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Drilldown: CardReleases
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CardReleases
> Subtypes:
Uruk-hai
&
Strength:
7-8
Use the filters below to narrow your results.
ID:
Other values:
LOTR-EN00S121.0
LOTR-EN01S146.0
LOTR-EN01S148.0
LOTR-EN01S152.0
LOTR-EN01S154.0
LOTR-EN01S155.0
LOTR-EN02S047.0
LOTR-EN04S138.0
LOTR-EN04S165.0
LOTR-EN04S169.0
LOTR-EN04S182.0
LOTR-EN04S189.0
LOTR-EN04S192.0
LOTR-EN04S193.0
LOTR-EN04S197.0
LOTR-EN04S198.0
LOTR-EN04S201.0
LOTR-EN04S204.0
LOTR-EN05S061.0
LOTR-EN05S063.0
LOTR-EN10S082.0
LOTR-EN10S083.0
LOTR-EN10S084.0
LOTR-EN11A015.0
LOTR-EN11S178.0
LOTR-EN11S179.0
LOTR-EN11S181.0
LOTR-EN11S195.0
LOTR-EN11S197.0
LOTR-EN11S201.0
LOTR-EN11S206.0
LOTR-EN12S135.0
LOTR-EN12S152.0
LOTR-EN12S153.0
LOTR-EN13S165.0
LOTR-EN13S168.0
LOTR-EN13S173.0
LOTR-EN13S175.0
LOTR-EN14S014.0
LOTR-EN14S015.0
LOTR-EN15S156.0
LOTR-EN15S158.0
LOTR-EN15S160.0
LOTR-EN15S164.0
LOTR-EN15S165.0
LOTR-EN15S169.0
LOTR-EN15S175.0
LOTR-EN15S176.0
LOTR-EN17S120.0
LOTR-EN17S125.0
LOTR-EN17S128.0
LOTR-EN17S134.0
LOTR-EN17S135.0
LOTR-EN18S124.0
LOTR-EN18S128.0
LOTR-EN18S129.0
LOTR-EN18S130.0
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BaseCardID:
Other values:
LOTR-EN00S121.0
LOTR-EN01S146.0
LOTR-EN01S148.0
LOTR-EN01S152.0
LOTR-EN01S154.0
LOTR-EN01S155.0
LOTR-EN02S047.0
LOTR-EN04S138.0
LOTR-EN04S165.0
LOTR-EN04S169.0
LOTR-EN04S182.0
LOTR-EN04S189.0
LOTR-EN04S192.0
LOTR-EN04S193.0
LOTR-EN04S197.0
LOTR-EN04S198.0
LOTR-EN04S201.0
LOTR-EN04S204.0
LOTR-EN05S061.0
LOTR-EN05S063.0
LOTR-EN10S082.0
LOTR-EN10S083.0
LOTR-EN10S084.0
LOTR-EN11A015.0
LOTR-EN11S178.0
LOTR-EN11S179.0
LOTR-EN11S181.0
LOTR-EN11S195.0
LOTR-EN11S197.0
LOTR-EN11S201.0
LOTR-EN11S206.0
LOTR-EN12S135.0
LOTR-EN12S152.0
LOTR-EN12S153.0
LOTR-EN13S165.0
LOTR-EN13S168.0
LOTR-EN13S173.0
LOTR-EN13S175.0
LOTR-EN14S014.0
LOTR-EN14S015.0
LOTR-EN15S156.0
LOTR-EN15S158.0
LOTR-EN15S160.0
LOTR-EN15S164.0
LOTR-EN15S165.0
LOTR-EN15S169.0
LOTR-EN15S175.0
LOTR-EN15S176.0
LOTR-EN17S120.0
LOTR-EN17S125.0
LOTR-EN17S128.0
LOTR-EN17S134.0
LOTR-EN17S135.0
LOTR-EN18S124.0
LOTR-EN18S128.0
LOTR-EN18S129.0
LOTR-EN18S130.0
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Subset:
A (1)
·
S (56)
Revision:
None
(57)
ReleaseDate:
None
(57)
LanguageCode:
EN (57)
IsPhysical:
No (1)
·
Yes (56)
IsPlayable:
Yes (57)
CollInfo:
None
(57)
IsUnique:
No (53)
·
Yes (4)
Title:
Covetous Uruk (2)
·
Brawling Uruk (2)
·
White Hand Attacker (2)
Other values:
Band of Uruk Bowmen
Barbaric Uruk
Bloodthirsty Uruk
Charging Uruk
Cirith Ungol Patroller
Cirith Ungol Sentinel
Cirith Ungol Sentry
Determined Uruk
Following Uruk
Isengard Infiltrator
Mauhúr
Merciless Berserker
Murderous Uruk
Orthanc Warrior
Overpowering Uruk
Ranged Commander
Seeking Uruk
Sentinel Uruk
Uruk Aggressor
Uruk Crossbow Troop
Uruk Dominator
Uruk Engineer
Uruk Fighter
Uruk Infantry
Uruk Lieutenant
Uruk Pikeman
Uruk Plains Runner
Uruk Regular
Uruk Reserve
Uruk Runner
Uruk Scout
Uruk Shaman
Uruk Soldier
Uruk Spy
Uruk Stalker
Uruk Stormer
Uruk Tactician
Uruk Veteran
Uruk Village Assassin
Uruk-hai Berserker
Uruk-hai Healer
