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Drilldown: CardReleases
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CardReleases
> Subtypes:
Uruk-hai
&
Strength:
9-12
Use the filters below to narrow your results.
ID:
Other values:
LOTR-EN01S131.0
LOTR-EN01S143.0
LOTR-EN01S145.0
LOTR-EN01S147.0
LOTR-EN01S150.0
LOTR-EN01S153.0
LOTR-EN01S156.0
LOTR-EN01S158.0
LOTR-EN02S046.0
LOTR-EN03S066.0
LOTR-EN03S075.0
LOTR-EN04S136.0
LOTR-EN04S150.0
LOTR-EN04S158.0
LOTR-EN04S160.0
LOTR-EN04S164.0
LOTR-EN04S176.0
LOTR-EN04S181.0
LOTR-EN04S184.0
LOTR-EN04S185.0
LOTR-EN04S186.0
LOTR-EN04S188.0
LOTR-EN04S191.0
LOTR-EN04S194.0
LOTR-EN04S199.0
LOTR-EN04S202.0
LOTR-EN04S203.0
LOTR-EN04S205.0
LOTR-EN04S206.0
LOTR-EN04S207.0
LOTR-EN05S045.0
LOTR-EN05S046.0
LOTR-EN05S047.0
LOTR-EN06S060.0
LOTR-EN10S081.0
LOTR-EN11S183.0
LOTR-EN11S186.0
LOTR-EN11S189.0
LOTR-EN11S190.0
LOTR-EN11S193.0
LOTR-EN11S198.0
LOTR-EN11S200.0
LOTR-EN11S202.0
LOTR-EN11S203.0
LOTR-EN12S134.0
LOTR-EN12S137.0
LOTR-EN12S140.0
LOTR-EN12S142.0
LOTR-EN12S147.0
LOTR-EN12S149.0
LOTR-EN12S150.0
LOTR-EN12S151.0
LOTR-EN12S154.0
LOTR-EN12S156.0
LOTR-EN12S157.0
LOTR-EN12S158.0
LOTR-EN13A017.0
LOTR-EN13A018.0
LOTR-EN13S158.0
LOTR-EN13S159.0
LOTR-EN13S163.0
LOTR-EN13S169.0
LOTR-EN13S170.0
LOTR-EN13S171.0
LOTR-EN13S174.0
LOTR-EN15A014.0
LOTR-EN15S157.0
LOTR-EN15S161.0
LOTR-EN15S170.0
LOTR-EN15S172.0
LOTR-EN15S174.0
LOTR-EN15S178.0
LOTR-EN17S121.0
LOTR-EN17S123.0
LOTR-EN17S124.0
LOTR-EN17S126.0
LOTR-EN17S127.0
LOTR-EN17S132.0
LOTR-EN17S133.0
LOTR-EN18S126.0
LOTR-EN18S127.0
LOTR-EN18S131.0
Search
BaseCardID:
Other values:
LOTR-EN01S131.0
LOTR-EN01S143.0
LOTR-EN01S145.0
LOTR-EN01S147.0
LOTR-EN01S150.0
LOTR-EN01S153.0
LOTR-EN01S156.0
LOTR-EN01S158.0
LOTR-EN02S046.0
LOTR-EN03S066.0
LOTR-EN03S075.0
LOTR-EN04S136.0
LOTR-EN04S150.0
LOTR-EN04S158.0
LOTR-EN04S160.0
LOTR-EN04S164.0
LOTR-EN04S176.0
LOTR-EN04S181.0
LOTR-EN04S184.0
LOTR-EN04S185.0
LOTR-EN04S186.0
LOTR-EN04S188.0
LOTR-EN04S191.0
LOTR-EN04S194.0
LOTR-EN04S199.0
LOTR-EN04S202.0
LOTR-EN04S203.0
LOTR-EN04S205.0
LOTR-EN04S206.0
LOTR-EN04S207.0
LOTR-EN05S045.0
LOTR-EN05S046.0
LOTR-EN05S047.0
LOTR-EN06S060.0
LOTR-EN10S081.0
LOTR-EN11S183.0
LOTR-EN11S186.0
LOTR-EN11S189.0
LOTR-EN11S190.0
LOTR-EN11S193.0
LOTR-EN11S198.0
LOTR-EN11S200.0
LOTR-EN11S202.0
LOTR-EN11S203.0
LOTR-EN12S134.0
LOTR-EN12S137.0
LOTR-EN12S140.0
LOTR-EN12S142.0
LOTR-EN12S147.0
LOTR-EN12S149.0
LOTR-EN12S150.0
LOTR-EN12S151.0
LOTR-EN12S154.0
LOTR-EN12S156.0
LOTR-EN12S157.0
LOTR-EN12S158.0
LOTR-EN13A017.0
LOTR-EN13A018.0
LOTR-EN13S158.0
LOTR-EN13S159.0
LOTR-EN13S163.0
LOTR-EN13S169.0
LOTR-EN13S170.0
LOTR-EN13S171.0
LOTR-EN13S174.0
LOTR-EN15A014.0
LOTR-EN15S157.0
LOTR-EN15S161.0
LOTR-EN15S170.0
LOTR-EN15S172.0
LOTR-EN15S174.0
LOTR-EN15S178.0
LOTR-EN17S121.0
LOTR-EN17S123.0
LOTR-EN17S124.0
