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Drilldown: CardReleases
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CardReleases
> TwilightCost:
5-14
&
SiteNum:
4-5
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ID:
Other values:
HDG-EN31S028.0
HDG-EN31S045.0
HDG-EN32S031.0
HDG-EN32S032.0
HDG-EN32S033.0
HDG-EN32S034.0
HDG-EN32S040.0
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HDG-EN32S067.0
LOTR-EN00D007.0
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BaseCardID:
Other values:
HDG-EN31S028.0
HDG-EN31S045.0
HDG-EN32S031.0
HDG-EN32S032.0
HDG-EN32S033.0
HDG-EN32S034.0
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LOTR-EN19S018.0
LOTR-EN19S022.0
LOTR-EN19S023.0
LOTR-EN19S033.0
Search
Subset:
A (14)
·
D (1)
·
M (1)
·
O (1)
·
S (173)
·
W (7)
Revision:
None
(197)
ReleaseDate:
None
(197)
LanguageCode:
EN (197)
IsPhysical:
No (25)
·
Yes (172)
IsPlayable:
No (17)
·
Yes (180)
CollInfo:
None
(197)
IsUnique:
No (105)
·
Yes (92)
Title:
The Balrog (9)
·
Lurtz (9)
·
Gorbag (4)
·
Gothmog (4)
·
Cave Troll of Moria (4)
·
Gorgoroth Swarm (3)
·
Castamir of Umbar (3)
Other values:
Advance Uruk Patrol
Advancing Horde
Army of Harad
Army of Haradrim
Army of Isengard
Army of Uruk-hai
Band of Uruk Bowmen
Beastly Olog-hai
Berserk Butcher
Berserk Rager
Berserk Savage
Berserk Slayer
Black Gate Sentry
Black Land Chieftain
Black Land Shrieker
Black Númenorean
Champion Orc
Chieftain of Dunland
Company of Haradrim
Corsair Brute
Corsair Champion
Corsair Gunners
Demolition Troll
Desert Lancers
Desert Legion
Desert Lord
Desert Stalker
Desert Wind
Destructive Orc
Detachment of Haradrim
Dunlending Patriarch
Easterling Army
Easterling Berserker
Easterling Captain
Easterling Host
Easterling Pillager
Easterling Regiment
Easterling Sneak
Easterling Veteran
Elite Crossbowmen
Enraged Herdsman
Far Harad Mercenaries
Far Harad Mercenary
Ferocious Haradrim
Force of Uruk-hai
Goblin Archer
Goblin Flankers
Goblin Patrol Troop
Gorgoroth Berserker
Gorgoroth Officer
Gorgoroth Troop
Great Hill Troll
Haradrim Marksman
Heavy Axeman
Horde of Harad
Host of Moria
Isengard Mechanics
Legion of Harad
Lieutenant of Orthanc
Mocking Goblin
Mordor Aggressor
Morgul Detachment
Morgul Predator
Morgul Regiment
Morgul Vanguard
Moria Archer Troop
Mountain-troll
Mûmak Chieftain
Mûmak Commander
Mûmakil Commander
Olog-Haï Bestial
Olog-hai of Mordor
Orc Artisan
Orc Commander
Orc Crusher
Orc Line-breaker
Orc Overseer
Orc Raid Commander
Ordnance Grunt
Orkish Archer Troop
Orkish Berserker
Orkish Fiend
Orkish Headsman
Orthanc Assassin
Orthanc Berserker
Orthanc Champion
Pit Troll
Porter Troll
Primitive Savage
Regiment of Haradrim
Relentless Uruk
Sauron
Shagrat
Siege Commander
Siege Troop
Southron Archer Legion
Southron Captain
Southron Commander
Southron Conquerer
Southron Fighter
Southron Intruder
Southron Invaders
Southron Leader
Southron Marksmen
Southron Troop
Southron Veterans
Stampeding Chief
Stampeding Madman
Stampeding Ransacker
Stampeding Shepherd
Sunland Sneak
Sunland Weaponmaster
Suzerain of Harad
The Orc Army
The Witch-King
The Wolves Army
Tower Troll
Tracking Uruk
Troll of Gorgoroth
Troll of the Deep
Troop of Haradrim
Troop of Uruk-hai
Tyrannical Uruk
Ulaire Attea
Ulaire Cantea
Ulaire Nelya
Ulaire Toldea
Uruk Assault Band
Uruk Cavern Striker
Uruk Follower
Uruk Hunter
Uruk Outrider
Uruk Rear Guard
Uruk Rogue
Uruk Vanguard
Uruk Zealot
Uruk-hai Band
Uruk-hai Horde
Uruk-hai Mob
Uruk-hai Troop
Vengeful Pillager
Vengeful Primitive
White Hand Aggressor
White Hand Captain
White Hand Destroyer
White Hand Legion
White Hand Marshal
Search
Subtitle:
None
(152)
·
Abomination of Sauron (1)
·
Bold and Grim (1)
·
Cave Troll (1)
·
Corsair Vandal (2)
·
Covetous Captain (1)
·
Demon of Might (1)
·
Durin's Bane (2)
·
Filthy Rebel (2)
·
Flame of Udun (1)
·
Giant Among the Swertings (1)
·
Halfling Hunter (2)
·
Legion of the Underdeeps (1)
·
Lieutenant of Cirith Ungol (1)
·
Lieutenant of Morgul (1)
·
Menace of the Underdeeps (1)
·
Minion of the White Wizard (2)
·
Morgul Commander (1)
·
Morgul Leader (2)
·
Now Perfected (2)
·
Resilient Captain (1)
·
Revived (5)
·
Savage Menace (2)
·
Scourge of the Black Pit (1)
·
Servant of Isengard (2)
·
Terror of Flame and Shadow (2)
·
The Necromancer (1)
·
The Terror of Khazad-dum (3)
·
Tower Captain (2)
Subtypes:
Balrog (9)
·
Maia (1)
·
Man (64)
·
Nazgul (5)
·
Orc (50)
·
Troll (18)
·
Uruk-hai (50)
TwilightCost:
5 - 6 (90)
·
6 - 7 (51)
·
7 - 14 (56)
Strength:
4 - 11 (32)
·
11 - 12 (31)
·
12 - 13 (35)
·
13 - 14 (38)
·
14 - 22 (61)
StrengthMod:
None
(197)
Vitality:
1 - 3 (11)
·
3 - 4 (137)
·
4 - 6 (49)
VitalityMod:
None
(197)
SiteNum:
4 (123)
·
5 (74)
SiteNumMod:
None
(197)
Resistance:
None
(197)
ResistanceMod:
None
(197)
CanBearRing:
None
(197)
Signet:
None (197)
Block:
None (197)
ShadowNum:
None
(197)
ArrowDir:
None (197)
GameText:
Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3)
Other values:
_none
Archer. Damage +1.
Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
Archer. Damage +1. Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase.
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion.
Archer. Damage +1. While you control a site, the minion archery total is +1.
Archer. Each time a Free Peoples character is killed, each of your [MEN] minions is strength +3 until the regroup phase.
Archer. While you can spot another [MORIA] archer, add 1 to the minion archery total.
Archer. While you can spot another [MORIA] Orc, the fellowship archery total is -6.
Assignment: Assign this minion to an unbound companion bearing a hand weapon.
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is fierce until the regroup phase.
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Besieger. When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site.
Besieger. Enduring. To play, spot a [SAURON] Orc. Maneuver: If you have initiative, exert this minion twice to take control of a site. Maneuver: Remove a threat and exert this minion twice to take control of a site.
Besieger. Fierce. The twilight cost of this minion is -1 for each [SAURON] engine you spot. When you play this minion at sites 5K to 9K, you may discard a Free Peoples condition.
Besieger. Fierce. The twilight cost of this minion is -2 for each [SAURON] minion stacked on a site. Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and damage +1 until the regroup phase.
Besieger. Fierce. To play, spot a [SAURON] Orc. The twilight cost of Troll of Gorgoroth is -2 for each [SAURON] engine you spot. Regroup: Exert Troll of Gorgoroth to stack your besieger on a site you control.
Besieger. Regroup: Exert this minion twice to take control of a site.
Besieger. Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase.
Besieger. Skirmish: Discard 2 cards from hand to play a [SAURON] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase.
Besieger. Skirmish: Stack your besieger on a site you control to make Gorgoroth Troop strength +2.
Besieger. When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is fierce.
Besieger. When you play this minion, if you can spot another besieger, you may spot 6 companions to play a besieger from your discard pile and control a site.
Besieger. When you play this minion, you may spot 6 companions and another besieger to play a besieger from your discard pile and control a site.
Corsair. At the start of each skirmish involving this minion, you may remove a [RAIDER] token to wound a companion he is skirmishing.
Corsair. Enduring. Fierce. Shadow: Exert Castamir of Umbar and play a corsair to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. Fierce. Skirmish: If you have initiative, remove a [RAIDER] token to discard a possession borne by a character skirmishing this minion.
Corsair. Skirmish: If you have initiative, remove a [RAIDER] token to make a corsair fierce until the regroup phase.
Damage +1 (or damage +2 if at a battleground). To play, spot an Uruk-hai. While at a battleground, this minion is fierce.
Damage +1. A character skirmishing this minion does not gain strength bonuses from weapons.
Damage +1. Assignment: Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this.
Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice.
Damage +1. Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 [ISENGARD] tokens from a machine and exert Berserk Savage twice to make it strength +8.
Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion.
Damage +1. Each character skirmishing this minion looses all strength bonuses from weapons.
Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total.
