Drilldown: CardReleases

From LOTR-TCG Wiki
CardReleases > TwilightCost: 6-7 & Strength: 10-30

Use the filters below to narrow your results.

ID:
BaseCardID:
Subset:
A (9) · D (1) · M (1) · O (3) · S (100) · W (2)
Revision:
ReleaseDate:
LanguageCode:
IsPhysical:
IsPlayable:
CollInfo:
IsUnique:
Title:
Úlairë Attëa (15) · Úlairë Toldëa (11) · Úlairë Enquëa (11) · Lurtz (9) · Gothmog (4) · Castamir of Umbar (3) · Porter Troll (2) · Army of Haradrim (2) · Gorbag (2) · Ordnance Grunt (2) · Uruk Zealot (2) · Isengard Mechanics (2)
TwilightCost:
StrengthMod:
Vitality:
VitalityMod:
SiteNum:
SiteNumMod:
Resistance:
ResistanceMod:
CanBearRing:
Signet:
Block:
ShadowNum:
ArrowDir:
GameText:
Fierce. Skirmish: Remove (2) and discard a [WRAITH] card from hand to make Ulaire Attea strength +3. (3) · Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot. (3) · Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (3) · Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile. (2) · Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. (2) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3). (2) · Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot. (2) · Fierce.Toil 1. (For each [WRAITH] character you exert when playing this, its twilight cost is -1) Response: If you are playing a [WRAITH] event that has toil X, exert Ulaire Enquea to reduce that event's twilight cost by X. (2) · Fierce. When you play Ulaire Enquea, if you can spot 2 other Nazgul, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) · Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2. (2) · Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (2) · Fierce. Each time Ulaire Toldea wins a skirmish, you may play the fellowship's next site. (2) · Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) · Damage +1. Fierce. To play, spot an [ORC] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) · None (2) · Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number. (2) · Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) · Archer. Damage +1. Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. (2)
TaggedGameText:
Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) · Fierce.
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3)
· Fierce. Toil 1. (For each wraith character you exert when playing this, its twilight cost is –1.)
Response: If you are playing a wraith event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X. (3)
· Fierce.
Skirmish:
Remove twilight2 and discard a wraith card from hand to make Úlairë Attëa strength +3. (3)
· Damage +1. Fierce. To play, spot an orc minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) · Each the fellowship and minion archery totals are +3.
Regroup: Remove twilight2 to play an orc minion from your discard pile. (2)
· Southron.
Skirmish: Remove twilight3 to play a raider mount from your discard pile. (2)
· Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an isengard card, spot an isengard Orc and discard this minion to add twilight3. (2) · Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.)
When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (2)
· Fierce.
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2)
· Fierce. Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (2) · Fierce.
When you play Úlairë Toldëa, you may exert him to take a wraith event from your discard pile into hand. (2)
· Fierce. Toil 1. (For each men character you exert when playing this, its twilight cost is –1.)
Each wounded men minion is strength +2. (2)
· Damage +1.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2)
· Damage +1. To play, spot an urukhai minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) · Damage +1. Fierce. To play, spot an orc minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) · None (2) · Damage +1. Fierce. To play, spot an orc minion.
Shadow: Discard an orc condition from play to play this minion from your discard pile. (2)
· Archer. Damage +1.
Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. (2)
· Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2)
FormattedGameText:
'''Fierce. Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to make Úlairë Attëa strength +3. (3) · '''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) · '''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)'' '''Response:''' If you are playing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X. (3) · '''Fierce.''' Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3) · None (2) · '''Fierce.''' When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) · '''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) · Each the fellowship and minion archery totals are +3. '''Regroup:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile. (2) · '''Fierce.''' Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (2) · '''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) · '''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Assignment:''' Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) · '''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)'' Each wounded [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +2. (2) · '''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile. (2) · '''Damage +1'''. Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) · '''Fierce.''' When you play Úlairë Toldëa, you may exert him to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event from your discard pile into hand. (2) · '''Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (2) · '''Archer.''' '''Damage +1'''. '''Maneuver:''' Spot another Uruk-hai to make Lurtz '''fierce''' until the regroup phase. (2) · '''Archer.''' '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). '''Regroup:''' If this minion is stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc and discard this minion to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · '''Southron.''' '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile. (2)
Lore:
None (21) · “‘...the Shire is no longer any protection to you.'” (3) · “Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill.” (3) · The Nazgûl were strongest, and most terrifying, at night. (3) · Nine Riders Collection (3) · Those that knew the most power as kings were placed in particular ways for the will of Sauron. (2) · The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) · “I'm gonna bleed you...like a stuck pig!” (2) · The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (2) · The mammoth battering ram Grond required equally mammoth strength to wield it. (2) · “So black were they that they seemed like black holes in the deep shade behind them.” (2) · “Some held that they were not Trolls, but giant Orcs...” (2) · “You will taste man-flesh!” (2) · Only Trolls had the strength to man the siege catapults. (2) · Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (2) · “‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (2) · “‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'” (2) · "Fear. The city is rank with it." (2) · “‘Open, in the name of Mordor!' said a voice thin and menacing.” (2)
PromoText:

Showing below up to 116 results in range #1 to #116.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)

D


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)