Drilldown: CardReleases

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Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to wound an ally. (1) · Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) · Bearer must be a Dwarf. Bearer gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Skirmish: If bearer is Gimli and he is at a battleground site, exert him to wound a minion he is skirmishing. (1) · Bearer must be a dwarf. While you can spot a threat, bearer is damage +1. While you can spot 2 threats, bearer is strength +1. While you can spot 3 threats, the fellowship archery total is +1. (1) · Bearer must be a Hobbit. (1) · Bearer must be a Man or a [Dwarven] companion. Skirmish: If bearer is not assigned to a skirmish, discard this possession to wound a minion. (1) · Bearer must be a [Dwarven] character. While bearer is at a mountain site, he is damage +1. (1) · Bearer must be a [Dwarven] character. While skirmishing a mounted minion, bearer is strength +1. (1) · Bearer must be a [GONDOR] Man. Skirmish: Discard 3 cards from hand to make bearer damage +1. (1) · Bearer must be a [GONDOR] Man. Skirmish: If you cannot spot 2 threats, add a threat to make bearer strength +1. (1) · Bearer must be a [MEN] minion. While bearer is skirmishing a companion who has resistance 5 or less, bearer is strength +2. While bearer is skirmishing a companion who has resistance 3 or less, bearer is strength +2. (1) · Bearer must be a [RAIDER] Man. Skirmish: Exert bearer to add (2). (1) · Bearer must be a [ROHAN] Man. You may add a threat to play this possession anytime you could play a skirmish event. (1) · Bearer must be a [SAURON] Orc. If you have initiative, bearer is strength +3. (1) · Bearer must be a [WRAITH] Orc. While you can spot 2 wounds on the Ring-bearer, bearer is damage +1. (1) · Bearer must be an Elf. Skirmish: If bearer is Arwen, exert her to make each minion skirmishing her strength -2. (1) · Bearer must be an Orc. If bearer is Azog, he is fierce. Skirmish: Exert bearer twice to play an Orc from your discard pile for each [Dwarven] companion over 3. (1) · Bearer must be Aragorn. Discard any other weapon he bears. He is damage +1 and cannot bear other weapons. Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship's next site (replacing opponent's site if necessary). (1) · Bearer must be Bilbo. Each time bearer wins a skirmish in which you played a [Dwarven] event, you may discard a condition. (1) · Bearer must be Frodo or Sam. Response: If a fierce skirmish involving bearer is about to end, add a threat to discard a minion involved in that skirmish. (1) · Bearer must be Gandalf. Each time Gandalf wins a skirmish, you may remove a doubt. (1) · Bearer must be Gandalf. He is damage +1. Skirmish: If you have more cards in hand than each opponent, discard 2 cards from hand to make an opponent exert a minion. (1) · Bearer must be Merry. Maneuver: Exert Merry twice to exert a minion once for each [ROHAN] companion you spot. (1) · Bearer must be Merry. While you can spot 3 [ROHAN] Men, Merry cannot be overwhelmed unless his strength is tripled. (1) · Bearer must be Pippin. Skirmish: Exert Pippin twice make him strength +1 for each [GONDOR] companion you spot. (1) · Bearer must be Pippin. While you can spot 3 [GONDOR] Men, Pippin may take no more than 1 wound in a skirmish. (1) · Bearer must be Sauron. He is damage +1. Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number. (1) · Bearer must be Theoden. He is damage +1. Response: If Theoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1) · Bearer must be Thorin. He is damage +1. Each time Thorin wins a skirmish, you may wound an Orc. (1) · To play, spot a [GANDALF] Wizard. Bearer must be a companion. Each time bearer wins a skirmish, you may transfer this condition to another companion. At the end of each turn, return this condition to hand. (1) · To play, spot a [Moria] card. Bearer must be an Orc. When you play this possession, you may draw a card. (1)
TaggedGameText:
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to wound an ally. (1) · Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) · Bearer must be a gondor Man.
Skirmish: Discard 3 cards from hand to make bearer damage +1. (1)
· Bearer must be a gondor Man.
Skirmish: If you cannot spot 2 threats, add a threat to make bearer strength +1. (1)
· Bearer must be a men minion.
While bearer is skirmishing a companion who has resistance 5 or less, bearer is strength +2.
While bearer is skirmishing a companion who has resistance 3 or less, bearer is strength +2. (1)
· Bearer must be a raider Man.
Skirmish: Exert bearer to add twilight2. (1)
· Bearer must be a rohan Man.
You may add a threat to play this possession anytime you could play a skirmish event. (1)
· Bearer must be a sauron Orc.
If you have initiative, bearer is strength +3. (1)
· Bearer must be a wraith Orc.
While you can spot 2 wounds on the Ring-bearer, bearer is damage +1. (1)
· Bearer must be a Dwarf.
Bearer gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Skirmish: If bearer is Gimli and he is at a battleground site, exert him to wound a minion he is skirmishing. (1)
· Bearer must be a Dwarf.
While you can spot a threat, bearer is damage +1.
While you can spot 2 threats, bearer is strength +1.
While you can spot 3 threats, the fellowship archery total is +1. (1)
· Bearer must be a Hobbit. (1) · Bearer must be a Man or a [Dwarven] companion. Skirmish: If bearer is not assigned to a skirmish, discard this possession to wound a minion. (1) · Bearer must be a [Dwarven] character. While bearer is at a mountain site, he is damage +1. (1) · Bearer must be a [Dwarven] character. While skirmishing a mounted minion, bearer is strength +1. (1) · Bearer must be an Elf.
