage +1.''' Berserk Rager is strength +1 for each wound on a character in its skirmish. '''Skirmish:''' Remove 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Rager twice to wound every ally twice.
'''Damage +1.''' Berserk Savage is strength +1 for each wound on a character in its skirmish. '''Skirmish:''' Remove 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Savage twice to make it strength +8.
'''Damage +1.''' Berserk Slayer is strength +2 for each wound on a character in its skirmish. '''Skirmish:''' Remove 5 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Slayer twice to wound every companion.
'''Damage +1.''' Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
'''Damage +1.''' Each time this minion wins a skirmish, you may control a site.
'''Damage +1.''' If there are at least 3 cards in the dead pile, this minion is '''fierce.'''
'''Damage +1.''' This minion is strength +1 for each Free Peoples culture token you can spot.
'''Damage +1.''' This minion is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you can spot.
'''Damage +1.''' This minion is strength +1 for each wound on a character in its skirmish.
'''Damage +1.''' This minion is twilight cost –1 for each companion who has resistance 2 or less.
'''Damage +1.''' To play, remove 2 threats.
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and you must control a site.
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1.''' When you play this minion, exert a companion for each site you control.
'''Damage +1.''' When you play this minion, if you control a site, you may take an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] event into hand from your discard pile.
'''Damage +1.''' When you play this minion, you may heal an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1.''' When you play this minion, you may liberate a site to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the Shadow number of the liberated site.
'''Damage +1.''' When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship’s current site gains that keyword until the end of the turn.
'''Damage +1.''' When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost –2.
'''Damage +1.''' While at a battleground, this minion is strength +2.
'''Damage +1.''' While the fellowship is at a forest site, the fellowship archery total is –1. Each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion skirmishing this minion is strength –2.
'''Damage +1.''' While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
'''Damage +1.''' While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
'''Damage +1.''' While you control a site, this minion cannot take wounds, except during the skirmish phase.
'''Damage +1.''' '''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +1.
'''Damage +1.''' At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
'''Damage +1.''' Each character skirmishing this minion loses all strength bonuses from weapons.
'''Damage +1.''' Each time a companion is killed in a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, you may discard any number of cards from hand to draw the same number of cards.
'''Damage +1.''' Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion.
'''Damage +1.''' Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck.
'''Damage +1.''' Each unbound companion is resistance –2 for each wound he or she has.
'''Damage +1.''' While there is a companion in the dead pile, each unbound companion is resistance –4.
'''Damage +1.''' While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
'''Damage +1.''' '''Assignment: '''Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this.
'''Damage +1.''' '''Maneuver:''' Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).
'''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1.
'''Damage +1.''' '''Shadow:''' Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
'''Damage +1.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert Uruk Captain to play an Uruk-hai from your discard pile.
'''Damage +1.''' Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
'''Damage +1.''' This minion is strength +2 for each site you control.
'''Damage +1.''' When you play this minion, you may spot Saruman to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Damage +1.''' While an ally is in the dead pile, this minion is strength +3 and '''fierce'''.
'''Damage +1.''' While an ally is in the dead pile, this minion is strength +3 and '''fierce.'''
'''Damage +1.''' While at a battleground, this minion is '''fierce.''' While you control a battleground, this minion is strength +4.
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Response:''' If a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion not assigned to a skirmish.
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.)
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
'''Damage +1.''' '''Toil 1.''' (For each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –1.)
'''Damage +1.''' (or '''damage +2''' if at a battleground). To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.'''
'''Damage +1.''' (or '''damage +2''' while you control a site).
'''Damage +1.''' Berserk Butcher is strength +1 for each wound on each character in its skirmish. '''Maneuver:''' Remove an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
'''Damage +1.''' Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total.
'''Damage +1.''' Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase.
'''Damage +1.''' Each time this minion is about to take a wound at a battleground site, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] card to make the Free Peoples player draw a card instead.
'''Damage +1.''' If you can spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
'''Damage +1.''' The fellowship's current site gains battleground.
'''Damage +1.''' To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.''' While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds.
'''Damage +1.''' When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn.
'''Damage +1.''' When you play this minion at a battleground site, you may draw a card.
'''Damage +1.''' While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
'''Damage +1.''' While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion cannot take wounds.
'''Damage +1.''' While this minion is skirmishing a character who has resistance 4 or less, this minion is '''Damage +1.'''
