Drilldown: CardReleases

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CardReleases > Subtypes: Orc & TwilightCost: 2-3

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Isengard Marauder (2) · Moria Skirmishers (2) · Morgul Patrol (2) · Orc Butcher (2) · Troll’s Keyward (2) · Sharku (2) · Morgul Tormentor (2) · Orkish Aggressor (2)
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Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · None (2) · To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (2) · Warg-rider. While this minion is not exhausted, he is fierce. (2) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (2) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (2) · For each [SAURON] condition you can spot, this minion is strength +1. (2) · Shadow: Exert this minion to add (1). (2) · Skirmish: Exert this minion to wound a character he is skirmishing. (2) · Archer. (2)
TaggedGameText:
None (4) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (2) · To play, discard 3 cards from your hand.
While you can spot 2 other orc minions, this minion is fierce. (2)
· Regroup: Exert this minion to make the Free Peoples player wound a companion. (2) · Shadow: Exert this minion to add twilight1. (2) · For each sauron condition you can spot, this minion is strength +1. (2) · Skirmish: Exert this minion to wound a character he is skirmishing. (2) · Warg-rider.
While this minion is not exhausted, he is fierce. (2)
FormattedGameText:
None (4) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (2) · For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) · '''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (2) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (2) · '''Skirmish:''' Exert this minion to wound a character he is skirmishing. (2)
Lore:
None (24) · “‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2) · “‘And yet we see that Sauron can torture and destroy the very hills.'” (2) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2)
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