Damage +1. Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength -2 until the regroup phase.
Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number.
Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another [URUK-HAI] card to make the Free Peoples player draw a card instead.
Damage +1. Each time this minion wins a skirmish, you may control a site.
Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief.
Damage +1. Fierce. To play, spot a [MORIA] Orc. At an underground site, Cave Troll of Moria's twilight cost is -3.
Damage +1. Fierce. To play, spot a [MORIA] Orc. Discard The Balrog if not underground. Shadow: Exert The Balrog and remove (2) to play a [MORIA] Orc from your discard pile.
Damage +1. Fierce. To play, spot an [ORC] minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this.
Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile.
Damage +1. Fierce. To play, spot an [ORC] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand.
Damage +1. Fierce. Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Each time an [ORC] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck.
Damage +1. Fierce. While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground.
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases).
Damage +1. Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase.
Damage +1. Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1.
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase.
Damage +1. Skirmish: Spot a Free Peoples player?s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.
Damage +1. The twilight cost of this minion is -1 for each site you control.
Damage +1. This minion is strength +1 for each site you control.
Damage +1. This minion is strength +2 for each site you control.
Damage +1. To play, remove 2 threats.
Damage +1. To play, spot an Uruk-hai. Menace - When you play this minion, it becomes fierce.
Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds.
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards.
Damage +1. Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1.)
Damage +1. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +4.
Damage +1. While you control a site, this minion cannot take wounds, except during the skirmish phase.
Damage +2. Fierce. While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less.
Damage +2. The twilight cost of The Balrog is -3 if you can spot a [MORIA] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6.
Degats +1. Acharne. Pour jouer, designez un seide [ORC]. Affectation : Affaiblissez ce seide pour l'affecter a un compagnon qui detient un artefact. Le joueur des Peuples Libres peut defausser un artefact en jeu pour prevenir ceci.
Each other [ISENGARD] Orc is strength +1. Regroup: Exert Orc Commander to make the Free Peoples player wound a companion.
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile.
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. That minion comes into play exhausted.
Each time a Free Peoples possession is played, you may spot a [MEN] card and reveal this minion from hand to make the Free Peoples player exert a companion. While each companion is wounded, this minion is fierce.
Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand.
Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site).
Each [Gundabad] Orc is strength +1 and fierce. Assignment: Exert Sauron to assign a [Gundabad] or [Wraith] minion to a companion (except Bilbo). The Free Peoples player may add 2 doubts or exert that companion to prevent this.
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion over 5.
Easterling. Fierce. Each time Easterling Regiment wins a skirmish, you may add (1) for each burden.
Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3.
Easterling. Fierce. Skirmish: Spot 2 burdens and remove (2) to make an Easterling strength +2. Skirmish: Spot 4 burdens and remove (2) to make an Easterling strength +3. Skirmish: Spot 6 burdens and remove (2) to make an Easterling strength +4.
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion you spot over 5.
Easterling. Skirmish: Remove 2 burdens to heal another Easterling.
Easterling. To play, spot an Easterling. While this minion is unwounded, he is damage +2. Skirmish: Wound 2 other [RAIDER] Men to heal this minion.
Easterling. While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce.
Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon
Fierce. Maneuver: Discard this minion and a [MEN] minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8.
Fierce. Skirmish: Spot a site you control and remove (2) to make a [MEN] Man strength +2. Skirmish: Spot 2 sites you control and remove (2) to make a [MEN] Man strength +3. Skirmish: Spot 3 sites you control and remove (2) to make a [MEN] Man strength +4.
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1
Fierce. This minion gains hunter 3 for each site you control.
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3)
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4)
Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2.
Fierce. While this minion is assigned to a skirmish, each hunter character is strength +1.
Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1
For each companion over 5, this minion is damage +1. Assignment: Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this.
For each Nazgul you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1.
For each wound on the Ring-bearer, each [WRAITH] Orc is strength +1.
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This minion is strength +3 for each companion in the dead pile (limit +6).
Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) To play, spot an [ORC] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this.
Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength -2 until the regroup phase to make each other [MEN] minion strength +1 until the regroup phase.
Maneuver: Exert Mumak Commander twice to exert a companion twice (except the Ring-bearer).
Maneuver: Exert this minion to add (1) for each companion who has resistance 5 or less.
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3).
Regroup: Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer).
Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1.
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2)
Skirmish: Exert this minion to wound a companion it is skirmishing.
Southron. Ambush (1). Assignment: Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this.
Southron. Ambush (1). Maneuver: Exert this minion and spot 5 companions to make the Free Peoples player exert a companion.
Southron. Ambush (1). Maneuver: Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions.
Southron. Ambush (1). When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile.
Southron. Ambush (1). While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is fierce. While you can spot 6 burdens, this minion is damage +1.
Southron. Ambush (2). Maneuver: Exert this minion and spot 4 free peoples cultures to exert every companion.
Southron. Archer. Ambush (1). To play, spot a Southron. Assignment: Spot 7 companions to assign this minion to the Ringbearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this.
Southron. Archer. Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total.
Southron. Archer. Archery: Remove (3) to add 1 to the minion archery total for each companion over 4 (limit +4).
Southron. Archer. Fierce. To play, spot a [RAIDER] Man. Archery: Exert this minion and remove a threat to make the minion archery total +1.
Southron. Archer. To play, spot a [RAIDER] Man. Menace - When you play this minion, add ten tokens to the twilight pool.
Southron. Archer. While you can spot 3 twilight tokens, all [RAIDER] Men are strength +1. While you can spot 6 twilight tokens, all [RAIDER] Men are strength +1. While you can spot 9 twilight tokens, all [RAIDER] Men are strength +1.
Southron. Archer. While you can spot 6 twilight tokens, other [RAIDER] Men are damage +1. While you can spot 9 twilight tokens, other [RAIDER] Men are damage +1.
Southron. Archer. While you can spot another [RAIDER] Man, Ring-bound companions cannot take archery wounds.
Southron. Archer. While you have initiative, the Ring-bearer cannot take wounds during the archery phase and this minion is ambush (8).
Southron. Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).
Southron. At the start of a skirmish involving this minion, you may spot another [Raider] Man and 6 companions to discard an unbound companion this minion is skirmishing.
Southron. At the start of each skirmish involving this minion, you may spot 6 companions and another [RAIDER] Man to discard an unbound companion this minion is skirmishing.
Southron. Regroup: Remove (9) and spot antother Southron to make the move limit -1 for this turn ( to a minimum of 1 ).
Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile.
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Desert Lancers twice to take control of a site.
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Regiment of Haradrim twice to take control of a site.
Southron. To play, spot a [RAIDER] Man. While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed.
Southron. When you play this minion, you may play a mount on him from your discard pile. Its twilight cost is -2.
Southron. While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is damage +1.
Southron. While you can spot 4 threats, this minion is damage +2.
This minion is damage +1 for each character in the dead pile.
This minion is twilight cost -1 for each [MEN] minion stacked on a [MEN] possession.
To play, spot 2 [MEN] Men. Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion.
To play, spot 2 [MEN] Men. When you play this minion, you may make the Free Peoples player exert a companion for each site you control.
To play, spot 2 [MEN] Men. While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot.
To play, spot a [MEN] minion. While you can spot 5 or more culture tokens, the minion archery total is +2.
To play, spot a [MORIA] Orc. Menace - When you play this minion, draw 3 cards.
To play, spot an [ORC] card in your support area. When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition.
To play, spot an [ORC] card. The minion archery total is +1 for each hunter companion you can spot.
To play, spot an [ORC] condition. Black Land Shrieker is twilight cost -1 for each threat you spot.
To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.
To play, spot an [ORC] Orc. Skirmish: Remove a threat to make an [ORC] minion strength +2.
To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden.
To play, spot an [ORC] Orc. While at an underground site, this minion is fierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck.
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2.)
Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.)
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to add a burden.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.
When this minion wins a skirmish, discard an [ORC] minion from play.
When you play Destructive Orc, you may discard a fortification for each [ORC] possession and each [ORC] artifact you can spot.
When you play Host of Moria, you may play a [MORIA] card from your discard pile.
When you play this minion from your draw deck or from your [MEN] possesion it is fierce until the regroup phase.
When you play this minion, you may add (3) if the fellowship has moved more than once this turn.
When you play this minion, you may discard 5 [ORC] minions from play to make it twilight cost -10 and fierce. Shadow: Remove (3) to play an [ORC] Orc from your discard pile. Its twilight cost is -2.
When you play this minion, you may play a [Moria] card from your draw deck or discard pile
When you play this, you may spot another [MEN] minion to make this minion twilight cost -1 for each wound on the Ring-bearer. While each companion is wounded, this minion is fierce.
While at a battleground, this minion is strength +2. Each mounted Man is strength +1. Regroup: Shuffle any number of your [MEN] mounts in play into your draw deck.
While this minion is at a battleground site, it is fierce.
While this minion is bearing a possession, each [ORC] minion is strength +2.
While you can spot a companion of strength 12 or more, this minion is strength +5. Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site.
While you can spot a Nazgul, Gorbag is strength +2 and damage +1.
While you can spot a Nazgul, this minion is fierce and damage +1.
While you can spot more companions than minions, each [MEN] hunter is strength +2 and is an archer.
While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each [MEN] minion is strength +1 and fierce.
While you have initiative, each [WRAITH] minion is an archer.
You may play this minion any time you could play a maneuver event. When you play this minion in the maneuver phase, you may discard X [MEN] minions from play to add (X).
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TaggedGameText:
Damage +1.