LOTR-EN17S126.0
LOTR-EN17S127.0
LOTR-EN17S132.0
LOTR-EN17S133.0
LOTR-EN18S126.0
LOTR-EN18S127.0
LOTR-EN18S131.0
Search
Subset:
A (3)
·
S (79)
Revision:
None
(82)
ReleaseDate:
None
(82)
LanguageCode:
EN (82)
IsPhysical:
Yes (82)
IsPlayable:
Yes (82)
CollInfo:
None
(82)
IsUnique:
No (61)
·
Yes (21)
Title:
Sentry Uruk (2)
·
Uruk Rogue (2)
·
Uruk Blitz (2)
·
Uglúk (2)
·
Uruk-hai Raiding Party (2)
Other values:
Advance Uruk Patrol
Advancing Uruk
Assault Commander
Assault Denizen
Berserk Butcher
Berserk Rager
Berserk Savage
Berserk Slayer
Breeding Pit Conscript
Chasing Uruk
Cirith Ungol Guard
Crushing Uruk
Elite Crossbowmen
Entranced Uruk
Feral Uruk
Furious Uruk
Hunting Uruk
Intimidating Uruk
Invincible Uruk
Lieutenant of Orthanc
Lookout Uruk
Mauhúr
Merciless Uruk
Orthanc Assassin
Orthanc Berserker
Orthanc Champion
Patrol of Uruk-hai
Ruthless Uruk
Squad of Uruk-hai
Suppressing Uruk
Swarming Uruk
Troop of Uruk-hai
Uruk Brood
Uruk Captain
Uruk Cavern Striker
Uruk Chaser
Uruk Common
Uruk Decimator
Uruk Defender
Uruk Desecrator
Uruk Distractor
Uruk Fanatic
Uruk Follower
Uruk Guard
Uruk Hunter
Uruk Invader
Uruk Rager
Uruk Ravager
Uruk Rear Guard
Uruk Searcher
Uruk Slaughterer
Uruk Slayer
Uruk Trooper
Uruk Village Stormer
Uruk Warrior
Uruk-hai Band
Uruk-hai Guard
Uruk-hai Horde
Uruk-hai Mob
Uruk-hai Patrol
Uruk-hai Troop
Vicious Uruk
White Hand Berserker
White Hand Captain
White Hand Destroyer
White Hand Guard
White Hand Intruder
White Hand Marchers
White Hand Marshal
White Hand Taskmaster
White Hand Trooper
White Hand Uruk
Search
Subtitle:
None
(79)
·
Patrol Leader (1)
·
Servant of Saruman (1)
·
Ugly Fellow (1)
Subtypes:
(Click arrow to add another value)
None
·
Man
·
Support Area
·
Orc
·
Standard
· Uruk-hai ·
Skirmish
·
Hand Weapon
·
Nazgul
·
Elf
·
Hobbit
·
Dwarf
·
Wizard
·
Maneuver
·
Mount
·
Fellowship
·
Shadow
·
Regroup
·
Ranged Weapon
·
Response
Other values:
Archery
Armor
Assignment
Balrog
Bird
Box
Bracers
Brooch
Cloak
Creature
Crow
Dragon
Eagle
Ent
Gauntlets
Half-troll
Helm
Maia
Palantir
Phial
Pipe
Ring
Sanctuary
Shield
Site
Spider
Staff
Tree
Troll
Wraith
Search
TwilightCost:
3 (13)
·
4 (45)
·
5 (16)
·
6 (5)
·
7 (3)
Strength:
9 (38)
·
10 (19)
·
11 (10)
·
12 (15)
StrengthMod:
None
(82)
Vitality:
2 (45)
·
3 (34)
·
4 (3)
VitalityMod:
None
(82)
SiteNum:
5 (81)
·
6 (1)
SiteNumMod:
None
(82)
Resistance:
None
(82)
ResistanceMod:
None
(82)
CanBearRing:
None
(82)
Signet:
None (82)
Block:
None (82)
ShadowNum:
None
(82)
ArrowDir:
None (82)
GameText:
Damage +1. (3)
·
Damage +1. The twilight cost of this minion is -1 for each site you control. (2)
·
To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (2)
·
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2)
·
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2)
Other values:
Archer. Damage +1.
Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Damage +1(or damage +2 while you control a site).
Damage +1. A character skirmishing this minion does not gain strength bonuses from weapons.
Damage +1. Assignment: Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this.
Damage +1. Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion.
Damage +1. Assignment: Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
Damage +1. At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
Damage +1. At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice.
Damage +1. Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 [ISENGARD] tokens from a machine and exert Berserk Savage twice to make it strength +8.
Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion.
Damage +1. Each character skirmishing this minion looses all strength bonuses from weapons.
Damage +1. Each time a companion is killed in a skirmish involving an [URUK-HAI] minion, you may discard any number of cards from hand to draw the same number of cards.
Damage +1. Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove (2) or discard this minion.
Damage +1. Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
Damage +1. Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his draw deck.
Damage +1. Each time this minion wins a skirmish, you may control a site.
Damage +1. Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck.
Damage +1. Each unbound companion is resistance -2 for each wound he or she has.
Damage +1. If there are at least 3 cards in the dead pile, this minion is fierce.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Possessions borne by this minion cannot be discarded by Free Peoples cards.
Damage +1. Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase.
Damage +1. Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).
Damage +1. Maneuver: Spot 6 companions to make this minion fierce until the regroup phase.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you cannot spot another [URUK-HAI] minion, discard this minion.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you play this minion, you may discard a card from hand to draw a card.
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.
Damage +1. Shadow: Exert this minion and spot a Free Peoples condition to make an unbound companion resistance -1 for each card that has the same card title as that condition.
Damage +1. Shadow: Remove (1) and exert Uruk Captain to play an Uruk-hai from your discard pile.
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1.
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +2.
Damage +1. Skirmish: If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another [URUK-HAI] minion.
Damage +1. Skirmish: Remove (1) to make this minion strength +1 (limit +3).
Damage +1. Skirmish: Remove (2) to make this minion strength +1 for each other Uruk-hai you spot.
Damage +1. Skirmish: Spot a Free Peoples player?s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.
Damage +1. The fellowship's current site gains battleground.
Damage +1. This minion is strength +1 for each Free Peoples culture token you can spot.
Damage +1. This minion is strength +1 for each other [URUK-HAI] minion you can spot.
Damage +1. This minion is strength +2 for each site you control.
Damage +1. This minion is twilight cost -1 for each companion who has resistance 2 or less.
Damage +1. To play, spot an [URUK-HAI] minion.
Damage +1. When you play this minion at a battleground site, spot an unbound companion to make that companion resistance -2 until the end of the turn.
Damage +1. When you play this minion, you may spot Saruman to add (2).
Damage +1. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +4.
Damage +1. While there is a companion in the dead pile, each unbound companion is resistance -4.
Damage +1. While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [URUK-HAI] minion cannot take wounds.
Damage +1. While this minion is skirmishing a character who has resistance 4 or less, this minion is damage +1.
Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
Damage +1. While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an [URUK-HAI] minion, you may take control of a site.
Damage +1. While you can spot another [URUK-HAI] minion assigned to a skirmish, this minion cannot take wounds.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this minion wins a skirmish, you may spot 4 hunters (or Ugluk) to control a site.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Skirmish: Exert this minion to make an [URUK-HAI] hunter minion strength +2.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). When you play this minion, you may spot another [URUK-HAI] minion to add a threat for each Free Peoples culture you can spot.
Fierce. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) At the start of each skirmish involving Ugluk, each non-hunter skirmishing Ugluk must exert.
Fierce. This minion gains hunter 3 for each site you control.
Fierce. While this minion is assigned to a skirmish, each hunter character is strength +1.
Fierce. While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events may not be played in those companions skirmishes.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a companion loses a skirmish involving an [URUK-HAI] minion, exert this minion to discard a possession borne by that companion.
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2.
Tracker. Fierce. Skirmish: Remove (2) to prevent an [ISENGARD] tracker from taking wounds.
Tracker. Fierce. The roaming penalty for each [ISENGARD] tracker you play is -2. While you can spot 2 [ISENGARD] trackers, Ugluk is strength +3. While you can spot 3 [ISENGARD] trackers, Ugluk is damage +1.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to add a burden.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.
While this minion is at a battleground site, he gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
While this minion is at a battleground site, it is strength +1 and damage +1.
While this minion is at a battleground site, it is strength +2. While this minion is bearing a possession, it is damage +1.
Search
TaggedGameText:
Damage +1.
Skirmish:
If no other minions are assigned to a skirmish, you may exert this minion twice to make it
fierce
and strength +4 until the regroup phase. (2)
·
To play, spot an
urukhai
minion.