Uruk-hai Marauder
Uruk-hai Scout
Watchman Uruk
White Hand Enforcer
White Hand Invader
White Hand Mystic
White Hand Sieger
White Hand Traveler
White Hand Vanquisher
White Hand Veteran
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Subtitle:
None
(56)
·
Relentless Hunter (1)
Subtypes:
(Click arrow to add another value)
None
·
Man
·
Support Area
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Orc
·
Standard
· Uruk-hai ·
Skirmish
·
Hand Weapon
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Nazgul
·
Elf
·
Hobbit
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Dwarf
·
Wizard
·
Maneuver
·
Mount
·
Fellowship
·
Shadow
·
Regroup
·
Ranged Weapon
·
Response
Other values:
Archery
Armor
Assignment
Balrog
Bird
Box
Bracers
Brooch
Cloak
Creature
Crow
Dragon
Eagle
Ent
Gauntlets
Half-troll
Helm
Maia
Palantir
Phial
Pipe
Ring
Sanctuary
Shield
Site
Spider
Staff
Tree
Troll
Wraith
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TwilightCost:
None
(1)
·
2 (7)
·
3 (37)
·
4 (11)
·
5 (1)
Strength:
7 (16)
·
8 (41)
StrengthMod:
None
(57)
Vitality:
1 (4)
·
2 (41)
·
3 (12)
VitalityMod:
None
(57)
SiteNum:
5 (54)
·
6 (3)
SiteNumMod:
None
(57)
Resistance:
None
(57)
ResistanceMod:
None
(57)
CanBearRing:
None
(57)
Signet:
None (57)
Block:
None (57)
ShadowNum:
None
(57)
ArrowDir:
None (57)
GameText:
Damage +1. (2)
·
Damage +1. This minion is strength +1 for each possession you spot. (2)
·
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
Other values:
Archer. Damage +1. While you control a site, the minion archery total is +1.
Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. When you play this minion, you may place an [ISENGARD] token on a machine.
Damage +1. Assignment: Make the Free Peoples player assign this minion to an unwounded companion.
Damage +1. At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
Damage +1. At the start of the maneuver phase, you may spot another [URUK-HAI] minion and remove 3 [URUK-HAI] tokens to take control of a site or discard a follower.
Damage +1. Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
Damage +1. If you can spot another [SAURON] Uruk-hai, this minion is twilight cost -1 for each possession you can spot.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time your [URUK-HAI] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
Damage +1. Maneuver: Remove (2) to heal an Uruk-hai.
Damage +1. Maneuver: Spot 5 companions to make this minion fierce until the regroup phase.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.
Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound.
Damage +1. Shadow: Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
Damage +1. Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2.
Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
Damage +1. Skirmish: Spot 2 other [URUK-HAI] minions and remove (2) to make this minion strength +1 and damage +1.
Damage +1. The twilight cost of this minion is -1 for each site you control.
Damage +1. This minion is strength +1 for each other Uruk-hai you can spot.
Damage +1. This minion is strength +1 for each wound on a character in its skirmish.