While The Balrog is at an underground site, it is
fierce
and cannot take wounds or be exerted. (3)
·
Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3)
Other values:
_none
<keyword>Archer. Damage +1.</keyword><br> <keyword>Response</keyword>: If Lurtz is about to take a wound or be exerted, remove <symbol>twilight2</symbol> (or exert another Uruk-hai) to prevent that wound or exertion.
<keyword>Archer. Damage +1.</keyword><br><keyword>Maneuver:</keyword> Spot 6 companions to make Lurtz <keyword>fierce</keyword> until the regroup phase.<br><keyword>Assignment:</keyword> Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
<keyword>Archer.</keyword> <br>While you can spot another <symbol>moria</symbol> archer, add 1 to the minion archery total.
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword> <keyword>Maneuver:</keyword><br>Spot 6 companions to make Lurtz fierce until the regroup phase.<br><keyword>Assignment:</keyword> Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword><br><keyword>Archery:</keyword> Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword><br>While you control a site, the minion archery total is +1.
<keyword>Archer.</keyword> <keyword>Damage +1</keyword>.
<keyword>Archer.</keyword> <keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Spot another Uruk-hai to make Lurtz <keyword>fierce</keyword> until the regroup phase.
<keyword>Archer.</keyword> Each time a Free Peoples character is killed, each of your <symbol>men</symbol> minions is strength +3 until the regroup phase.
<keyword>Archer.</keyword> While you can spot another <symbol>moria</symbol> Orc, the fellowship archery total is -6.
<keyword>Assignment:</keyword> Assign this minion to an unbound companion bearing a hand weapon.
<keyword>Besieger.</keyword> <br><keyword>Regroup:</keyword> Exert this minion twice to take control of a site.
<keyword>Besieger.</keyword> <br><keyword>Skirmish:</keyword> Discard 2 cards from hand to make a besieger fierce until the regroup phase.
<keyword>Besieger.</keyword> <br><keyword>Skirmish:</keyword> Discard 2 cards from hand to play a <symbol>sauron</symbol> Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase.
<keyword>Besieger.</keyword> <br><keyword>Skirmish:</keyword> Stack a besieger on a site you control to make Gorgoroth Troop strength +2.
<keyword>Besieger.</keyword> <br>When you play Gothmog, the Free Peoples player must wound a companion for each site you control. <br>While you control a site, Gothmog is <keyword>fierce.</keyword>
<keyword>Besieger.</keyword> <keyword>Enduring.</keyword> <br>To play, spot a <symbol>sauron</symbol> Orc. <br><keyword>Maneuver:</keyword> If you have initiative, exert Gorgoroth Berserker twice to take control a site. <keyword>Maneuver:</keyword> Remove a threat and exert Gorgoroth Berserker twice to take control a site.
<keyword>Besieger.</keyword> <keyword>Fierce.</keyword> <br>The twilight cost of this minion is –1 for each <symbol>sauron</symbol> engine you spot. <br>When you play this minion at sites 5<symbol>king</symbol> to 9<symbol>king</symbol>, you may discard a Free Peoples condition.
<keyword>Besieger.</keyword> <keyword>Fierce.</keyword> <br>The twilight cost of this minion is –2 for each <symbol>sauron</symbol> minion stacked on a site. <br>Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and <keyword>damage +1</keyword> until the regroup phase.
<keyword>Besieger.</keyword> <keyword>Fierce.</keyword> <br>To play, spot a <symbol>sauron</symbol> Orc. <br>The twilight cost of this minion is –2 for each <symbol>sauron</symbol> engine you spot. <br><keyword>Regroup:</keyword> Exert Troll of Gorgoroth to stack a besieger on a site you control.
<keyword>Corsair.</keyword> <br><keyword>Skirmish:</keyword> If you have initiative, remove a <symbol>raider</symbol> token to make a corsair <keyword>fierce</keyword> until the regroup phase.
<keyword>Corsair.</keyword> <br>At the start of each skirmish involving this minion, you may remove a <symbol>raider</symbol> token to wound a companion he is skirmishing.
<keyword>Corsair.</keyword> <keyword>Enduring.</keyword> <keyword>Fierce.</keyword> <br><keyword>Shadow:</keyword> Exert Castamir of Umbar and play a corsair to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> <keyword>Fierce.</keyword> <br><keyword>Skirmish:</keyword> If you have initiative, remove a <symbol>raider</symbol> token to discard a possession borne by a character skirmishing this minion.
<keyword>Damage +1. </keyword> <br>The twilight cost of this minion is -1 for each site you control.
<keyword>Damage +1. Fierce. Toil 2.</keyword> <i>(For each </i><symbol>orc</symbol><i> character you exert when playing this, its twilight cost is –2.)</i> <br>Each time an <symbol>orc</symbol> lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck.
<keyword>Damage +1. Fierce.</keyword> To play, spot an <symbol>orc</symbol> minion.<br><keyword>Shadow:</keyword> Discard an <symbol>orc</symbol> condition from play to play this minion from your discard pile.
<keyword>Damage +1. Fierce.</keyword><br>If you play Stampeding Chief from your hand, remove <symbol>twilight3</symbol> and spot another <symbol>men</symbol> minion or discard Stampeding Chief.
<keyword>Damage +1. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>While you can spot 7 possessions, Shagrat is <keyword>fierce</keyword> and cannot take wounds (except during skirmish phases).
<keyword>Damage +1.</keyword> <br><keyword>Assignment: </keyword>Exert Orthanc Champion to assign it to an unbound companion. <br>That companion may exert to prevent this.
<keyword>Damage +1.</keyword> <br><keyword>Maneuver:</keyword> Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).
<keyword>Damage +1.</keyword> <br>The twilight cost of this minion is -1 for each site you control.
<keyword>Damage +1.</keyword> <br>This minion is strength +2 for each site you control.
<keyword>Damage +1.</keyword> <br>While at a battleground, this minion is <keyword>fierce.</keyword> <br>While you control a battleground, this minion is strength +4.
<keyword>Damage +1.</keyword> (or <keyword>damage +2</keyword> if at a battleground). To play, spot an Uruk-hai. <br>While at a battleground, this minion is <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword> <br><keyword>Skirmish:</keyword> Exert this minion at a battleground to make another Uruk-hai strength +1.
<keyword>Damage +1.</keyword> <br>Each character skirmishing this minion loses all strength bonuses from weapons.
<keyword>Damage +1.</keyword> <keyword>Fierce.</keyword> To play, spot a <symbol>moria</symbol> Orc. <br>At an underground site, Cave Troll of Moria’s twilight cost is -3.
<keyword>Damage +1.</keyword> <keyword>Fierce.</keyword> <br>While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground.
<keyword>Damage +1.</keyword> <keyword>Fierce.</keyword> To play, spot a <symbol>moria</symbol> Orc. <br>Discard The Balrog if not underground. <br><keyword>Shadow:</keyword> Exert The Balrog and remove <symbol>twilight2</symbol> to play a <symbol>moria</symbol> Orc from your discard pile.
<keyword>Damage +1.</keyword> <keyword>Fierce.</keyword> To play, spot an <symbol>orc</symbol> minion. <keyword>Assignment:</keyword> Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this.
<keyword>Damage +1.</keyword> <keyword>Fierce.</keyword> To play, spot an <symbol>orc</symbol> minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand.
<keyword>Damage +1.</keyword> <keyword>Fierce.</keyword><br>To play, spot a <symbol>moria</symbol> Orc. <br><keyword>Menace -</keyword> When you play this minion you may draw 3 cards.
<keyword>Damage +1.</keyword> <keyword>Toil 1.</keyword> (For each <symbol>urukhai</symbol> character you exert when playing this, its twilight cost is –1.)
<keyword>Damage +1.</keyword> Berserk Butcher is strength +1 for each wound on each character in its skirmish. <keyword>Maneuver:</keyword> Remove an <symbol>isengard</symbol> token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
<keyword>Damage +1.</keyword> Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total.
<keyword>Damage +1.</keyword> Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase.
<keyword>Damage +1.</keyword> Each time this minion is about to take a wound at a battleground site, you may spot another <symbol>urukhai</symbol> card to make the Free Peoples player draw a card instead.
<keyword>Damage +1.</keyword> To play, spot an <symbol>urukhai</symbol> minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards.
<keyword>Damage +1.</keyword> To play, spot an Uruk-hai. While at a battleground, this minion is <keyword>fierce.</keyword><br>While you control a battleground, this minion is strength +6.<br>While you control 2 battlegrounds, this minion may not take wounds.
<keyword>Damage +1.</keyword><br><keyword>Maneuver:</keyword> Exert Lieutenant of Orthanc to make another Uruk-hai <keyword>fierce</keyword> until the regroup phase.
<keyword>Damage +1.</keyword><br>Berserk Rager is strength +1 for each wound on a character in its skirmish. <br><keyword>Skirmish:</keyword> Remove 3 <symbol>isengard</symbol> tokens from a machine and exert Berserk Rager twice to wound every ally twice.
<keyword>Damage +1.</keyword><br>Berserk Savage is strength +1 for each wound on a character in its skirmish.<br> <keyword>Skirmish:</keyword> Remove 4 <symbol>isengard</symbol> tokens from a machine and exert Berserk Savage twice to make it strength +8.
<keyword>Damage +1.</keyword><br>Berserk Slayer is strength +2 for each wound on a character in its skirmish. <br><keyword>Skirmish:</keyword> Remove 5 <symbol>isengard</symbol> tokens from a machine and exert Berserk Slayer twice to wound every companion.