While you can spot a fierce minion, this minion is
fierce
.
While you can spot a hunter, this minion gains
hunter 1
.
While you can spot a character that is damage +1, this minion is
damage +1
. (2)
·
To play, spot an
urukhai
minion.
While the fellowship is in region 1, each Uruk-hai is
damage +1
.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2)
Other values:
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword><br><keyword>Archery:</keyword> Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> <keyword>Damage +1</keyword>.
<keyword>Damage +1. </keyword>
<keyword>Damage +1. </keyword> <br>The twilight cost of this minion is -1 for each site you control.
<keyword>Damage +1. <br>Assignment:</keyword> Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion.
<keyword>Damage +1. Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br>Possessions borne by this minion cannot be discarded by Free Peoples cards.
<keyword>Damage +1. Muster.</keyword> <i>(At the start of the regroup phase, you may discard a card from hand to draw a card.)</i> <br>When you cannot spot another <symbol>urukhai</symbol> minion, discard this minion.
<keyword>Damage +1. Muster.</keyword> <i>(At the start of the regroup phase, you may discard a card from hand to draw a card.)</i> <br>When you play this minion, you may discard a card from hand to draw a card.
<keyword>Damage +1.</keyword>
<keyword>Damage +1.</keyword> <br><keyword>Assignment: </keyword>Exert Orthanc Champion to assign it to an unbound companion. <br>That companion may exert to prevent this.
<keyword>Damage +1.</keyword> <br><keyword>Maneuver:</keyword> Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).
<keyword>Damage +1.</keyword> <br><keyword>Shadow:</keyword> Remove <symbol>twilight1</symbol> and exert Uruk Captain to play an Uruk-hai from your discard pile.
<keyword>Damage +1.</keyword> <br>The twilight cost of this minion is -1 for each site you control.
<keyword>Damage +1.</keyword> <br>This minion is strength +2 for each site you control.
<keyword>Damage +1.</keyword> <br>When you play this minion, you may spot Saruman to add <symbol>twilight2</symbol>.
<keyword>Damage +1.</keyword> <br>While at a battleground, this minion is <keyword>fierce.</keyword> <br>While you control a battleground, this minion is strength +4.
<keyword>Damage +1.</keyword> (or <keyword>damage +2</keyword> while you control a site).
<keyword>Damage +1.</keyword> <br><keyword>Skirmish:</keyword> Exert this minion at a battleground to make another Uruk-hai strength +1.
<keyword>Damage +1.</keyword> <br>At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
<keyword>Damage +1.</keyword> <br>Each character skirmishing this minion loses all strength bonuses from weapons.
<keyword>Damage +1.</keyword> <br>Each time a companion is killed in a skirmish involving an <symbol>urukhai</symbol> minion, you may discard any number of cards from hand to draw the same number of cards.
<keyword>Damage +1.</keyword> <br>Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove <symbol>twilight2</symbol> or discard this minion.
<keyword>Damage +1.</keyword> <br>Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck.
<keyword>Damage +1.</keyword> <br>Each unbound companion is resistance –2 for each wound he or she has.
<keyword>Damage +1.</keyword> <br>While there is a companion in the dead pile, each unbound companion is resistance –4.
<keyword>Damage +1.</keyword> Berserk Butcher is strength +1 for each wound on each character in its skirmish. <keyword>Maneuver:</keyword> Remove an <symbol>isengard</symbol> token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
<keyword>Damage +1.</keyword> The fellowship's current site gains battleground.
<keyword>Damage +1.</keyword> When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn.
<keyword>Damage +1.</keyword> While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
<keyword>Damage +1.</keyword> While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each <symbol>urukhai</symbol> minion cannot take wounds.
<keyword>Damage +1.</keyword> While this minion is skirmishing a character who has resistance 4 or less, this minion is <keyword>Damage +1.</keyword>
<keyword>Damage +1.</keyword> While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
<keyword>Damage +1.</keyword> While you can spot another <symbol>urukhai</symbol> minion assigned to a skirmish, this minion cannot take wounds.
<keyword>Damage +1.</keyword><br><keyword>Maneuver:</keyword> Exert Lieutenant of Orthanc to make another Uruk-hai <keyword>fierce</keyword> until the regroup phase.
<keyword>Damage +1.</keyword><br><keyword>Regroup:</keyword> Stack this minion on a site you control.<br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -1.
<keyword>Damage +1.</keyword><br><keyword>Skirmish:</keyword> Exert this minion at a battleground to make another Uruk-hai strength +2.
