Drilldown: CardReleases

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CardReleases > Subtypes: Nazgul & Lore: None

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Enduring. Regroup: Exert Ulaire Attea and spot your [WRAITH] minion to return that minion to your hand. (1) · Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon (1) · Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) · Fierce. Regroup: If you have initiative, discard Ulaire Nelya to exert each Ring-bound companion. (1) · Fierce. Shadow: If you have initiative, exert Ulaire Attea and spot another [WRAITH] minion to add a burden. (1) · Fierce. Skirmish: Discard a [WRAITH] minion to make Ulaire Nelya strength +2. (1) · Fierce. The site number of each [Wraith] minion is -3. Each time the Free Peoples player discards a condition, you may discard an ally (1) · Fierce. The site number of each [Wraith] minion is -3. Response: If the Free Peoples player discards a condition, exert Ulaire Nertea to play a [Wraith] minion from your discard pile; its twilight cost is -8 (1) · Fierce. The site number of each [Wraith] minion is -3. While you can spot a companion bearing a follower, each Wraith minion is strength +1. (1) · Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) · Fierce. When you play the Witch-King, you may remove a threat to take a [WRAITH] card into hand from your discard pile. The Ring-bearer cannot take threat wounds. (1) · Fierce. When you play Ulaire Cantea, add a threat for each companion over 4. Maneuver: Remove 2 threats and spot another [WRAITH] minion to discard a possession. (1) · Fierce. While you can spot 6 companions, Ulaire Enquea is damage +1. Each time a companion is killed, you may exert Ulaire Enquea to exert the Ring-bearer. (1) · Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition. (3) · Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1 (1) · Fierce. While you have initiative and can spot a Nazgul, Ulaire Toldea?s twilight cost is -6. (1) · Twilight.This minion is strength +1 for each wound on the Ring-bearer.At the start of the maneuver phase, you may exert this minion to make it fierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · Ulaire Lemenya is strength +1 for each other [WRAITH] minion you spot. While you can spot 3 [WRAITH] minions Ulaire Lemenya is fierce. While you can spot 4 [WRAITH] minions Ulaire Lemenya is damage +1. (1)
TaggedGameText:
Enduring.
Regroup: Exert Úlairë Attëa and spot your wraith minion to return that minion to your hand. (1)
· Fierce.
Regroup: If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion. (1)
· Fierce.
Shadow: If you have initiative, exert Úlairë Attëa and spot another wraith minion to add a burden. (1)
· Fierce.
Skirmish: Discard a wraith minion to make Úlairë Nelya strength +2. (1)
· Fierce.
When you play The Witch-king, you may remove a threat to take a wraith card into hand from your discard pile.
The Ring-bearer cannot take threat wounds. (1)
· Fierce.
When you play Úlairë Cantëa, add a threat for each companion over 4.
Maneuver: Remove 2 threats and spot another wraith minion to discard a possession. (1)
· Fierce.
While you can spot 6 companions, Úlairë Enquëa is Damage +1.
Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer. (1)
· Fierce.
While you have initiative and can spot a Nazgûl, Úlairë Toldëa’s twilight cost is –6. (1)
· Fierce.
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1)
· Fierce.
While you can spot 6 companions, wraith minions cannot take wounds (except during skirmish phases).
Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a wraith condition. (3)
· Twilight.
This minion is strength +1 for each wound on the Ring-bearer.
At the start of the maneuver phase, you may exert this minion to make it fierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1)
· Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon (1) · Fierce. The site number of each [Wraith] minion is -3. Each time the Free Peoples player discards a condition, you may discard an ally (1) · Fierce. The site number of each [Wraith] minion is -3. Response: If the Free Peoples player discards a condition, exert Ulaire Nertea to play a [Wraith] minion from your discard pile; its twilight cost is -8 (1) · Fierce. The site number of each [Wraith] minion is -3. While you can spot a companion bearing a follower, each Wraith minion is strength +1. (1) · Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) · Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1 (1) · Úlairë Lemenya is strength +1 for each other wraith minion you spot.
While you can spot 3 wraith minions Úlairë Lemenya is fierce.
While you can spot 4 wraith minions Úlairë Lemenya is damage +1. (1)
FormattedGameText:
'''Enduring.''' '''Regroup:''' Exert Úlairë Attëa and spot your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to return that minion to your hand. (1) · '''Fierce.''' Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) · '''Fierce.''' While you can spot 6 companions, [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions cannot take wounds (except during skirmish phases). '''Skirmish:''' If this minion is mounted, exert him twice to wound a companion bearing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition. (3) · '''Fierce.''' '''Regroup:''' If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion. (1) · '''Fierce.''' '''Shadow:''' If you have initiative, exert Úlairë Attëa and spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to add a burden. (1) · '''Fierce.''' '''Skirmish:''' Discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to make Úlairë Nelya strength +2. (1) · '''Fierce.''' When you play The Witch-king, you may remove a threat to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card into hand from your discard pile. The Ring-bearer cannot take threat wounds. (1) · '''Fierce.''' When you play Úlairë Cantëa, add a threat for each companion over 4. '''Maneuver:''' Remove 2 threats and spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to discard a possession. (1) · '''Fierce.''' While you can spot 6 companions, Úlairë Enquëa is '''Damage +1.''' Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer. (1) · '''Fierce.''' While you have initiative and can spot a Nazgûl, Úlairë Toldëa’s twilight cost is –6. (1) · '''Twilight'''. This minion is strength +1 for each wound on the Ring-bearer. At the start of the maneuver phase, you may exert this minion to make it '''fierce''' until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon (1) · Fierce. The site number of each [Wraith] minion is -3. Each time the Free Peoples player discards a condition, you may discard an ally (1) · Fierce. The site number of each [Wraith] minion is -3. Response: If the Free Peoples player discards a condition, exert Ulaire Nertea to play a [Wraith] minion from your discard pile; its twilight cost is -8 (1) · Fierce. The site number of each [Wraith] minion is -3. While you can spot a companion bearing a follower, each Wraith minion is strength +1. (1) · Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) · Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1 (1) · Úlairë Lemenya is strength +1 for each other [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion you spot. While you can spot 3 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions Úlairë Lemenya is fierce. While you can spot 4 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions Úlairë Lemenya is '''damage +1'''. (1)
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