<keyword>Damage +1.</keyword><br>Each time this minion wins a skirmish, you may control a site.
<keyword>Damage +1.</keyword><br>To play, remove 2 threats.
<keyword>Damage +1.</keyword><br>While you control a site, this minion cannot take wounds, except during the skirmish phase.
<keyword>Damage +1.<br>Skirmish:</keyword> If no other minions are assigned to a skirmish, you may exert this minion twice to make it <keyword>fierce</keyword> and strength +4 until the regroup phase.
<keyword>Damage +1</keyword> <br>To play, spot an Uruk–Hai. <br><keyword>Menace -</keyword> When you play this minion, it becomes fierce.
<keyword>Damage +1</keyword>. <br>A character skirmishing this minion does not gain strength bonuses from weapons.
<keyword>Damage +1</keyword>.<br><keyword>Skirmish:</keyword> Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.
<keyword>Damage +1</keyword>.<br>Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number.
<keyword>Damage +1</keyword>.<br>This minion is strength +1 for each site you control.
<keyword>Damage +2. Fierce.</keyword><br> While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less.
<keyword>Damage +2.</keyword> The twilight cost of The Balrog is –3 if you can spot a <symbol>moria</symbol> minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6.
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Remove 2 burdens to heal another <keyword>Easterling.</keyword>
<keyword>Easterling.</keyword> <br>While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce.
<keyword>Easterling.</keyword> <keyword>Fierce.</keyword> <br>Each time Easterling Regiment wins a skirmish, you may add <symbol>twilight1</symbol> for each burden.
<keyword>Easterling.</keyword> <keyword>Fierce.</keyword> <br>When you play this minion, you may spot another Easterling to add a burden for each companion over 5.
<keyword>Easterling.</keyword> <keyword>Fierce.</keyword> <keyword>Skirmish:</keyword> Spot 2 burdens and exert this minion to make an Easterling strength +1. <keyword>Skirmish:</keyword> Spot 4 burdens and exert this minion to make an Easterling strength +2. <keyword>Skirmish:</keyword> Spot 6 burdens and exert this minion to make an Easterling strength +3.
<keyword>Easterling.</keyword> <keyword>Fierce.</keyword><br><keyword>Skirmish:</keyword> Spot 2 burdens and remove <symbol>twilight2</symbol> to make an Easterling strength +2. <br><keyword>Skirmish:</keyword> Spot 4 burdens and remove <symbol>twilight2</symbol> to make an Easterling strength +3. <br><keyword>Skirmish:</keyword> Spot 6 burdens and remove <symbol>twilight2</symbol> to make an Easterling strength +4.
<keyword>Easterling.</keyword> To play, spot an Easterling. <br>While this minion is unwounded, he is <keyword>damage +2</keyword>. <br><keyword>Skirmish:</keyword> Wound 2 other <symbol>raider</symbol> Men to heal this minion.
<keyword>Fierce. Toil 1.</keyword> <i>(For each</i> <symbol>men</symbol> <i>character you exert when playing this, its twilight cost is –1.)</i> <br>Each wounded <symbol>men</symbol> minion is strength +2.
<keyword>Fierce.</keyword><br><keyword>Maneuver:</keyword> Discard this minion and a <symbol>men</symbol> minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8.
<keyword>Fierce.</keyword><br>This minion gains <keyword>hunter 3</keyword> for each site you control.
<keyword>Fierce.</keyword><br>While this minion is assigned to a skirmish, each hunter character is strength +1.
<keyword>Fierce.<br>Skirmish:</keyword> Spot a site you control and remove <symbol>twilight2</symbol> to make a <symbol>men</symbol> Man strength +2.<br><keyword>Skirmish:</keyword> Spot 2 sites you control and remove <symbol>twilight2</symbol> to make a <symbol>men</symbol> Man strength +3.<br><keyword>Skirmish:</keyword> Spot 3 sites you control and remove <symbol>twilight2</symbol> to make a <symbol>men</symbol> Man strength +4.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i>
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>This minion is strength +3 for each companion in the dead pile (limit +6).
<keyword>Hunter 2</keyword>. (While skirmishing a non-hunter character, this character is strength +2.)<br> To play, spot an <symbol>orc</symbol> Orc.<br> When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this.
<keyword>Hunter 3.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +3.)</i><br>When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <keyword>Skirmish:</keyword> Exert Easterling Host and make it strength –2 until the regroup phase to make each other <symbol>men</symbol> minion strength +1 until the regroup phase.
<keyword>Maneuver:</keyword> Exert Mûmak Commander twice to exert a companion twice (except the Ring-bearer).
<keyword>Maneuver:</keyword> Exert this minion to add <symbol>twilight1</symbol> for each companion who has resistance 5 or less.
<keyword>Regroup:</keyword> Discard an <symbol>isengard</symbol> Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). <keyword>Regroup:</keyword> If this minion is stacked on an <symbol>isengard</symbol> card, spot an <symbol>isengard</symbol> Orc and discard this minion to add <symbol>twilight3</symbol>.
<keyword>Regroup:</keyword> Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer).
<keyword>Skirmish:</keyword> Exert this minion to make a Nazgûl or <symbol>wraith</symbol> Orc strength +1.
<keyword>Skirmish:</keyword> Exert this minion to wound a companion it is skirmishing.
<keyword>Southron.</keyword> <br><keyword>Archery:</keyword> Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).
<keyword>Southron.</keyword> <br>At the start of a skirmish involving this minion, you may spot another <symbol>raider</symbol> Man and 6 companions to discard an unbound companion this minion is skirmishing.
<keyword>Southron.</keyword> <br>At the start of each skirmish involving this minion, you may spot 6 companions and another <symbol>raider</symbol> Man to discard an unbound companion this minion is skirmishing.
<keyword>Southron.</keyword> <br>To play, spot a <symbol>raider</symbol> Man. <br>While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed.
<keyword>Southron.</keyword> <br>When you play this minion, you may play a mount on him from your discard pile. Its twilight cost is –2.
<keyword>Southron.</keyword> <br>While you can spot 2 threats, this minion is an archer. <br>While you can spot 3 threats, this minion is fierce. <br>While you can spot 4 threats, this minion is <keyword>damage +1</keyword>.
<keyword>Southron.</keyword> <br>While you can spot 4 threats, this minion is damage +2.
<keyword>Southron.</keyword> <keyword>Ambush.</keyword> <symbol>twilight1</symbol><br>While you can spot 4 burdens, this minion is strength +5. <br>While you can spot 5 burdens, this minion is <keyword>fierce.</keyword> <br>While you can spot 6 burdens, this minion is <keyword>damage +1.</keyword>
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>. <br><keyword>Maneuver:</keyword> Exert this minion and spot 5 companions to make the Free Peoples player exert a companion.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>.<br><keyword>Assignment:</keyword> Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>.<br><keyword>Maneuver:</keyword> Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol><keyword>.</keyword> When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight2</symbol>. <br><keyword>Maneuver:</keyword> Exert this minion and spot 4 Free Peoples cultures to exert every companion.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>To play, spot a <symbol>raider</symbol> Man. <br><keyword>Menace -</keyword> When you play this minion you may make it ambush <symbol>twilight9</symbol>.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you can spot 3 twilight tokens, all <symbol>raider</symbol> Men are strength +1. <br>While you can spot 6 twilight tokens, all <symbol>raider</symbol> Men are strength +1. <br>While you can spot 9 twilight tokens, all <symbol>raider</symbol> Men are strength +1.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you can spot 6 twilight tokens, other <symbol>raider</symbol> Men are <keyword>damage +1</keyword>. <br>While you can spot 9 twilight tokens, other <symbol>raider</symbol> Men are <keyword>damage +1</keyword>.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you can spot another <symbol>raider</symbol> Man, Ring-bound companions cannot take archery wounds.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush <symbol>twilight8</symbol>.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol><keyword>.</keyword> To play, spot a Southron.<br><keyword>Assignment:</keyword> Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <keyword>Archery:</keyword> Remove <symbol>twilight3</symbol> to add 1 to the minion archery total for each companion over 4 (limit +4).
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <keyword>Fierce.</keyword> To play, spot a <symbol>raider</symbol> Man. <br><keyword>Archery:</keyword> Exert this minion and remove a threat to make the minion archery total +1.
<keyword>Southron.</keyword> To play, spot a <symbol>raider</symbol> Man. <br><keyword>Regroup:</keyword> Exert Desert Lancers twice to take control of a site.
<keyword>Southron.</keyword><br><keyword>Regroup:</keyword> Remove <symbol>twilight9</symbol> and spot another Southron to make the move limit -1 for this turn (to a minimum of 1).
<keyword>Southron.</keyword><br><keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to play a <symbol>raider</symbol> mount from your discard pile.
<keyword>Southron.</keyword>To play, spot a <symbol>raider</symbol> Man. <br><keyword>Regroup:</keyword> Exert Regiment of Haradrim twice to take control of a site.
<keyword>Toil 2.</keyword> (For each <symbol>men</symbol> character you exert when playing this, its twilight cost is –2.)
<keyword>Toil 2.</keyword> (For each <symbol>orc</symbol> character you exert when playing this, its twilight cost is –2.)
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>Unbound Hobbits may not be discarded. <br><keyword>Response:</keyword> If an unbound Hobbit is killed, exert this minion to add a burden.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>Unbound Hobbits may not be discarded.<br><keyword>Response:</keyword> If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is <keyword>fierce</keyword> until the regroup phase.
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each other <symbol>isengard</symbol> Orc is strength +1. <br><keyword>Regroup:</keyword> Exert Orc Commander to make the Free Peoples player wound a companion.
