Drilldown: CardReleases

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CardReleases > Subtypes: Ranged Weapon

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Bearer must Bard. Archery: Exert Bard and discard this possession to wound a minion twice. If that minion is Smaug, wound it again. (1) · Bearer must be a corsair. While you have initiative, bearer is an archer and fierce. (1) · Bearer must be a [GONDOR] Man. At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1. (2) · Bearer must be a [GONDOR] Man. If bearer is a knight, he or she is strength +1. Skirmish: Exert bearer to wound a minion he or she is skirmishing if that minion bears a fortification. (1) · Bearer must be a [GONDOR] ranger. Archery: Discard 2 [GONDOR] cards from hand to make the fellowship archery total +1. (1) · Bearer must be a [GONDOR] ranger. If bearer is Faramir, he is an archer. The site number of each minion skirmishing a [GONDOR] ranger is +1. Skirmish: Exert bearer twice to exhaust a minion Faramir is skirmishing. (1) · Bearer must be a [MEN] minion. Bearer is an archer. Each time a companion is killed during the archery phase, you may control a site. (1) · Bearer must be a [MEN] minion. Bearer is an archer. When you play this possession, you may make the Free Peoples player exert his or her Man. (1) · Bearer must be a [RAIDER] Man. Bearer is an archer and ambush (5). (1) · Bearer must be a [RAIDER] Man. Bearer is an archer. While you can spot another [RAIDER] Man, the minion archery total is +1. (1) · Bearer must be a [ROHAN] Man. Archery: Discard this possession to make the fellowship archery total +1 (or +2 if the fellowship is at a plains site). (1) · Bearer must be a [ROHAN] Man. Archery: Discard this possession to make the fellowship archery total +1. (1) · Bearer must be a [ROHAN] Man. Archery: Exert bearer and discard this possession to wound a minion. (1) · Bearer must be a [ROHAN] Man. If bearer is mounted, he or she is strength +1. Archery: If bearer is Eomer, exert him to choose a Shadow player who must exert one of his or her minions. (1) · Bearer must be a [ROHAN] Man. If bearer is mounted, he or she is strength +1. Each time bearer wins a skirmish, you may choose a Shadow player who must wound one of his or her minions. (1) · Bearer must be a [Sauron] Orc. Bearer is an archer. When you play this possession, you may discard a [Dwarven] weapon. The Free Peoples player may exert its bearer to prevent this. (1) · Bearer must be an Elf companion. Archery: Exert bearer to discard the top card of your draw deck. If it is an [ELVEN] card, exert a minion. (1) · Bearer must be an Elf. Bearer is an archer. (3) · Bearer must be an Elf. Bearer is an archer. If bearer is Legolas, each time you exert him to play an [ELVEN] condition or [ELVEN] event, you may heal him (limit once per phase). (1) · Bearer must be an Uruk-hai. When you play this possession on Lurtz, you may draw a card. Archery: If bearer is Lurtz, discard 2 [URUK-HAI] cards from hand to exert an unbound companion. (1) · Bearer must be an [ELVEN] companion. Archery: If bearer is Arwen, discard 2 [ELVEN] cards from hand to wound a minion. (2) · Bearer must be an [URUK-HAI] minion. While bearer is at a battleground site, it is an archer. (1) · Bearer must be Aragorn. He is an archer. Archery: Add a threat to wound a minion?with the lowest strength. (1) · Bearer must be Aragorn. He is an archer. Archery: Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total. (2) · Bearer must be Faramir. He is an archer. Skirmish: If Faramir is skirmishing a Man or a roaming minion, exert Faramir to wound that minion. (1) · Bearer must be Legolas. Each time Legolas wins a skirmish, you may wound a minion. (1) · Bearer must be Legolas. Each time you play an [ELVEN] skirmish event during a skirmish involving Legolas, you may heal him. (1) · Bearer must be Ring-bound Man. Skirmish: If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion. (1)
TaggedGameText:
Bearer must Bard. Archery: Exert Bard and discard this possession to wound a minion twice. If that minion is Smaug, wound it again. (1) · Bearer must be a gondor Man.
At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1. (2)
· Bearer must be a gondor Man.
If bearer is a knight, he or she is strength +1.
Skirmish: Exert bearer to wound a minion he or she is skirmishing if that minion bears a Fortification. (1)
· Bearer must be a gondor ranger.
