Drilldown: CardReleases

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CardReleases > IsUnique: No & Subtypes: Mount

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Bearer must a warg-rider. Response: If a skirmish special abiliy is used in a skirmish involving bearer, exert bearer to cancel that action. (2) · Bearer must a [Gundabad] Orc. Bearer is fierce. Assignment: Exert bearer twice or remove 2 doubts to assign bearer to Thorin. (1) · Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion. (1) · Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to wound an ally. (1) · Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) · Bearer must be a knight. Bearer is damage +1. Each time the fellowship moves from a mountain site, add (2). (1) · Bearer must be a knight. Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish. (1) · Bearer must be a Nazgul. Bearer gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, you may draw 2 cards. (1) · Bearer must be a Nazgul. While at a plains site, bearer is strength +2. Discard this possession when at an underground site. (1) · Bearer must be a Nazgul. While bearer is at a battleground or forest site, he is fierce. Assignment: Make the Free Peoples player assign bearer to an unbound companion bearing a [WRAITH] condition. (1) · Bearer must be a Southron. Bearer is fierce. Each time bearer overwhelms a character, you may add (5). (1) · Bearer must be a Southron. Bearer is fierce. Each time bearer wins a skirmish, you may add (2). (1) · Bearer must be a Southron. Bearer is fierce. While you have initiative or can spot 4 threats, bearer is damage +1. (1) · Bearer must be a [MEN] Man. While you can spot a threat, bearer is fierce. While you can spot 3 threats, bearer is damage +1. While you can spot 5 threats, you may play this from your discard pile. (1) · Bearer must be a [ROHAN] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) · Bearer must be a [ROHAN] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. While bearer is at a plains site, he or she is defender +1. (1) · Bearer must be a [ROHAN] Man. At the start of each skirmish involving?bearer, each minion skirmishing bearer must exert. Skirmish: Exert bearer to make a [ROHAN] Man strength +1. (1) · Bearer must be a [ROHAN] Man. While at a plains site, bearer takes no more than 1 wound during each skirmish. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1) · Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9) (1) · Bearer must be an [ORC] Orc with strength 10 or less. Bearer is fierce. When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and damage +1. (1) · Bearer must be an [ORC] Orc with strength 10 or less. Bearer is fierce. When you play this, you may spot 2 [ORC] Orcs that are not bearing mounts to play an [ORC] mount from your draw deck. (1) · Bearer must be an [ORC] Orc with strength 9 or less. Bearer is fierce. (1) · To play, discard 2 cards from hand. Bearer must be a Nazgul. Bearer is fierce. (2) · To play, discard 2 cards from hand. Bearer must be a Nazgul. Response: If bearer is about to take a wound, remove a threat to prevent that wound. (1) · To play, spot a [ROHAN] Man. Bearer must be a Man, Elf, or Wizard. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1)
TaggedGameText:
Bearer must a [Gundabad] Orc. Bearer is fierce. Assignment: Exert bearer twice or remove 2 doubts to assign bearer to Thorin. (1) · Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion. (1) · Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to wound an ally. (1) · Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) · Bearer must be a knight.
Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish. (1)
· Bearer must be a Southron.
Bearer is fierce.
While you have initiative or can spot 4 threats, bearer is damage +1. (1)
· Bearer must be a warg-rider.
Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (2)
· Bearer must be a men Man.
While you can spot a threat, bearer is fierce.
While you can spot 3 threats, bearer is damage +1.
While you can spot 5 threats, you may play this from your discard pile. (1)
· Bearer must be a orc Orc with strength 10 or less.
Bearer is fierce.
When you play this, you may spot 2orcOrcs that are not bearing mounts to play anorcmount from your draw deck. (1)
· Bearer must be a rohan Man.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1)
· Bearer must be a rohan Man.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. While bearer is at a plains site, he or she is defender +1. (1)
· Bearer must be a rohan Man.
While at a plains site, bearer takes no more than 1 wound during each skirmish.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1)
· Bearer must be a rohan Man.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1)
· Bearer must be a rohan Man.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
Skirmish: Exert bearer to make a rohan Man strength +1. (1)
· Bearer must be a knight.
Bearer is damage +1.
Each time the fellowship moves from a mountain site, add twilight2. (1)
· Bearer must be a Nazgûl.
While at a plains site, bearer is strength +2. Discard this possession when at an underground site. (1)
· Bearer must be a Nazgûl.
Bearer gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Each time bearer wins a skirmish, you may draw 2 cards. (1)
· Bearer must be a Nazgûl.
While bearer is at a battleground or forest site, he is fierce.
