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Drilldown: CardReleases
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CardReleases
> Subtitle:
None
&
Strength:
7-8
Use the filters below to narrow your results.
ID:
Other values:
HDG-EN30S038.0
HDG-EN30S041.0
HDG-EN31S008.0
HDG-EN31S051.0
HDG-EN31S053.0
HDG-EN32S027.0
HDG-EN32S042.0
HDG-EN32S043.0
HDG-EN32S060.0
LOTR-EN00S020.0
LOTR-EN00S077.0
LOTR-EN00S107.0
LOTR-EN00S121.0
LOTR-EN00W021.0
LOTR-EN00W022.0
LOTR-EN01S146.0
LOTR-EN01S148.0
LOTR-EN01S152.0
LOTR-EN01S154.0
LOTR-EN01S155.0
LOTR-EN01S176.0
LOTR-EN01S179.0
LOTR-EN01S186.0
LOTR-EN01S199.0
LOTR-EN01S258.0
LOTR-EN01S266.0
LOTR-EN01S270.0
LOTR-EN01S271.0
LOTR-EN02S047.0
LOTR-EN02S049.0
LOTR-EN02S063.0
LOTR-EN02S066.0
LOTR-EN02S067.0
LOTR-EN02S090.0
LOTR-EN03S057.0
LOTR-EN03S058.0
LOTR-EN03S060.0
LOTR-EN03S061.0
LOTR-EN03S093.0
LOTR-EN03S099.0
LOTR-EN04S010.0
LOTR-EN04S012.0
LOTR-EN04S014.0
LOTR-EN04S138.0
LOTR-EN04S165.0
LOTR-EN04S169.0
LOTR-EN04S182.0
LOTR-EN04S189.0
LOTR-EN04S192.0
LOTR-EN04S193.0
LOTR-EN04S197.0
LOTR-EN04S198.0
LOTR-EN04S201.0
LOTR-EN04S204.0
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LOTR-EN07S131.0
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LOTR-EN09S026.1
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LOTR-EN10S050.0
LOTR-EN10S054.0
LOTR-EN10S055.0
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LOTR-EN17S053.0
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LOTR-EN17S086.0
LOTR-EN17S087.0
LOTR-EN17S104.0
LOTR-EN17S120.0
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LOTR-EN17S134.0
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LOTR-EN18S093.0
LOTR-EN18S124.0
LOTR-EN18S128.0
LOTR-EN18S129.0
LOTR-EN18S130.0
LOTR-EN19S020.0
LOTR-ENV1S036.0
LOTR-ENV1S048.0
Search
BaseCardID:
Other values:
HDG-EN30S038.0
HDG-EN30S041.0
HDG-EN31S008.0
HDG-EN31S051.0
HDG-EN31S053.0
HDG-EN32S027.0
HDG-EN32S042.0
HDG-EN32S043.0
HDG-EN32S060.0
LOTR-EN00S020.0
LOTR-EN00S077.0
LOTR-EN00S107.0
LOTR-EN00S121.0
LOTR-EN00W021.0
LOTR-EN00W022.0
LOTR-EN01S146.0
LOTR-EN01S148.0
LOTR-EN01S152.0
LOTR-EN01S154.0
LOTR-EN01S155.0
LOTR-EN01S176.0
LOTR-EN01S179.0
LOTR-EN01S186.0
LOTR-EN01S199.0
LOTR-EN01S258.0
LOTR-EN01S266.0
LOTR-EN01S270.0
LOTR-EN01S271.0
LOTR-EN02S047.0
LOTR-EN02S049.0
LOTR-EN02S063.0
LOTR-EN02S066.0
LOTR-EN02S067.0
LOTR-EN02S090.0
LOTR-EN03S057.0
LOTR-EN03S058.0
LOTR-EN03S060.0
LOTR-EN03S061.0
LOTR-EN03S093.0
LOTR-EN03S099.0
LOTR-EN04S010.0
LOTR-EN04S012.0
LOTR-EN04S014.0
LOTR-EN04S138.0
LOTR-EN04S165.0
LOTR-EN04S169.0
LOTR-EN04S182.0
LOTR-EN04S189.0
LOTR-EN04S192.0
LOTR-EN04S193.0
LOTR-EN04S197.0
LOTR-EN04S198.0
LOTR-EN04S201.0
LOTR-EN04S204.0
LOTR-EN04S221.0
LOTR-EN04S227.0
LOTR-EN04S228.0
LOTR-EN04S232.0
LOTR-EN04S258.0
LOTR-EN05S017.0
LOTR-EN05S052.0
LOTR-EN05S053.0
LOTR-EN05S061.0
LOTR-EN05S063.0
LOTR-EN05S076.0
LOTR-EN05S097.0
LOTR-EN05S099.0
LOTR-EN06S002.0
LOTR-EN06S022.0
LOTR-EN06S065.0
LOTR-EN06S066.0
LOTR-EN06S069.0
LOTR-EN06S099.0
LOTR-EN06S108.0
LOTR-EN07S131.0
LOTR-EN07S134.0
LOTR-EN07S137.0
LOTR-EN07S139.0
LOTR-EN07S142.0
LOTR-EN07S146.0
LOTR-EN07S160.0
LOTR-EN07S168.0
LOTR-EN07S189.0
LOTR-EN07S194.0
LOTR-EN07S198.0
LOTR-EN07S285.0
LOTR-EN07S286.0
LOTR-EN07S288.0
LOTR-EN07S296.0
LOTR-EN07S300.0
LOTR-EN07S307.0
LOTR-EN08S036.0
LOTR-EN08S045.0
LOTR-EN08S053.0
LOTR-EN08S054.0
LOTR-EN08S074.0
LOTR-EN08S075.0
LOTR-EN08S076.0
LOTR-EN08S077.0
LOTR-EN08S095.0
LOTR-EN09S026.0
LOTR-EN10S026.0
LOTR-EN10S049.0
LOTR-EN10S050.0
LOTR-EN10S054.0
LOTR-EN10S055.0
LOTR-EN10S062.0
LOTR-EN10S078.0
LOTR-EN10S082.0
LOTR-EN10S083.0
LOTR-EN10S084.0
LOTR-EN11A015.0
LOTR-EN11S067.0
LOTR-EN11S072.0
LOTR-EN11S082.0
LOTR-EN11S086.0
LOTR-EN11S101.0
LOTR-EN11S103.0
LOTR-EN11S107.0
LOTR-EN11S116.0
LOTR-EN11S122.0
LOTR-EN11S125.0
LOTR-EN11S131.0
LOTR-EN11S134.0
LOTR-EN11S143.0
LOTR-EN11S154.0
LOTR-EN11S178.0
LOTR-EN11S179.0
LOTR-EN11S181.0
LOTR-EN11S195.0
LOTR-EN11S197.0
LOTR-EN11S201.0
LOTR-EN11S206.0
LOTR-EN12S060.0
LOTR-EN12S062.0
LOTR-EN12S074.0
LOTR-EN12S087.0
LOTR-EN12S093.0
LOTR-EN12S099.0
LOTR-EN12S102.0
LOTR-EN12S135.0
LOTR-EN12S152.0
LOTR-EN12S153.0
LOTR-EN12S161.0
LOTR-EN13S067.0
LOTR-EN13S085.0
LOTR-EN13S089.0
LOTR-EN13S090.0
LOTR-EN13S096.0
LOTR-EN13S098.0
LOTR-EN13S100.0
LOTR-EN13S109.0
LOTR-EN13S110.0
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LOTR-EN13S116.0
LOTR-EN13S165.0
LOTR-EN13S168.0
LOTR-EN13S173.0
LOTR-EN13S175.0
LOTR-EN14S010.0
LOTR-EN14S011.0
LOTR-EN14S012.0
LOTR-EN14S014.0
LOTR-EN14S015.0
LOTR-EN15S035.0
LOTR-EN15S036.0
LOTR-EN15S073.0
LOTR-EN15S083.0
LOTR-EN15S092.0
LOTR-EN15S093.0
LOTR-EN15S094.0
LOTR-EN15S100.0
LOTR-EN15S101.0
LOTR-EN15S105.0
LOTR-EN15S111.0
LOTR-EN15S116.0
LOTR-EN15S156.0
LOTR-EN15S158.0
LOTR-EN15S160.0
LOTR-EN15S165.0
LOTR-EN15S169.0
LOTR-EN15S175.0
LOTR-EN15S176.0
LOTR-EN16S002.0
LOTR-EN17S026.0
LOTR-EN17S042.0
LOTR-EN17S050.0
LOTR-EN17S053.0
LOTR-EN17S055.0
LOTR-EN17S060.0
LOTR-EN17S072.0
LOTR-EN17S074.0
LOTR-EN17S078.0
LOTR-EN17S083.0
LOTR-EN17S084.0
LOTR-EN17S085.0
LOTR-EN17S086.0
LOTR-EN17S087.0
LOTR-EN17S104.0
LOTR-EN17S120.0
LOTR-EN17S125.0
LOTR-EN17S128.0
LOTR-EN17S134.0
LOTR-EN17S135.0
LOTR-EN18S072.0
LOTR-EN18S085.0
LOTR-EN18S088.0
LOTR-EN18S091.0
LOTR-EN18S093.0
LOTR-EN18S124.0
LOTR-EN18S128.0
LOTR-EN18S129.0
LOTR-EN18S130.0
LOTR-EN19S020.0
LOTR-ENV1S036.0
LOTR-ENV1S048.0
Search
Subset:
A (1)
·
S (213)
·
W (2)
Revision:
None
(215)
·
1 (1)
ReleaseDate:
June 7, 2023 (1)
LanguageCode:
EN (216)
IsPhysical:
No (18)
·
Yes (198)
IsPlayable:
None
(1)
·
No (11)
·
Yes (204)
CollInfo:
None
(216)
IsUnique:
No (200)
·
Yes (16)
Title:
Watchful Orc (2)
·
Orkish Veteran (2)
·
Desert Spearman (2)
·
Covetous Uruk (2)
·
Riders of the Mark (2)
·
Guard of the White Tree (2)
·
Black Rider (2)
·
White Hand Attacker (2)
·
Brawling Uruk (2)
Other values:
_none
Advance Scout
Archer Commander
Archer of Harad
Assaulting Goblin
Band of Uruk Bowmen
Barbaric Uruk
Barbarous Orc
Black Land Commander
Black Land Observer
Black Land Spy
Bloodthirsty Uruk
Bold Easterling
Candle Corpses
Charging Uruk
Cirith Ungol Patroller
Cirith Ungol Scavenger
Cirith Ungol Sentinel
Cirith Ungol Sentry
Cirith Ungol Soldier
Column of Easterlings
Corpse Lights
Corsair Buccaneer
Corsair Freebooter
Crazed Hillman
Cruel Dunlending
Cursed of Erech
Denizen of Moria
Desert Fighter
Desert Scout
Determined Uruk
Dunlending Brigand
Dunlending Elder
Dunlending Madman
Dunlending Ransacker
Dunlending Trapper
Dunlending Zealot
Easterling Aggressor
Easterling Blademaster
Easterling Dispatcher
Easterling Herald
Easterling Infantry
Easterling Lieutenant
Easterling Runner
Easterling Sergeant
Elf Army
Elite Archer
Fat Spider
Following Uruk
Footman of Dunland
Forest Guardian
Frenzied Orc
Furious Hillman
Garrison of Gondor
Gate Soldier
Gate Veteran
Goblin Aggressor
Goblin Marksman
Goblin Reinforcements
Goblin Scavengers
Gorgoroth Assassin
Guard Commander
Half-troll of Far Harad
Howling Orc
Huge Tentacle
Hunting Herdsman
Invading Haradrim
Isengard Artisan
Isengard Builder
Isengard Flanker
Isengard Infiltrator
Isengard Informant
Isengard Plodder
Isengard Retainer
Isengard Rider
Isengard Servant
Isengard Smith
Isengard Underling
Isengard Warrior
Merciless Berserker
Merciless Dunlending
Mordor Defender
Mordor Fighter
Mordor Regular
Morgul Ambusher
Morgul Banner-bearer
Morgul Creeper
Morgul Cur
Morgul Lurker
Morgul Mongrel
Morgul Ruffian
Morgul Skulker
Morgul Slayer
Morgul Squealer
Moria Archer Troop
Moria Menace
Moria Skirmishers
Mûmak Rider
Murderous Uruk
Naith Troop
Old Tomnoddy
Orc Ambush Troop
Orc Brood
Orc Chieftain
Orc Fanatic
Orc Footman
Orc Miscreant
Orc Plains Runner
Orc Reaper
Orc Scouting Band
Orc Soldier
Orc Stalker
Orc Taskmaster
Orc Trooper
Orkish Aggressor
Orkish Assassin
Orkish Cavalry
Orkish Defender
Orkish Footman
Orkish Marauder
Orkish Pursuer
Orkish Runner
Orkish Scout
Orkish Sneak
Orkish Traveler
Orkish Warg-master
Orthanc Warrior
Overpowering Uruk
Persistent Orc
Pitiless Orc
Ranged Commander
Ruffian
Savage Southron
Scavenging Goblins
Scouting Orc
Seeking Uruk
Sentinel Uruk
Shadow of the Wood
Shepherd of the Trees
Sleepless Dead
Southron Bandit
Southron Fanatic
Southron Murderer
Southron Savage
Southron Thief
Southron Traveler
Southron Wanderer
Stampeding Hillsman
Stampeding Savage
Strong Tentacle
Sunland Guard
Sunland Warrior
Swarming Hillman
Swarthy Bree-lander
Swarthy Hillman
Troll’s Keyward
Uruk Aggressor
Uruk Crossbow Troop
Uruk Dominator
Uruk Engineer
Uruk Fighter
Uruk Infantry
Uruk Lieutenant
Uruk Pikeman
Uruk Plains Runner
Uruk Regular
Uruk Reserve
Uruk Runner
Uruk Scout
Uruk Shaman
Uruk Soldier
Uruk Spy
Uruk Stalker
Uruk Stormer
Uruk Tactician
Uruk Veteran
Uruk Village Assassin
Uruk-hai Berserker
Uruk-hai Healer
Uruk-hai Marauder
Uruk-hai Scout
Vicious Dunlending
Vile Tentacle
Wandering Hillman
Warrior of Dunland
Warrior of Rohan
Wary Orc
Watchman Uruk
White Hand Enforcer
White Hand Invader
White Hand Mystic
White Hand Sieger
White Hand Traveler
White Hand Vanquisher
White Hand Veteran
Wicked Spider
Wisp of Pale Sheen
Woodland Onod
Search
Subtitle:
(Click arrow to add another value)
None
·
Revived
·
Diener des Einen
·
Thrall of the One
·
Ranger of the North
·
Lieutenant of Morgul
·
The Ruling Ring
·
Ringwraith in Twilight
·
Powerful Guide
·
Luogotenente Di Morgul
·
Lugarteniente de Morgul
·
Captain of Gondor
·
Lieutenant de Morgul
·
Leutnant aus Minas Morgul
·
Trading Card Game
·
Seventh of the Nine Riders
·
Dwarven Lord
·
Dunadan of Gondor
·
Der Weise
·
Defender of Rohan
Other values:
$missaire de la Ville du Lac
... und ewig zu binden
...hilft immer
Abenteurer im Ruhestand
Abenteurer wider Willen
Abgesandter aus Seestadt
Abomination of Sauron
Abscheuliche Kreatur
Abscheulicher Plünderer
Achter der Neun Reiter
Ackerbauer
Adulón
Advisor to Brand
Aged Ring-bearer
Agent of Saruman
Agent of the Dark Lord
Agitateur
Agitatore di Folle
Aide de Ferme Villageois
Allegra Ballerina
Alter Bösewicht
Alter Hirte
Alter Schnüffler
Alto Notabile
Always Helps
Ami de Frodon
Ami de Sam
Ami de Thorin
Ami des Gens de la Comté
Amico Elfico
Amico della Gente della Contea
Amico di Frodo
Amico di Sam
Amico di Thorin
Amigo de Frodo
Amigo de La Comarca
Amigo de Sam
Amigo de Thorin
Amo de Gentes Inmundas
Amo del Tesoro
Anciano Enano
Ancien Nain
Anführer der Gemeinschaft
Anführer der Menschen
Anführer der Wargreiter
Anführer der Éored
Anführer des Spähtrupps
Answer To All Riddles
Antico Pastore
Anziano dei Nani
Approvisionneur de Sagesse
Aragorns Klinge
Araldo di Gil-galad
Archer de Lórien
Archer de la Forêt Noire
Archer of Mirkwood
Arciere dall'Occhio Acuto
Arciere di Bosco Atro
Arciere di Lórien
Arquero de Lórien
Arquero de Ojos Agudos
Arquero del Bosque Negro
Artista de Bree
Artiste de Bree
Ash-staff
Assailing Minion
Aufwiegler
Auserwählter des Rates
Aventurero Retirado
Aventurero reluctante
Aventurier Malgré Lui
Aventurier Retraité
Avventuriero Riluttante
Avventuriero a Riposo
Azote del Pozo Negro de Moria
Baggins Heirloom
Bailarina Alegre
Bane of the Eight Legs
Bard's Lieutenant
Barding Emissary
Barmaid
Bastone da Passeggio
Bastón de Andar
Bauer aus Wasserau
Bearer of Council
Bearer of Great Need
Bearer of Great Secrets
Bearer of Grudges
Bearer of Heirlooms
Bearer of Obligation
Bearer of Quality
Bearer of Things Burgled
Bearer of Wisdom
Beherzter Heerführer
Beorning Chieftain
Berater von Brand
Berger Mûr
Berger de l'Ouestfolde
Betrayer of Rohan
Betrügerischer Verschwörer
Bewahrer Vilyas
Bewahrerin Nenyas
Bijou de Famille des Sacquet
Black Assassin
Black Captain
Black Enemy
Black Horseman
Black Hunter
Black Lord
Black Predator
Black Shadow
Black Specter
Black Threat
Black Traitor
Black-Mantled Wraith
Black-fletch Bow
Blade of Aragorn
Blade of the Faithful
Blessed Light
Blitzende Klinge
Bogenschütze aus Düsterwald
Bogenschütze aus Lórien
Bold and Grim
Boromirs Schwert
Bote aus Dol Guldur
Bote aus Minas Morgul
Botschafter vom Erebor
Botschafter vom Waldreich
Bracciante del Villaggio
Brave Decoy
Brave Volontaire
Brave Volunteer
Bregalad
Bribón
Brother of Balin
Brother of Dwalin
Brother of Fili
Brother of Haldir
Brother of Kili
Brutale Waffe
Bâton de Marche
Böser Herr!
