Drilldown: CardReleases

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CardReleases > Subtitle: None & Subtypes: Armor

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Bearer must be a Dwarf. Bearer may not be overwhelmed unless his strength is tripled. (1) · Bearer must be a Dwarf. Each minion skirmishing bearer loses all damage bonus. Skirmish: Discard this possession to transfer one of bearer's possessions to another eligible bearer. (1) · Bearer must be a Dwarf. Each time bearer is about to take a wound, you may add a threat to prevent that. Regroup: Discard this possession to take up to 2 other [DWARVEN] possessions into hand from your discard pile. (1) · Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [DWARVEN] token. Skirmish: Discard a [DWARVEN] card from hand to make bearer damage +1. (2) · Bearer must be a Hobbit. Each Orc and each Uruk-hai skirmishing bearer is strength -1. (1) · Bearer must be a Man. Bearer may not be overwhelmed unless his or her strength is tripled. (2) · Bearer must be a Man. Bearer takes no more than 1 wound during each skirmish phase. (1) · Bearer must be a [GONDOR] Man. Bearer is a knight. (1) · Bearer must be a [GONDOR] Man. Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is defender +1. (1) · Bearer must be a [GONDOR] Man. Response: if bearer is about to be overwhelmed, discard a [GONDOR] fortification or a card from hand to make bearer strength +2. (1) · Bearer must be a [ROHAN] Man. Bearer takes no more than 1 wound during each skirmish phase. If bearer is Theoden, he may not take wounds except during a skirmish involving him. (1) · Bearer must be a [ROHAN] Man. Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that. Each time the fellowship moves from a forest site, exert a companion. (1) · Bearer must be a [ROHAN] Man. Response: If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound. (1) · Bearer must be an [ORC] minion. Bearer is a lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert bearer to make an [ORC] minion strength +2. (1) · Bearer must be an [ORC] Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase. (1) · Bearer must be Bilbo. The minion archery total is -1. While Bilbo is skirmishing, the twilight cost of each Shadow event is +2. (1) · Bearer must be Frodo. The minion archery total is -1. Each minion skirmishing Frodo does not gain strength bonuses from weapons and loses all damage bonuses. (1) · Bearer must be Gimli. Response: If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · Bearer must be Merry. While you can spot 3 [ROHAN] Men, Merry cannot be overwhelmed unless his strength is tripled. (1) · Bearer must be Pippin. While you can spot 3 [GONDOR] Men, Pippin may take no more than 1 wound in a skirmish. (1)
TaggedGameText:
Bearer must be a gondor Man.
Response: If bearer is about to be overwhelmed, discard a gondor fortification or a card from hand to make bearer strength +2. (1)
· Bearer must be a gondor Man.
Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is defender +1. (1)
· Bearer must be a gondor Man. Bearer is a knight. (1) · Bearer must be a rohan Man.
Bearer takes no more than 1 wound during each skirmish phase. If bearer is Théoden, he may not take wounds except during a skirmish involving him. (1)
· Bearer must be a rohan Man.
Response: If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound. (1)
· Bearer must be a rohan Man.
Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that.
Each time the fellowship moves from a forest site, exert a companion. (1)
· Bearer must be a Dwarf.
Bearer may not be overwhelmed unless his or her strength is tripled. (1)
· Bearer must be a Dwarf.
Each minion skirmishing bearer loses all damage bonuses.
Skirmish: Discard this possession to transfer one of bearer’s possessions to another eligible bearer. (1)
· Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a dwarven token.
Skirmish: Discard a dwarven card from hand to make bearer damage +1. (2)
· Bearer must be a Dwarf.
Each time bearer is about to take a wound, you may add a threat to prevent that.
Regroup: Discard this possession to take up to 2 other dwarven possessions into hand from your discard pile. (1)
· Bearer must be a Hobbit.
Each Orc and each Uruk-hai skirmishing bearer is strength –1. (1)
· Bearer must be a Man.
Bearer may not be overwhelmed unless his or her strength is tripled. (1)
· Bearer must be a Man.
Bearer may not be overwhelmed unless his or her strength is tripled. (1)
· Bearer must be a Man.
Bearer takes no more than 1 wound during each skirmish phase. (1)
· Bearer must be an orc minion.
Bearer is a Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert bearer to make an orc minion strength +2. (1)
· Bearer must be an orc Orc.
While bearer is mounted, it cannot take wounds except during the skirmish phase. (1)
· Bearer must be Bilbo. The minion archery total is -1. While Bilbo is skirmishing, the twilight cost of each Shadow event is +2. (1) · Bearer must be Frodo.
The minion archery total is -1.
Each minion skirmishing Frodo does not gain strength bonuses from weapons and loses all damage bonuses. (1)
· Bearer must be Gimli.
Response: If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound. (1)
· Bearer must be Merry.
While you can spot 3 rohan Men, Merry cannot be overwhelmed unless his strength is tripled. (1)
· Bearer must be Pippin.
While you can spot 3 gondor Men, Pippin may take no more than 1 wound in a skirmish. (1)
FormattedGameText:
Bearer must be a Dwarf. Each time bearer is about to take a wound, you may add a threat to prevent that. '''Regroup:''' Discard this possession to take up to 2 other [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possessions into hand from your discard pile. (1) · Bearer must be a Dwarf. Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a Dwarf. Each minion skirmishing bearer loses all damage bonuses. '''Skirmish:''' Discard this possession to transfer one of bearer’s possessions to another eligible bearer. (1) · Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token. '''Skirmish:''' Discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card from hand to make bearer '''damage +1'''. (2) · Bearer must be a Hobbit. Each Orc and each Uruk-hai skirmishing bearer is strength –1. (1) · Bearer must be a Man. Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a Man. Bearer takes no more than 1 wound during each skirmish phase. (1) · Bearer must be a Man. Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. '''Response:''' If bearer is about to be overwhelmed, discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] fortification or a card from hand to make bearer strength +2. (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is '''defender +1.''' (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. Bearer is a '''knight'''. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Response:''' If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that. Each time the fellowship moves from a forest site, exert a companion. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. Bearer takes no more than 1 wound during each skirmish phase. If bearer is Théoden, he may not take wounds except during a skirmish involving him. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. Bearer is a '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert bearer to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +2. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase. (1) · Bearer must be Bilbo. The minion archery total is -1. While Bilbo is skirmishing, the twilight cost of each Shadow event is +2. (1) · Bearer must be Frodo. The minion archery total is -1. Each minion skirmishing Frodo does not gain strength bonuses from weapons and loses all damage bonuses. (1) · Bearer must be Gimli. '''Response:''' If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · Bearer must be Merry. While you can spot 3 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men, Merry cannot be overwhelmed unless his strength is tripled. (1) · Bearer must be Pippin. While you can spot 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men, Pippin may take no more than 1 wound in a skirmish. (1)
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