Archery: Discard 2 gondor cards from hand to make the fellowship archery total +1. (1)
· Bearer must be a gondor ranger.
If bearer is Faramir, he is an archer.
The site number of each minion skirmishing a gondor ranger is +1.
Skirmish: Exert bearer twice to exhaust a minion Faramir is skirmishing. (1)
· Bearer must be a men minion.
Bearer is an Archer. When you play this possession, you may make the Free Peoples player exert his or her man. (1)
· Bearer must be a men minion.
Bearer is an archer.
Each time a companion is killed during the archery phase, you may control a site. (1)
· Bearer must be a raider Man.
Bearer is an archer.
While you can spot another raider Man, the minion archery total is +1. (1)
· Bearer must be a raider Man.
Bearer is an archer and Ambush twilight5. (1)
· Bearer must be a rohan Man.
Archery: Discard this possession to make the fellowship archery total +1 (or +2 if the fellowship is at a plains site). (1)
· Bearer must be a rohan Man.
Archery: Discard this possession to make the fellowship archery total +1. (1)
· Bearer must be a rohan Man.
Archery: Exert bearer and discard this possession to wound a minion. (1)
· Bearer must be a rohan Man.
If bearer is mounted, he or she is strength +1. Each time bearer wins a skirmish, you may choose a Shadow player who must wound one of his or her minions. (1)
· Bearer must be a rohan Man.
If bearer is mounted, he or she is strength +1.
Archery: If bearer is Éomer, exert him to choose a Shadow player who must exert one of his or her minions. (1)
· Bearer must be a urukhai minion.
While bearer is at a battleground site, it is an Archer. (1)
· Bearer must be a corsair.
While you have initiative, bearer is an archer and fierce. (1)
· Bearer must be a Ring-bound Man.
Skirmish: If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion. (1)
· Bearer must be a [Sauron] Orc. Bearer is an archer. When you play this possession, you may discard a [Dwarven] weapon. The Free Peoples player may exert its bearer to prevent this. (1) · Bearer must be an elven companion.
Archery: If bearer is Arwen, discard 2 elven cards from hand to wound a minion. (2)
· Bearer must be an Elf companion. Archery: Exert bearer to discard the top card of your draw deck. If it is an elven card, exert a minion. (1) · Bearer must be an Elf.
Bearer is an archer. (1)
· Bearer must be an Elf.
Bearer is an archer. (1)
· Bearer must be an Elf.
Bearer is an Archer. If bearer is Legolas, each time you exert him to play an elven condition or elven event, you may heal him (limit once per phase). (1)
· Bearer must be an Elf.
Bearer is an archer. (1)
· Bearer must be an Uruk-hai.
When you play this possession on Lurtz, you may draw a card.
Archery: If bearer is Lurtz, discard 2 urukhai cards from hand to exert an unbound companion. (1)
· Bearer must be Aragorn.
He is an archer.
Archery: Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total. (2)
· Bearer must be Aragorn.
He is an archer.
Archery: Add a threat to wound a minion with the lowest strength. (1)
· Bearer must be Faramir.
He is an archer.
Skirmish: If Faramir is skirmishing a Man or a roaming minion, exert Faramir to wound that minion. (1)
· Bearer must be Legolas.
Each time Legolas wins a skirmish, you may wound a minion. (1)
· Bearer must be Legolas.