Cacciatore Intrepido
Cacciatore di Birbanti
Camarada Élfico
Camarade Elfe
Campesino del Pueblo
Capagrís
Capitaine Naith
Capitaine Orque
Capitaine des Ouargues
Capitaine du Gondor
Capitano Orco
Capitano dei Cavalcalupi
Capitano del Naith
Capitano di Gondor
Capitán Orco
Capitán de Gondor
Capitán de Naith
Capitán de los Huargos
Capo Consigliere
Capo Consigliere di Elrond
Capo Pattuglia
Capotribù Dunlandiano
Captain of Cirith Ungol
Captain of Ithilien
Captain of Ithilien (AFD)
Captain of the Goblin Army
Captain of the King's Guard
Captain of the Nine Riders
Caro Hobbit Ragionevole
Caudillo Dunlendino
Cavaliere Elfico
Cavaliere Esausto
Cavalière Elfe
Cave Troll
Cazador Intrépìdo
Celui de l'Est
Chaser of Rascals
Chasseur Intrépide
Chasseur de Garnements
Chef de Clan Dun
Chef de Patrouille
Chief Advisor to Elrond
Chief Cook
Chief Counselor
Chief's Men's Ally
Chieftain of the Misty Mountains
Chieftain of the Woses
Cimelio dei Baggins
Coldly Still
Collector of Treasures
Commander of the Wolves Army
Companion of the Ring
Compañero Fiel
Concejal Elfo
Concejal de Imladris
Concejal del Oeste
Congiunto di Gimli
Conqueror of Arthedain
Conseiller Elfe
Conseiller Principal d'Elrond
Conseiller d'Imladris
Conseiller de Brand
Conseiller de l'Ouest
Conseiller en Chef
Consejero de Brand
Consejero en Jefe de Elrond
Consejero en jefe
Consigliere Elfico
Consigliere dall'Ovest
Consigliere di Brand
Consigliere di Imladris
Contadino Coraggioso
Contadino delle Pianure
Coquin Lâcheur aux Pieds
Corsair Vandal
Councilor From the West
Councilor of Imladris
Counter of Foes
Courageous Farmer
Courteous Halfling
Covetous Captain
Creatura Infida e Malvagia
Curunir
Da Oltre il Brandivino
Dale Counselor
Dama Undómiel
Dama de La Luz
Dama de Rohan
Dama del Bosco d'Oro
Dama del Bosque Dorado
Dama della Luce
Dama di Rohan
Dame Undómiel
Dame de Rohan
Dame du Bois d'Or
Dangerous Guide
Danseuse Enjouée
Dark Enemy
Dark Horseman
Dark Lord
Dark Lord of Mordor
Dark Predator
Dark Shadow
Dark Threat
Dark as Darkness
Das Licht von Eärendil
Das Schwert der Mark
Das älteste lebende Wesen
Daughter of Elrond
Daughter of Eomund
Daughter of Kings
Dauntless Hunter
De par le Brandevin
Dearly-loved
Deathless Lord
Defender of Free Peoples
Defender of Minas Tirith
Defender of Osgiliath
Defender of the Hornburg
Defender of the Mark
Defender of the West
Defensor Hábil
Defensor de Minas Tirith
Demoiselle de Lórien
Demon of Might
Denethor's Handman
Der Abendstern Ihres Volkes
Der Aufgabe verpflichtet
Der Braune
Der Eine Ring
Der Gerühmte
Der Graue
Der Herr
Der Herr der Ringe
Der Ostling
Der Ring der Luft
Der Ring der Ringe
Der Ring des Feuers
Der Ring von Adamant
Der Schiffbauer
Der Schrecken von Khazad-dûm
Der Seemann
Der Vielfarbige
Der Weitgereiste
Der graue Wanderer
Der weiße Reiter
Dernhelm
Dernhelm's Blade
Dernhelms Klinge
Desirous of Power
Destined Guide
Die Lösung all der Rätsel
Diener Isengarts
Diener Sarumans
Diener des Schattens
Diener des Weißen Zauberers
Difensore Esperto
Difensore di Minas Tirith
Dispensatore di Saggezza
Dispositif de Magicien
Distant Relative of Bilbo
Doncella de Lórien
Doomed Heir
Doorward of Theoden
Dritter Marschall der Riddermark
Dritter der Neun Reiter
Driven by Need
Dunkler Fürst von Mordor
Dunlending Chieftain
Duplicitous Assassin
Duplicitous Lieutenant
Duplicitous Specter
Durin's Bane
Durins Fluch
Dutiful Marshal
Dwarf of Erebor
Dwarf of the Mountain-race
Dwarf-mail
Dwarven Chronicler
Dwarven Delegate
Dwarven Elder
Dwarven Emissary
Dwarven Smith
Défenseur de Minas Tirith
Dúnadan von Gondor
Eager Hunter
Earthborn
Eater of Light
Echo of Luthien
Edler Kämpfer
Edles Mearh
Ednew
Ehrenwerter Fürst
Ehrwürdiger Sprecher
Eidbrecher
Eighth of the Nine Riders
Ein einfacher Starren
Eine Gehstütze
Eine Schildmaid Rohans
Einer der sieben sehenden Steine
El Anillo Soberano
El Daño de Durin
El Daño de Isildur
El Guardaespaldas de Grima
El Heredero del Viejo Bilbo
El Jardinero de Frodo
El Mago Blanco
El Mago Gris
El Oriental
El Padre de Sam
El Ser Viviente más viejo
El peregrino gris
Elb aus Lórien
Elb aus dem Düsterwald
Elb des goldenen Waldes
Elbenfürst
Elbenklinge
Elbenkrieger
Elbenross
Elbischer Berater
Elbischer Gefolgsmann
Elbischer Kamerad
Eldarin Lord
Elder Ent
Elder Shepherd
Elendils Erbe
Elessar Telcontar
Elf of Lorien
Elf of Mirkwood
Elf of the Golden Wood
Elfe de Lorien
Elfe de la Forêt Dorée
Elfe de la Forêt Noire
Elfo de Lórien
Elfo del Bosco D'Oro
Elfo del Bosque Dorado
Elfo del Bosque Negro
Elfo di Bosco Atro
Elfo di Lórien
Elronds Tochter
Elven Blade
Elven Comrade
Elven Councilor
Elven Escort
Elven High King
Elven King
Elven Lady
Elven Long Knife
Elven Lord
Elven Protector
Elven Rider
Elven Stalwart
Elven Steed
Elven Warrior
Elven-smith
Emisario Enano
Emisario de la ciudad del lago
Emisario de los Galadrim
Emissario da Pontelagolungo
Emissario dei Galadhrim
Emissario dei Nani
Emissary from Laketown
Emissary of Erebor
Emissary of the Galadhrim
Enano de Erebor
Enano de las Montañas
Encouraging Fellow
Enemy of the Hand
Enraged Shepherd
Entertainer From Bree
Entschlossener Halbling
Entschlossener Hobbit
Entschlossener Kämpfer
Eomer's Steed
Eored Captain
Eored Leader
Eored Soldier
Erbe des alten Bilbo
Erbe von Meduseld
Erbstück der Beutlins
Erbärmliche Kreatur
Erdspross
Erede del Vecchio Bilbo
Erede della Città Bianca
Erede di Elendil
Erfahrener Beschützer
Erfahrener Kämpfer
Erfahrener Taktiker
Erfüller des Eides
Ergrauter Truchsess
Erlöste Herrin
Erschöpfter Reitersmann
Erster der Nazgûl
Eschenstab
Espectro en la penumbra
Estel
Eternally Threatening
Evenstar of Her People
Exile
Expert Burglar
Explorador Silencioso
Explorador de la Marca
Fabbro dei Nani
Fabbro del Riddermark
Fair Elf Maiden
Faithful Companion
Fallen Istar's Stave
Familiar Distante de Bilbo
Fanciulla di Lórien
Far-traveling One
Far-travelling One
Faramir's Aide
Faramirs Adjutant
Farmer of Bywater
Faster Than Winds
Fateful Finder
Father of Gimli
Father of Thorin
Fatty
Feared Axeman
Fearless Marksman
Fedele Compagno
Feindhammer
Feiner Edelhobbit
Feldherr von Gondor
Fell Creature
Fell Rider
Fell Voice
Fermier Courageux
Fermier des Plaines
Fiamma di Udûn
Fidèle Compagnon
Fifth of the Nine Riders
Figlia della Sorella di Théoden
Figlia di Elrond
Figlia di Éomund
Figlio della Sorella di Théoden
Figlio di Denethor
Figlio di Drogo
Figlio di Galmód
Figlio di Glóin
Figlio di Hamfast
Figlio di Thandronen
Figlio di Thengel
Figlio di Thranduil
Fille d'Elrond
Fille d'Éomund
Fille-Sœur de Théoden
Fils de Denethor
Fils de Drogon
Fils de Galmod
Fils de Glóin
Fils de Hamfast
Fils de Thandronen
Fils de Thengal
Fils de Thranduil
Fils-Sœur de Théoden
Filthy Rebel
Final Envoy
Finglas
Finsterer Geselle
Fladrif
Fladrif (AI)
Flagello del Pozzo Nero di Moria
Flagello di Durin
Flagello di Isildur
Flame of Udun
Flame of the West
Flamme des Westens
Flamme von Udûn
Flammenschwert
Fleet-footed Hunter
Fliegender Jäger
Fliegender Wächter
Flusstochter
Fléau d'Isildur
Fléau du Puits Noir de la Moria
Flügelfuß
Focus of Power
Foe-hammer
Footman of Saruman
Forged With Black Steel
Forged by Telchar
Forgeron Nain
Forgeron de la Marche
Forthwith Banished
Fourth of the Nine Riders
Frenzied Fighter
Freund der Tiere
Freund des Auenlandes
Friend of Thorin
Friend of the Shirefolk
Friend to Frodo
Friend to Sam
Friend to Thorin
Frodo's Gardener
Frodos Freund
Frodos Gärtner
From O'er the Brandywine
Fröhliche Tänzerin
Furchtloser Scharfschütze
Furfante Astuto
Furfante dai Piedi Lanosi
Fähiger Jäger
Führer und Beschützer
Fünfter der Neun Reiter
Galadriels Geschenk
Galmóds Sohn
Garde du Corps de Grima
Gardien de Dol Guldur
Gardien de l'Isengard
Gardien de la Porte de l'Ouest
Gartenfreund
Gealterter Ringträger
Geborgener sehender Stein
Geflügeltes Gespenst
Gefährliche Kreatur
Gefährte des Rings
Gefürchteter Axtkämpfer
Geissel der schwarzen Grube
Gelehrter Führer
Gentil Hobbit Raisonnable
Gentilhobbit Bien Versé
Gentilhobbit Dammodo
Gerissener Lausbube
Gerissener Schnüffler
Gesandter der Bardinger
Gesandter der Galadhrim
Gesandter der Zwerge
Geschickter Kämpfer
Giant Among the Swertings
Giardiniere di Frodo
Gieriger Hauptmann
Gift of Galadriel
Gil-galads Herold
Gimli's Kinsman
Gimlis Verwandter
Giovane Guerriero
Grand Homme d'État
Granjero Valeroso
Granjero de las Llanura
Granuja astuto
Graurock
Great Elf Warrior
Greatest of the Mearas
Greatheart
Greenleaf
Grenzschützer der Elben
Greyhame
Grigiomanto
Grima's Bodyguard
Grollheger
Großer Elbenkrieger
Großherzig
Grímas Leibwächter
Grünblatt
Guard of Minas Tirith
Guardia del Corpo di Gríma
Guardian of the Eastmark
Guardian of the Forest
Guardiano Di Dol Guldur
Guardiano del Cancello Occidentale
Guardiano di Isengard
Guardián de Dol Guldur
Guardián de Isengard
Guerrero de Lamedon
Guerrero de Naith
Guerrero de Rohan
Guerrero Élfico
Guerrier Elfe
Guerrier Naith
Guerrier de Rohan
Guerrier du Lamedon
Guerriero Elfo
Guerriero del Lamedon
Guerriero del Naith
Guerriero di Rohan
Guida Esperta
Guida Silenziosa
Guida del Mark
Guide and Protector
Guide Érudit
Guía Experimentado
Gärtnermeister
Habile Défenseur
Haldirs Bruder
Halfling Hunter
Hammer of the Underworld
Hastiest of All
Hastiest of All Ents
Hastiger Führer
Hastigster von allen
Hauptmann aus Naith
Hauptmann der Rohirrim
Hauptmann der königlichen Wache
Heermeister der Neun Reiter
Heermeister von Gondor
Heir of Elendil
Heir to Meduseld
Heir to the Throne of Gondor
Heir to the White City
Held von Osgiliath
Her Ladyship
Her Sneak
Herabstoßender Diener
Herald
Herald to Gil-galad
Heraldo de Gil-galad
Heredero de Elendil
Heredero de la Ciudad Blanca
Herencia de Bolsón
Hero of Osgiliath
Herold
Herold von Mordor
Herr Tuk
Herr der 6000 Speere
Herr der Galadrim
Herr der Glitzernden Höhlen
Herr des Schatzes
Herr von Gondor
Herr von Minas Tirith
Herrero Enano
Herrero de La Marca
Herrin des Goldenen Waldes
Herrin des Lichts
Herrin von Ithilien
Herrin von Rohan
Herrscher der Mark
Herrscher von Angmar
Herrscher von Bruchtal
Herrscher von Lórien
Herrscher über verderbtes Volk
Hervorragendes Streitross
High King of the Noldor
High-King of Gondor
Hija de Elrond
Hija de Hermana de Théoden
Hija de Éomund
Hijo de Denethor
Hijo de Drogo
Hijo de Galmód
Hijo de Gloin
Hijo de Hamfast
Hijo de Hermana de Théoden
Hijo de Thandronen
Hijo de Thengel
Hijo de Thranduil
Hirte aus Westfold
Hobbit Assai Intelligente
Hobbit Inagotable
Hobbit Irrefrenabile
Hobbit Presque Assouvi
Hobbit Presque Intelligent
Hobbit Presque Poète
Hobbit aus dem Bruch
Hobbit bueno y razonable
Hobbit de Cierta Inteligencia
Hobbit of Some Intelligence
Hobbit of the Marish
Hobbit von gewisser Intelligenz
Hobbiton Lass
Hoffnung der Freien Völker
Hoffnung in der Not
Hohe Frau
Hoher König der Elben
Hoher König von Gondor
Hoja de Aragorn
Hojaverde
Hombre de Belfalas
Hombre de Estado de altura
Hombre de La Ciudad del Lago
Homme de Belfalas
Homme de la Ville du Lac
Hope of Free Peoples
Hopeless
Horsemaster
Horticulteur
Horticultor
Horticulturalist
Hufschmied der Riddermark
Hungriger Wilder
Hungry Savage
Hurried Guide
Händler aus Dorwinion
Händler aus Thal
Hässliches, tückisches Geschöpf
Häuptling der Dunländer
Héraut de Gil-galad
Héritier d'Elendil
Héritier de la Cité Blanche
Héritier du Vieux Bilbon
Hôte Non Invité
Höflicher Halbling
Hüter Isengarts
Hüter der Bestie
Hüter des Wachtwaldes
Hüter des Waldes
Hüter des Westtors
Hüter dunkler Geheimnisse
Hüterin des Wissens
Ihr Schnüffler
Il Grigio Pellegrino
Im Gedenken an Lúthien
Im Namen des dunklen Herrschers
Im Zorn enthüllt
Impatient Hobbit
In Thrall to the Nine
In the Bloom of Health
Inarticulate
Incitador Del Populacho
Innig geliebt
Innocent Traveler
Instigator of Insurrection
Instrumento de Mago
Intrattenitore di Brea
Invitado Espontáneo
Isildur's Bane
Isildur's Heir
Isildurs Erbe
Isildurs Fluch
Ithilien Longbow
Ithilien Ranger
Jardinier de Frodon
Jeune Fille de Hobbitebourg
Jeune Guerrier
Jinete Cansado
Jinete Elfa
Joven Guerrero
Junger Krieger
Just a Nuisance
Keen-eyed
Keeper of Ancient Texts
Keeper of Dol Guldur
Keeper of Isengard
Keeper of Nenya
Keeper of Oaths
Keeper of Vilya
Keeper of Westgate
Keeper of the Beast
Keeper of the Watchwood
King Under the Mountain
King in Exile
King of Dale
King of the Eorlingas
King of the Golden Hall