<keyword>Damage +1.</keyword><br>At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
<keyword>Damage +1.</keyword><br>Berserk Rager is strength +1 for each wound on a character in its skirmish. <br><keyword>Skirmish:</keyword> Remove 3 <symbol>isengard</symbol> tokens from a machine and exert Berserk Rager twice to wound every ally twice.
<keyword>Damage +1.</keyword><br>Berserk Savage is strength +1 for each wound on a character in its skirmish.<br> <keyword>Skirmish:</keyword> Remove 4 <symbol>isengard</symbol> tokens from a machine and exert Berserk Savage twice to make it strength +8.
<keyword>Damage +1.</keyword><br>Berserk Slayer is strength +2 for each wound on a character in its skirmish. <br><keyword>Skirmish:</keyword> Remove 5 <symbol>isengard</symbol> tokens from a machine and exert Berserk Slayer twice to wound every companion.
<keyword>Damage +1.</keyword><br>Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
<keyword>Damage +1.</keyword><br>Each time this minion wins a skirmish, you may control a site.
<keyword>Damage +1.</keyword><br>If there are at least 3 cards in the dead pile, this minion is <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword><br>This minion is strength +1 for each Free Peoples culture token you can spot.
<keyword>Damage +1.</keyword><br>This minion is strength +1 for each other <symbol>urukhai</symbol> minion you can spot.
<keyword>Damage +1.</keyword><br>This minion is twilight cost –1 for each companion who has resistance 2 or less.
<keyword>Damage +1.</keyword><br>To play, spot an <symbol>urukhai</symbol> minion.
<keyword>Damage +1.<br>Shadow:</keyword> Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition.
<keyword>Damage +1.<br>Skirmish:</keyword> If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another <symbol>urukhai</symbol> minion.
<keyword>Damage +1</keyword>. <br>(When this minion wins a skirmish, add 1 extra wound to the defender.)
<keyword>Damage +1</keyword>. <br><keyword>Assignment:</keyword> Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Spot 6 companions to make this minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Damage +1</keyword>. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight1</symbol> to make this minion strength +1 (limit +3).
<keyword>Damage +1</keyword>. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make this minion strength +1 for each other Uruk-hai you spot.
<keyword>Damage +1</keyword>. <br>A character skirmishing this minion does not gain strength bonuses from weapons.
<keyword>Damage +1</keyword>. <br>Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck.
<keyword>Damage +1</keyword>.<br><keyword>Skirmish:</keyword> Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.
<keyword>Damage +1</keyword>.<br>While you can spot a companion of strength 12 or more, this minion is strength +4.<br>Each time a companion or ally is killed during a skirmish involving an <symbol>urukhai</symbol> minion, you may take control of a site.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Skirmish:</keyword> Exert this minion to make an <symbol>urukhai</symbol> hunter minion strength +2.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>When you play this minion, you may spot another <symbol>urukhai</symbol> minion to add a threat for each Free Peoples culture you can spot.
<keyword>Fierce. Hunter 3.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +3.)</i><br>At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert.
<keyword>Fierce.</keyword><br>This minion gains <keyword>hunter 3</keyword> for each site you control.
<keyword>Fierce.</keyword><br>While this minion is assigned to a skirmish, each hunter character is strength +1.
<keyword>Fierce.</keyword><br>While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br><keyword>Response:</keyword> If a companion loses a skirmish involving an <symbol>urukhai</symbol> minion, exert this minion to discard a possession borne by that companion.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword> <br>During a fierce skirmish involving this minion, it is strength +2.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to prevent an <symbol>isengard</symbol> tracker from taking wounds.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>The roaming penalty for each <symbol>isengard</symbol> tracker you play is -2.<br>While you can spot 2 <symbol>isengard</symbol> trackers, Uglúk is strength +3.<br>While you can spot 3 <symbol>isengard</symbol> trackers, Uglúk is <keyword>damage +1.</keyword>
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>Unbound Hobbits may not be discarded. <br><keyword>Response:</keyword> If an unbound Hobbit is killed, exert this minion to add a burden.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>Unbound Hobbits may not be discarded.<br><keyword>Response:</keyword> If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>While skirmishing a character bearing a search card, this minion is strength +2 and <keyword>damage +1</keyword>.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
While this minion is at a battleground site, he gains <keyword>hunter 1</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i>
While this minion is at a battleground site, it is strength +1 and <keyword>Damage +1.</keyword>
While this minion is at a battleground site, it is strength +2. <br>While this minion is bearing a possession, it is <keyword>damage +1.</keyword>
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FormattedGameText:
'''Damage +1. Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (2)
·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While you can spot a fierce minion, this minion is '''fierce'''. While you can spot a hunter, this minion gains '''hunter 1'''. While you can spot a character that is damage +1, this minion is '''damage +1'''. (2)
·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While the fellowship is in region 1, each Uruk-hai is '''damage +1'''. While the fellowship is in region 2, each companion is strength –1. While the fellowship is in region 3, each unbound companion is resistance –2. (2)
Other values:
'''Archer.''' '''Damage +1'''.