'''Damage +1.''' While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
'''Damage +1.''' While you can spot 3 possessions, this minion is '''fierce.'''
'''Damage +1.''' While you can spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion assigned to a skirmish, this minion cannot take wounds.
'''Fierce'''. During a fierce skirmish involving this minion, it is strength +3 and gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''.
'''Fierce. Hunter 1.''' Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Skirmish:''' Exert this minion to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter minion strength +2.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' When you play this minion, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion to add a threat for each Free Peoples culture you can spot.
'''Fierce. Hunter 1.'''''(While skirmishing a non-hunter character, this character is strength +1.)'' Searching Uruk is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter you can spot.
'''Fierce.''' During a fierce skirmish involving this minion, he gains '''hunter 4'''.
'''Fierce.''' Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
'''Fierce.''' This minion gains '''hunter 3''' for each site you control.
'''Fierce.''' This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish.
'''Fierce.''' While this minion is assigned to a skirmish, each hunter character is strength +1.
'''Fierce.''' While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
'''Hunter 6.''' ''(While skirmishing a non-hunter character, this character is strength +6.)''
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Response:''' If a companion loses a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, exert this minion to discard a possession borne by that companion.
'''Response:''' If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you spot. Add a burden for each Shadow card discarded in this way.
'''Tracker.''' '''Damage +1.''' The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
'''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.
'''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
'''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion to add a burden.
'''Tracker.''' '''Fierce.''' While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1'''.
'''Tracker.''' '''Fierce.''' While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1.'''
'''Tracker.''' '''Fierce.''' During a '''fierce''' skirmish involving this minion, it is strength +2.
'''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +2.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
This minion is '''damage +1''' for each character in the dead pile.
To play, spot a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each time a companion exerts, you may draw a card.
While this minion is at a battleground site, he gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While this minion is at a battleground site, it is strength +1 and '''Damage +1.'''
While this minion is at a battleground site, it is strength +2. While this minion is bearing a possession, it is '''damage +1.'''
Search
Lore:
None
(8)
·
Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2)
·
They are trained to parry the swords of their enemies. (2)
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The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2)
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Some minions prefer to fight alone. (2)
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The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2)
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“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (2)
Other values:
"'...and there has been war between us for many months.'"
"'Bring out your skulking king!'"
"'They have a blasting fire, and with it they took the wall.'"
"'This is no parley. You have nothing to say.'"
"'You've got no guts outside your own sties.'"
"...the West is no longer safe."
"...there was a crash and a flash of flame and smoke."
"Against the Deeping Wall the hosts of Isengard roared like a sea."
"It's Saruman's army! The war has started."
"Leave none alive!"
"March to Helm's Deep!"
"March to Helms Deep! Leave none alive!"
"The Orcs yelled and jeered."
"There will be no dawn for men."
"To War!"
"You will taste man flesh."
A bloodthirsty bellow from a huge Uruk can win a skirmish before it begins.
A foe who is willing to kill or die outright is a foe to be feared indeed.
A select few of Saruman's Uruk-hai were charged with harvesting his war-machine.
A warrior trained in single combat, he tore a swath through the defenders.
A wary eye on the mission could undo the quest.
Advanced Uruk scouts search for enemy weaknesses.
An enemy on the move is an enemy unprepared.
An Uruk is disarmed only when it hurls its weapon.
As their prey grows tired, the Uruks gain the advantage.
Bands of Uruks crossed the plains of Rohan.
Berserkers are the first wave of Uruks sent to battle.
Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman's enemies.
Bolts from the Uruk crossbows shattered the shields of the defenders.
Both the weapon and its wielder were foul creations of Saruman.
Bred for endurance, the Uruk-hai pursue their foes tirelessly.
Captives of the Uruk-hai are treated with brutality and malice, but only if they survive their capture.
Casualties of war were neither honored nor remembered by the White Hand.
Choice of terrain is important when engaging the enemy.
Despite intensive training, the smell of blood still enraged the Uruk warriors.
Despite their bloodthirsty nature, Saruman's creations form armies and fight united for him.
Fear is a potent weapon in the hands of an Uruk-hai.
Few fighters are skilled enough to outstrip the natural instincts of the Uruk-hai.
Fighting in packs, the Uruk-hai feast on the weak.
Forward Uruk troops caught the fellowship unaware.
Fresh troops awaited to attack any weakness.
Goatskins full of blood poured upon berserkers before battle instill their bloodlust.