Each the fellowship and minion archery totals are +3.<br><keyword>Regroup:</keyword> Remove <symbol>twilight2</symbol> to play an <symbol>orc</symbol> minion from your discard pile.
Each time a Free Peoples possession is played, you may spot a <symbol>men</symbol> card and reveal this minion from hand to make the Free Peoples player exert a companion.<br>While each companion is wounded, this minion is <keyword>fierce</keyword>.
Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand.
Each time you play an <symbol>orc</symbol> possession on an <symbol>orc</symbol> Orc, you may add <symbol>twilight1</symbol> (or <symbol>twilight2</symbol> if that Orc is at a battleground or underground site).
Each [Gundabad] Orc is strength +1 and fierce. Assignment: Exert Sauron to assign a [Gundabad] or [Wraith] minion to a companion (except Bilbo). The Free Peoples player may add 2 doubts or exert that companion to prevent this.
Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3)
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4)
Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1
For each companion over 5, this minion is <keyword>damage +1</keyword>.<br><keyword>Assignment:</keyword> Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this.
For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. <br><keyword>Skirmish:</keyword> Exert this minion to make a Nazgûl or <symbol>wraith</symbol> Orc strength +1.
For each wound on the Ring-bearer, each <symbol>wraith</symbol> Orc is strength +1.
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2)
This minion is <keyword>damage +1</keyword> for each character in the dead pile.
This minion is twilight cost -1 for each <symbol>men</symbol> minion stacked on a <symbol>men</symbol> possession.
To play, spot 2 <symbol>men</symbol> Men.<br>Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion.
To play, spot 2 <symbol>men</symbol> Men.<br>When you play this minion, you may make the Free Peoples player exert a companion for each site you control.
To play, spot 2 <symbol>men</symbol> Men.<br>While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot.
To play, spot a <symbol>men</symbol> minion.<br>While you can spot 5 or more culture tokens, the minion archery total is +2.
To play, spot an <symbol>orc</symbol> card in your support area.<br>When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition.
To play, spot an <symbol>orc</symbol> card.<br>The minion archery total is +1 for each hunter companion you can spot.
To play, spot an <symbol>orc</symbol> condition.<br>Black Land Shrieker is twilight cost -1 for each threat you spot.
To play, spot an <symbol>orc</symbol> minion.<br>When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.
To play, spot an <symbol>orc</symbol> Orc.<br> <keyword>Skirmish</keyword>: Remove a threat to make an <symbol>orc</symbol> minion strength +2.
To play, spot an <symbol>orc</symbol> Orc.<br>This minion is twilight cost –1 for each burden.<br>Each time a Ring-bound companion loses a skirmish involving an <symbol>orc</symbol> minion, you may reveal this card from hand to add a burden.
To play, spot an<symbol>orc</symbol>Orc.<br>While at an underground site, this minion is <keyword>fierce</keyword> and the Free Peoples player may not replace sites or play a site from his or her adventure deck.
When this minion wins a skirmish, discard an <symbol>orc</symbol> minion from play.
When you play Destructive Orc, you may discard a fortification for each <symbol>orc</symbol> possession and each <symbol>orc</symbol> artifact you can spot.
When you play Host of Moria, you may play a <symbol>moria</symbol> card from your discard pile.
When you play this minion from your draw deck or from your <symbol>men</symbol> possession, it is <keyword>fierce</keyword> until the regroup phase.
When you play this minion, you may add <symbol>twilight3</symbol> if the fellowship has moved more than once this turn.
When you play this minion, you may discard 5 <symbol>orc</symbol> minions from play to make it twilight cost –10 and <keyword>fierce.<br>Shadow:</keyword> Remove <symbol>twilight3</symbol> to play an <symbol>orc</symbol> Orc from your discard pile. Its twilight cost is –2.
When you play this minion, you may play a [Moria] card from your draw deck or discard pile
When you play this, you may spot another <symbol>men</symbol> minion to make this minion twilight cost –1 for each wound on the Ring-bearer.<br>While each companion is wounded, this minion is <keyword>fierce</keyword>.
While at a battleground, this minion is strength +2.<br>Each mounted Man is strength +1.<br><keyword>Regroup:</keyword> Shuffle any number of your <symbol>men</symbol> mounts in play into your draw deck.
While this minion is at a battleground site, it is <keyword>Fierce.</keyword>
While this minion is bearing a possession, each <symbol>orc</symbol> minion is strength +2.
While you can spot a companion of strength 12 or more, this minion is strength +5.<br>Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site.
While you can spot a Nazgûl, Gorbag is strength +2 and <keyword>damage +1</keyword>.
While you can spot a Nazgûl, this minion is fierce and <keyword>damage +1</keyword>.
While you can spot more companions than minions, each <symbol>men</symbol> hunter is strength +2 and is an <keyword>archer</keyword>.
While you control 2 sites, Easterling Sneak is <keyword>fierce</keyword>. While you control 4 sites, each <symbol>men</symbol> minion is strength +1 and <keyword>fierce</keyword>.
While you have initiative, each <symbol>wraith</symbol> minion is an archer.
You may play this minion any time you could play a maneuver event.<br>When you play this minion in the maneuver phase, you may discard X <symbol>men</symbol> minions from play to add <symbol>twilightX</symbol>.
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FormattedGameText:
'''Damage +1.''' While The Balrog is at an underground site, it is '''fierce''' and cannot take wounds or be exerted. (3)
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'''Besieger.''' When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3)
Other values:
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'''Archer. Damage +1.''' '''Maneuver:''' Spot 6 companions to make Lurtz '''fierce''' until the regroup phase. '''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
'''Archer. Damage +1.''' '''Response''': If Lurtz is about to take a wound or be exerted, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or exert another Uruk-hai) to prevent that wound or exertion.
'''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer, add 1 to the minion archery total.
'''Archer.''' '''Damage +1'''. '''Maneuver:''' Spot another Uruk-hai to make Lurtz '''fierce''' until the regroup phase.
'''Archer.''' '''Damage +1'''.
'''Archer.''' '''Damage +1.''' '''Archery:''' Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Archer.''' '''Damage +1.''' While you control a site, the minion archery total is +1.
'''Archer.''' '''Damage +1.''' '''Maneuver:''' Spot 6 companions to make Lurtz fierce until the regroup phase. '''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
'''Archer.''' '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
'''Archer.''' Each time a Free Peoples character is killed, each of your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions is strength +3 until the regroup phase.
'''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -6.
'''Assignment:''' Assign this minion to an unbound companion bearing a hand weapon.
'''Besieger.''' '''Regroup:''' Exert this minion twice to take control of a site.
'''Besieger.''' '''Skirmish:''' Discard 2 cards from hand to make a besieger fierce until the regroup phase.
'''Besieger.''' '''Skirmish:''' Discard 2 cards from hand to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase.
'''Besieger.''' '''Skirmish:''' Stack a besieger on a site you control to make Gorgoroth Troop strength +2.
'''Besieger.''' When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is '''fierce.'''
'''Besieger.''' '''Enduring.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. '''Maneuver:''' If you have initiative, exert Gorgoroth Berserker twice to take control a site. '''Maneuver:''' Remove a threat and exert Gorgoroth Berserker twice to take control a site.
'''Besieger.''' '''Fierce.''' The twilight cost of this minion is –1 for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine you spot. When you play this minion at sites 5[[Image:King_block.svg|x24px|text-bottom|link=Sites#Block_Symbols|class=whitebg]] to 9[[Image:King_block.svg|x24px|text-bottom|link=Sites#Block_Symbols|class=whitebg]], you may discard a Free Peoples condition.
'''Besieger.''' '''Fierce.''' The twilight cost of this minion is –2 for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion stacked on a site. Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and '''damage +1''' until the regroup phase.
'''Besieger.''' '''Fierce.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. The twilight cost of this minion is –2 for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine you spot. '''Regroup:''' Exert Troll of Gorgoroth to stack a besieger on a site you control.
'''Corsair.''' '''Skirmish:''' If you have initiative, remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to make a corsair '''fierce''' until the regroup phase.
'''Corsair.''' At the start of each skirmish involving this minion, you may remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to wound a companion he is skirmishing.
'''Corsair.''' '''Enduring.''' '''Fierce.''' '''Shadow:''' Exert Castamir of Umbar and play a corsair to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Corsair.''' '''Fierce.''' '''Skirmish:''' If you have initiative, remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to discard a possession borne by a character skirmishing this minion.
'''Damage +1''' To play, spot an Uruk–Hai. '''Menace -''' When you play this minion, it becomes fierce.
'''Damage +1'''. '''Skirmish:''' Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.
'''Damage +1'''. Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number.
'''Damage +1'''. This minion is strength +1 for each site you control.
'''Damage +1'''. A character skirmishing this minion does not gain strength bonuses from weapons.
'''Damage +1. Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase.
'''Damage +1. ''' The twilight cost of this minion is -1 for each site you control.
'''Damage +1. Fierce. Toil 2.''' ''(For each ''[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]'' character you exert when playing this, its twilight cost is –2.)'' Each time an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck.
'''Damage +1. Fierce.''' If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief.
'''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile.
'''Damage +1. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While you can spot 7 possessions, Shagrat is '''fierce''' and cannot take wounds (except during skirmish phases).
'''Damage +1.''' '''Maneuver:''' Exert Lieutenant of Orthanc to make another Uruk-hai '''fierce''' until the regroup phase.