King's Blade
King's Jewel
Klinge der Treuen
Knappe Rohans
Knowledgeable Healer
Kommandant von Cirith Ungol
Kommandant von Minas Morgul
Krieger aus Lamedon
Krieger aus Naith
Krieger aus Rohan
Kundschafter der Mark
König der Eorlingas
König der Goldenen Halle
König im Exil
König von Minas Morgul
Königin der Elben und Menschen
Köpfezähler
Kühn und stolz
L'Anello Dominante
L'Anneau Souverain
L'Essere Vivente Più Antico
L'Orientale
La Dame Blanche
La Flamme d'Udûn
La Lame d'Aragorn
La Plus Vieille Chose Vivante
La Risposta a Tutti gli Enigmi
La Réponse à Toutes les Énigmes
La Settima Pietra Veggente
La Séptima Piedra Vidente
Lady Redeemed
Lady Undomiel
Lady of Ithilien
Lady of Light
Lady of Rohan
Lady of the Golden Wood
Lady of the Mark
Lama di Aragorn
Landarbeiter
Langue de Serpent
Last Child of Ungoliant
Last Ruling Steward
Last of the Seven Rings
Lausbubenschreck
Lautloser Kundschafter
Le Fléau de Durin
Le Magicien Blanc
Le Magicien Gris
Le Maître du Trésor
Le Puant
Le Pèlerin Gris
Le Sournois
Leader of Dwarves
Leader of Men
Leader of Spears
Leader of the Company
Leader's Mount
Learned Guide
Legion of the Underdeeps
Legionen des Unterreiches
Leicht wie eine Blüte
Lengua de Serpiente
Letzter Gesandter
Letzter Truchsess
Letztes Kind Ungoliants
Leutnant aus Dol Guldur
Leutnant aus Naith
Leutnant von Barad-dûr
Leutnant von Cirith Ungol
Leutnant von Minas Morgul
Lichtfresserin
Lickspittle
Lieutenant Naith
Lieutenant de Dol Guldur
Lieutenant of Barad-dur
Lieutenant of Cirith Ungol
Lieutenant of Dol Guldur
Lightning Brand
Little Master
Lively Combatant
Llama de Udûn
Lo Stregone Bianco
Lo Stregone Grigio
Lockbearer
Lockenträger
Lord of Angmar
Lord of Anorien
Lord of Eagles
Lord of Gondor
Lord of Lorien
Lord of Minas Tirith
Lord of Rivendell
Lord of the Eagles
Lord of the Galadhrim
Lord of the Glittering Caves
Lord of the Iron Hills
Lord of the Mark
Lord of the Nazgul
Lorien Bowman
Lover of Pipeweed
Lover of Trees
Loyal Companion
Loyal Friend
Loyal Lieutenant
Loyal Steed
Lugarteniente de Dol Guldur
Lugarteniente de Naith
Luogotenente Di Dol Guldur
Luogotenente del Naith
Líder de Patrulla
Lúthiens Ebenbild
M. Touque
Machtinstrument
Mad Thing
Maid aus Lórien
Maid of Lorien
Maiden of Rivendell
Maisongrise
Maker of Fine Ales
Malin Vaurien
Man of Belfalas
Man of Laketown
Man of Rohan
Manager of Wizards
Many-coloured Wizard
Many-tentacled Creature
Marchand du Val
Marschall von Rohan
Marshal of Rohan
Master Gardener
Master in Riddles
Master of Foul Folk
Master of Lake-Town
Master of Westfold
Master of the Precious
Master of the White Hand
Maître du Peuple Infect
Mearas of the Mark
Mearh der Mark
Mediano Cortés
Melancholy Hobbit
Menace
Menace of the Underdeeps
Mensajero de Dol Guldur
Mensajero de Morgul
Mensch aus Belfalas
Mensch aus Rohan
Mensch aus Seestadt
Mercader del Valle
Mercante dalla Valle
Merchant from Dale
Merchant from Dorwinion
Merry Dancer
Messager de Dol Guldur
Messager de Morgul
Messaggero Di Dol Guldur
Messaggero Di Morgul
Messenger of Dol Guldur
Messenger of Mordor
Messenger of Morgul
Mezzuomo Cortese
Mighty Longsword
Minion of the White Wizard
Mirkwood Archer
Misty Mountain Eagle
Mithrandir
Montaraz de Ithilien
Montaraz del Norte
Morgul Commander
Morgul King
Morgul Leader
Mr. Took
Mr. Underhill
Muchacha de Hobbiton
Mutiger Freiwilliger
Mutiger Lockvogel
Mädchen aus Hobbingen
Müder Wanderer
Nachbar von nebenan
Nacido de la Tierra
Nain d'Erebor
Nain de Sang de Montagne
Naith Captain
Naith Lieutenant
Naith Warrior
Nano della Stirpe delle Montagne
Nano di Erebor
Nasty Treacherous Creature
Nato dalla Terra
Needer of Vittles
Nero Traditore
Netter, vernünftiger Hobbit
Neunter der Neun Reiter
Next-door Neighbor
Nice Sensible Hobbit
Nicht kleinzukriegender Hobbit
Nimble Elf
Nimble Warrior
Ninth of the Nine Riders
Noble Mearas
Noble Warrior
Noiraud Ricaneur
Northman
Northman, King of Rohan
Northwoman
Now Perfected
Nur ein Ärgernis
Né de la Terre
Oakenshield
Oathbreaker
Oberster Berater
Oberster Berater Elronds
Oberster Zauberer
Of Bag End
Of Bagshot Row
Of Buckland
Of Many Colours
Of Tuckborough
Of the Blue Mountains
Old Bilbo's Heir
Old Noser
Old Villain
Oldest Living Thing
Olorin
On the Edge of Madness
Opinionated Guide
Orc Beater
Orc Captain
Orkhauptmann
Orkish Assassin
Orticoltore
Ospite Non Invitato
Oste del Puledro Impennato
Padre di Sam
Padrone del Tesoro
Parent de Gimli
Parent Éloigné de Bilbon
Parente alla Lontana di Bilbo
Pariente de Gimli
Pastor Anciano
Pastor del Folde Oeste
Pastore dell'Ovestfalda
Patrol Leader
Perseguidor de Granujas
Piedealato
Pieds-Ailés
Pies Alados
Pillo de Pies Lanudos
Pitiable Guide
Plains Farmer
Plotting Deceiver
Poeta peculiar
Poor Creature
Portador del Rizo
Portatore della Ciocca
Porteur de Boucle
Prancing Pony Proprietor
Prince de la Forêt Noire
Prince of Dol Amroth
Prince of Ithilien
Prince of Mirkwood
Principe di Bosco Atro
Prinz des Düsterwalds
Prinz von Dol Amroth
Prinz von Ithilien
Proper Poet
Propietario del Poney Pisador
Propriétaire du Poney Fringant
Protected by Many
Protecteur Elfe
Protecteur Vétéran
Protector Elfo
Protector Veterano
Protettore Elfico
Protettore Veterano
Proud and Noble Man
Proveedor de Sabiduría
Príncipe del Bosque Negro
Purveyor of Wisdoms
Père de Sam
Queen of Elves and Men
Rabble-rouser
Ragazza di Hobbiville
Ramingo del Nord
Ramingo di Ithilien
Ranger from Blackroot Vale
Ranger of Ithilien
Ranger's Longbow
Rastlose Schildmaid
Rastlose Kämpferin
Ratsherr von Imladris
Ratsmitglied aus dem Westen
Re del Palazzo D'Oro
Re in Esilio
Really a Decent Fellow
Recovered Seeing Stone
Red-faced Landlord
Redeemed
Reflection of Luthien
Reiter von Rohan
Reiterin des Elbenvolks
Rekindled King
Relentless Hunter
Relentless Wraith
Reliable Companion
Reluctant Adventurer
Repugnante criatura traicionera
Resilient Captain
Resolute Friend
Resolute Halfling
Resolute Hobbit
Respetable gentilhobbit
Respuesta a Todos Los Acertijos
Restless Maiden
Restless Warrior
Retired Adventurer
Returned
Revealed in Wrath
Rey En El Exilio
Rey del Castillo de Oro
Rider of Rohan
Rien Qu'Un Encombrement
Ring of Adamant
Ring of Air
Ring of Fire
Ringgeist im Zwielicht
River-daughter
Roaring Wind
Rohirrim Captain
Rohirrim Squire
Rohirrim Steed
Rohirrisches Ross
Roi du Château d'Or
Roi en Exil
Royal Maiden
Räuberischer Corsar
Rôdeur de L'Ithilien
Rôdeur du Nord
Sale Créature Perfide
Sam's Father
Sams Freund
Sams Vater
Samsagace le Brave
Samsagaz el Valiente
Samvise il Coraggioso
Samweis der Tapfere
Samwise the Brave
Sarumans Handlanger
Savage Menace
Schankmaid
Scharfschütze
Scheusal Saurons
Schlangenzunge
Schleicher
Schmied vom Erebor
Schneller als der Wind
Schrecken aus Feuer und Schatten
Schrecken der acht Beine
Schwarz gewandetes Gespenst
Schwarz wie die Nacht
Schwarze Bedrohung
Schwarzer Feind
Schwarzer Geist
Schwarzer Heerführer
Schwarzer Herrscher
Schwarzer Jäger
Schwarzer Mörder
Schwarzer Reiter
Schwarzer Schatten
Schwarzer Verräter
Schwarzes Raubtier
Schwert des Königs
Schwertthain
Schwestersohn des Théoden
Schwestertochter des Théoden
Schöne Elbenmaid
Scourge of the Black Pit
Scout and Guide
Scout of the Mark
Scurrile
Sechster der Neun Reiter
Second Marshal of the Mark
Second of the Nine Riders
Seigneur d'Angmar
Seigneur de Fondcombe
Seigneur de Gondor
Seigneur de Lórien
Seigneur de la Marche
Seigneur des Nazgûl
Semi-Homme Courtois
Sentry of the Golden Wood
Septième Pierre de Vision
Servant of Another Master
Servant of Isengard
Servant of Saruman
Servant of Sauron
Servant of the Eye
Servant of the Shadow
Servidor de El Ojo
Servidor de Isengard
Servidor de Saruman
Servile
Serviteur d'Isengard
Serviteur de Saroumane
Serviteur de l'œil
Servitore dell'Occhio
Servitore di Saruman
Servo di Isengard
Seventh Seeing-stone
Señor de Angmar
Señor de Gondor
Señor de Lórien
Señor de Rivendel
Señor de la Marca
Señor de los Nazgûl
Sharp-eyed Bowman
She-Elf
Shieldmaiden of Rohan
Shirriff Cock-Robin
Siebter der Neun Reiter
Signor Tuc
Signore dei Nazgûl
Signore della Gente Infida
Signore di Gran Burrone
Signore di Lórien
Silent Scout
Silvan Elf
Simple Stoor
Simplemente una Molestia
Sire del Mark
Sire di Angmar
Sire di Gondor
Sister-daughter of Theoden
Sister-son of Theoden
Sixth of the Nine Riders
Skeptical Guide
Skilled Defender
Skilled Huntsman
Skilled Tactician
Skin-Changer
Skulker
Slinker
Slippery Sneak
Small Slimy Creature
Smith of Erebor
Smith of the Riddermark
Sohn des Denethor
Sohn des Drogo
Sohn des Glóin
Sohn des Hamfast
Sohn des Samweis
Sohn des Thandronen
Sohn des Thengel
Sohn des Thranduil
Solch eine Last
Soldado de Edoras
Soldado de Gondor
Soldat aus Edoras
Soldat aus Gondor
Soldat d'Edoras
Soldat der Éored
Soldat du Gondor
Soldato di Edoras
Soldato di Gondor
Soldier of Edoras
Soldier of Gondor
Son of Azog
Son of Bard
Son of Carc
Son of Denethor
Son of Drogo
Son of Elrond
Son of Galmod
Son of Gloin
Son of Groin
Son of Hama
Son of Hamfast
Son of Samwise
Son of Thandronen
Son of Thengel
Son of Thranduil
Sorceress of the Hidden Land
Southron Troop
Spectre Crépusculaire
Sperrige Keule
Spettro nel Crepuscolo
Sprinter
Sprücheklopfer
Späher und Führer
Sr. Tuk
Stab des gefallenen Istari
Standhafter Freund
Standhafter Verteidiger
Star-glass
Starker Kämpfer
Staunch Defender
Steadfast Friend
Sternenglas
Steward of the City
Steward's Heir
Stinker
Stonehelm
Stormcrow
Stout Captain
Streicher
Strider
Strumento da Stregone
Such a Weight to Carry
Swarthy Sneering Fellow
Swift Blossom
Swift Hunter
Sword That Was Broken
Sword of Boromir
Sword of Flame
Sword of the Mark
Sword-bearer
Swordthain
Sworn to Service
Südländischer Elitetrupp
Tall Man of Blackroot Vale
Tall Statesman
Tall and Proud
Tapferer Bauer
Tapferer Elb
Tapferer Kriegsherr
Tender of Beasts
Tercer Mariscal de La Marca
Terror of Flame and Shadow
Terzo Maresciallo del Riddermark
The Binding Ring
The Bowman
The Brown
The Defiler
The Dunadan
The Easterling
The Golden
The Great Horn
The Great Ring
The Grey
The Grey Pilgrim
The Grey Wizard
The Light of Earendil
The Lord of the Rings
The Master
The Necromancer
The Old
The Renowned
The Ring of Doom
The Ring of Rings
The Shipwright
The Short One
The Tall
The Tall One
The Terror of Khazad-dum
The White
The White Rider
The White Wizard
The Windlord
The Wise
Third Marshal of Riddermark
Third of the Nine Riders
Thorins Freund
Thorongil
Threatening Guide
Thronerbe der Weißen Stadt
Théodens Torwart
Tipo Oscuro e Sarcastico
Tipo Sarcástico de Tez Morena
Tired Traveller
Tireur à l'œil Perçant
Tosender Wind
Tower Captain
Traidor Negro
Traître Noir
Treacherous Captain
Treue Beschützerin
Treuer Gefährte
Treues Ross
Troisième Maréchal de la Marche
Troll of Ettenmoors
Truchsess der Stadt
Trusted Weapon
Trusty Weapon
Träger des Erbstückes
Träger gestohlener Dinge
Träger von Schwarz und Silber
Ugly Fellow
Um Verpflegung besorgt
Un Peso Inutile
Unbidden Guest
Uncouth Fellow
Unequaled Steed
Unermüdlicher Jäger
Ungebetener Gast
Ungeduldiger Hobbit
Unquenchable Hobbit
Unsterblicher Herrscher
Unterhaltungskünstler aus Bree
Unterwelthammer
Unwieldy Cudgel
Uomo del Belfalas
Uomo di Pontelagolungo
Valiant Warchief
Vasall des Einen Auges
Vecchio Fiutatore
Venerable Lord
Vengeful Naugrim
Verdefoglia
Verfluchtes Erbe
Verhängnisvoller Finder
Verlässliche Waffe
Vermilinguo
Vero Poeta
Verräter an Rohan
Vertefeuille
Verteidiger Minas Tiriths
Verteidiger Osgiliaths
Verteidiger der Freien Völker
Verteidiger der Hornburg
Verteidiger der Mark
Verteidiger des Westens
Verwandter von Bilbo
Veteran Fighter
Veteran Protector
Viaggiatore Stanco
Viajero Cansado
Vicious Weapon
Viejo Fisgón
Vierter der Neun Reiter
Vieux Fouineur
Vile Creature
Vile Marauder
Village Farmhand
Volontario Coraggioso
Voluntario Valiente
Von Not getrieben
Von Vielen beschützt
Von der Grauen Schar
Voyageur Fatigué
Waffe aus Feuer und Schatten
Wahnsinniger
Waldläufer aus Ithilien
Waldläufer des Nordens
Waldläufer von Ithilien
Walking Stick
Warg-captain
Warrior Messenger
Warrior of Lamedon
Warrior of Rohan
Weapon of Command
Weapon of Flame and Shadow
Weapon of Heritage
Wearer of Black and Silver
Weary From the Journey
Weary Horseman
Wehmütiger Hobbit
Weitervererbte Waffe
Well-spoken Gentlehobbit
Well-traveled Guide
Westfold Herdsman
Wicked Masster!