'''Archer.''' '''Damage +1.''' '''Archery:''' Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Damage +1'''. '''Skirmish:''' Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.
'''Damage +1'''. While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, you may take control of a site.
'''Damage +1'''. '''Assignment:''' Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
'''Damage +1'''. '''Maneuver:''' Spot 6 companions to make this minion '''fierce''' until the regroup phase.
'''Damage +1'''. '''Skirmish:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 (limit +3).
'''Damage +1'''. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 for each other Uruk-hai you spot.
'''Damage +1'''. (When this minion wins a skirmish, add 1 extra wound to the defender.)
'''Damage +1'''. A character skirmishing this minion does not gain strength bonuses from weapons.
'''Damage +1'''. Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck.
'''Damage +1. Shadow:''' Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition.
'''Damage +1. Skirmish:''' If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1. Assignment:''' Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion.
'''Damage +1. ''' The twilight cost of this minion is -1 for each site you control.
'''Damage +1. '''
'''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Possessions borne by this minion cannot be discarded by Free Peoples cards.
'''Damage +1. Muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)'' When you cannot spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, discard this minion.
'''Damage +1. Muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)'' When you play this minion, you may discard a card from hand to draw a card.
'''Damage +1.''' '''Maneuver:''' Exert Lieutenant of Orthanc to make another Uruk-hai '''fierce''' until the regroup phase.
'''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1.
'''Damage +1.''' '''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +2.
'''Damage +1.''' At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
'''Damage +1.''' Berserk Rager is strength +1 for each wound on a character in its skirmish. '''Skirmish:''' Remove 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Rager twice to wound every ally twice.
'''Damage +1.''' Berserk Savage is strength +1 for each wound on a character in its skirmish. '''Skirmish:''' Remove 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Savage twice to make it strength +8.
'''Damage +1.''' Berserk Slayer is strength +2 for each wound on a character in its skirmish. '''Skirmish:''' Remove 5 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Slayer twice to wound every companion.
'''Damage +1.''' Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
'''Damage +1.''' Each time this minion wins a skirmish, you may control a site.
'''Damage +1.''' If there are at least 3 cards in the dead pile, this minion is '''fierce.'''
'''Damage +1.''' This minion is strength +1 for each Free Peoples culture token you can spot.
'''Damage +1.''' This minion is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you can spot.
'''Damage +1.''' This minion is twilight cost –1 for each companion who has resistance 2 or less.
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1.''' '''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +1.
'''Damage +1.''' At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
'''Damage +1.''' Each character skirmishing this minion loses all strength bonuses from weapons.
'''Damage +1.''' Each time a companion is killed in a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, you may discard any number of cards from hand to draw the same number of cards.
'''Damage +1.''' Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion.
'''Damage +1.''' Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck.
'''Damage +1.''' Each unbound companion is resistance –2 for each wound he or she has.
'''Damage +1.''' While there is a companion in the dead pile, each unbound companion is resistance –4.
'''Damage +1.''' '''Assignment: '''Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this.
'''Damage +1.''' '''Maneuver:''' Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).
'''Damage +1.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert Uruk Captain to play an Uruk-hai from your discard pile.
'''Damage +1.''' The twilight cost of this minion is -1 for each site you control.
'''Damage +1.''' This minion is strength +2 for each site you control.
'''Damage +1.''' When you play this minion, you may spot Saruman to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Damage +1.''' While at a battleground, this minion is '''fierce.''' While you control a battleground, this minion is strength +4.
'''Damage +1.'''
'''Damage +1.''' (or '''damage +2''' while you control a site).
'''Damage +1.''' Berserk Butcher is strength +1 for each wound on each character in its skirmish. '''Maneuver:''' Remove an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
'''Damage +1.''' The fellowship's current site gains battleground.
'''Damage +1.''' When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn.
'''Damage +1.''' While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
'''Damage +1.''' While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion cannot take wounds.
'''Damage +1.''' While this minion is skirmishing a character who has resistance 4 or less, this minion is '''Damage +1.'''
'''Damage +1.''' While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
'''Damage +1.''' While you can spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion assigned to a skirmish, this minion cannot take wounds.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Skirmish:''' Exert this minion to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter minion strength +2.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' When you play this minion, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion to add a threat for each Free Peoples culture you can spot.
'''Fierce. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert.
'''Fierce.''' This minion gains '''hunter 3''' for each site you control.
'''Fierce.''' While this minion is assigned to a skirmish, each hunter character is strength +1.