'''Damage +1.''' Berserk Rager is strength +1 for each wound on a character in its skirmish. '''Skirmish:''' Remove 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Rager twice to wound every ally twice.
'''Damage +1.''' Berserk Savage is strength +1 for each wound on a character in its skirmish. '''Skirmish:''' Remove 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Savage twice to make it strength +8.
'''Damage +1.''' Berserk Slayer is strength +2 for each wound on a character in its skirmish. '''Skirmish:''' Remove 5 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Slayer twice to wound every companion.
'''Damage +1.''' Each time this minion wins a skirmish, you may control a site.
'''Damage +1.''' To play, remove 2 threats.
'''Damage +1.''' While you control a site, this minion cannot take wounds, except during the skirmish phase.
'''Damage +1.''' '''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +1.
'''Damage +1.''' Each character skirmishing this minion loses all strength bonuses from weapons.
'''Damage +1.''' '''Assignment: '''Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this.
'''Damage +1.''' '''Maneuver:''' Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).
'''Damage +1.''' The twilight cost of this minion is -1 for each site you control.
'''Damage +1.''' This minion is strength +2 for each site you control.
'''Damage +1.''' While at a battleground, this minion is '''fierce.''' While you control a battleground, this minion is strength +4.
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. '''Menace -''' When you play this minion you may draw 3 cards.
'''Damage +1.''' '''Fierce.''' While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground.
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. At an underground site, Cave Troll of Moria’s twilight cost is -3.
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. Discard The Balrog if not underground. '''Shadow:''' Exert The Balrog and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile.
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Assignment:''' Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this.
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand.
'''Damage +1.''' '''Toil 1.''' (For each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –1.)
'''Damage +1.''' (or '''damage +2''' if at a battleground). To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.'''
'''Damage +1.''' Berserk Butcher is strength +1 for each wound on each character in its skirmish. '''Maneuver:''' Remove an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
'''Damage +1.''' Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total.
'''Damage +1.''' Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase.
'''Damage +1.''' Each time this minion is about to take a wound at a battleground site, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] card to make the Free Peoples player draw a card instead.
'''Damage +1.''' To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.''' While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds.
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards.
'''Damage +2. Fierce.''' While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less.
'''Damage +2.''' The twilight cost of The Balrog is –3 if you can spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6.
'''Easterling.''' '''Skirmish:''' Remove 2 burdens to heal another '''Easterling.'''
'''Easterling.''' While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce.
'''Easterling.''' '''Fierce.''' '''Skirmish:''' Spot 2 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +2. '''Skirmish:''' Spot 4 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +3. '''Skirmish:''' Spot 6 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +4.
'''Easterling.''' '''Fierce.''' Each time Easterling Regiment wins a skirmish, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden.
'''Easterling.''' '''Fierce.''' When you play this minion, you may spot another Easterling to add a burden for each companion over 5.
'''Easterling.''' '''Fierce.''' '''Skirmish:''' Spot 2 burdens and exert this minion to make an Easterling strength +1. '''Skirmish:''' Spot 4 burdens and exert this minion to make an Easterling strength +2. '''Skirmish:''' Spot 6 burdens and exert this minion to make an Easterling strength +3.
'''Easterling.''' To play, spot an Easterling. While this minion is unwounded, he is '''damage +2'''. '''Skirmish:''' Wound 2 other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men to heal this minion.
'''Fierce. Skirmish:''' Spot a site you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +2. '''Skirmish:''' Spot 2 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +3. '''Skirmish:''' Spot 3 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +4.
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)'' Each wounded [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +2.
'''Fierce.''' '''Maneuver:''' Discard this minion and a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8.
'''Fierce.''' This minion gains '''hunter 3''' for each site you control.
'''Fierce.''' While this minion is assigned to a skirmish, each hunter character is strength +1.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' This minion is strength +3 for each companion in the dead pile (limit +6).
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
'''Hunter 2'''. ''(While skirmishing a non-hunter character, this character is strength +2.)'' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this.
'''Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Easterling Host and make it strength –2 until the regroup phase to make each other [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +1 until the regroup phase.
'''Maneuver:''' Exert Mûmak Commander twice to exert a companion twice (except the Ring-bearer).
'''Maneuver:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each companion who has resistance 5 or less.
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). '''Regroup:''' If this minion is stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc and discard this minion to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer).
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1.
'''Skirmish:''' Exert this minion to wound a companion it is skirmishing.
'''Southron.''' '''Regroup:''' Remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another Southron to make the move limit -1 for this turn (to a minimum of 1).
'''Southron.''' '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile.
'''Southron.''' '''Archery:''' Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).
'''Southron.''' At the start of a skirmish involving this minion, you may spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man and 6 companions to discard an unbound companion this minion is skirmishing.
'''Southron.''' At the start of each skirmish involving this minion, you may spot 6 companions and another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man to discard an unbound companion this minion is skirmishing.
'''Southron.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed.
'''Southron.''' When you play this minion, you may play a mount on him from your discard pile. Its twilight cost is –2.
'''Southron.''' While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is '''damage +1'''.
'''Southron.''' While you can spot 4 threats, this minion is damage +2.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Assignment:''' Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Maneuver:''' Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Maneuver:''' Exert this minion and spot 5 companions to make the Free Peoples player exert a companion.
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Maneuver:''' Exert this minion and spot 4 Free Peoples cultures to exert every companion.
'''Southron.''' '''Ambush.''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is '''fierce.''' While you can spot 6 burdens, this minion is '''damage +1.'''
'''Southron.''' '''Archer.''' '''Archery:''' Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total.
'''Southron.''' '''Archer.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Menace -''' When you play this minion you may make it ambush [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Southron.''' '''Archer.''' While you can spot 3 twilight tokens, all [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are strength +1. While you can spot 6 twilight tokens, all [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are strength +1. While you can spot 9 twilight tokens, all [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are strength +1.
'''Southron.''' '''Archer.''' While you can spot 6 twilight tokens, other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are '''damage +1'''. While you can spot 9 twilight tokens, other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are '''damage +1'''.
'''Southron.''' '''Archer.''' While you can spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, Ring-bound companions cannot take archery wounds.
'''Southron.''' '''Archer.''' While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush [[Image:Twilight_8.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Southron.''' '''Archer.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' To play, spot a Southron. '''Assignment:''' Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this.
'''Southron.''' '''Archer.''' '''Archery:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add 1 to the minion archery total for each companion over 4 (limit +4).
'''Southron.''' '''Archer.''' '''Fierce.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Archery:''' Exert this minion and remove a threat to make the minion archery total +1.
'''Southron.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Regroup:''' Exert Desert Lancers twice to take control of a site.
'''Southron.'''To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Regroup:''' Exert Regiment of Haradrim twice to take control of a site.
'''Toil 2.''' (For each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.)
'''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.)
'''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.
'''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion to add a burden.
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is '''fierce''' until the regroup phase.
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each other [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is strength +1. '''Regroup:''' Exert Orc Commander to make the Free Peoples player wound a companion.
Each the fellowship and minion archery totals are +3. '''Regroup:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile.
Each time a Free Peoples possession is played, you may spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card and reveal this minion from hand to make the Free Peoples player exert a companion. While each companion is wounded, this minion is '''fierce'''.
Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand.
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession on an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if that Orc is at a battleground or underground site).
Each [Gundabad] Orc is strength +1 and fierce. Assignment: Exert Sauron to assign a [Gundabad] or [Wraith] minion to a companion (except Bilbo). The Free Peoples player may add 2 doubts or exert that companion to prevent this.
Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3)
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4)
Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1
For each companion over 5, this minion is '''damage +1'''. '''Assignment:''' Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this.
For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. '''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1.
For each wound on the Ring-bearer, each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc is strength +1.
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2)
This minion is '''damage +1''' for each character in the dead pile.
This minion is twilight cost -1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession.
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men. Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion.
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men. When you play this minion, you may make the Free Peoples player exert a companion for each site you control.
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men. While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot.
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. While you can spot 5 or more culture tokens, the minion archery total is +2.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card in your support area. When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card. The minion archery total is +1 for each hunter companion you can spot.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition. Black Land Shrieker is twilight cost -1 for each threat you spot.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. '''Skirmish''': Remove a threat to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +2.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. This minion is twilight cost –1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, you may reveal this card from hand to add a burden.
To play, spot an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]Orc. While at an underground site, this minion is '''fierce''' and the Free Peoples player may not replace sites or play a site from his or her adventure deck.
When this minion wins a skirmish, discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from play.
When you play Destructive Orc, you may discard a fortification for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession and each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] artifact you can spot.
When you play Host of Moria, you may play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from your discard pile.
When you play this minion from your draw deck or from your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession, it is '''fierce''' until the regroup phase.
When you play this minion, you may add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if the fellowship has moved more than once this turn.
When you play this minion, you may discard 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions from play to make it twilight cost –10 and '''fierce. Shadow:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc from your discard pile. Its twilight cost is –2.
When you play this minion, you may play a [Moria] card from your draw deck or discard pile
When you play this, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to make this minion twilight cost –1 for each wound on the Ring-bearer. While each companion is wounded, this minion is '''fierce'''.
While at a battleground, this minion is strength +2. Each mounted Man is strength +1. '''Regroup:''' Shuffle any number of your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] mounts in play into your draw deck.
While this minion is at a battleground site, it is '''Fierce.'''
While this minion is bearing a possession, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength +2.
While you can spot a companion of strength 12 or more, this minion is strength +5. Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site.
While you can spot a Nazgûl, Gorbag is strength +2 and '''damage +1'''.