Damage +1. To play, spot an [URUK-HAI] minion and you must control a site.
Damage +1. When you play this minion at a battleground site, you may draw a card.
Damage +1. When you play this minion, exert a companion for each site you control.
Damage +1. When you play this minion, if you control a site, you may take an [URUK-HAI] event into hand from your discard pile.
Damage +1. When you play this minion, you may liberate a site to add (X) where X is the Shadow number of the liberated site.
Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck.
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine.
Damage +1. When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship's current site gains that keyword until the end of the turn.
Damage +1. When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost -2.
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce.
Damage +1. While at a battleground, this minion is strength +2.
Damage +1. While the fellowship is at a forest site, the fellowship archery total is -1. Each [ELVEN] companion skirmishing this minion is strength -2.
Damage +1. While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
Damage +1. While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
Damage +1. While you can spot 3 possessions, this minion is fierce.
Damage +1. While you can spot a companion of strength 10 or more, this minion is strength +2. Regroup: Exert 4 [URUK-HAI] minions (or discard 3 [URUK-HAI] minions) to take control of a site.
Damage +1. While you can spot an exhausted companion, this minion is strength +3.
Fierce. During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Assignment: Exert Mauhur to assign him to a non-hunter character (except the Ring-bearer).
Fierce. Hunter 1. Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish.
Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [ISENGARD] minion you spot. Add a burden for each Shadow card discarded in this way.
To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card.
Tracker. Damage +1. The roaming penalty for each [ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2.
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1.
Search
TaggedGameText:
Damage +1
.
This minion is strength +1 for each possession you spot. (2)
·
Damage +1.
Response:
If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
Other values:
<keyword>Archer.</keyword> <br>The twilight cost of each <symbol>isengard</symbol> archer is -1. <br><keyword>Archery:</keyword> Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> <br>When you play this minion, you may place an <symbol>isengard</symbol> token on a machine.
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword><br>While you control a site, the minion archery total is +1.
<keyword>Damage +1. </keyword>
<keyword>Damage +1. <br>Assignment:</keyword> Make the Free Peoples player assign this minion to an unwounded companion.
<keyword>Damage +1. <br>Skirmish:</keyword> Exert this minion to make it strength +1 for each <symbol>urukhai</symbol> Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
<keyword>Damage +1. Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br>Each time your <symbol>urukhai</symbol> minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.
<keyword>Damage +1.</keyword>
<keyword>Damage +1.</keyword> <br><keyword>Regroup:</keyword> Stack this minion on a site you control. <br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -1.
<keyword>Damage +1.</keyword> <br><keyword>Shadow:</keyword> Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
<keyword>Damage +1.</keyword> <br>Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
<keyword>Damage +1.</keyword> <br>The twilight cost of this minion is -1 for each site you control.
<keyword>Damage +1.</keyword> <br>While an ally is in the dead pile, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword> <br>While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
<keyword>Damage +1.</keyword> <keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Response:</keyword> If a <symbol>urukhai</symbol> minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
<keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.)
<keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
<keyword>Damage +1.</keyword> If you can spot another <symbol>sauron</symbol> Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
<keyword>Damage +1.</keyword> When you play this minion at a battleground site, you may draw a card.
<keyword>Damage +1.</keyword> While you can spot 3 possessions, this minion is <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword> While you can spot an exhausted companion, this minion is strength +3.
<keyword>Damage +1.</keyword><br><keyword>Response:</keyword> If an <symbol>urukhai</symbol> minion is about to take a wound, exert this minion to prevent that wound.
<keyword>Damage +1.</keyword><br><keyword>Skirmish:</keyword> Spot 2 other <symbol>urukhai</symbol> minions and remove <symbol>twilight2</symbol> to make this minion strength +1 and <keyword>damage +1</keyword>.
<keyword>Damage +1.</keyword><br>At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
<keyword>Damage +1.</keyword><br>This minion is strength +1 for each wound on a character in its skirmish.
<keyword>Damage +1.</keyword><br>To play, spot an <symbol>urukhai</symbol> minion and you must control a site.
<keyword>Damage +1.</keyword><br>When you play this minion, exert a companion for each site you control.
<keyword>Damage +1.</keyword><br>When you play this minion, if you control a site, you may take an <symbol>urukhai</symbol> event into hand from your discard pile.