'''Fierce.''' While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Response:''' If a companion loses a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, exert this minion to discard a possession borne by that companion.
'''Tracker.''' '''Fierce.''' '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker from taking wounds.
'''Tracker.''' '''Fierce.''' The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker you play is -2. While you can spot 2 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is strength +3. While you can spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is '''damage +1.'''
'''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.
'''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion to add a burden.
'''Tracker.''' '''Fierce.''' While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1'''.
'''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +2.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
While this minion is at a battleground site, he gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While this minion is at a battleground site, it is strength +1 and '''Damage +1.'''
While this minion is at a battleground site, it is strength +2. While this minion is bearing a possession, it is '''damage +1.'''
Search
Lore:
None
(6)
·
Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2)
·
Some minions prefer to fight alone. (2)
·
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (2)
Other values:
"'This is no parley. You have nothing to say.'"
"...the West is no longer safe."
"...there was a crash and a flash of flame and smoke."
"March to Helm's Deep!"
'I am Ugl?k. I command.'
A bloodthirsty bellow from a huge Uruk can win a skirmish before it begins.
A foe who is willing to kill or die outright is a foe to be feared indeed.
A select few of Saruman's Uruk-hai were charged with harvesting his war-machine.
A warrior trained in single combat, he tore a swath through the defenders.
An Uruk is disarmed only when it hurls its weapon.
Bands of Uruks crossed the plains of Rohan.
Berserkers are the first wave of Uruks sent to battle.
Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman's enemies.
Captives of the Uruk-hai are treated with brutality and malice, but only if they survive their capture.
Casualties of war were neither honored nor remembered by the White Hand.
Choice of terrain is important when engaging the enemy.
Despite intensive training, the smell of blood still enraged the Uruk warriors.
Fear is a potent weapon in the hands of an Uruk-hai.
Few fighters are skilled enough to outstrip the natural instincts of the Uruk-hai.
Fighting in packs, the Uruk-hai feast on the weak.
In battle, the Uruk-hai inspire terror in even the bravest of their enemies.
Like a force of nature, the Uruks are unstoppable.
Like pack animals, the Uruk-hai find strength in numbers.
Madness is seldom considered a liability, but a requisite in the ranks of the Uruk-hai.
Only in combat is an Uruk-hai truly fulfilling its purpose.
Powerful and fearless, Uruk-hai warriors are not intimidated by the weapons or numbers of their enemies.
Promised a fair share of plunder, they defended against possible reinforcements.
Saruman's Uruk army trained in formation tactics.
Skull-like helmets are distinctive to the Berserkers.
The best archers were held in reserve, awaiting the final assault.
The captains marched the Uruk-hai to the great river without halting.
The enormous Uruk-hai armies marched with great speed.
The Men and Elves looked out into the darkness, and through the rain they saw, lit by the thousands of torches, the huge advancing Uruk-hai army.
The Uruk-hai attack with such ferocity that their victims find no way to strike back.
The voice of Saruman compels his minions to stop at nothing to earn his favor.
Their mission at Helm's Deep was to clear the walls.
Their toughness comes from both armor and hide.
Theories and tactics of warfare were tested upon the battlefields of Middle-earth.
They wore black armor and mail that was marked with the white hand of Saruman.
Thousands of Uruk-hai came to take the Hornburg.
To sense weakness is to assume victory.
Under the banner of the white hand, they came in great numbers.
Uruks strike with crippling force.
Weapons mean little against the strength of Uruks.
White Hand warriors fell to evil deeds with a passion.
Wounds do not always remove the Uruk-hai from their assault.
“...the sweet grass of Rohan had been bruised and blackened as they passed.”
“...this stronghold had been built not to keep enemies out of Mordor, but to keep them in.”
“But at the moment Uglúk was not engaged in sport. He needed speed and had to humour unwilling followers.”
“Get them into the caves.”
“Saruman's hordes will pillage and burn...”
“The barricade was scattered as if by a thunderbolt.”
“The rumour of war grew behind them.”
“There were four... of greater stature, swart, slant-eyed, with thick legs and broad hands.”
“They reached the summit of the rock; they drove towards the gates.”
“They're taking the Hobbits to Isengard!”
“‘...a ruined and terrible form of life.'”
“‘...let's have no more nonsense!'”
“‘Already they are scaling the bank at many points, thick as marching ants.'”
“‘But why not kill them quick, kill them now?'”
“‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'”
“‘He does not see the caverns hidden deep beneath this tower... nor does he know what is growing there.'”
“‘Imagine, Gandalf, an army – born from the earth of Isengard.'”
“‘Let the fighting Uruk-hai do the work, as usual.'”
“‘Mauhúr and his lads are in the forest, and they should turn up any time now.'”
