Drilldown: CardReleases

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CardReleases > Subtypes: Archery & SiteNum: None

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None (1) · Discard a [ROHAN] possession from play to choose one: Wound an unwounded minion; exert a minion; or discard a Shadow card the Ring-bearer is bearing. (1) · Exert 2 [ELVEN] companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each [ELVEN] card discarded. (1) · Exert a [GONDOR] Man and spot 3 fortifications to make the fellowship archery total +2. (1) · Exert a [RAIDER] Man to discard a Free Peoples condition. If you spot a [ROHAN] Man, discard an additional Free Peoples condition. (1) · Exert an Elf companion and make the fellowship archery total -X (to a minimum of 0) to wound a minion X times. You cannot use archery special abilities. (1) · Exert an Elf who has resistance 4 or more to wound a minion. (2) · Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship?s current site this turn). (1) · Spot 3 Elves, spot a Shadow race, and choose a Shadow player to wound each of that player?s minions which is not of that race. (1) · Spot a [MEN] minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds. (1) · Spot an Elf companion and make the fellowship archery total -X (to a minimum of 0) to heal X unbound companions. You cannot use archery special abilities. (1) · Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost 2 or less that you can spot. (1) · Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) · Spot an [ELVEN] archer and add a threat to wound a minion (or add three threats to exert three minions). (1) · Spot an [ELVEN] follower to make the minion archery total -3. (1) · Spot an [ORC] lurker to wound an Elf. (1) · Spot an [ORC] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) · Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2.) Spot a [MEN] minion to make the minion archery total +3. (1) · Wound 3 [MEN] archers to exhaust a companion. (1)
TaggedGameText:
None (1) · Toil 2. (For each men character you exert when playing this, its twilight cost is –2.) Spot a men minion to make the minion archery total +3. (1) · Discard a rohan possession from play to choose one: Wound an unwounded minion; exert a minion; or discard a Shadow card the Ring-bearer is bearing. (1) · Exert 2 elven companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each elven card discarded. (1) · Exert a gondor Man and spot 3 fortifications to make the fellowship archery total +2. (1) · Exert a raider Man to discard a Free Peoples condition. If you spot a rohan Man, discard an additional Free Peoples condition. (1) · Exert an Elf companion and make the fellowship archery total –X (to a minimum of 0) to wound a minion X times. You may not use archery special abilities. (1) · Exert an Elf who has resistance 4 or more to wound a minion. (2) · Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship’s current site this turn). (1) · Spot 3 Elves, spot a Shadow race, and choose a Shadow player to wound each of that player’s minions which is not of that race. (1) · Spot a men minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds. (1) · Spot an elven archer and add a threat to wound a minion (or add 3 threats to exert 3 minions). (1) · Spot an elven follower to make the minion archery total -3. (1) · Spot an orc lurker to wound an Elf. (1) · Spot an orc minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) · Spot an Elf companion and make the fellowship archery total –X (to a minimum of 0) to heal X unbound companions. You may not use archery special abilities. (1) · Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot. (1) · Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) · Wound 3 men archers to exhaust a companion. (1)
FormattedGameText:
'''Toil 2.''' (For each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to make the minion archery total +3. (1) · Discard a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession from play to choose one: Wound an unwounded minion; exert a minion; or discard a Shadow card the Ring-bearer is bearing. (1) · Exert 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card discarded. (1) · Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man and spot 3 fortifications to make the fellowship archery total +2. (1) · Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man to discard a Free Peoples condition. If you spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, discard an additional Free Peoples condition. (1) · Exert an Elf companion and make the fellowship archery total –X (to a minimum of 0) to wound a minion X times. You may not use archery special abilities. (1) · Exert an Elf who has resistance 4 or more to wound a minion. (2) · Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship’s current site this turn). (1) · Spot 3 Elves, spot a Shadow race, and choose a Shadow player to wound each of that player’s minions which is not of that race. (1) · Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds. (1) · Spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc and a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to play up to 2 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] or [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] items from your discard pile. Wound a Free Peoples archer for each item played. (1) · Spot an Elf companion and make the fellowship archery total –X (to a minimum of 0) to heal X unbound companions. You may not use archery special abilities. (1) · Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot. (1) · Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) · Spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] archer and add a threat to wound a minion (or add 3 threats to exert 3 minions). (1) · Spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] follower to make the minion archery total -3. (1) · Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker to wound an Elf. (1) · Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) · Wound 3 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] archers to exhaust a companion. (1)
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