<keyword>Damage +1.</keyword><br>When you play this minion, you may liberate a site to add <symbol>twilightX</symbol>, where X is the Shadow number of the liberated site.
<keyword>Damage +1.</keyword><br>When you play this minion, you may place an <symbol>isengard</symbol> token on a machine.
<keyword>Damage +1.</keyword><br>When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship’s current site gains that keyword until the end of the turn.
<keyword>Damage +1.</keyword><br>When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost –2.
<keyword>Damage +1.</keyword><br>While at a battleground, this minion is strength +2.
<keyword>Damage +1.</keyword><br>While the fellowship is at a forest site, the fellowship archery total is –1.<br>Each <symbol>elven</symbol> companion skirmishing this minion is strength –2.
<keyword>Damage +1.</keyword><br>While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
<keyword>Damage +1.<br>Skirmish:</keyword> Exert this minion to make a companion skirmishing an <symbol>urukhai</symbol> lurker minion strength –2.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Remove <symbol>twilight2</symbol> to heal an Uruk-hai.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Spot 5 companions to make this minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Damage +1</keyword>. <br>This minion is strength +1 for each other Uruk-hai you can spot.
<keyword>Damage +1</keyword>. <br>When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.
<keyword>Damage +1</keyword>.<br><keyword>Shadow:</keyword> Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
<keyword>Damage +1</keyword>.<br>At the start of the maneuver phase, you may spot another <symbol>urukhai</symbol> minion and remove 3 <symbol>urukhai</symbol> tokens to take control of a site or discard a follower.
<keyword>Damage +1</keyword>.<br>While you can spot a companion of strength 10 or more, this minion is strength +2.<br><keyword>Regroup:</keyword> Exert 4 <symbol>urukhai</symbol> minions (or discard 3 <symbol>urukhai</symbol> minions) to take control of a site.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Assignment:</keyword> Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer).
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
<keyword>Fierce. Hunter 1.</keyword><br>Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
<keyword>Fierce.</keyword><br>This minion is damage +1 for each <symbol>urukhai</symbol> hunter assigned to a skirmish.
<keyword>Fierce</keyword>.<br>During a fierce skirmish involving this minion, it is strength +3 and gains <keyword>hunter 1</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i>.
<keyword>Response:</keyword> If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each <symbol>isengard</symbol> minion you spot. Add a burden for each Shadow card discarded in this way.
<keyword>Tracker.</keyword> <keyword>Damage +1.</keyword> <br>The roaming penalty for each <symbol>isengard</symbol> minion you play is -1. <br><keyword>Response:</keyword> If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword> <br>During a <keyword>fierce</keyword> skirmish involving this minion, it is strength +2.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>During a fierce skirmish involving this minion, it is strength +3 and <keyword>damage +1.</keyword>
To play, spot a <symbol>urukhai</symbol> minion. <br>Each time a companion exerts, you may draw a card.
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FormattedGameText:
'''Damage +1.''' '''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
·
'''Damage +1'''. This minion is strength +1 for each possession you spot. (2)
Other values:
'''Archer.''' The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] archer is -1. '''Archery:''' Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Archer.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine.
'''Archer.''' '''Damage +1.''' While you control a site, the minion archery total is +1.
'''Damage +1'''. '''Shadow:''' Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
'''Damage +1'''. At the start of the maneuver phase, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and remove 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] tokens to take control of a site or discard a follower.
'''Damage +1'''. While you can spot a companion of strength 10 or more, this minion is strength +2. '''Regroup:''' Exert 4 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions (or discard 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions) to take control of a site.
'''Damage +1'''. '''Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal an Uruk-hai.
'''Damage +1'''. '''Maneuver:''' Spot 5 companions to make this minion '''fierce''' until the regroup phase.
'''Damage +1'''. This minion is strength +1 for each other Uruk-hai you can spot.
'''Damage +1'''. When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.
'''Damage +1. Skirmish:''' Exert this minion to make a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion strength –2.
'''Damage +1. Assignment:''' Make the Free Peoples player assign this minion to an unwounded companion.
'''Damage +1. Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
'''Damage +1. '''
'''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time your [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.
'''Damage +1.''' '''Response:''' If an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that wound.