Wiedererstarkter König
Wilde Bedrohung
Willing Fighter
Wily Rascal
Winged Hunter
Winged Sentry
Wingfoot
Wirt des Tänzelnden Pony
Wise Guide
Witless Worm
Witness to History
Wizard's Device
Wizard's Pupil
Wizened Steward
Wollfüßiger Schlingel
Woodland Emissary
Woodland Maid
Woolly-footed Rascal
Worker of Mischief
Wormtongue
Wraith on Wings
Wretched Creature
Wretched and Hungry
Wächter der Ostmark
Wächter von Dol Guldur
Wächter von Minas Tirith
Young Warrior
Zauberers' Werkzeug
Zauberin des verborgenen Landes
Zauberlehrling
Zeuge der Geschichte
Zu Diensten verpflichtet
Zwarte Schim
Zweiter Marschall der Mark
Zweiter der Neun Reiter
Zwerg des Bergvolkes
Zwerg vom Erebor
Zwergenbotschafter
Zwergenkönig
Zwergenpanzer
Zwergenschmied
Zwergenältester
de Ma' Allá del Brandivino
der Meisterring
ein wahrer Poet
guardián de la puerta del Oeste
of the Grey Company
of the House of Finrod
of the Woodland Realm
von jenseits des Brandywein
Éclaireur Silencieux
Éclaireur de la Marche
Écuyer Épuisé
Émissaire Nain
Émissaire des Galadhrim
Éomers Ross
Éomunds Tochter
Search
Subtypes:
None
(1)
·
Creature (3)
·
Elf (2)
·
Ent (4)
·
Half-troll (1)
·
Man (57)
·
Nazgul (2)
·
Orc (82)
·
Spider (3)
·
Uruk-hai (56)
·
Wraith (5)
TwilightCost:
None
(1)
·
2 (41)
·
3 (141)
·
4 (24)
·
5 (6)
·
6 (2)
Strength:
7 (77)
·
8 (139)
StrengthMod:
None
(216)
Vitality:
None
(1)
·
1 (26)
·
2 (140)
·
3 (45)
·
4 (4)
VitalityMod:
None
(216)
SiteNum:
None
(14)
·
2 (1)
·
3 (9)
·
4 (114)
·
5 (58)
·
6 (20)
SiteNumMod:
None
(216)
Resistance:
None
(208)
·
5 (2)
·
6 (6)
ResistanceMod:
None
(216)
CanBearRing:
None
(203)
·
No (13)
Signet:
None
(1)
·
Aragorn (1)
·
None (214)
Block:
None (216)
ShadowNum:
None
(216)
ArrowDir:
None
(1)
·
None (215)
GameText:
None
(4)
·
Damage +1. (2)
·
Warg-rider. While this minion is not exhausted, he is fierce. (2)
·
To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2)
·
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (2)
·
Regroup: Exert this minion to make the Free Peoples player wound a companion. (2)
·
Knight. Skirmish: Discard a [GONDOR] condition from your support area to make this companion strength +2. (2)
·
Fierce. This minion is strength +1 for each companion you can spot. (2)
·
Damage +1. This minion is strength +1 for each possession you spot. (2)
·
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
·
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (2)
Other values:
Ambush (1). While this minion is at a plains site, it gains an additional ambush (1).
Archer.
Archer. Damage +1. While you control a site, the minion archery total is +1.
Archer. Each other [MORIA] archer is strength +2.
Archer. Knight. To play, spot 3 [GONDOR] companions. While you can spot a fortification, Garrison of Gondor is defender +1.
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase.
Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. When you play this minion to a battleground or plains site, you may spot another [MEN] minion to discard a possession from play.
Archer. When you play this minion, you may place an [ISENGARD] token on a machine.
Archer. While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes.
Archer. While you can spot a companion who has resistance 4 or less, the minion archery total is +1.
Archer. While you can spot another [MORIA] archer, add 1 to the minion archery total.
Assignment: Spot another [ORC] Orc to assign this minion to skirmish a non-[SHIRE] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the start of each assignment phase, if you can spot more companions than minions, you may remove (2) to play an [ORC] Orc from your discard pile.
At the start of the maneuver phase, you may remove (2) to transfer a condition borne by a character to another eligible bearer.
At the start of the regroup phase, if you can spot more Man characters than any other race, make the move limit -1 this turn.
Besieger. Assignment: Spot a [SAURON] engine or a site you control to assign this minion to an unbound companion.
Cave Troll of Moria's twilight cost is -2.
Corsair. When you play this minion, you may remove 2 culture tokens to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. When you play this minion, you may remove a threat to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Damage +1. Assignment: Make the Free Peoples player assign this minion to an unwounded companion.
Damage +1. At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
Damage +1. At the start of the maneuver phase, you may spot another [URUK-HAI] minion and remove 3 [URUK-HAI] tokens to take control of a site or discard a follower.
Damage +1. Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
Damage +1. If you can spot another [SAURON] Uruk-hai, this minion is twilight cost -1 for each possession you can spot.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time your [URUK-HAI] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
Damage +1. Maneuver: Remove (2) to heal an Uruk-hai.
Damage +1. Maneuver: Spot 5 companions to make this minion fierce until the regroup phase.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.
Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound.
Damage +1. Shadow: Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
Damage +1. Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2.
Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
Damage +1. Skirmish: Spot 2 other [URUK-HAI] minions and remove (2) to make this minion strength +1 and damage +1.
Damage +1. The twilight cost of this minion is -1 for each site you control.
Damage +1. This minion is strength +1 for each other Uruk-hai you can spot.
Damage +1. This minion is strength +1 for each wound on a character in its skirmish.
Damage +1. To play, spot an [URUK-HAI] minion and you must control a site.
Damage +1. When you play this minion at a battleground site, you may draw a card.
Damage +1. When you play this minion, exert a companion for each site you control.
Damage +1. When you play this minion, if you control a site, you may take an [URUK-HAI] event into hand from your discard pile.
Damage +1. When you play this minion, you may liberate a site to add (X) where X is the Shadow number of the liberated site.
Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck.
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine.
Damage +1. When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship's current site gains that keyword until the end of the turn.
Damage +1. When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost -2.
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce.
Damage +1. While at a battleground, this minion is strength +2.
Damage +1. While the fellowship is at a forest site, the fellowship archery total is -1. Each [ELVEN] companion skirmishing this minion is strength -2.
Damage +1. While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
Damage +1. While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
Damage +1. While you can spot 3 possessions, this minion is fierce.
Damage +1. While you can spot a companion of strength 10 or more, this minion is strength +2. Regroup: Exert 4 [URUK-HAI] minions (or discard 3 [URUK-HAI] minions) to take control of a site.
Damage +1. While you can spot an exhausted companion, this minion is strength +3.
Each time a mounted [ORC] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her draw deck. Shadow: Exert bearer to play an [ORC] mount from your discard pile.
Each time the Free Peoples player assigns this minion to a skirmish, add (1) for each Free Peoples character who has resistance 5 or less.
Each time this minion is about to be killed or discarded from play, you may spot another [ORC] card to place this minion on top of your draw deck instead.
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each time this minion wins a skirmish, you may exert it to discard a possession borne by a character this minion is skirmishing.
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase.
Each time this minion wins a skirmish, you may spot another [DUNLAND] Man to take control of a site.
Each time you play an [ORC] mount, you may draw a card. Assignment: If this minion is mounted, exert it twice to assign it to a companion of strength 9 or more.
Each time you play an [ORC] mount, you may reinforce an [ORC] token. Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion.
Each [ORC] mount is twilight cost -1. Skirmish: Remove (3) to make a mounted [ORC] Orc strength +2.
Easterling. Each time this minion is assigned to an unbound companion, you may exert him to add a burden.
Easterling. Maneuver: If you cannot spot a burden, spot another Easterling and exert this minion to add a burden.
Easterling. Skirmish: Exert this minion to make him damage +1.
Easterling. Skirmish: If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling.
Easterling. While you can spot 3 burdens, this minion is fierce and damage +1.
Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to wound that companion.
Enduring. To play, add a threat. Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing.
Enduring. To play, add a threat. When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another [GONDOR] Wraith to make Cursed of Erech defender +1 until the regroup phase.
Fierce. During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
Fierce. Hunter 1. Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt.
Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish.
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile.
Fierce. While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).
For each card in your hand, this minion is strength +1.
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This minion is strength +3 for each follower you can spot.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Discard this minion to make a [MEN] minion strength +4.
Lurker. (Skirmishes involving lurker minions must be resolved before any others.) Each time an [ORC] minion is killed in a skirmish, you may make this minion strength +2 until the regroup phase.
Lurker. (Skirmishes involving lurker minions must be resolved before any others.) To play, spot a [MEN] minion. Assignment: Discard a [MEN] card from your hand to assign this minion to an unbound companion.
Maneuver: Discard this minion and X minions stacked on a [MEN] possession to play a [MEN] minion from your discard pile. That minion is twilight cost -X.
Maneuver: Exert this minion to play a [MEN] minion (or 2 if you spot 6 companions) from a [MEN] possession as if from hand.
Maneuver: If the Free People?s player has at least 1 site in his or her adventure deck, exert 2 [MEN] Men to randomly choose a site from that deck. Replace the fellowship?s current site with that site.
Maneuver: Spot a [MEN] possession and discard this minion from play to make each [MEN] minion you spot strength +2 until the start of the regroup phase.
Possessions cannot be transferred from this companion to another character. Fellowship: Play a possession on this companion to liberate a site.
Regroup: Discard this minion from play (or exert this minion if the fellowship?s next site is an underground site) and spot another [ORC] minion to return that minion to your hand.
Regroup: Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions).
Regroup: Exert this minion to play an [ORC] Troll from your discard pile.
Regroup: Exert this minion to wound a companion (except the Ring-bearer).
Regroup: If stacked on an [ISENGARD] card, discard this card to add (2).
Regroup: Spot a [MEN] minion in your discard pile and discard this minion to place that minion on your [MEN] support area possession.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
Response: If the Free Peoples player plays an event, spot another [MEN] Man and discard this minion from play to cancel that event.
Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [ISENGARD] minion you spot. Add a burden for each Shadow card discarded in this way.
Shadow: Discard this minion to play a [WRAITH] minion from your discard pile. Shadow: Spot 6 companions and discard this minion to play up to 2 [WRAITH] minions from your draw deck; their twilight costs are each -1.
Shadow: Exert or discard this minion to make each [SAURON] minion you spot roaming until the regroup phase.
Shadow: Exert this minion and spot another [ORC] minion to add (X), where X is the number of the current region.
Shadow: Exert this minion to add (1).
Shadow: Exert this minion to add (X), where X is the current site's Shadow number.
Shadow: Exert this minion, spot another [MEN] minion, and remove a culture token to reinforce a [MEN] token.
Shadow: Spot a possession to make this minion fierce until the regroup phase.
Skirmish: Discard 3 cards from hand to make this minion strength +3.
Skirmish: Discard a companion from hand to make an Ent strength +2.
Skirmish: Discard this minion to make another [SAURON] Orc strength +3.
Skirmish: Exert another [ORC] minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat.
Skirmish: Exert this minion and spot another [SAURON] minion to add a threat.
Skirmish: Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.
Skirmish: Exert this minion to wound a character he is skirmishing.
Skirmish: Exert this minion to wound a companion it is skirmishing.
Skirmish: If this minion is not assigned to a skirmish, you may exert him to make another [MEN] minion damage +1.
Skirmish: If this minion is not assigned to a skirmish, you may exert him to make another [MEN] minion fierce until the regroup phase.
Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase.
Skirmish: Remove (3) to make a [MORIA] Orc strength +2.
Southron. Ambush (1). Assignment: Exert this minion and spot 5 companions to assign this minion to the Ringbearer. The Free Peoples player may add (4) to prevent this.
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
Southron. Ambush (2). Response: If a Southron is about to take a wound, remove (3) to prevent that wound.
Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
Southron. Archery: Spot another [RAIDER] Man, spot 6 companions, and remove a threat to exert a companion.
Southron. At the start of each skirmish involving this minion, you may remove (1) to add a threat.
Southron. Each time a Man is assigned to skirmish this minion, wound that Man.
Southron. Maneuver: Exert this minion to add (5). The Free Peoples player may add a threat to prevent this.
Southron. While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and fierce.
Tentacle. Damage +1. When you play this minion, you may play Watcher in the Water from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot.
Tentacle. This minion may not bear possessions and is strength -4 while not at a marsh. Shadow: Discard a [moria] card from hand to make the fellowship's current site gain marsh until the end of the turn.
The fellowship's current site gains plains.
This companion is twilight cost -1 for each [GANDALF] companion you can spot. Fellowship: Place this companion in the dead pile to remove (5).
This minion is strength +1 for each hunter companion you can spot.
This minion is strength +1 for each twilight token you can spot.
To play, spot 3 Elf companions. Skirmish: Exert Naith Troop to discard the top card of your draw deck. If it is an [ELVEN] card, make a minion skirmishing Naith Troop strength -2.
To play, spot a [MEN] Man. While you can spot a companion of strength 10 or more, this minion is strength +3. Maneuver: Remove 2 burdens or 2 threats to control a site.
To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card.
To play, spot an [ORC] minion. Regroup: Exert this minion to add a burden.
Tracker. Damage +1. The roaming penalty for each [ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2.
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Skirmish: Exert this minion to wound a character it is skirmishing.
Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +8.
Tracker.While you can spot an exhausted companion, this minion is an archer.While you can spot 3 exhausted companions, this minion is strength +3.
Twilight. Regroup: Spot another [SAURON] or twilight minion and discard this minion to add a burden.
Twilight. Skirmish: Exert this minion to make a [SAURON] or twilight minion strength +1 for each twilight minion you can spot.
Unhasty. Assignment: Exert an unbound Hobbit or discard 2 cards from hand to allow this companion to skirmish.
When this minion is discarded from play, you may spot a companion who has resistance 4 or less to shuffle this minion into your draw deck.
When you play a weapon on this minion, add (2) (limit once per turn).
When you play a [SAURON] condition, you may exert this minion and remove (2) to draw a card.
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may heal a [MORIA] minion.
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4.
When you play this minion, you may play a weapon from your discard pile on your [MORIA] Orc.
When you play this minion, you may play an [ORC] weapon from your discard pile on your [ORC] Orc.
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn.
When you play this minion, you may shuffle up to 2 [WRAITH] cards from your discard pile into your draw deck.
When you play this minion, you may spot 2 other [MEN] Men to add (1) for each possession you spot.
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo).
When you play this minion, you may spot an [ORC] condition to add a threat. While you can spot a companion of strength 10 or more, this minion is strength +3.
When you play this minion, you may spot an [ORC] possession to add a threat. While you can spot a companion of strength 13 or more, this minion is strength +7.
When you play this minion, you may spot another [ORC] minion to replace the fellowship's current site with an underground site from your adventure deck.
When you play this minion, you may take an [ORC] event from your discard pile into hand.
While at a battleground, this minion is strength +2.
While the fellowship is at a battleground or underground site, this minion cannot take wounds in the archery phase.
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and an archer.
While this minion is at an underground site, each character skirmishing it is strength -2. While you can spot 6 companions, each character skirmishing an [ORC] minion is strength -2.
While this minion is at an underground site, it is strength +3.
While this minion is bearing a possession, each [ORC] minion is strength +1.
While this minion is exhausted, each unbound companion is resistance -1 (or -2 if the fellowship is at a battleground site).
While you can spot 3 burdens, the minion archery total is +2.
While you can spot 3 threats, the minion archery total is +2.
While you can spot 3 wounds on the Ring-bearer, this minion is fierce and damage +1.
While you can spot 4 Ents, this companion is strength +3. Maneuver: Exert this companion to reveal the bottom card of your draw deck. If it is a [GANDALF] character, you may play it.
While you can spot a companion of strength 12 or more, this minion is strength +5. Skirmish: Remove 2 threats to make a character skirmishing this minion strength -2.
While you can spot a follower attached to a companion, each [ORC] minion is strength +2.
While you can spot a Free Peoples culture token, each minion that has the title Orc Reaper is strength +2.
While you can spot a Nazgul, this minion is strength +2.
While you can spot a Nazgul, this minion may only take wounds during skirmish phases.
While you can spot a threat and another [SAURON] Orc, the Shadow has initiative, regardless of the Free Peoples player's hand.
While you can spot another [ISENGARD] Orc, no player may use archery special abilities. Regroup:Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.
While you can spot another [MEN] minion, this minion is strength +2 for each companion assigned to a skirmish.
While you control 2 sites, this minion is strength +5, fierce and damage +1.
While you control a site, this minion is an archer.
While you have initiative, the minion archery total is +2.
Search
TaggedGameText:
None
(4)
·
Southron.
At the start of each skirmish involving this minion, you may remove
twilight3
to wound a companion or ally he is skirmishing. (2)
·
Damage +1
.
This minion is strength +1 for each possession you spot. (2)
·
To play, spot 2
rohan
companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2)
·
Warg-rider.
While this minion is not exhausted, he is
fierce.
(2)
·
Knight.
Skirmish:
Discard a
gondor
condition from your support area to make this companion strength +2. (2)
·
Regroup:
Discard an
isengard
Orc to make the Free Peoples player wound a companion. (2)
·
Regroup:
Exert this minion to make the Free Peoples player wound a companion. (2)
·
Damage +1.
Response:
If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
Other values:
<keyword>Ambush</keyword> <symbol>twilight1</symbol>. While this minion is at a plains site, it gains an additional ambush <symbol>twilight1</symbol>.
<keyword>Archer.</keyword> (Add 1 to the minion archery total.)
<keyword>Archer.</keyword> <br>The twilight cost of each <symbol>isengard</symbol> archer is -1. <br><keyword>Archery:</keyword> Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> <br>When you play this minion, you may place an <symbol>isengard</symbol> token on a machine.
<keyword>Archer.</keyword> <br>While you can spot another <symbol>moria</symbol> archer, add 1 to the minion archery total.
<keyword>Archer.</keyword> <br>Each other <symbol>moria</symbol> archer is strength +2.
<keyword>Archer.</keyword> <br>When you play this minion to a battleground or plains site, you may spot another <symbol>men</symbol> minion to discard a possession from play.
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword><br>While you control a site, the minion archery total is +1.
<keyword>Archer.</keyword> <keyword>Knight.</keyword> <br>To play, spot 3 <symbol>gondor</symbol> companions. <br>While you can spot a fortification, Garrison of Gondor is defender +1.
<keyword>Archer.</keyword> While you can spot a companion who has resistance 4 or less, the minion archery total is +1.
<keyword>Archer.</keyword><br>While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes.
<keyword>Assignment:</keyword> Spot another <symbol>orc</symbol> Orc to assign this minion to skirmish a non-<symbol>shire</symbol> Ring-bearer.<br>The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
<keyword>Besieger.</keyword> <br><keyword>Assignment:</keyword> Spot a <symbol>sauron</symbol> engine or site you control to assign this minion to an unbound companion.
<keyword>Corsair.</keyword> <br>When you play this minion, you may remove 2 culture tokens to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> <br>When you play this minion, you may remove a threat to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Damage +1. </keyword>
<keyword>Damage +1. <br>Assignment:</keyword> Make the Free Peoples player assign this minion to an unwounded companion.
<keyword>Damage +1. <br>Skirmish:</keyword> Exert this minion to make it strength +1 for each <symbol>urukhai</symbol> Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
<keyword>Damage +1. Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br>Each time your <symbol>urukhai</symbol> minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.
<keyword>Damage +1.</keyword>
<keyword>Damage +1.</keyword> <br><keyword>Regroup:</keyword> Stack this minion on a site you control. <br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -1.
<keyword>Damage +1.</keyword> <br><keyword>Shadow:</keyword> Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
<keyword>Damage +1.</keyword> <br>Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
<keyword>Damage +1.</keyword> <br>The twilight cost of this minion is -1 for each site you control.
<keyword>Damage +1.</keyword> <br>While an ally is in the dead pile, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword> <br>While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
<keyword>Damage +1.</keyword> <keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Response:</keyword> If a <symbol>urukhai</symbol> minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
<keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.)
<keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
<keyword>Damage +1.</keyword> If you can spot another <symbol>sauron</symbol> Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
<keyword>Damage +1.</keyword> When you play this minion at a battleground site, you may draw a card.
<keyword>Damage +1.</keyword> While you can spot 3 possessions, this minion is <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword> While you can spot an exhausted companion, this minion is strength +3.
<keyword>Damage +1.</keyword><br><keyword>Response:</keyword> If an <symbol>urukhai</symbol> minion is about to take a wound, exert this minion to prevent that wound.
<keyword>Damage +1.</keyword><br><keyword>Skirmish:</keyword> Spot 2 other <symbol>urukhai</symbol> minions and remove <symbol>twilight2</symbol> to make this minion strength +1 and <keyword>damage +1</keyword>.
<keyword>Damage +1.</keyword><br>At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
<keyword>Damage +1.</keyword><br>This minion is strength +1 for each wound on a character in its skirmish.
<keyword>Damage +1.</keyword><br>To play, spot an <symbol>urukhai</symbol> minion and you must control a site.
<keyword>Damage +1.</keyword><br>When you play this minion, exert a companion for each site you control.
<keyword>Damage +1.</keyword><br>When you play this minion, if you control a site, you may take an <symbol>urukhai</symbol> event into hand from your discard pile.
<keyword>Damage +1.</keyword><br>When you play this minion, you may liberate a site to add <symbol>twilightX</symbol>, where X is the Shadow number of the liberated site.
<keyword>Damage +1.</keyword><br>When you play this minion, you may place an <symbol>isengard</symbol> token on a machine.
<keyword>Damage +1.</keyword><br>When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship’s current site gains that keyword until the end of the turn.
<keyword>Damage +1.</keyword><br>When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost –2.
<keyword>Damage +1.</keyword><br>While at a battleground, this minion is strength +2.
<keyword>Damage +1.</keyword><br>While the fellowship is at a forest site, the fellowship archery total is –1.<br>Each <symbol>elven</symbol> companion skirmishing this minion is strength –2.
<keyword>Damage +1.</keyword><br>While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
<keyword>Damage +1.<br>Skirmish:</keyword> Exert this minion to make a companion skirmishing an <symbol>urukhai</symbol> lurker minion strength –2.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Remove <symbol>twilight2</symbol> to heal an Uruk-hai.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Spot 5 companions to make this minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Damage +1</keyword>. <br>This minion is strength +1 for each other Uruk-hai you can spot.
<keyword>Damage +1</keyword>. <br>When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.
<keyword>Damage +1</keyword>.<br><keyword>Shadow:</keyword> Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
<keyword>Damage +1</keyword>.<br>At the start of the maneuver phase, you may spot another <symbol>urukhai</symbol> minion and remove 3 <symbol>urukhai</symbol> tokens to take control of a site or discard a follower.
<keyword>Damage +1</keyword>.<br>While you can spot a companion of strength 10 or more, this minion is strength +2.<br><keyword>Regroup:</keyword> Exert 4 <symbol>urukhai</symbol> minions (or discard 3 <symbol>urukhai</symbol> minions) to take control of a site.
<keyword>Easterling.</keyword> <br><keyword>Maneuver:</keyword> If you cannot spot a burden, spot another Easterling and exert this minion to add a burden.
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Exert this minion to make him <keyword>damage +1</keyword>.
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling.
<keyword>Easterling.</keyword> <br>Each time this minion is assigned to an unbound companion, you may exert him to add a burden.
<keyword>Easterling.</keyword><br>While you can spot 3 burdens, this minion is <keyword>fierce</keyword> and <keyword>damage +1.</keyword>
<keyword>Enduring.</keyword> To play, add a threat. <br>Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing.
<keyword>Enduring.</keyword> To play, add a threat. <br>When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another <symbol>gondor</symbol> Wraith to make Cursed of Erech <keyword>defender +1</keyword> until the regroup phase.
<keyword>Enduring.</keyword><br> Each time the Free Peoples player assigns this minion to a companion, you may spot another <symbol>wraith</symbol> Wraith and remove <symbol>twilight2</symbol> to wound that companion.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
<keyword>Fierce. Hunter 1.</keyword><br>Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
<keyword>Fierce.</keyword> <br>This minion is strength +1 for each companion you can spot.
<keyword>Fierce.</keyword> <br>While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).
<keyword>Fierce.</keyword><br> This minion is strength +1 for each companion you can spot.
<keyword>Fierce.</keyword><br>This minion is damage +1 for each <symbol>urukhai</symbol> hunter assigned to a skirmish.
<keyword>Fierce</keyword>.<br>During a fierce skirmish involving this minion, it is strength +3 and gains <keyword>hunter 1</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i>.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>This minion is strength +3 for each follower you can spot.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Skirmish:</keyword> Discard this minion to make a <symbol>men</symbol> minion strength +4.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved before any others.)</i><br>Each time an <symbol>orc</symbol> minion is killed in a skirmish, you may make this minion strength +2 until the regroup phase.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved before any others.)</i><br>To play, spot a <symbol>men</symbol> minion.<br><keyword>Assignment</keyword>: Discard a <symbol>men</symbol> card from your hand to assign this minion to an unbound companion.
<keyword>Maneuver:</keyword> Discard this minion and X minions stacked on a <symbol>men</symbol> possession to play a <symbol>men</symbol> minion from your discard pile. That minion is twilight cost -X.
<keyword>Maneuver:</keyword> Exert this minion to play a <symbol>men</symbol> minion (or 2 if you spot 6 companions) from a <symbol>men</symbol> possession as if from hand.
<keyword>Maneuver:</keyword> If the Free People’s player has at least 1 site in his or her adventure deck, exert 2 <symbol>men</symbol> Men to randomly choose a site from that deck. Replace the fellowship’s current site with that site.
<keyword>Maneuver:</keyword> Spot a <symbol>men</symbol> possession and discard this minion from play to make each <symbol>men</symbol> minion you spot strength +2 until the start of the regroup phase.
<keyword>Regroup:</keyword> Discard this minion from play (or exert this minion if the fellowship’s next site is an underground site) and spot another <symbol>orc</symbol> minion to return that minion to your hand.
<keyword>Regroup:</keyword> Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions).
<keyword>Regroup:</keyword> Exert this minion to play an <symbol>orc</symbol> Troll from your discard pile.
<keyword>Regroup:</keyword> Exert this minion to wound a companion (except the Ring-bearer).
<keyword>Regroup:</keyword> If stacked on an <symbol>isengard</symbol> card, discard this card to add <symbol>twilight2</symbol>.
<keyword>Regroup:</keyword> Spot a <symbol>men</symbol> minion in your discard pile and discard this minion to place that minion on your <symbol>men</symbol> support area possession.
<keyword>Response:</keyword> If the Free Peoples player plays an event, spot another <symbol>men</symbol> Man and discard this minion from play to cancel that event.
<keyword>Response:</keyword> If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each <symbol>isengard</symbol> minion you spot. Add a burden for each Shadow card discarded in this way.
<keyword>Shadow:</keyword> Discard this minion to play a <symbol>wraith</symbol> minion from your discard pile. <br><keyword>Shadow:</keyword> Spot 6 companions and discard this minion to play up to 2 <symbol>wraith</symbol> minions from your draw deck; their twilight costs are each –1.
<keyword>Shadow:</keyword> Exert or discard this minion to make each <symbol>sauron</symbol> minion you spot roaming until the regroup phase.
<keyword>Shadow:</keyword> Exert this minion and spot another <symbol>orc</symbol> minion to add <symbol>twilightX</symbol>, where X is the number of the current region.