Hand-picked Uruks led Saruman's crossbowmen.
Huge, terrifying Uruks become tribal leaders.
In battle, the Uruk-hai inspire terror in even the bravest of their enemies.
Like a force of nature, the Uruks are unstoppable.
Like a machine of Saruman, his minions are created for one purpose – killing.
Like pack animals, the Uruk-hai find strength in numbers.
Madness is seldom considered a liability, but a requisite in the ranks of the Uruk-hai.
Not stealth or cunning, but strength and ferocity are the weapons of Saruman's army of abominations.
Only in combat is an Uruk-hai truly fulfilling its purpose.
Powerful and fearless, Uruk-hai warriors are not intimidated by the weapons or numbers of their enemies.
Promised a fair share of plunder, they defended against possible reinforcements.
Restoratives were in short supply within the ranks of the White Hand.
Saruman uses his Uruks abroad to gain information on the movements – and weaknesses – of his many enemies.
Saruman uses the enemy's strength to his own advantage.
Saruman's Uruk army trained in formation tactics.
Saruman's Uruk-hai band together as an extremely effective fighting unit.
Select warriors had been tasked with advancing the assault beyond the Deeping Wall.
Single-minded in purpose, the Uruk-hai are not easily swayed from their intended path.
Skull-like helmets are distinctive to the Berserkers.
Some of the Uruks watch for stragglers and make certain they don't escape alive.
Taking the high ground provides a better field of fire.
The best archers were held in reserve, awaiting the final assault.
The captains marched the Uruk-hai to the great river without halting.
The defenses of the Hornburg were exploited, exposing their weakest points.
The destruction of the Hornburg fortifications was the task of Saruman's engineer troops.
The enormous Uruk-hai armies marched with great speed.
The flood of Uruk-hai storming the Deeping Wall seemed to be unstoppable.
The Great Orc race revels in its ability to overwhelm an enemy.
The lesser the enemy, the greater the rage.
The Men and Elves looked out into the darkness, and through the rain they saw, lit by the thousands of torches, the huge advancing Uruk-hai army.
The Uruk-hai army stopped and growled in anticipation of the upcoming battle.
The Uruk-hai attack with such ferocity that their victims find no way to strike back.
The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor.
The Uruk-hai trained to engage the enemy in its own territory.
The Uruk-hai troop snuck along through the forest following the three boats carrying the Fellowship.
The Uruk-hai... resilient... imposing...
The Uruks were tireless in the pursuit of their prey.
The voice of Saruman compels his minions to stop at nothing to earn his favor.
Their lust for Man-flesh allowed Saruman to bend the Uruk-hai to his will.
Their mission at Helm's Deep was to clear the walls.
Their toughness comes from both armor and hide.
Theories and tactics of warfare were tested upon the battlefields of Middle-earth.
There is no safety where Saruman's emblem is shown.
They make short work of the weak.
They wore black armor and mail that was marked with the white hand of Saruman.
Thousands of Uruk-hai came to take the Hornburg.
To sense weakness is to assume victory.
Trained Uruk-hai operated Saruman's siege engines at Helm's Deep.
Under the banner of the white hand, they came in great numbers.
Uruk shamans know the arts of healing as well as those of battle.
Uruk-hai leaders gain savagery from their following hordes to maintain the rule of the strong.
Uruks are trained to safeguard their commanders.
Uruks strike with crippling force.
Volleys of arrows are no defense against the onslaught of Saruman's servants.
Weapons mean little against the strength of Uruks.
White Hand warriors fell to evil deeds with a passion.
Wounds do not always remove the Uruk-hai from their assault.
“...swart, slant-eyed, with thick legs and large hands.”
“...the sweet grass of Rohan had been bruised and blackened as they passed.”
“...this stronghold had been built not to keep enemies out of Mordor, but to keep them in.”
“...treachery had yielded up the Tower to the Lord of the Ringwraiths, and now for long years it had been held by evil things.”
“A moment they hesitated, and then on they came.”
“But at the moment Uglúk was not engaged in sport. He needed speed and had to humour unwilling followers.”
“Get them into the caves.”
“March to Helm's Deep! Leave none alive!”
“Rohan, my Lord, is ready to fall.”
“Saruman's hordes will pillage and burn...”
“The barricade was scattered as if by a thunderbolt.”
“The dark tide flowed up to the walls from cliff to cliff.”