Skirmish: If bearer is Arwen, exert her to make each minion skirmishing her strength –2. (1)
· Bearer must be an Orc. If bearer is Azog, he is fierce. Skirmish: Exert bearer twice to play an Orc from your discard pile for each [Dwarven] companion over 3. (1) · Bearer must be Aragorn. Discard other weapons he bears. He is damage +1 and cannot bear other weapons.
Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). (1)
· Bearer must be Bilbo. Each time bearer wins a skirmish in which you played a [Dwarven] event, you may discard a condition. (1) · Bearer must be Frodo or Sam.
Response: If a fierce skirmish involving bearer is about to end, add a threat to discard a minion involved in that skirmish. (1)
· Bearer must be Gandalf.
He is Damage +1.
Skirmish: If you have more cards in hand than each opponent, discard 2 cards from hand to make an opponent exert a minion. (1)
· Bearer must be Gandalf. Each time Gandalf wins a skirmish, you may remove a doubt. (1) · Bearer must be Merry.
Maneuver: Exert Merry twice to exert a minion once for each rohan companion you spot. (1)
· Bearer must be Merry.
While you can spot 3 rohan Men, Merry cannot be overwhelmed unless his strength is tripled. (1)
· Bearer must be Pippin.
Skirmish: Exert Pippin twice make him strength +1 for each gondor companion you spot. (1)
· Bearer must be Pippin.
While you can spot 3 gondor Men, Pippin may take no more than 1 wound in a skirmish. (1)
· Bearer must be Sauron.
He is damage +1.
Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number. (1)
· Bearer must be Théoden.
He is Damage +1.
Response: If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1)
· Bearer must be Thorin. He is damage +1. Each time Thorin wins a skirmish, you may wound an Orc. (1) · To play, spot a gandalf Wizard.
Bearer must be a companion.
Each time bearer wins a skirmish, you may transfer this condition to another companion. (1)
· To play, spot a [Moria] card. Bearer must be an Orc. When you play this possession, you may draw a card. (1)
FormattedGameText:
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to wound an ally. (1) · Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) · Bearer must be a Dwarf. Bearer gains '''muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) '''Skirmish:''' If bearer is Gimli and he is at a battleground site, exert him to wound a minion he is skirmishing. (1) · Bearer must be a Dwarf. While you can spot a threat, bearer is '''damage +1'''. While you can spot 2 threats, bearer is strength +1. While you can spot 3 threats, the fellowship archery total is +1. (1) · Bearer must be a Hobbit. (1) · Bearer must be a Man or a [Dwarven] companion. Skirmish: If bearer is not assigned to a skirmish, discard this possession to wound a minion. (1) · Bearer must be a [Dwarven] character. While bearer is at a mountain site, he is damage +1. (1) · Bearer must be a [Dwarven] character. While skirmishing a mounted minion, bearer is strength +1. (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. '''Skirmish:''' Discard 3 cards from hand to make bearer '''damage +1'''. (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. '''Skirmish:''' If you cannot spot 2 threats, add a threat to make bearer strength +1. (1) · Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. While bearer is skirmishing a companion who has resistance 5 or less, bearer is strength +2. While bearer is skirmishing a companion who has resistance 3 or less, bearer is strength +2. (1) · Bearer must be a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Skirmish:''' Exert bearer to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Bearer must be a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc. While you can spot 2 wounds on the Ring-bearer, bearer is '''damage +1'''. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. You may add a threat to play this possession anytime you could play a skirmish event. (1) · Bearer must be a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. If you have initiative, bearer is strength +3. (1) · Bearer must be an Elf. '''Skirmish:''' If bearer is Arwen, exert her to make each minion skirmishing her strength –2. (1) · Bearer must be an Orc. If bearer is Azog, he is fierce. Skirmish: Exert bearer twice to play an Orc from your discard pile for each [Dwarven] companion over 3. (1) · Bearer must be Aragorn. Discard other weapons he bears. He is '''damage +1''' and cannot bear other weapons. '''Fellowship''' or '''Regroup:''' If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). (1) · Bearer must be Bilbo. Each time bearer wins a skirmish in which you played a [Dwarven] event, you may discard a condition. (1) · Bearer must be Frodo or Sam. '''Response:''' If a fierce skirmish involving bearer is about to end, add a threat to discard a minion involved in that skirmish. (1) · Bearer must be Gandalf. He is '''Damage +1.''' '''Skirmish:''' If you have more cards in hand than each opponent, discard 2 cards from hand to make an opponent exert a minion. (1) · Bearer must be Gandalf. Each time Gandalf wins a skirmish, you may remove a doubt. (1) · Bearer must be Merry. '''Maneuver:''' Exert Merry twice to exert a minion once for each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion you spot. (1) · Bearer must be Merry. While you can spot 3 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men, Merry cannot be overwhelmed unless his strength is tripled. (1) · Bearer must be Pippin. '''Skirmish:''' Exert Pippin twice make him strength +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion you spot. (1) · Bearer must be Pippin. While you can spot 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men, Pippin may take no more than 1 wound in a skirmish. (1) · Bearer must be Sauron. He is '''damage +1'''. Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number. (1) · Bearer must be Théoden. He is '''Damage +1.''' '''Response:''' If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1) · Bearer must be Thorin. He is damage +1. Each time Thorin wins a skirmish, you may wound an Orc. (1) · To play, spot a [Moria] card. Bearer must be an Orc. When you play this possession, you may draw a card. (1) · To play, spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Bearer must be a companion. Each time bearer wins a skirmish, you may transfer this condition to another companion. (1)
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