“‘Now we'll have to leg it double quick.'”
“‘This is no rabble of mindless Orcs.'”
“‘We are the servants of Saruman the Wise....'”
“‘We came out of Isengard, and led you here, and we shall lead you back the way we choose.'”
“‘Why don't we search them and find out?'”
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Timeline: ReleaseDate
Calendar: ReleaseDate
Gallery: ImageFilename
Gallery: PortraitFilename
D
Data:Advance Uruk Patrol (4U136)/Data
Data:Advancing Uruk (12C134)/Data
Data:Assault Commander (13R158)/Data
Data:Assault Denizen (13C159)/Data
Data:Berserk Butcher (6R60)/Data
Data:Berserk Rager (5U45)/Data
Data:Berserk Savage (5R46)/Data
Data:Berserk Slayer (5R47)/Data
Data:Breeding Pit Conscript (12C137)/Data
Data:Chasing Uruk (15C157)/Data
Data:Cirith Ungol Guard (10C81)/Data
Data:Crushing Uruk (12U140)/Data
Data:Elite Crossbowmen (4R150)/Data
Data:Entranced Uruk (13C163)/Data
Data:Feral Uruk (11S183)/Data
Data:Furious Uruk (11R186)/Data
Data:Hunting Uruk (15C161)/Data
Data:Intimidating Uruk (11U189)/Data
Data:Invincible Uruk (11S190)/Data
Data:Lieutenant of Orthanc (4R158)/Data
Data:Lookout Uruk (11S193)/Data
Data:Mauhur, Patrol Leader (4R160)/Data
Data:Merciless Uruk (12C142)/Data
Data:Orthanc Assassin (1R131)/Data
Data:Orthanc Berserker (3R66)/Data
Data:Orthanc Champion (4R164)/Data
Data:Patrol of Uruk-hai (11C198)/Data
Data:Ruthless Uruk (11C200)/Data
Data:Sentry Uruk (15R170)/Data
Data:Sentry Uruk (15RF14)/Data
Data:Squad of Uruk-hai (11C202)/Data
Data:Suppressing Uruk (12U147)/Data
Data:Swarming Uruk (11C203)/Data
Data:Troop of Uruk-hai (1R143)/Data
Data:Ugluk, Servant of Saruman (4R176)/Data
Data:Ugluk, Ugly Fellow (15R172)/Data
Data:Uruk Blitz (13R169)/Data
Data:Uruk Blitz (13RF17)/Data
Data:Uruk Brood (1C145)/Data
Data:Uruk Captain (2R46)/Data
Data:Uruk Cavern Striker (15R174)/Data
Data:Uruk Chaser (4C181)/Data
Data:Uruk Common (12C149)/Data
Data:Uruk Decimator (12R150)/Data
Data:Uruk Defender (4C184)/Data
Data:Uruk Desecrator (12S151)/Data
Data:Uruk Distractor (13U170)/Data
Data:Uruk Fanatic (4C185)/Data
Data:Uruk Follower (4R186)/Data
Data:Uruk Guard (1R147)/Data
Data:Uruk Hunter (4U188)/Data
Data:Uruk Invader (13R171)/Data
Data:Uruk Rager (1C150)/Data
Data:Uruk Ravager (3U75)/Data
Data:Uruk Rear Guard (4C191)/Data
Data:Uruk Rogue (13R174)/Data
Data:Uruk Rogue (13RF18)/Data
Data:Uruk Searcher (4U194)/Data
Data:Uruk Slaughterer (12R154)/Data
Data:Uruk Slayer (1U153)/Data
Data:Uruk Trooper (4R199)/Data
Data:Uruk Village Stormer (15C178)/Data
Data:Uruk Warrior (1C156)/Data
Data:Uruk-hai Band (4U202)/Data
Data:Uruk-hai Guard (12R156)/Data
Data:Uruk-hai Horde (4R203)/Data
Data:Uruk-hai Mob (4U205)/Data
Data:Uruk-hai Patrol (4C206)/Data
Data:Uruk-hai Raiding Party (1C158)/Data
Data:Uruk-hai Raiding Party (4C207)/Data
Data:Uruk-hai Troop (12R157)/Data
Data:Vicious Uruk (12U158)/Data
Data:White Hand Berserker (17R121)/Data
Data:White Hand Captain (17R123)/Data
Data:White Hand Destroyer (17R124)/Data
Data:White Hand Guard (17C126)/Data
Data:White Hand Intruder (17C127)/Data
Data:White Hand Marchers (18R126)/Data
Data:White Hand Marshal (18R127)/Data
Data:White Hand Taskmaster (17R132)/Data
Data:White Hand Trooper (17C133)/Data
Data:White Hand Uruk (18C131)/Data
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