Each time you play an elven skirmish event during a skirmish involving Legolas, you may heal him. (1)
FormattedGameText:
Bearer must Bard. Archery: Exert Bard and discard this possession to wound a minion twice. If that minion is Smaug, wound it again. (1) · Bearer must be a corsair. While you have initiative, bearer is an archer and fierce. (1) · Bearer must be a Ring-bound Man. '''Skirmish:''' If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion. (1) · Bearer must be a [Sauron] Orc. Bearer is an archer. When you play this possession, you may discard a [Dwarven] weapon. The Free Peoples player may exert its bearer to prevent this. (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1. (2) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. If bearer is a knight, he or she is strength +1. '''Skirmish:''' Exert bearer to wound a minion he or she is skirmishing if that minion bears a '''Fortification.''' (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger. '''Archery:''' Discard 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] cards from hand to make the fellowship archery total +1. (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger. If bearer is Faramir, he is an '''archer'''. The site number of each minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger is +1. '''Skirmish:''' Exert bearer twice to exhaust a minion Faramir is skirmishing. (1) · Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. Bearer is an '''Archer.''' When you play this possession, you may make the Free Peoples player exert his or her man. (1) · Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. Bearer is an archer. Each time a companion is killed during the archery phase, you may control a site. (1) · Bearer must be a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. Bearer is an '''archer''' and '''Ambush''' [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Bearer must be a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. Bearer is an '''archer.''' While you can spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, the minion archery total is +1. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Archery:''' Exert bearer and discard this possession to wound a minion. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. If bearer is mounted, he or she is strength +1. '''Archery:''' If bearer is Éomer, exert him to choose a Shadow player who must exert one of his or her minions. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. If bearer is mounted, he or she is strength +1. Each time bearer wins a skirmish, you may choose a Shadow player who must wound one of his or her minions. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Archery:''' Discard this possession to make the fellowship archery total +1 (or +2 if the fellowship is at a plains site). (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Archery:''' Discard this possession to make the fellowship archery total +1. (1) · Bearer must be a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While bearer is at a battleground site, it is an '''Archer.''' (1) · Bearer must be an Elf companion. '''Archery:''' Exert bearer to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, exert a minion. (1) · Bearer must be an Elf. Bearer is an '''archer'''. (1) · Bearer must be an Elf. Bearer is an '''archer.''' (1) · Bearer must be an Elf. Bearer is an '''Archer.''' If bearer is Legolas, each time you exert him to play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] condition or [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event, you may heal him (limit once per phase). (1) · Bearer must be an Elf. Bearer is an '''archer'''. (1) · Bearer must be an Uruk-hai. When you play this possession on Lurtz, you may draw a card. '''Archery:''' If bearer is Lurtz, discard 2 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] cards from hand to exert an unbound companion. (1) · Bearer must be an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion. '''Archery:''' If bearer is Arwen, discard 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] cards from hand to wound a minion. (2) · Bearer must be Aragorn. He is an '''archer'''. '''Archery:''' Add a threat to wound a minion with the lowest strength. (1) · Bearer must be Aragorn. He is an '''archer.''' '''Archery:''' Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total. (2) · Bearer must be Faramir. He is an '''archer.''' '''Skirmish:''' If Faramir is skirmishing a Man or a roaming minion, exert Faramir to wound that minion. (1) · Bearer must be Legolas. Each time Legolas wins a skirmish, you may wound a minion. (1) · Bearer must be Legolas. Each time you play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] skirmish event during a skirmish involving Legolas, you may heal him. (1)
Lore:
None (6) · "'It would take more than a few ... years of wandering ... to make you look like Strider....'" (1) · "...great bows. Almost their own height..." (1) · Arwen had skill with a bow matched only by her beauty. (2) · From the ramparts of the Gondorian fortress, death rained down upon the servants of Sauron. (2) · No finer bows could defend Helm's Deep than those of the Golden Wood. (2) · Not nearly as ornate or as accurate as the Gondorian bows, the short-bows of the Corsairs killed just as well. (1) · Ranged weapons bristled from the warships and aided the Cosairs' plunder of coastal cities. (1) · Rangers learn the bow as well as the blade. (1) · Riders of the Mark carried short bows easily fired from horseback. (1) · Saruman's machine works also makes formidable heavy bows for the Uruk-hai. (1) · Short-hafted throwing spears are wielded by the Riders of Rohan in addition to their long lances. (1) · Southron accuracy with bows is legendary. (1) · The bow can reach what the sword cannot. (1) · The bow of the Uruk captain dealt a powerful blow. (1) · The short bows of Rohan brought down many a foe on the fields of battle. (1) · Though not as sturdy as the bows of the Galadhrim, a Mirkwood bow is no less dangerous in skilled hands. (1) · Volleys from Southron bows are deadly in large numbers. (1) · Well trained and deadly accurate, a ranger's bow was more an extension of himself than a weapon of wood. (1) · “To Legolas she gave a bow such as the Galadhrim used, longer and stouter than the bows of Mirkwood, and strung with a string of elf-hair.” (1) · “Two had great bows, almost of their own height, and great quivers of long green-feathered arrows.” (1) · “‘Show them no mercy, for you shall receive none.'” (1) · “‘The Rohirrim have good bowmen after their fashion, but there are too few here, too few.'” (1) · “‘We live now upon an island amid many perils, and our hands are more often upon the bowstring than upon the harp.'” (1) · “‘Were I as hasty as you, I might have slain you long ago.'” (1)
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