Assignment:
Make the Free Peoples player assign bearer to an unbound companion bearing a wraith condition. (1)
· Bearer must be a Southron. Bearer is fierce.
Each time bearer wins a skirmish, you may add twilight2. (1)
· Bearer must be a Southron.
Bearer is fierce.
Each time bearer overwhelms a character, you may add twilight5. (1)
· Bearer must be an orc Orc with strength 10 or less.
Bearer is fierce.
When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and damage +1. (1)
· Bearer must be an orc Orc with strength 9 or less.
Bearer is fierce. (1)
· Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9) (1) · To play, discard 2 cards from hand.
Bearer must be a Nazgûl.
Response: If bearer is about to take a wound, remove a threat to prevent that wound. (1)
· To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce. (2) · To play, spot a rohan Man. Bearer must be a Man, Elf, or Wizard.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1)
FormattedGameText:
Bearer must a [Gundabad] Orc. Bearer is fierce. Assignment: Exert bearer twice or remove 2 doubts to assign bearer to Thorin. (1) · Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion. (1) · Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to wound an ally. (1) · Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) · Bearer must be a '''knight.''' Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish. (1) · Bearer must be a '''Southron.''' Bearer is fierce. While you have initiative or can spot 4 threats, bearer is '''damage +1'''. (1) · Bearer must be a '''warg-rider.''' '''Response:''' If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (2) · Bearer must be a knight. Bearer is '''damage +1'''. Each time the fellowship moves from a mountain site, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Bearer must be a Nazgûl. Bearer gains '''muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)'' Each time bearer wins a skirmish, you may draw 2 cards. (1) · Bearer must be a Nazgûl. While bearer is at a battleground or forest site, he is '''fierce. Assignment:''' Make the Free Peoples player assign bearer to an unbound companion bearing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition. (1) · Bearer must be a Nazgûl. While at a plains site, bearer is strength +2. Discard this possession when at an underground site. (1) · Bearer must be a Southron. Bearer is '''fierce.''' Each time bearer overwhelms a character, you may add [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Bearer must be a Southron. Bearer is '''fierce.''' Each time bearer wins a skirmish, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man. While you can spot a threat, bearer is '''fierce'''. While you can spot 3 threats, bearer is '''damage +1'''. While you can spot 5 threats, you may play this from your discard pile. (1) · Bearer must be a [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 10 or less. Bearer is '''fierce'''. When you play this, you may spot 2[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]Orcs that are not bearing mounts to play an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]mount from your draw deck. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. '''Skirmish:''' Exert bearer to make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +1. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. While bearer is at a plains site, he or she is '''defender +1.''' (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. While at a plains site, bearer takes no more than 1 wound during each skirmish. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1) · Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9) (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 10 or less. Bearer is '''fierce'''. When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and '''damage +1'''. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 9 or less. Bearer is fierce. (1) · To play, discard 2 cards from hand. Bearer must be a Nazgûl. '''Response:''' If bearer is about to take a wound, remove a threat to prevent that wound. (1) · To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce. (2) · To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. Bearer must be a Man, Elf, or Wizard. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1)
Lore:
None (6) · "'...where the warg howls, there also the orc prowls.'" (1) · "'It scudded across the moon... outrunning the wind in its fell speed.'" (1) · "'The wolf that one hears is worse than the orc that one fears.'" (1) · "...mûmakil were bellowing as they were goaded to war." (1) · "The wolves of Isengard will return." (1) · A skilled cavalry augments Minas Tirith's mighty defenses. (1) · Bigger and stronger wargs were ridden into battle. (1) · The Eorlingas raise horses both peerless and cherished. (1) · “...the Black Riders rode like a gale....” (1) · “A creature of an older world maybe it was....” (1) · “Aragorn saw a shadow on the distant green, a dark swift-moving blur.” (1) · “Big as a house, much bigger than a house, it looked to him, a grey-clad moving hill.” (1) · “But wherever the mûmakil came there the horses would not go, but blenched and swerved away....” (1) · “Like thunder they broke upon the enemy....” (1) · “Sam saw a vast shape crash out of the trees and come careering down the slope.” (1) · “Their horses were of great stature, strong and clean-limbed; their grey coats glistened, their long tails flowed in the wind....” (2) · “Very swift were the horses of Rohan.” (1) · “‘...these horses are born and bred to the service of the Dark Lord in Mordor.'” (1) · “‘...why do these black horses endure such riders?'” (1) · “‘And these winged creatures that they ride on now, they can probably see more than any other creature. They are like great carrion birds.'” (1) · “‘Tell him there is no hope ahead. He should return to Edoras before the wolves of Isengard come there.'” (1)
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