While you can spot a Nazgûl, this minion is fierce and '''damage +1'''.
While you can spot more companions than minions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] hunter is strength +2 and is an '''archer'''.
While you control 2 sites, Easterling Sneak is '''fierce'''. While you control 4 sites, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +1 and '''fierce'''.
While you have initiative, each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is an archer.
You may play this minion any time you could play a maneuver event. When you play this minion in the maneuver phase, you may discard X [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions from play to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
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“The fire in it seemed to die, but the darkness grew.” (3)
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Other values:
"'"Death to the Forgoil!"'"
"'"Death to the robbers of the North!"'"
"'This is no parley. You have nothing to say.'"
"...the enemy is moving. Sauron's forces are massing in the east..."
"Against the Deeping Wall the hosts of Isengard roared like a sea."
"Ai! ai! ... A balrog! A balrog is come!"
"Fear. The city is rank with it."
"I don't take orders from stinking Morgul rats!"
"It's Saruman's army! The war has started."
"Murderers!"
"Originally bred by Morgoth, Trolls were thought to be imitations of Ents."
"The dark is gathering all armies to him."
"The men of the South marched to war."
"The Orcs yelled and jeered."
"War will make corpses of us all."
"We will die... for Saruman!"
A few Orcs are veterans of single combats to settle disputes in the mountain tribes.
A warrior trained in single combat, he tore a swath through the defenders.
Archers from Harad rode atop the great war-beasts on the Fields of Pelennor.
As the free people of Middle-earth fell, Mordor's strength grew.
At Minas Tirith, some Orcs chose to attack the city before it's inhabitants.
Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless.
Berserkers are the first wave of Uruks sent to battle.
Black blood. Flat feet. Scaly skin
Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman's enemies.
But no more would Rohan stand against his kind.
Despite their bloodthirsty nature, Saruman's creations form armies and fight united for him.
Dunlendings don't mind being outnumbered in battle.
Dwellers of foul pits and tunnels.
Fell captains moved Sauron's forces from the Gorgoroth plains.
Frodo's quest nearly ended before his companions halted the Cave Troll's ferocious attack.
Huge, terrifying Uruks become tribal leaders.
Hunters Design-a-Card contest entry<br> Submitted by "Eomer_14"
Incited by Saruman, they created pandemonium in the land of Rohan.
Lacking shields and armor, Southron forces rely on speed and numbers.
Men of the East mass soldiers into huge groups.
Most of the Goblin arrows flew harmlessly into the chasm, but there were so many!
Mount Doom™ Release<br>July 2004
Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops.
No mere soldiers, all the Men of Harad are skilled assassins and raiders.
No sound from an Orc was more frightening.
Once inside the walls of the City, the besiegers were ordered to kill on sight.
Only Trolls had the strength to man the siege catapults.
Orcs frequently used the weapons of their fallen enemies as their own.
Promised a fair share of plunder, they defended against possible reinforcements.
Raiders and brigands they may be, but in force the Southron fighters are terrifying.
Rumor of his approach strikes terror.
Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers.
Silent Haradrim assassins strike as if from nowhere.
Single-minded in purpose, the Uruk-hai are not easily swayed from their intended path.
Skull-like helmets are distinctive to the Berserkers.
Some minions prefer to fight alone.
Southron legends tell of powerful warrior leaders and the kingdoms they have conquered.
Southron men were always ready for war.
Stones to move. Bridges to be rebuilt.
Taking the high ground provides a better field of fire.
The bellicose families of Harad cannot often agree, but when they do, they form a formidable army.
The best archers were held in reserve, awaiting the final assault.
The commander of a mûmak never imagines he is in complete control of the beast.
The desert lords of Harad support their huge forces with mammoth war beasts.
The killing frenzy of the Southrons is in stark contrast to the cool efficiency of Easterling columns.
The lesser the enemy, the greater the rage.
The mammoth battering ram Grond required equally mammoth strength to wield it.
The Men and Elves looked out into the darkness, and through the rain they saw, lit by the thousands of torches, the huge advancing Uruk-hai army.
The only thing scarier than a Wild Man is a Wild Man with an axe.
The quick movements of Southron soldiers cut off all paths of retreat.
The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous.
The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood.
The voice of Saruman compels his minions to stop at nothing to earn his favor.
The wisdom of Dunland is passed from elder to youth.
Their mission at Helm's Deep was to clear the walls.
These Orcs were fearsome warriors.
They strike only when their prey is haggard and tired.
They wore black armor and mail that was marked with the white hand of Saruman.
Very few tried to sneak into Mordor. Even fewer succeeded.
Volleys of arrows are no defense against the onslaught of Saruman's servants.
With a sound of his horn, a line of Mûmakil appeared and the Pelennor field was filled with chaos.
“...a host had issued from Minas Morgul....”
“...and soon yet more companies of the enemy were swiftly setting up....”
“...and wielded heavy hammers in their knotted hands.”
“...corrupted by Sauron, and who hated above all the followers of Elendil.”
“...enclosed in a ring of foes.”
“...for the sack of the City and the rape of Gondor....”
“...from nearby there marched up an army of Easterlings that had waited for the signal....”
“...high upon his neck still desperately clung a tiny figure—the body of a mighty warrior...”
“...men like half-trolls, with white eyes and red tongues.”
“...suddenly it drew itself up to a great height, and its wings were spread from wall to wall....”
“...the Easterlings were strong and war-hardened and asked for no quarter.”
“...the region of South Gondor became a debatable land between the Corsairs and the Kings.”
“An arrow whistled over Frodo's head.”
“As they ran they heard the beat and echo of many hurrying feet behind. A shrill yell went up: they had been seen. There was a ring and clash of steel.”
“But at the moment Uglúk was not engaged in sport. He needed speed and had to humour unwilling followers.”
“File after file passed....”
“Get them into the caves.”
“He caught a glimpse of swarthy men... running down the slope some way off....”
“I'm gonna bleed you...like a stuck pig!”
“Some held that they were not Trolls, but giant Orcs...”
“The flames roared up to greet it, and wreathed about it...”
“The rumour of war grew behind them.”
“There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.”
“There was a rush of hoarse laughter, like the fall of sliding stones into a pit....”
“There were four... of greater stature, swart, slant-eyed, with thick legs and broad hands.”
“Thrice the great ram boomed. And suddenly on the last stroke the Gate of Gondor broke.”
“To war!”
“You will taste man-flesh!”
“‘...driving his slaves in madness on before.'”
“‘...he burst into new flame.'”
“‘...soon the host of Morgul will enter in at many points.'”
“‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'”
“‘...they have come out of the South beyond the Great River's end....'”
“‘Almost as bad as Orcs, and much bigger.'”
“‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'”
“‘But I've heard tales of the big folk down away in the Sunlands.'”
“‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'”
“‘His own folk quail at him, and they would slay themselves at his bidding.'”
“‘Hit me now, Sam. Hit me!'”
“‘I tell you, it's no game serving down in the city.'”
“‘If there's any game, me and my lads must be in it.'”
“‘Indeed I saw upon the bridge that which haunts our darkest dreams....'”
“‘It seems their delight to slash and beat down growing things that are not even in their way.'”
“‘Let the fighting Uruk-hai do the work, as usual.'”
“‘Mordor has allied itself with... the cruel Haradrim....'”
“‘Move into the City. Kill all in your path.'”
“‘One of their regiments is due by our reckoning to pass by, some time ere noon....'”
“‘So when you said “Men out of the South, all in red and gold,” I said “were there any oliphaunts?” For if there was, I was going to take a look....'”
“‘The Corsairs are upon us!'”
“‘The enemy,' men murmured. ‘The dike is down. Here they come pouring through the breaches!'”
“‘There are Orcs, very many of them.... And some are large and evil....'”
“‘There is no hope of escape that way.'”
“‘These are Uruk-hai – their armour is thick, their shields broad.'”
“‘They have long ceased to fear the might of Gondor.'”
“‘This is no rabble of mindless Orcs.'”
“‘We are servants of Saruman the Wise, the White Hand: the Hand that gives us man's-flesh to eat.'”
“‘We came out of Isengard, and led you here, and we shall lead you back the way we choose.'”
“‘What orders from Mordor, my Lord? What does the Eye command?'”