“The hobbits were left with the Isengarders: a grim dark band...of large, swart, slant-eyed Orcs with great bows and short broad-bladed swords.”
“The rumour of war grew behind them.”
“There were four... of greater stature, swart, slant-eyed, with thick legs and broad hands.”
“These are Uruk-hai. Their armor is thick and their shields broad.”
“They come to destroy its people.”
“They kept no order... yet their speed was very great.”
“They reached the summit of the rock; they drove towards the gates.”
“They wavered, broke, and fled back; and then charged again, broke and charged again; and each time, like the incoming sea, they halted at a higher point.”
“They're taking the Hobbits to Isengard!”
“To war!”
“‘...a ruined and terrible form of life.'”
“‘...we must stick together...'”
“‘A message came: “Nazgûl uneasy. Spies feared on stairs. Double vigiliance. Patrol to head of Stairs.'””
“‘Already they are scaling the bank at many points, thick as marching ants.'”
“‘Any trespasser found by the guard is to be held at the tower.'”
“‘But why not kill them quick, kill them now?'”
“‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'”
“‘Evening's coming on, and we ought to get a move on.'”
“‘He does not see the caverns hidden deep beneath this tower... nor does he know what is growing there.'”
“‘I wish to kill, and then go back north.'”
“‘Imagine, Gandalf, an army – born from the earth of Isengard.'”
“‘Let the fighting Uruk-hai do the work, as usual.'”
“‘No crying out, no trying to escape.'”
“‘None of that! Hold your tongues.'”
“‘Now we'll have to leg it double quick.'”
“‘Rest while you can! We'll find a use for your legs before long.'”
“‘Run! Or you'll never see your beloved holes again!'”
“‘Run, curse you! Run while night lasts!'”
“‘The friendship of Saruman is not lightly thrown aside. One ill turn deserves another.... We have work to do.'”
“‘These are Uruk-hai – their armour is thick, their shields broad.'”
“‘This is no rabble of mindless Orcs.'”
“‘We are servants of Saruman the Wise, the White Hand: the Hand that gives us man's-flesh to eat.'”
“‘We are the servants of Saruman the Wise....'”
“‘We are the Uruk-hai; we do not stop the fight for night or day, for fair weather or for storm.'”
“‘We came out of Isengard, and led you here, and we shall lead you back the way we choose.'”
“‘We come to kill, by sun or moon.'”
“‘We shall have some fun later.'”
“‘Why don't we search them and find out?'”
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Data:Advance Uruk Patrol (4U136)/Data
Data:Advancing Horde (15R155)/Data
Data:Advancing Uruk (12C134)/Data
Data:Army of Isengard (0W7)/Data
Data:Army of Uruk-hai (11R177)/Data
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Data:Breeding Pit Conscript (12C137)/Data
Data:Cavern Denizen (13C160)/Data
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Data:Cirith Ungol Guard (10C81)/Data
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Data:Cirith Ungol Sentry (10C84)/Data
Data:Covetous Uruk (0P121)/Data
Data:Covetous Uruk (15C158)/Data
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Data:Determined Uruk (11R181)/Data
Data:Elite Crossbowmen (4R150)/Data
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Data:Feral Uruk (11S183)/Data
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Data:Patrol of Uruk-hai (11C198)/Data
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Data:Relentless Uruk (11C199)/Data
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Data:Searching Uruk (15U168)/Data
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Data:Sentinel Uruk (11C201)/Data
Data:Sentry Uruk (15R170)/Data
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Data:Squad of Uruk-hai (11C202)/Data
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Data:Tracking Uruk (15S171)/Data
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Data:Uruk Blitz (13R169)/Data
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Data:Uruk Warrior (1C156)/Data
Data:Uruk Zealot (12R155)/Data
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Data:Uruk-hai Band (4U202)/Data
Data:Uruk-hai Berserker (5U63)/Data
Data:Uruk-hai Guard (12R156)/Data
Data:Uruk-hai Healer (14R14)/Data
Data:Uruk-hai Horde (4R203)/Data
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Data:Uruk-hai Mob (4U205)/Data
Data:Uruk-hai Patrol (4C206)/Data
Data:Uruk-hai Raiding Party (1C158)/Data
Data:Uruk-hai Raiding Party (4C207)/Data
Data:Uruk-hai Scout (14R15)/Data
Data:Uruk-hai Troop (12R157)/Data
Data:Vicious Uruk (12U158)/Data
Data:Vigilant Uruk (11R205)/Data
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