Drilldown: CardReleases
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LOTR-EN11A010.0 (1) ·
LOTR-EN11A016.0 (1) ·
LOTR-EN11A018.0 (1) ·
LOTR-EN12A006.0 (1) ·
LOTR-EN12A008.0 (1) ·
LOTR-EN12A009.0 (1) ·
LOTR-EN12A010.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN12A015.0 (1) ·
LOTR-EN12A018.0 (1) ·
LOTR-EN13A014.0 (1) ·
LOTR-EN13A017.0 (1) ·
LOTR-EN13A018.0 (1) ·
LOTR-EN15A011.0 (1) ·
LOTR-EN15A012.0 (1) ·
LOTR-EN15A015.0 (1) ·
LOTR-EN17A010.0 (1) ·
LOTR-EN18A010.0 (1) ·
LOTR-EN18A017.0 (1)
LOTR-EN11A010.0 (1) ·
LOTR-EN11A016.0 (1) ·
LOTR-EN11A018.0 (1) ·
LOTR-EN12A006.0 (1) ·
LOTR-EN12A008.0 (1) ·
LOTR-EN12A009.0 (1) ·
LOTR-EN12A010.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN12A015.0 (1) ·
LOTR-EN12A018.0 (1) ·
LOTR-EN13A014.0 (1) ·
LOTR-EN13A017.0 (1) ·
LOTR-EN13A018.0 (1) ·
LOTR-EN15A011.0 (1) ·
LOTR-EN15A012.0 (1) ·
LOTR-EN15A015.0 (1) ·
LOTR-EN17A010.0 (1) ·
LOTR-EN18A010.0 (1) ·
LOTR-EN18A017.0 (1)
Black Land Chieftain (1) ·
Castamir of Umbar (1) ·
Cave Troll of Moria (1) ·
Gorbag (1) ·
Gothmog (1) ·
Lurtz (1) ·
Orc Artisan (1) ·
Porter Troll (1) ·
Sauron (1) ·
Shagrat (1) ·
Stampeding Chief (1) ·
The Balrog (1) ·
The Witch-king (2) ·
Úlairë Attëa (2) ·
Uruk Blitz (1) ·
Uruk Rogue (1) ·
Uruk Zealot (1)
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (1) ·
Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief. (1) ·
Damage +1. Fierce. To play, spot an [ORC] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (1) ·
Damage +1. Fierce. Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Each time an [ORC] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (1) ·
Damage +1. Fierce. When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost -X, where X is the current region number. (1) ·
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases). (1) ·
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (1) ·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (1) ·
Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (1) ·
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. That minion comes into play exhausted. (1) ·
Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site). (1) ·
Fierce. Skirmish: Remove (2) and discard a [WRAITH] card from hand to make Ulaire Attea strength +3. (1) ·
Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (1) ·
Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2. (1) ·
Fierce. Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot. (1) ·
Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot. (1) ·
To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (1) ·
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (1)
Each time an
If you play Stampeding Chief from your hand, remove
When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost –X, where X is the current region number. (1) ·
While you can spot 7 possessions, Shagrat is
While The Balrog is at an underground site, it is
Skirmish:
Skirmish:
Each wounded
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (1) ·
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (1) ·
When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (1) · Each the fellowship and minion archery totals are +3.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (1) · To play, spot an
While the fellowship is in region 1, each Uruk-hai is
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (1)
'''Archer.''' '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (1) ·
'''Damage +1.
Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (1) ·
'''Damage +1. Fierce'''.
When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost –X, where X is the current region number. (1) ·
'''Damage +1. Fierce. Toil 2.''' ''(For each ''[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]'' character you exert when playing this, its twilight cost is –2.)''
Each time an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (1) ·
'''Damage +1. Fierce.'''
If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief. (1) ·
'''Damage +1. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While you can spot 7 possessions, Shagrat is '''fierce''' and cannot take wounds (except during skirmish phases). (1) ·
'''Damage +1.'''
While The Balrog is at an underground site, it is '''fierce''' and cannot take wounds or be exerted. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (1) ·
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (1) ·
'''Fierce.
Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to make Úlairë Attëa strength +3. (1) ·
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)''
Each wounded [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +2. (1) ·
'''Fierce.'''
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (1) ·
'''Fierce.'''
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (1) ·
'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
'''Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)''
When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (1) ·
Each the fellowship and minion archery totals are +3.
'''Regroup:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile. (1) ·
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession on an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if that Orc is at a battleground or underground site). (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (1) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While the fellowship is in region 1, each Uruk-hai is '''damage +1'''.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (1)
None (1) ·
"Fear. The city is rank with it." (1) ·
"I don't take orders from stinking Morgul rats!" (1) ·
But no more would Rohan stand against his kind. (1) ·
Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (1) ·
Orcs frequently used the weapons of their fallen enemies as their own. (1) ·
Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (1) ·
Some minions prefer to fight alone. (1) ·
The mammoth battering ram Grond required equally mammoth strength to wield it. (1) ·
The Nazgûl were strongest, and most terrifying, at night. (1) ·
The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (1) ·
“...a shape, black-mantled, huge and threatening.” (1) ·
“Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill.” (1) ·
“He sprang forward and bore down on Frodo.” (1) ·
“I'm gonna bleed you...like a stuck pig!” (1) ·
“The fire in it seemed to die, but the darkness grew.” (1) ·
“‘...the Shadow grows once more....'” (1) ·
“‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (1) ·
“‘There is no hope of escape that way.'” (1)
Showing below up to 19 results in range #1 to #19.
D
- Data:Black Land Chieftain (15RF11)/Data
- Data:Castamir of Umbar, Corsair Vandal (12RF6)/Data
- Data:Cave Troll of Moria, Savage Menace (12RF9)/Data
- Data:Gorbag, Filthy Rebel (15RF12)/Data
- Data:Gothmog, Morgul Leader (18RF10)/Data
- Data:Lurtz, Minion of the White Wizard (11RF16)/Data
- Data:Orc Artisan (12RF10)/Data
- Data:Porter Troll (11RF10)/Data
- Data:Sauron, Dark Lord of Mordor (13RF14)/Data
- Data:Shagrat, Tower Captain (18RF17)/Data
- Data:Stampeding Chief (17RF10)/Data
- Data:The Balrog, The Terror of Khazad-dum (12RF8)/Data
- Data:The Witch-king, Black Lord (12RF18)/Data
- Data:The Witch-king, Captain of the Nine Riders (11RF18)/Data