<keyword>Shadow:</keyword> Exert this minion to add <symbol>twilight1</symbol>.
<keyword>Shadow:</keyword> Exert this minion to add <symbol>twilightX</symbol>, where X is the current site's Shadow number.
<keyword>Shadow:</keyword> Exert this minion, spot another <symbol>men</symbol> minion, and remove a culture token to reinforce a <symbol>men</symbol> token.
<keyword>Shadow:</keyword> Spot a possession to make this minion fierce until the regroup phase.
<keyword>Skirmish:</keyword> Discard 3 cards from hand to make this minion strength +3.
<keyword>Skirmish:</keyword> Discard a companion from hand to make an Ent strength +2.
<keyword>Skirmish:</keyword> Discard this minion to make another <symbol>sauron</symbol> Orc strength +3.
<keyword>Skirmish:</keyword> Exert another <symbol>orc</symbol> minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
<keyword>Skirmish:</keyword> Exert this minion and spot another <symbol>sauron</symbol> minion and to add a threat.
<keyword>Skirmish:</keyword> Exert this minion and spot another <symbol>sauron</symbol> minion to add a threat.
<keyword>Skirmish:</keyword> Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.
<keyword>Skirmish:</keyword> Exert this minion to wound a character he is skirmishing.
<keyword>Skirmish:</keyword> Exert this minion to wound a companion it is skirmishing.
<keyword>Skirmish:</keyword> If this minion is not assigned to a skirmish, you may exert him to make another <symbol>men</symbol> minion <keyword>damage +1</keyword>.
<keyword>Skirmish:</keyword> If this minion is not assigned to a skirmish, you may exert him to make another <symbol>men</symbol> minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Skirmish:</keyword> If this minion is skirmishing, discard this minion to play a <symbol>men</symbol> minion from your discard pile. That minion is <keyword>fierce</keyword> until the regroup phase.
<keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to make a <symbol>moria</symbol> Orc strength +2.
<keyword>Southron.</keyword> <br><keyword>Archery:</keyword> Spot another <symbol>raider</symbol> Man, spot 6 companions, and remove a threat to exert a companion.
<keyword>Southron.</keyword> <br><keyword>Maneuver:</keyword> Exert this minion to add <symbol>twilight5</symbol>. The Free Peoples player may add a threat to prevent this.
<keyword>Southron.</keyword> <br>At the start of each skirmish involving this minion, you may remove <symbol>twilight1</symbol> to add a threat.
<keyword>Southron.</keyword> <br>Each time a Man is assigned to skirmish this minion, wound that Man.
<keyword>Southron.</keyword> <br>While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>. <br>When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>.<br><keyword>Assignment:</keyword> Exert this minion and spot 5 companions to assign this minion to the Ring-bearer. <br>The Free Peoples player may add <symbol>twilight4</symbol> to prevent this.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight2</symbol><keyword>.</keyword><br><keyword>Response:</keyword> If a Southron is about to take a wound, remove <symbol>twilight3</symbol> to prevent that wound.
<keyword>Southron.</keyword> <keyword>Archer.</keyword><br><keyword>Archery:</keyword> Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
<keyword>Tentacle.</keyword> <keyword>Damage +1.</keyword> <br>When you play this minion, you may play Watcher in the Water from your draw deck. <br>This minion may not bear possessions and is discarded if not at a marsh.
<keyword>Tentacle.</keyword><br>This minion cannot bear possessions.<br> Discard this minion from play if not at a marsh.<br> This minion is strength +1 for each tentacle you spot.
<keyword>Tentacle</keyword>. This minion may not bear possessions and is strength -4 while not at a marsh.<br><keyword>Shadow</keyword>: Discard a <symbol>moria</symbol> card from hand to make the fellowship's current site gain <keyword>marsh</keyword> until the end of the turn.
<keyword>Tracker.</keyword> <br>The site number of each <symbol>sauron</symbol> Orc is –1. <br>While you have initiative, this minion is strength +8.
<keyword>Tracker.</keyword> <keyword>Damage +1.</keyword> <br>The roaming penalty for each <symbol>isengard</symbol> minion you play is -1. <br><keyword>Response:</keyword> If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword> <br>During a <keyword>fierce</keyword> skirmish involving this minion, it is strength +2.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>During a fierce skirmish involving this minion, it is strength +3 and <keyword>damage +1.</keyword>
<keyword>Tracker.</keyword><br>The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Skirmish:</keyword> Exert this minion to wound a character it is skirmishing.
<keyword>Tracker</keyword>.<br>While you can spot an exhausted companion, this minion is an <keyword>archer</keyword>.<br>While you can spot 3 exhausted companions, this minion is strength +3.
<keyword>Twilight.</keyword> <keyword>Regroup:</keyword> Spot another <symbol>sauron</symbol> or twilight minion and discard this minion to add a burden.
<keyword>Twilight.</keyword> <keyword>Skirmish:</keyword> Exert this minion to make a <symbol>sauron</symbol>or twilight minion strength +1 for each twilight minion you can spot.
<keyword>Unhasty.</keyword><br><keyword>Assignment:</keyword> Exert an unbound Hobbit or discard 2 cards from hand to allow this companion to skirmish.
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the start of each assignment phase, if you can spot more companions than minions, you may remove <symbol>twilight2</symbol> to play an <symbol>orc</symbol> Orc from your discard pile.
At the start of the maneuver phase, you may remove <symbol>twilight2</symbol> to transfer a condition borne by a character to another eligible bearer.
At the start of the regroup phase, if you can spot more Man characters than any other race, make the move limit –1 this turn.
Cave Troll of Moria’s twilight cost is -2.
Each <symbol>orc</symbol> mount is twilight cost -1.<br><keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to make a mounted <symbol>orc</symbol> Orc strength +2.
Each time a mounted <symbol>orc</symbol> minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck.<br><keyword>Shadow:</keyword> Exert bearer to play an <symbol>orc</symbol> mount from your discard pile.
Each time the Free Peoples player assigns this minion to a skirmish, add <symbol>twilight1</symbol> for each Free Peoples character who has resistance 5 or less.
Each time this minion is about to be killed or discarded from play, you may spot another <symbol>orc</symbol> card to place this minion on top of your draw deck instead.
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each time this minion wins a skirmish, you may exert it to discard a possession borne by a character this minion is skirmishing.
Each time this minion wins a skirmish, you may make him <keyword>strength +2</keyword> and <keyword>fierce</keyword> until the regroup phase.
Each time this minion wins a skirmish, you may spot another <symbol>dunland</symbol> Man to take control of a site.
Each time you play an <symbol>orc</symbol> mount, you may reinforce an <symbol>orc</symbol> token.<br><keyword>Regroup:</keyword> Exert Orkish Veteran to make the Free Peoples player wound a companion.
Each time you play an<symbol>orc</symbol>mount, you may draw a card.<br><keyword>Assignment:</keyword> If this minion is mounted, exert it twice to assign it to a companion of strength 9 or more.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt.
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile.
For each card in your hand, this minion is strength +1.
Possessions cannot be transferred from this companion to another character.<br><keyword>Fellowship:</keyword> Play a possession on this companion to liberate a site.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
The fellowship's current site gains plains.
This companion is twilight cost -1 for each <symbol>gandalf</symbol> companion you can spot.<br><keyword>Fellowship:</keyword> Place this companion in the dead pile to remove <symbol>twilight5</symbol>.
This minion is strength +1 for each hunter companion you can spot.
This minion is strength +1 for each twilight token you can spot.
To play, spot 3 Elf companions. <keyword>Skirmish:</keyword> Exert Naith Troop to discard the top card of your draw deck. If it is an <symbol>elven</symbol> card, make a minion skirmishing Naith Troop strength –2.
To play, spot a <symbol>men</symbol> Man.<br>While you can spot a companion of strength 10 or more, this minion is strength +3.<br><keyword>Maneuver:</keyword> Remove 2 burdens or 2 threats to control a site.
To play, spot a <symbol>urukhai</symbol> minion. <br>Each time a companion exerts, you may draw a card.
To play, spot an <symbol>orc</symbol> minion. <br><keyword>Regroup:</keyword> Exert this minion to add a burden.
When this minion is discarded from play, you may spot a companion who has resistance 4 or less to shuffle this minion into your draw deck.
When you play a <symbol>sauron</symbol> condition, you may exert this minion and remove <symbol>twilight2</symbol> to draw a card.
When you play a weapon on this minion, add <symbol>twilight2</symbol> (limit once per turn).
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may heal a <symbol>moria</symbol> minion.
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4.
When you play this minion, you may play a weapon from your discard pile on your <symbol>moria</symbol> Orc.
When you play this minion, you may play an <symbol>orc</symbol> weapon from your discard pile on your <symbol>orc</symbol> Orc.
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn.
When you play this minion, you may shuffle up to 2 <symbol>wraith</symbol> cards from your discard pile into your draw deck.
When you play this minion, you may spot 2 other <symbol>men</symbol> Men to add<symbol>twilight1</symbol> for each possession you spot.
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo).
When you play this minion, you may spot an <symbol>orc</symbol> condition to add a threat.<br>While you can spot a companion of strength 10 or more, this minion is strength +3.
When you play this minion, you may spot an <symbol>orc</symbol> possession to add a threat.<br>While you can spot a companion of strength 13 or more, this minion is strength +7.
When you play this minion, you may spot another <symbol>orc</symbol> minion to replace the fellowship's current site with an underground site from your adventure deck.
When you play this minion, you may take an <symbol>orc</symbol> event from your discard pile into hand.
While at a battleground, this minion is strength +2.
While the fellowship is at a battleground or underground site, this minion cannot take wounds in the archery phase.
While the fellowship is in region 1, this minion is strength +4.<br>While the fellowship is in region 2, this minion is strength +2.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and an <keyword>archer</keyword>.
While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an <symbol>orc</symbol> minion is strength –2.
While this minion is at an underground site, it is strength +3.
While this minion is bearing a possession, each <symbol>orc</symbol> minion is strength +1.
While this minion is exhausted, each unbound companion is resistance –1 (or –2 if the fellowship is at a battleground site).
While you can spot 3 burdens, the minion archery total is +2.
While you can spot 3 threats, the minion archery total is +2.
While you can spot 3 wounds on the Ring–bearer, this minion is fierce and <keyword>damage +1</keyword>.
While you can spot 4 Ents, this companion is strength +3.<br><keyword>Maneuver:</keyword> Exert this companion to reveal the bottom card of your draw deck. If it is a <symbol>gandalf</symbol> character, you may play it.
While you can spot a companion of strength 12 or more, this minion is strength +5.<br><keyword>Skirmish:</keyword> Remove 2 threats to make a character skirmishing this minion strength –2.
While you can spot a follower attached to a companion, each <symbol>orc</symbol> minion is strength +2.
While you can spot a Free Peoples culture token, each minion that has the title Orc Reaper is strength +2.
While you can spot a Nazgûl, this minion is strength +2.
While you can spot a Nazgûl, this minion may only take wounds during skirmish phases.
While you can spot a threat and another <symbol>sauron</symbol> Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand.
While you can spot another <symbol>isengard</symbol> Orc, no player may use archery special abilities. <br><keyword>Regroup:</keyword> Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.
While you can spot another <symbol>men</symbol> minion, this minion is strength +2 for each companion assigned to a skirmish.
While you control 2 sites, this minion is strength +5, fierce and <keyword>damage +1</keyword>.
While you control a site, this minion is an <keyword>archer</keyword>.
While you have initiative, the minion archery total is +2.
Search
FormattedGameText:
None
(3)
·
'''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (2)
·
'''Knight. Skirmish:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition from your support area to make this companion strength +2. (2)
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'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (2)
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'''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2)
·
To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2)
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'''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (2)
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'''Damage +1.''' '''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
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'''Damage +1'''. This minion is strength +1 for each possession you spot. (2)
Other values:
'''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While this minion is at a plains site, it gains an additional ambush [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Archer.''' While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes.
'''Archer.''' Each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer is strength +2.
'''Archer.''' When you play this minion to a battleground or plains site, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to discard a possession from play.
'''Archer.''' The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] archer is -1. '''Archery:''' Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Archer.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine.
'''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer, add 1 to the minion archery total.
'''Archer.''' (Add 1 to the minion archery total.)
'''Archer.''' '''Damage +1.''' While you control a site, the minion archery total is +1.
'''Archer.''' '''Knight.''' To play, spot 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions. While you can spot a fortification, Garrison of Gondor is defender +1.
'''Archer.''' While you can spot a companion who has resistance 4 or less, the minion archery total is +1.
'''Assignment:''' Spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc to assign this minion to skirmish a non-[[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
'''Besieger.''' '''Assignment:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine or site you control to assign this minion to an unbound companion.
'''Corsair.''' When you play this minion, you may remove 2 culture tokens to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Corsair.''' When you play this minion, you may remove a threat to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Damage +1'''. '''Shadow:''' Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
'''Damage +1'''. At the start of the maneuver phase, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and remove 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] tokens to take control of a site or discard a follower.
'''Damage +1'''. While you can spot a companion of strength 10 or more, this minion is strength +2. '''Regroup:''' Exert 4 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions (or discard 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions) to take control of a site.
'''Damage +1'''. '''Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal an Uruk-hai.
'''Damage +1'''. '''Maneuver:''' Spot 5 companions to make this minion '''fierce''' until the regroup phase.
'''Damage +1'''. This minion is strength +1 for each other Uruk-hai you can spot.
'''Damage +1'''. When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.
'''Damage +1. Skirmish:''' Exert this minion to make a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion strength –2.
'''Damage +1. Assignment:''' Make the Free Peoples player assign this minion to an unwounded companion.
'''Damage +1. Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
'''Damage +1. '''
'''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time your [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.
'''Damage +1.''' '''Response:''' If an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that wound.
'''Damage +1.''' '''Skirmish:''' Spot 2 other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 and '''damage +1'''.
'''Damage +1.''' At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
'''Damage +1.''' This minion is strength +1 for each wound on a character in its skirmish.
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and you must control a site.
'''Damage +1.''' When you play this minion, exert a companion for each site you control.
'''Damage +1.''' When you play this minion, if you control a site, you may take an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] event into hand from your discard pile.
'''Damage +1.''' When you play this minion, you may liberate a site to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the Shadow number of the liberated site.
'''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine.
'''Damage +1.''' When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship’s current site gains that keyword until the end of the turn.
'''Damage +1.''' When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost –2.
'''Damage +1.''' While at a battleground, this minion is strength +2.
'''Damage +1.''' While the fellowship is at a forest site, the fellowship archery total is –1. Each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion skirmishing this minion is strength –2.
'''Damage +1.''' While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
'''Damage +1.''' While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
'''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1.
'''Damage +1.''' '''Shadow:''' Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
'''Damage +1.''' Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
'''Damage +1.''' The twilight cost of this minion is -1 for each site you control.
'''Damage +1.''' While an ally is in the dead pile, this minion is strength +3 and '''fierce.'''
'''Damage +1.'''
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Response:''' If a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.)
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
'''Damage +1.''' If you can spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
'''Damage +1.''' When you play this minion at a battleground site, you may draw a card.
'''Damage +1.''' While you can spot 3 possessions, this minion is '''fierce.'''
'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3.
'''Easterling.''' While you can spot 3 burdens, this minion is '''fierce''' and '''damage +1.'''
'''Easterling.''' '''Maneuver:''' If you cannot spot a burden, spot another Easterling and exert this minion to add a burden.
'''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''.
'''Easterling.''' '''Skirmish:''' If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling.
'''Easterling.''' Each time this minion is assigned to an unbound companion, you may exert him to add a burden.
'''Enduring.''' Each time the Free Peoples player assigns this minion to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound that companion.
'''Enduring.''' To play, add a threat. Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing.