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Timeline: ReleaseDate
Calendar: ReleaseDate
Gallery: ImageFilename
Gallery: PortraitFilename
D
Data:Advance Uruk Patrol (4U136)/Data
Data:Advancing Horde (15R155)/Data
Data:Army of Harad (0W9)/Data
Data:Army of Haradrim (5R70)/Data
Data:Army of Haradrim (AI) (5R126)/Data
Data:Army of Isengard (0W7)/Data
Data:Army of Uruk-hai (11R177)/Data
Data:Band of Uruk Bowmen (4U138)/Data
Data:Beastly Olog-hai (11R108)/Data
Data:Berserk Butcher (6R60)/Data
Data:Berserk Rager (5U45)/Data
Data:Berserk Savage (5R46)/Data
Data:Berserk Slayer (5R47)/Data
Data:Black Gate Sentry (15U98)/Data
Data:Black Land Chieftain (15R99)/Data
Data:Black Land Chieftain (15RF11)/Data
Data:Black Land Shrieker (15R104)/Data
Data:Black Numenorean (8R49)/Data
Data:Castamir of Umbar (8R51)/Data
Data:Castamir of Umbar, Corsair Vandal (12R56)/Data
Data:Castamir of Umbar, Corsair Vandal (12RF6)/Data
Data:Cave Troll of Moria, Menace of the Underdeeps (0W8)/Data
Data:Cave Troll of Moria, Savage Menace (12R85)/Data
Data:Cave Troll of Moria, Savage Menace (12RF9)/Data
Data:Cave Troll of Moria, Scourge of the Black Pit (1R165)/Data
Data:Champion Orc (0P75)/Data
Data:Champion Orc (11C111)/Data
Data:Chieftain of Dunland (15R74)/Data
Data:Company of Haradrim (5R71)/Data
Data:Corsair Brute (10R38)/Data
Data:Corsair Champion (13R84)/Data
Data:Corsair Gunners (8C55)/Data
Data:Demolition Troll (32S231)/Data
Data:Desert Lancers (4U217)/Data
Data:Desert Legion (4R218)/Data
Data:Desert Lord (4R219)/Data
Data:Desert Stalker (5R72)/Data
Data:Desert Wind (13R86)/Data
Data:Destructive Orc (15C108)/Data
Data:Detachment of Haradrim (11U74)/Data
Data:Dunlending Patriarch (13U88)/Data
Data:Easterling Army (6R78)/Data
Data:Easterling Berserker (10R40)/Data
Data:Easterling Captain (4R225)/Data
Data:Easterling Host (11R75)/Data
Data:Easterling Pillager (0W29)/Data
Data:Easterling Pillager (10C41)/Data
Data:Easterling Regiment (7R145)/Data
Data:Easterling Sneak (17R43)/Data
Data:Easterling Veteran (7U147)/Data
Data:Elite Crossbowmen (4R150)/Data
Data:Enraged Herdsman (15U79)/Data
Data:Far Harad Mercenaries (10C42)/Data
Data:Far Harad Mercenary (0W27)/Data
Data:Ferocious Haradrim (11U80)/Data
Data:Force of Uruk-hai (11R184)/Data
Data:Goblin Archer (1R172)/Data
Data:Goblin Flankers (2C61)/Data
Data:Goblin Patrol Troop (1C177)/Data
Data:Gorbag, Covetous Captain (10R59)/Data
Data:Gorbag, Filthy Rebel (15R109)/Data
Data:Gorbag, Filthy Rebel (15RF12)/Data
Data:Gorbag, Lieutenant of Cirith Ungol (7R180)/Data
Data:Gorgoroth Berserker (8R96)/Data
Data:Gorgoroth Officer (7R274)/Data
Data:Gorgoroth Swarm (0P55)/Data
Data:Gorgoroth Swarm (0W28)/Data
Data:Gorgoroth Swarm (10C87)/Data
Data:Gorgoroth Troop (7R279)/Data
Data:Gothmog, Lieutenant of Morgul (10R88)/Data
Data:Gothmog, Morgul Commander (8R72)/Data
Data:Gothmog, Morgul Leader (18R80)/Data
Data:Gothmog, Morgul Leader (18RF10)/Data
Data:Great Hill Troll (8C102)/Data
Data:Haradrim Marksman (8U60)/Data
Data:Heavy Axeman (8R62)/Data
Data:Horde of Harad (11C85)/Data
Data:Host of Moria, Legion of the Underdeeps (9R+41)/Data
Data:Isengard Mechanics (6R68)/Data
Data:Isengard Mechanics (AI) (6R127)/Data
Data:Legion of Harad (11C88)/Data
Data:Lieutenant of Orthanc (4R158)/Data
Data:Lurtz, Halfling Hunter (0W35)/Data
Data:Lurtz, Halfling Hunter (18R118)/Data
Data:Lurtz, Minion of the White Wizard (11R194)/Data
Data:Lurtz, Minion of the White Wizard (11RF16)/Data
Data:Lurtz, Now Perfected (0P126)/Data
Data:Lurtz, Now Perfected (15R162)/Data
Data:Lurtz, Resilient Captain (19P33)/Data
Data:Lurtz, Servant of Isengard (1M3)/Data
Data:Lurtz, Servant of Isengard (1R127)/Data
Data:Mocking Goblin (11C127)/Data
Data:Mordor Aggressor (12U89)/Data
Data:Morgul Detachment (7R191)/Data
Data:Morgul Predator (7C196)/Data
Data:Morgul Regiment (7R197)/Data
Data:Morgul Vanguard (10R63)/Data
Data:Moria Archer Troop (2U67)/Data
Data:Mountain-troll (15R112)/Data
Data:Mumak Chieftain (10R45)/Data
Data:Mumak Commander (7R152)/Data
Data:Mumak Commander, Giant Among the Swertings (15R86)/Data
Data:Mumakil Commander, Bold and Grim (18R71)/Data
Data:Olog-Hai Bestial (0P85)/Data
Data:Olog-hai of Mordor (8R105)/Data
Data:Orc Artisan (12R91)/Data
Data:Orc Artisan (12RF10)/Data
Data:Orc Commander (3R64)/Data
Data:Orc Crusher (13R112)/Data
Data:Orc Crusher (13RF11)/Data
Data:Orc Line-breaker (13C113)/Data
Data:Orc Overseer (3R65)/Data
Data:Orc Raid Commander (13R115)/Data
Data:Ordnance Grunt (0D7)/Data
Data:Ordnance Grunt (13R117)/Data
Data:Orkish Archer Troop (18U86)/Data
Data:Orkish Berserker (17R73)/Data
Data:Orkish Fiend (17R76)/Data
Data:Orkish Headsman (18C89)/Data
Data:Orthanc Assassin (1R131)/Data
Data:Orthanc Berserker (3R66)/Data
Data:Orthanc Champion (4R164)/Data
Data:Pit Troll (19P22)/Data
Data:Porter Troll (11R135)/Data
Data:Porter Troll (11RF10)/Data
Data:Primitive Savage (15R87)/Data
Data:Regiment of Haradrim (4R244)/Data
Data:Relentless Uruk (11C199)/Data
Data:Sauron, The Necromancer (32B245)/Data
Data:Shagrat, Tower Captain (18R122)/Data
Data:Shagrat, Tower Captain (18RF17)/Data
Data:Siege Commander (7R311)/Data
Data:Siege Troop (8C106)/Data
Data:Southron Archer Legion (6R80)/Data
Data:Southron Captain (7U162)/Data
Data:Southron Commander (4U249)/Data
Data:Southron Conqueror (7R164)/Data
Data:Southron Fighter (4R251)/Data
Data:Southron Intruder (7R165)/Data
Data:Southron Invaders (6C81)/Data
Data:Southron Leader (7R166)/Data
Data:Southron Marksmen (7R167)/Data
Data:Southron Troop (4R256)/Data
Data:Southron Veterans (4R257)/Data
Data:Stampeding Chief (17R49)/Data
Data:Stampeding Chief (17RF10)/Data
Data:Stampeding Madman (17C51)/Data
Data:Stampeding Ransacker (17R52)/Data
Data:Stampeding Shepherd (17C54)/Data
Data:Sunland Sneak (17R58)/Data
Data:Sunland Weaponmaster (17R61)/Data
Data:Suzerain of Harad (7R170)/Data
Data:The Balrog, Demon of Might (19P18)/Data
Data:The Balrog, Durin's Bane (0P10)/Data
Data:The Balrog, Durin's Bane (2C51)/Data
Data:The Balrog, Flame of Udun (2R52)/Data
Data:The Balrog, Terror of Flame and Shadow (0P30)/Data
Data:The Balrog, Terror of Flame and Shadow (6R76)/Data
Data:The Balrog, The Terror of Khazad-dum (12O4)/Data
Data:The Balrog, The Terror of Khazad-dum (12R79)/Data
Data:The Balrog, The Terror of Khazad-dum (12RF8)/Data
Data:The Orc Army (32S240)/Data
Data:The Witch-King, Revived (32B267)/Data
Data:The Wolves Army (32S234)/Data
Data:Tower Troll (15R117)/Data
Data:Tracking Uruk (15S171)/Data
Data:Troll of Gorgoroth, Abomination of Sauron (8R108)/Data
Data:Troll of the Deep, Cave Troll (19P23)/Data
Data:Troop of Haradrim (7C172)/Data
Data:Troop of Uruk-hai (1R143)/Data
Data:Tyrannical Uruk (11C204)/Data
Data:Ulaire Attea, Revived (31B245)/Data
Data:Ulaire Cantea, Revived (32B232)/Data
Data:Ulaire Nelya, Revived (31B228)/Data
Data:Ulaire Toldea, Revived (32B233)/Data
Data:Uruk Assault Band (4R179)/Data
Data:Uruk Cavern Striker (15R174)/Data
Data:Uruk Follower (4R186)/Data
Data:Uruk Hunter (4U188)/Data
Data:Uruk Outrider (13C172)/Data
Data:Uruk Rear Guard (4C191)/Data
Data:Uruk Rogue (13R174)/Data
Data:Uruk Rogue (13RF18)/Data
Data:Uruk Vanguard (4R200)/Data
Data:Uruk Zealot (12R155)/Data
Data:Uruk Zealot (12RF13)/Data
Data:Uruk-hai Band (4U202)/Data
Data:Uruk-hai Horde (4R203)/Data
Data:Uruk-hai Mob (4U205)/Data
Data:Uruk-hai Troop (12R157)/Data
Data:Vengeful Pillager (17C64)/Data
Data:Vengeful Primitive (17R65)/Data
Data:White Hand Aggressor (17C119)/Data
Data:White Hand Captain (17R123)/Data
Data:White Hand Destroyer (17R124)/Data
Data:White Hand Legion (17R129)/Data
Data:White Hand Marshal (18R127)/Data
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