'''Damage +1.''' '''Skirmish:''' Spot 2 other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 and '''damage +1'''.
'''Damage +1.''' At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
'''Damage +1.''' This minion is strength +1 for each wound on a character in its skirmish.
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and you must control a site.
'''Damage +1.''' When you play this minion, exert a companion for each site you control.
'''Damage +1.''' When you play this minion, if you control a site, you may take an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] event into hand from your discard pile.
'''Damage +1.''' When you play this minion, you may liberate a site to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the Shadow number of the liberated site.
'''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine.
'''Damage +1.''' When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship’s current site gains that keyword until the end of the turn.
'''Damage +1.''' When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost –2.
'''Damage +1.''' While at a battleground, this minion is strength +2.
'''Damage +1.''' While the fellowship is at a forest site, the fellowship archery total is –1. Each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion skirmishing this minion is strength –2.
'''Damage +1.''' While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
'''Damage +1.''' While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
'''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1.
'''Damage +1.''' '''Shadow:''' Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
'''Damage +1.''' Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
'''Damage +1.''' The twilight cost of this minion is -1 for each site you control.
'''Damage +1.''' While an ally is in the dead pile, this minion is strength +3 and '''fierce.'''
'''Damage +1.'''
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Response:''' If a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.)
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
'''Damage +1.''' If you can spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
'''Damage +1.''' When you play this minion at a battleground site, you may draw a card.
'''Damage +1.''' While you can spot 3 possessions, this minion is '''fierce.'''
'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3.
'''Fierce'''. During a fierce skirmish involving this minion, it is strength +3 and gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''.
'''Fierce. Hunter 1.''' Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Assignment:''' Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer).
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
'''Fierce.''' This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish.
'''Response:''' If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you spot. Add a burden for each Shadow card discarded in this way.
'''Tracker.''' '''Damage +1.''' The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
'''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.'''
'''Tracker.''' '''Fierce.''' During a '''fierce''' skirmish involving this minion, it is strength +2.
To play, spot a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each time a companion exerts, you may draw a card.
Search
Lore:
None
(2)
·
They are trained to parry the swords of their enemies. (2)
·
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2)
Other values:
"'They have a blasting fire, and with it they took the wall.'"
"There will be no dawn for men."
"To War!"
"You will taste man flesh."
A wary eye on the mission could undo the quest.
Advanced Uruk scouts search for enemy weaknesses.
As their prey grows tired, the Uruks gain the advantage.
Bolts from the Uruk crossbows shattered the shields of the defenders.
Bred for endurance, the Uruk-hai pursue their foes tirelessly.
Forward Uruk troops caught the fellowship unaware.
Goatskins full of blood poured upon berserkers before battle instill their bloodlust.
Hand-picked Uruks led Saruman's crossbowmen.
Like a machine of Saruman, his minions are created for one purpose – killing.
Not stealth or cunning, but strength and ferocity are the weapons of Saruman's army of abominations.
Restoratives were in short supply within the ranks of the White Hand.
Saruman's Uruk-hai band together as an extremely effective fighting unit.
Select warriors had been tasked with advancing the assault beyond the Deeping Wall.
Taking the high ground provides a better field of fire.
The defenses of the Hornburg were exploited, exposing their weakest points.
The flood of Uruk-hai storming the Deeping Wall seemed to be unstoppable.
The Great Orc race revels in its ability to overwhelm an enemy.
The Uruk-hai army stopped and growled in anticipation of the upcoming battle.
The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor.
The Uruk-hai trained to engage the enemy in its own territory.
The Uruk-hai troop snuck along through the forest following the three boats carrying the Fellowship.
The Uruk-hai... resilient... imposing...
The Uruks were tireless in the pursuit of their prey.
Their lust for Man-flesh allowed Saruman to bend the Uruk-hai to his will.
They make short work of the weak.
Trained Uruk-hai operated Saruman's siege engines at Helm's Deep.
Uruk shamans know the arts of healing as well as those of battle.
Uruk-hai leaders gain savagery from their following hordes to maintain the rule of the strong.
Uruks are trained to safeguard their commanders.
“...swart, slant-eyed, with thick legs and large hands.”