'''Enduring.''' To play, add a threat. When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Wraith to make Cursed of Erech '''defender +1''' until the regroup phase.
'''Fierce'''. During a fierce skirmish involving this minion, it is strength +3 and gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''.
'''Fierce. Hunter 1.''' Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
'''Fierce.''' This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish.
'''Fierce.''' This minion is strength +1 for each companion you can spot.
'''Fierce.''' This minion is strength +1 for each companion you can spot.
'''Fierce.''' While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' This minion is strength +3 for each follower you can spot.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved before any others.)'' Each time an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is killed in a skirmish, you may make this minion strength +2 until the regroup phase.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved before any others.)'' To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. '''Assignment''': Discard a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card from your hand to assign this minion to an unbound companion.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Discard this minion to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +4.
'''Maneuver:''' Discard this minion and X minions stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is twilight cost -X.
'''Maneuver:''' Exert this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion (or 2 if you spot 6 companions) from a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession as if from hand.
'''Maneuver:''' If the Free People’s player has at least 1 site in his or her adventure deck, exert 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men to randomly choose a site from that deck. Replace the fellowship’s current site with that site.
'''Maneuver:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession and discard this minion from play to make each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion you spot strength +2 until the start of the regroup phase.
'''Regroup:''' Discard this minion from play (or exert this minion if the fellowship’s next site is an underground site) and spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to return that minion to your hand.
'''Regroup:''' Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions).
'''Regroup:''' Exert this minion to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Troll from your discard pile.
'''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer).
'''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion in your discard pile and discard this minion to place that minion on your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] support area possession.
'''Response:''' If the Free Peoples player plays an event, spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and discard this minion from play to cancel that event.
'''Response:''' If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you spot. Add a burden for each Shadow card discarded in this way.
'''Shadow:''' Discard this minion to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion from your discard pile. '''Shadow:''' Spot 6 companions and discard this minion to play up to 2 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions from your draw deck; their twilight costs are each –1.
'''Shadow:''' Exert or discard this minion to make each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you spot roaming until the regroup phase.
'''Shadow:''' Exert this minion and spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the number of the current region.
'''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Shadow:''' Exert this minion to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the current site's Shadow number.
'''Shadow:''' Exert this minion, spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, and remove a culture token to reinforce a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token.
'''Shadow:''' Spot a possession to make this minion fierce until the regroup phase.
'''Skirmish:''' Discard 3 cards from hand to make this minion strength +3.
'''Skirmish:''' Discard a companion from hand to make an Ent strength +2.
'''Skirmish:''' Discard this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +3.
'''Skirmish:''' Exert another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat.
'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to add a threat.
'''Skirmish:''' Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.
'''Skirmish:''' Exert this minion to wound a character he is skirmishing.
'''Skirmish:''' Exert this minion to wound a companion it is skirmishing.
'''Skirmish:''' If this minion is not assigned to a skirmish, you may exert him to make another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion '''damage +1'''.
'''Skirmish:''' If this minion is not assigned to a skirmish, you may exert him to make another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion '''fierce''' until the regroup phase.
'''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase.
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc strength +2.
'''Southron.''' '''Archery:''' Spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, spot 6 companions, and remove a threat to exert a companion.
'''Southron.''' '''Maneuver:''' Exert this minion to add [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. The Free Peoples player may add a threat to prevent this.
'''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a threat.
'''Southron.''' Each time a Man is assigned to skirmish this minion, wound that Man.
'''Southron.''' While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and '''fierce.'''
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Assignment:''' Exert this minion and spot 5 companions to assign this minion to the Ring-bearer. The Free Peoples player may add [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' '''Response:''' If a Southron is about to take a wound, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound.
'''Southron.''' '''Archer.''' '''Archery:''' Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
'''Tentacle'''. This minion may not bear possessions and is strength -4 while not at a marsh. '''Shadow''': Discard a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from hand to make the fellowship's current site gain '''marsh''' until the end of the turn.
'''Tentacle.''' This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot.
'''Tentacle.''' '''Damage +1.''' When you play this minion, you may play Watcher in the Water from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
'''Tracker'''. While you can spot an exhausted companion, this minion is an '''archer'''. While you can spot 3 exhausted companions, this minion is strength +3.
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Skirmish:''' Exert this minion to wound a character it is skirmishing.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +8.
'''Tracker.''' '''Damage +1.''' The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
'''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.'''
'''Tracker.''' '''Fierce.''' During a '''fierce''' skirmish involving this minion, it is strength +2.
'''Twilight.''' '''Regroup:''' Spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] or twilight minion and discard this minion to add a burden.
'''Twilight.''' '''Skirmish:''' Exert this minion to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]or twilight minion strength +1 for each twilight minion you can spot.
'''Unhasty.''' '''Assignment:''' Exert an unbound Hobbit or discard 2 cards from hand to allow this companion to skirmish.
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the start of each assignment phase, if you can spot more companions than minions, you may remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc from your discard pile.
At the start of the maneuver phase, you may remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to transfer a condition borne by a character to another eligible bearer.
At the start of the regroup phase, if you can spot more Man characters than any other race, make the move limit –1 this turn.
Cave Troll of Moria’s twilight cost is -2.
Each time a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck. '''Shadow:''' Exert bearer to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile.
Each time the Free Peoples player assigns this minion to a skirmish, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Free Peoples character who has resistance 5 or less.
Each time this minion is about to be killed or discarded from play, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card to place this minion on top of your draw deck instead.
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each time this minion wins a skirmish, you may exert it to discard a possession borne by a character this minion is skirmishing.
Each time this minion wins a skirmish, you may make him '''strength +2''' and '''fierce''' until the regroup phase.
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site.
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount, you may reinforce an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] token. '''Regroup:''' Exert Orkish Veteran to make the Free Peoples player wound a companion.
Each time you play an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]mount, you may draw a card. '''Assignment:''' If this minion is mounted, exert it twice to assign it to a companion of strength 9 or more.
Each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount is twilight cost -1. '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc strength +2.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt.
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile.
For each card in your hand, this minion is strength +1.
Possessions cannot be transferred from this companion to another character. '''Fellowship:''' Play a possession on this companion to liberate a site.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
The fellowship's current site gains plains.
The move limit is +1. When Radagast leaves play, this bonus is immediately lost. Each time the fellowship moves, each opponent may discard 2 cards from hand to draw 2 cards.
This companion is twilight cost -1 for each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion you can spot. '''Fellowship:''' Place this companion in the dead pile to remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
This minion is strength +1 for each hunter companion you can spot.
This minion is strength +1 for each twilight token you can spot.
To play, spot 3 Elf companions. '''Skirmish:''' Exert Naith Troop to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, make a minion skirmishing Naith Troop strength –2.
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man. While you can spot a companion of strength 10 or more, this minion is strength +3. '''Maneuver:''' Remove 2 burdens or 2 threats to control a site.
To play, spot a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each time a companion exerts, you may draw a card.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Regroup:''' Exert this minion to add a burden.
When this minion is discarded from play, you may spot a companion who has resistance 4 or less to shuffle this minion into your draw deck.
When you play a weapon on this minion, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn).
When you play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition, you may exert this minion and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card.
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may heal a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion.
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4.
When you play this minion, you may play a weapon from your discard pile on your [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc.
When you play this minion, you may play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] weapon from your discard pile on your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn.
When you play this minion, you may shuffle up to 2 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] cards from your discard pile into your draw deck.
When you play this minion, you may spot 2 other [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men to add[[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each possession you spot.
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo).
When you play this minion, you may spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition to add a threat. While you can spot a companion of strength 10 or more, this minion is strength +3.
When you play this minion, you may spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession to add a threat. While you can spot a companion of strength 13 or more, this minion is strength +7.
When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to replace the fellowship's current site with an underground site from your adventure deck.
When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] event from your discard pile into hand.
While at a battleground, this minion is strength +2.
While the fellowship is at a battleground or underground site, this minion cannot take wounds in the archery phase.
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and an '''archer'''.
While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength –2.
While this minion is at an underground site, it is strength +3.
While this minion is bearing a possession, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength +1.
While this minion is exhausted, each unbound companion is resistance –1 (or –2 if the fellowship is at a battleground site).
While you can spot 3 burdens, the minion archery total is +2.
While you can spot 3 threats, the minion archery total is +2.
While you can spot 3 wounds on the Ring–bearer, this minion is fierce and '''damage +1'''.
While you can spot 4 Ents, this companion is strength +3. '''Maneuver:''' Exert this companion to reveal the bottom card of your draw deck. If it is a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] character, you may play it.
While you can spot a companion of strength 12 or more, this minion is strength +5. '''Skirmish:''' Remove 2 threats to make a character skirmishing this minion strength –2.
While you can spot a follower attached to a companion, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength +2.
While you can spot a Free Peoples culture token, each minion that has the title Orc Reaper is strength +2.
While you can spot a Nazgûl, this minion is strength +2.
While you can spot a Nazgûl, this minion may only take wounds during skirmish phases.
While you can spot a threat and another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand.
While you can spot another [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc, no player may use archery special abilities. '''Regroup:''' Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.
While you can spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, this minion is strength +2 for each companion assigned to a skirmish.
While you control 2 sites, this minion is strength +5, fierce and '''damage +1'''.
While you control a site, this minion is an '''archer'''.
While you have initiative, the minion archery total is +2.
Search
Lore:
None
(21)
·
They are trained to parry the swords of their enemies. (2)
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The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2)
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"Argh!!" (2)
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“‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2)
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“With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2)
Other values:
"'...he was waylaid by the Orcs of the Mountains, and almost all his folk were slain.'"
"'Ents are earthborn, old as mountains...'"
"'Many Elves and many mighty Men, and many of their friends, had perished in the war.'"
"'The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'"
"'They have a blasting fire, and with it they took the wall.'"
"...it was pale-green and luminous and wet."
"It works for him!"
"There will be no dawn for men."
"To War!"
"War is brewing. The mountains are fair teeming with goblins."
"We will fight for you!"
"You will taste man flesh."
...bred for battle in the southern reaches ofHaradwaith....
A swath of terror cut across the fields of Rohan.
A wary eye on the mission could undo the quest.
Advanced Uruk scouts search for enemy weaknesses.
Already given to fierce passions, a warrior of Dunland quickly frenzies in the heat of battle.
An enemy can do little worse to an Orc than what it would willingly have done to itself.
An Orc acts when the taskmaster promises reward or the whip.
As their prey grows tired, the Uruks gain the advantage.
As they overrun the lands of the Free Peoples, the forces of the Shadow destroy all available resources.
Bearing cruel weapons, Orcs go forth from Mordor to serve the Eye.
Bolts from the Uruk crossbows shattered the shields of the defenders.
Bred for endurance, the Uruk-hai pursue their foes tirelessly.
Bred in dark sorcery.
Burning with a rage stoked by Saruman, the Wild Hillmen made the Rohirrim villagers suffer.
Enraged by Sauron, the frenzied Orcs streamed to the battlefields.
Ents rarely interacted with Men, but Saruman's devilry demanded action.
Fiercely tribal, rival Orc bands unite only against a more hated enemy.
Forward Uruk troops caught the fellowship unaware.
Frodo's quest could be undone with one glance.
Goatskins full of blood poured upon berserkers before battle instill their bloodlust.
Hand-picked Uruks led Saruman's crossbowmen.
Haradrim bowmen pick off stragglers who rout after losing a battle.
Hatred of the Rohirrim is passed from generation to generation.
His traps catch men as well as beasts.
Hunters are valuable members of Dunlending tribes.
In Harad, death is often swift, but seldom painless.
Like a machine of Saruman, his minions are created for one purpose – killing.
Long spears are used by Southrons to attack while riding desert beasts.
Losses served only to enrage the besiegers.
Men of Harad were used to long journeys.
Minions of Orthanc shared their master's fascination with machines.
More enemies seem only to further fuel their rage.
Most of the Goblin arrows flew harmlessly into the chasm, but there were so many!
No village pitchfork could provide defense against the rages of the Wild Men.
Not stealth or cunning, but strength and ferocity are the weapons of Saruman's army of abominations.
Now only the bow and the sword can forestall the coming of the Shadow.
Online Bloodlines Release Event<br> June 2005
Only the best marksmen can keep their aim true as they are carried along by the great beasts of the Haradrim.
Orc chieftains are the most cruel of a heartless race. Both strength and malice are needed to lead such followers.
Orcs attacked in sunlight only when absolutely necessary.
Orcs must always watch for attacks from their enemies...and from their own.
Orcs were kept in check by the light of the Sun.
Restoratives were in short supply within the ranks of the White Hand.
Rohirrim territories are not easily taken.
Roving in mindless mobs, the Dunlendings destroyed many Rohirrim homesteads.
Saruman dispatched his trusted Orcs to aid in the sack of Rohan.
Saruman unleashed the remaining minions to ravage the countryside of Rohan.
Saruman's Uruk-hai band together as an extremely effective fighting unit.
Saruman's workers would exploit any resource to prepare for the coming battle.
Select warriors had been tasked with advancing the assault beyond the Deeping Wall.
Sharku used his warg-riders to scout and defend.
Skin as dark as wood that has been charred by flame.
Sly servants of the Ringwraiths of Morgul Vale, Morgul Orcs are alert to the desires of their masters.
Some desert warriors have no allegiance and work for any faction that will pay them.
Some Orcs have learned basic tracking skills.
Some remained in Isengard to propel the war machine.
Sometimes called the Men of Rhûn, the Easterlings hated Gondor for her riches.
Stirred by the Dark Lord, the fullness of Southron cruelty was leveled at the people of Gondor.
Taking the high ground provides a better field of fire.
The cruel Men of Harad slaughter the weak and infirm during their raids on Gondor.
The cunning Ambushes of the Orc armies rely upon scouts first finding the enemy.
The Dark Lord's power grows in unseen ways.
The defenses of the Hornburg were exploited, exposing their weakest points.
The flood of Uruk-hai storming the Deeping Wall seemed to be unstoppable.
The Great Orc race revels in its ability to overwhelm an enemy.
The Hillmen are always searching for lands to conquer.
The key to coordinating the columns of the Easterling army is their use of swift couriers.
The men of Rhûn's preparation for battle was second to none.
The merciless deserts of Haradwaith breed equally merciless fighters.
The military training of the Easterlings is evident in their marching formations.
The open plain affords no shelter, no defense against the Dunlendings.
The Orcs attacked the Alliance, rushing across the field that separated the armies.
The servants of Isengard worked tirelessly to spread the influence of their master.
The Southrons are skilled at fighting in many different kinds of terrain.
The Uruk-hai army stopped and growled in anticipation of the upcoming battle.
The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor.
The Uruk-hai trained to engage the enemy in its own territory.
The Uruk-hai troop snuck along through the forest following the three boats carrying the Fellowship.
The Uruk-hai... resilient... imposing...
The Uruks were tireless in the pursuit of their prey.
The vast tunnels of Khazad-dûm are the veins through which a foul Orc ichor can flow unchecked.
The Wild Men will defend their territories at all costs.
Their commander led the Goblin bowmen to the highest rise across the gap.
Their lust for Man-flesh allowed Saruman to bend the Uruk-hai to his will.
Their savage war bands move swiftly across flat terrain.
There is not much that is fouler than Orcs.
They feared their master more than any enemy.
They make short work of the weak.
They prepare for the last war.
They were wicked men.
Though shorter than a Man, the Troll's Keyward is a deadly adversary.
Trained Uruk-hai operated Saruman's siege engines at Helm's Deep.
Treebeard's call to the Ent Moot could not be refused.
Uruk shamans know the arts of healing as well as those of battle.
Uruk-hai leaders gain savagery from their following hordes to maintain the rule of the strong.
Uruks are trained to safeguard their commanders.
