Drilldown: CardReleases

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CardReleases > SiteNum: 5-9 & Block: Fellowship

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Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase. (1) · Forest. Sanctuary. Each ally whose home is site 6 is strength +3. (1) · Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) · Maneuver: Exert a minion to make that minion fierce until the regroup phase. (1) · Maneuver: Spot 4 companions and exert your [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) · River. Fellowship: Discard a [GONDOR] card from hand to heal a [GONDOR] companion. (1) · River. For each companion in the fellowship over 4, add 2 to the minion archery total. (1) · River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) · River. Maneuver events may not be played. (1) · River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) · River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase. (1) · River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) · River. When the fellowship moves to Anduin Confluence, discard every ally. (1) · River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) · River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) · Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2) · Sanctuary. The twilight cost of the first [MORIA] Orc played each Shadow phase is -2. (1) · The twilight cost of each [ISENGARD] minion is -1. (1) · Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog's twilight cost is -6. (1) · When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1)
TaggedGameText:
Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase. (1) · Forest. Sanctuary. Each ally whose home is site 6 is strength +3. (1) · Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) · Maneuver: Exert a minion to make that minion fierce until the regroup phase. (1) · Maneuver: Spot 4 companions and exert your isengard Orc to make the Free Peoples player wound a companion. (1) · River. Fellowship: Discard a gondor card from hand to heal a gondor companion. (1) · River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) · River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase. (1) · River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) · River. For each companion in the fellowship over 4, add 2 to the minion archery total. (1) · River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) · River. Maneuver events may not be played. (1) · River. When the fellowship moves to Anduin Confluence, discard every ally. (1) · River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) · River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) · Sanctuary. Fellowship: Exert an Elf to look at an opponent’s hand. (2) · Sanctuary. The twilight cost of the first moria Orc played each Shadow phase is -2. (1) · Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6. (1) · The twilight cost of each isengard minion is -1. (1) · When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1)
FormattedGameText:
'''Forest.''' '''River.''' While the fellowship is at Anduin Wilderland, skip the archery phase. (1) · '''Forest.''' '''Sanctuary.''' Each ally whose home is site 6 is strength +3. (1) · '''Forest.''' '''Sanctuary.''' While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) · '''Maneuver:''' Exert a minion to make that minion '''fierce''' until the regroup phase. (1) · '''Maneuver:''' Spot 4 companions and exert your [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) · '''River.''' '''Fellowship:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (1) · '''River.''' '''Sanctuary.''' When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) · '''River.''' '''Shadow:''' Play up to 3 trackers from your discard pile; end your Shadow phase. (1) · '''River.''' '''Shadow:''' Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) · '''River.''' For each companion in the fellowship over 4, add 2 to the minion archery total. (1) · '''River.''' For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) · '''River.''' Maneuver events may not be played. (1) · '''River.''' When the fellowship moves to Anduin Confluence, discard every ally. (1) · '''River.''' When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) · '''River.''' While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) · '''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2) · '''Sanctuary.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc played each Shadow phase is -2. (1) · '''Underground.''' '''Shadow:''' Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6. (1) · The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is -1. (1) · When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1)
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