“...treachery had yielded up the Tower to the Lord of the Ringwraiths, and now for long years it had been held by evil things.”
“A moment they hesitated, and then on they came.”
“March to Helm's Deep! Leave none alive!”
“Rohan, my Lord, is ready to fall.”
“The dark tide flowed up to the walls from cliff to cliff.”
“The hobbits were left with the Isengarders: a grim dark band...of large, swart, slant-eyed Orcs with great bows and short broad-bladed swords.”
“These are Uruk-hai. Their armor is thick and their shields broad.”
“They kept no order... yet their speed was very great.”
“They wavered, broke, and fled back; and then charged again, broke and charged again; and each time, like the incoming sea, they halted at a higher point.”
“‘A message came: “Nazgûl uneasy. Spies feared on stairs. Double vigiliance. Patrol to head of Stairs.'””
“‘Any trespasser found by the guard is to be held at the tower.'”
“‘Rest while you can! We'll find a use for your legs before long.'”
“‘Run! Or you'll never see your beloved holes again!'”
“‘Run, curse you! Run while night lasts!'”
“‘We are the Uruk-hai; we do not stop the fight for night or day, for fair weather or for storm.'”
“‘We come to kill, by sun or moon.'”
“‘We shall have some fun later.'”
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Data:Band of Uruk Bowmen (4U138)/Data
Data:Barbaric Uruk (12U135)/Data
Data:Bloodthirsty Uruk (11S178)/Data
Data:Brawling Uruk (11R179)/Data
Data:Brawling Uruk (11RF15)/Data
Data:Charging Uruk (15C156)/Data
Data:Cirith Ungol Patroller (10U82)/Data
Data:Cirith Ungol Sentinel (10U83)/Data
Data:Cirith Ungol Sentry (10C84)/Data
Data:Covetous Uruk (0P121)/Data
Data:Covetous Uruk (15C158)/Data
Data:Determined Uruk (11R181)/Data
Data:Following Uruk (15U160)/Data
Data:Isengard Infiltrator (13U165)/Data
Data:Mauhur, Relentless Hunter (15S164)/Data
Data:Merciless Berserker (15R165)/Data
Data:Murderous Uruk (11C195)/Data
Data:Orthanc Warrior (4C165)/Data
Data:Overpowering Uruk (11U197)/Data
Data:Ranged Commander (4R169)/Data
Data:Seeking Uruk (15C169)/Data
Data:Sentinel Uruk (11C201)/Data
Data:Uruk Aggressor (13C168)/Data
Data:Uruk Crossbow Troop (4U182)/Data
Data:Uruk Dominator (12S152)/Data
Data:Uruk Engineer (5C61)/Data
Data:Uruk Fighter (1C146)/Data
Data:Uruk Infantry (15U175)/Data
Data:Uruk Lieutenant (1R148)/Data
Data:Uruk Pikeman (12C153)/Data
Data:Uruk Plains Runner (4C189)/Data
Data:Uruk Regular (4C192)/Data
Data:Uruk Reserve (13C173)/Data
Data:Uruk Runner (4C193)/Data
Data:Uruk Scout (2C47)/Data
Data:Uruk Shaman (1C152)/Data
Data:Uruk Soldier (1C154)/Data
Data:Uruk Spy (1R155)/Data
Data:Uruk Stalker (4C197)/Data
Data:Uruk Stormer (4C198)/Data
Data:Uruk Tactician (13C175)/Data
Data:Uruk Veteran (4U201)/Data
Data:Uruk Village Assassin (15C176)/Data
Data:Uruk-hai Berserker (5U63)/Data
Data:Uruk-hai Healer (14R14)/Data
Data:Uruk-hai Marauder (4C204)/Data
Data:Uruk-hai Scout (14R15)/Data
Data:Watchman Uruk (11C206)/Data
Data:White Hand Attacker (17C120)/Data
Data:White Hand Attacker (18C124)/Data
Data:White Hand Enforcer (17C125)/Data
Data:White Hand Invader (17C128)/Data
Data:White Hand Mystic (18C128)/Data
Data:White Hand Sieger (18C129)/Data
Data:White Hand Traveler (18U130)/Data
Data:White Hand Vanquisher (17C134)/Data
Data:White Hand Veteran (17R135)/Data
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