Veteran bowmen are highly valued in the kingdoms of the South.
Victims of the Dunlendings receive no quarter.
Vile villain of all that opposed his master.
With speed and numbers, these feared riders were not easily avoided.
“...a black dread fell on them....”
“...a harsh laugh and the tread of many feet on the ground below.”
“...a host of orcs lurked, ready at a signal to issue forth like black ants going to war.”
“...armies that had encamped before his Gate by night and now marched in to swell his mounting power.”
“...but the sun now climbing towards the South was veilded in the reeks of Mordor....”
“...far away he saw fires spring up....”
“...here and there they twisted like ghostly sheets unfurled by hidden hands.”
“...it was of a small breed...with wide and snuffling nostrils: evidently a tracker of some kind.”
“...not even the black shadows, lying deep where the red glow could not reach, would shield him long from the night-eyed orcs.”
“...swart, slant-eyed, with thick legs and large hands.”
“...the day-guards, evil-eyed and fell, were marching to their posts.”
“...the strength of the rebels in Umbar was a great peril to Gondor....”
“...the vomit of the maggot-folk of Mordor.”
“...they could endure the Sun, so long as the will of Sauron held sway over them.”
“...towards Mordor where the first bitter assault would come....”
“...treachery had yielded up the Tower to the Lord of the Ringwraiths, and now for long years it had been held by evil things.”
“...unfriendly to the Dúnedain, hating the Rohirrim.”
“...while the less stout-hearted quailed and wept.”
“A moment they hesitated, and then on they came.”
“A noise of tramping feet and harsh shouts: Orcs were coming up to the Cleft from the far side....”
“Arrows fell among them. One struck Frodo and sprang back. Another pierced Gandalf's hat and stuck there like a black feather.”
“But about the Gate resistance still was stout.... ”
“But there was one... who stood looking at them with a knowing and half-mocking expression that made them feel very uncomfortable.”
“Curses they heeded not, nor understood the tongues of western men...”
“His broad flat face was swart, his eyes were like coals, and his tongue was red....”
“March to Helm's Deep! Leave none alive!”
“On they came, reckless of their loss as they approached....”
“One came wriggling over the threshold...”
“Out from the water a long sinuous tentacle had crawled; it was pale-green and luminous and wet.”
“Rohan, my Lord, is ready to fall.”
“So great an army had never issued from that vale since the days of Isildur's might....”
“The dark tide flowed up to the walls from cliff to cliff.”
“The hobbits were left with the Isengarders: a grim dark band...of large, swart, slant-eyed Orcs with great bows and short broad-bladed swords.”
“The lines of fire became flowing torrents, file upon file of Orcs bearing flames....”
“The men of the West were trapped....”
“The old wound throbbed with pain and a great chill spread towards Frodo's heart.”
“These are Uruk-hai. Their armor is thick and their shields broad.”
“They kept no order... yet their speed was very great.”
“They wavered, broke, and fled back; and then charged again, broke and charged again; and each time, like the incoming sea, they halted at a higher point.”
“This was the livery of the heirs of Elendil, and none wore it now in all Gondor, save the Guards of the Citadel....”
“‘...a great fleet drawing near to the mouths of Anduin....'”
“‘...do they just live on foul air and poison?'”
“‘...for the Dead needed no longer any weapon but fear. None would withstand them.'”
“‘...the Eagles of the mountain went far and wide, and they saw many things: the gathering of wolves and the mustering of Orcs....'”
“‘A message came: “Nazgûl uneasy. Spies feared on stairs. Double vigiliance. Patrol to head of Stairs.'””
“‘Any trespasser found by the guard is to be held at the tower.'”
“‘Easterlings... have passed through the Black Gate....'”
“‘Fear, the City is rank with it.'”
“‘He has taken Orcs into his service, and Wolf-riders, and evil Men....'”
“‘I tried once; but you cannot reach them. Only shapes to see, perhaps, not to touch.'”
“‘Kill all in your path!'”
“‘No other folk make such a trampling....'”
“‘Rest while you can! We'll find a use for your legs before long.'”
“‘Run! Or you'll never see your beloved holes again!'”
“‘Run, curse you! Run while night lasts!'”
“‘Sauron was diminished, but not destroyed. His Ring was lost but not unmade.'”
“‘Some of the trees they just cut down and leave to rot – orc-mischief that....'”
“‘The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'”
“‘The road may lead to Moria, but how can we hope that it will lead through Moria....'”
“‘The time of the Orc has come.'”
“‘There is evil afoot in Isengard, and the West is no longer safe.'”
“‘They do not see what lies ahead / When Sun has failed and Moon is dead.'”
“‘They hate us, and they are glad; for our doom seems certain to them.'”
“‘They hold the northward road; and many have passed on into Anórien.'”
“‘They swarmed across like beetles.'”
“‘They were all singing with harsh voices, and laughing, making a hideous din.'”
“‘This was a rich vale and had many homesteads. Alas for my folk!'”
“‘We are the Uruk-hai; we do not stop the fight for night or day, for fair weather or for storm.'”
“‘We come to kill, by sun or moon.'”
“‘We don't have a moment! Come nightfall these hills will swarm with Orcs!'”
“‘We keep off strangers and the foolhardy; and we train and we teach, we walk and we weed.'”
“‘We shall have some fun later.'”
“‘Yet there are many that cry in the Dunland tongue.'”
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Data:Advance Scout (10U78)/Data
Data:Archer Commander (2R49)/Data
Data:Archer of Harad (11U67)/Data
Data:Assaulting Goblin (32S227)/Data
Data:Band of Uruk Bowmen (4U138)/Data
Data:Barbaric Uruk (12U135)/Data
Data:Barbarous Orc (11C107)/Data
Data:Black Land Commander (15C100)/Data
Data:Black Land Observer (15C101)/Data
Data:Black Land Spy (15C105)/Data
Data:Black Rider (0P20)/Data
Data:Black Rider (12U161)/Data
Data:Bloodthirsty Uruk (11S178)/Data
Data:Bold Easterling (15C73)/Data
Data:Brawling Uruk (11R179)/Data
Data:Brawling Uruk (11RF15)/Data
Data:Candle Corpses (16R2)/Data
Data:Charging Uruk (15C156)/Data
Data:Cirith Ungol Patroller (10U82)/Data
Data:Cirith Ungol Scavenger (10U54)/Data
Data:Cirith Ungol Sentinel (10U83)/Data
Data:Cirith Ungol Sentry (10C84)/Data
Data:Cirith Ungol Soldier (10C55)/Data
Data:Column of Easterlings (11C72)/Data
Data:Corpse Lights (6C99)/Data
Data:Corsair Buccaneer (8C53)/Data
Data:Corsair Freebooter (8C54)/Data
Data:Covetous Uruk (0P121)/Data
Data:Covetous Uruk (15C158)/Data
Data:Crazed Hillman (12C60)/Data
Data:Cruel Dunlending (13S85)/Data
Data:Cursed of Erech (10U26)/Data
Data:Denizen of Moria (11S116)/Data
Data:Desert Fighter (7C131)/Data
Data:Desert Scout (7U134)/Data
Data:Desert Spearman (4C221)/Data
Data:Desert Spearman (7C137)/Data
Data:Determined Uruk (11R181)/Data
Data:Dunlending Brigand (4C10)/Data
Data:Dunlending Elder (6C2)/Data
Data:Dunlending Madman (4C12)/Data
Data:Dunlending Ransacker (4C14)/Data
Data:Dunlending Trapper (13U89)/Data
Data:Dunlending Zealot (12U62)/Data
Data:Easterling Aggressor (7C139)/Data
Data:Easterling Blademaster (7C142)/Data
Data:Easterling Dispatcher (17U42)/Data
Data:Easterling Herald (0W22)/Data
Data:Easterling Infantry (4C227)/Data
Data:Easterling Lieutenant (4C228)/Data
Data:Easterling Runner (13C90)/Data
Data:Easterling Sergeant (7U146)/Data
Data:Elf Army (31HD8)/Data
Data:Elite Archer (4U232)/Data
Data:Fat Spider (31S151)/Data
Data:Following Uruk (15U160)/Data
Data:Footman of Dunland (11S82)/Data
Data:Forest Guardian (5C17)/Data
Data:Frenzied Orc (11C122)/Data
Data:Furious Hillman (14R10)/Data
Data:Garrison of Gondor (8R36)/Data
Data:Gate Soldier (5C97)/Data
Data:Gate Veteran (5C99)/Data
Data:Goblin Aggressor (12C87)/Data
Data:Goblin Marksman (1C176)/Data
Data:Goblin Reinforcements (2C63)/Data
Data:Goblin Scavengers (1C179)/Data
Data:Gorgoroth Assassin (8R95)/Data
Data:Guard Commander (1R186)/Data
Data:Guard of the White Tree (0P107)/Data
Data:Guard of the White Tree (13U67)/Data
Data:Half-troll of Far Harad (14R12)/Data
Data:Howling Orc (13S109)/Data
Data:Huge Tentacle (2R66)/Data
Data:Hunting Herdsman (15C83)/Data
Data:Invading Haradrim (11C86)/Data
Data:Isengard Artisan (6C65)/Data
Data:Isengard Builder (6U66)/Data
Data:Isengard Flanker (5C52)/Data
Data:Isengard Infiltrator (13U165)/Data
Data:Isengard Informant (13U110)/Data
Data:Isengard Plodder (6C69)/Data
Data:Isengard Retainer (3U57)/Data
Data:Isengard Rider (5C53)/Data
Data:Isengard Servant (3U58)/Data
Data:Isengard Smith (3U60)/Data
Data:Isengard Underling (11C125)/Data
Data:Isengard Warrior (3U61)/Data
Data:Merciless Berserker (15R165)/Data
Data:Merciless Dunlending (13C96)/Data
Data:Mordor Defender (7C285)/Data
Data:Mordor Fighter (7R286)/Data
Data:Mordor Regular (7C288)/Data
Data:Morgul Ambusher (8C74)/Data
Data:Morgul Banner-bearer (10C62)/Data
Data:Morgul Creeper (8C75)/Data
Data:Morgul Cur (7C189)/Data
Data:Morgul Lurker (8C76)/Data
Data:Morgul Mongrel (7C194)/Data
Data:Morgul Ruffian (7C198)/Data
Data:Morgul Skulker (1U258)/Data
Data:Morgul Slayer (3R93)/Data
Data:Morgul Squealer (8R77)/Data
Data:Moria Archer Troop (2U67)/Data
Data:Moria Menace (15U111)/Data
Data:Moria Skirmishers (0W21)/Data
Data:Mumak Rider (12R74)/Data
Data:Murderous Uruk (11C195)/Data
Data:Naith Troop (6U22)/Data
Data:Old Tomnoddy (31S153)/Data
Data:Orc Ambush Troop (V1 48)/Data
Data:Orc Brood (7C296)/Data
Data:Orc Chieftain (1C266)/Data
Data:Orc Fanatic (7C300)/Data
Data:Orc Footman (12C93)/Data
Data:Orc Miscreant (11C131)/Data
Data:Orc Plains Runner (13S114)/Data
Data:Orc Reaper (13C116)/Data
Data:Orc Scouting Band (1U270)/Data
Data:Orc Soldier (1C271)/Data
Data:Orc Stalker (7U307)/Data
Data:Orc Taskmaster (2C90)/Data
Data:Orc Trooper (3R99)/Data
Data:Orkish Aggressor (18C85)/Data
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Data:Orkish Defender (18C88)/Data
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Data:Orkish Marauder (30S38)/Data
Data:Orkish Pursuer (32S242)/Data
Data:Orkish Runner (17C83)/Data
Data:Orkish Scout (17R84)/Data
Data:Orkish Sneak (18C91)/Data
Data:Orkish Traveler (17C85)/Data
Data:Orkish Veteran (17R86)/Data
Data:Orkish Veteran (32S243)/Data
Data:Orkish Warg-master (17R87)/Data
Data:Orthanc Warrior (4C165)/Data
Data:Overpowering Uruk (11U197)/Data
Data:Persistent Orc (11R134)/Data
Data:Pitiless Orc (12U99)/Data
Data:Radagast, The Brown (9R+26)/Data
Data:Ranged Commander (4R169)/Data
Data:Riders of the Mark (0P77)/Data
Data:Riders of the Mark (11R154)/Data
Data:Ruffian (18C72)/Data
Data:Savage Southron (15U92)/Data
Data:Scavenging Goblins (12C102)/Data
Data:Scouting Orc (15C116)/Data
Data:Seeking Uruk (15C169)/Data
Data:Sentinel Uruk (11C201)/Data
Data:Shadow of the Wood (15U35)/Data
Data:Shepherd of the Trees (15R36)/Data
Data:Sleepless Dead (8U45)/Data
Data:Southron Bandit (7U160)/Data
Data:Southron Fanatic (10C49)/Data
Data:Southron Murderer (13U98)/Data
Data:Southron Savage (10C50)/Data
Data:Southron Thief (7U168)/Data
Data:Southron Traveler (5C76)/Data
Data:Southron Wanderer (4C258)/Data
Data:Stampeding Hillsman (17C50)/Data
Data:Stampeding Savage (17C53)/Data
Data:Strong Tentacle (19P20)/Data
Data:Sunland Guard (17C55)/Data
Data:Sunland Warrior (17C60)/Data
Data:Swarming Hillman (14R11)/Data
Data:Swarthy Bree-lander (11C101)/Data
Data:Swarthy Hillman (15C93)/Data
Data:Troll's Keyward (1R199)/Data
Data:Uruk Aggressor (13C168)/Data
Data:Uruk Crossbow Troop (4U182)/Data
Data:Uruk Dominator (12S152)/Data
Data:Uruk Engineer (5C61)/Data
Data:Uruk Fighter (1C146)/Data
Data:Uruk Infantry (15U175)/Data
Data:Uruk Lieutenant (1R148)/Data
Data:Uruk Pikeman (12C153)/Data
Data:Uruk Plains Runner (4C189)/Data
Data:Uruk Regular (4C192)/Data
Data:Uruk Reserve (13C173)/Data
Data:Uruk Runner (4C193)/Data
Data:Uruk Scout (2C47)/Data
Data:Uruk Shaman (1C152)/Data
Data:Uruk Soldier (1C154)/Data
Data:Uruk Spy (1R155)/Data
Data:Uruk Stalker (4C197)/Data
Data:Uruk Stormer (4C198)/Data
Data:Uruk Tactician (13C175)/Data
Data:Uruk Veteran (4U201)/Data
Data:Uruk Village Assassin (15C176)/Data
Data:Uruk-hai Berserker (5U63)/Data
Data:Uruk-hai Healer (14R14)/Data
Data:Uruk-hai Marauder (4C204)/Data
Data:Uruk-hai Scout (14R15)/Data
Data:Vicious Dunlending (13S100)/Data
Data:Vile Tentacle (V1 36)/Data
Data:Wandering Hillman (15U94)/Data
Data:Warrior of Dunland (11C103)/Data
Data:Warrior of Rohan (17U104)/Data
Data:Wary Orc (18U93)/Data
Data:Watchful Orc (11R143)/Data
Data:Watchful Orc (30S41)/Data
Data:Watchman Uruk (11C206)/Data
Data:White Hand Attacker (17C120)/Data
Data:White Hand Attacker (18C124)/Data
Data:White Hand Enforcer (17C125)/Data
Data:White Hand Invader (17C128)/Data
Data:White Hand Mystic (18C128)/Data
Data:White Hand Sieger (18C129)/Data
Data:White Hand Traveler (18U130)/Data
Data:White Hand Vanquisher (17C134)/Data
Data:White Hand Veteran (17R135)/Data
Data:Wicked Spider (32S160)/Data
Data:Wisp of Pale Sheen (6C108)/Data
Data:Woodland Onod (17U26)/Data
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