Drilldown: CardReleases

From LOTR-TCG Wiki
CardReleases > SiteNum: 1-3 & Block: Fellowship

Use the filters below to narrow your results.

Subset:
Revision:
ReleaseDate:
LanguageCode:
IsPhysical:
IsPlayable:
CollInfo:
IsUnique:
Subtitle:
TwilightCost:
Strength:
StrengthMod:
Vitality:
VitalityMod:
SiteNum:
SiteNumMod:
Resistance:
ResistanceMod:
CanBearRing:
Signet:
Block: (Click arrow to add another value)
ShadowNum:
ArrowDir:
GameText:
Each companion's twilight cost is +2 (1) · Each Nazgul at Weathertop is fierce. (1) · Each Nazgul's twilight cost is -1. (1) · Fellowship: Add a burden to play Aragorn from your draw deck. (2) · Fellowship: Exert a Hobbit to play a companion or ally; that character's twilight cost is -1. (1) · Fellowship: Exert a Hobbit to play Bilbo from your draw deck. (1) · Fellowship: Exert a Hobbit to play Merry or Pippin from your draw deck. (1) · Fellowship: Exert a Hobbit to play Sam from your draw deck. (1) · Fellowship: Exert a Hobbit to play The Gaffer from your draw deck. (1) · Fellowship: Play a [SHIRE] ally to draw a card. (1) · Fellowship: Spot Gandalf to play Gandalf's Cart from your draw deck. (1) · Forest. Each time you play a possession or artifact on your companion, draw a card. (1) · Forest. Fellowship: Exert a Hobbit to play your site 2 (replacing opponent's site if necessary). (1) · Forest. Sanctuary. Fellowship: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) · Forest. Sanctuary. While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) · Forest. Stealth events may not be played. (1) · Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) · Plains. Each time a minion is played, the Free Peoples player discards a card from hand. (1) · Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) · River. Sanctuary. The twilight cost of the first Nazgul played at Ford of Bruinen each turn is -5. (1) · River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Buckleberry Ferry. (1) · Sanctuary. Fellowship: Play a Hobbit to draw a card. (1) · Sanctuary. Fellowship: Play a Man to draw a card. (1) · Sanctuary. Fellowship: Play an Elf to draw a card. (1) · Sanctuary. When the fellowship moves from Council Courtyard, remove (2). (2) · Sanctuary. When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) · The roaming penalty for each Nazgul you play to Bree Streets is -2. (1) · The twilight cost of each Hobbit is -1. (1) · While you can spot a ranger, the move limit is +1 for this turn. (1)
TaggedGameText:
Fellowship: Add a burden to play Aragorn from your draw deck. (2) · Fellowship: Exert a Hobbit to play a companion or ally; that character’s twilight cost is -1. (1) · Fellowship: Exert a Hobbit to play Bilbo from your draw deck. (1) · Fellowship: Exert a Hobbit to play Merry or Pippin from your draw deck. (1) · Fellowship: Exert a Hobbit to play Sam from your draw deck. (1) · Fellowship: Exert a Hobbit to play The Gaffer from your draw deck. (1) · Fellowship: Play a shire ally to draw a card. (1) · Fellowship: Spot Gandalf to play Gandalf’s Cart from your draw deck. (1) · Forest. Fellowship: Exert a Hobbit to play your site 2 (replacing opponent’s site if necessary). (1) · Forest. Sanctuary. While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) · Forest. Each time you play a possession or artifact on your companion, draw a card. (1) · Forest. Stealth events may not be played. (1) · Forest. Sanctuary. Fellowship: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) · Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) · Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) · Plains. Each time a minion is played, the Free Peoples player discards a card from hand. (1) · River. Sanctuary. The twilight cost of the first Nazgûl played at Ford at Bruinen each turn is -5. (1) · River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. (1) · Sanctuary. Fellowship: Play a Hobbit to draw a card. (1) · Sanctuary. Fellowship: Play a Man to draw a card. (1) · Sanctuary. Fellowship: Play an Elf to draw a card. (1) · Sanctuary. When the fellowship moves from Council Courtyard, remove twilight2. (2) · Sanctuary. When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) · Each companion’s twilight cost is +2. (1) · Each Nazgûl at Weathertop is fierce. (1) · Each Nazgûl’s twilight cost is -1. (1) · The roaming penalty for each Nazgûl you play to Bree Streets is -2. (1) · The twilight cost of each Hobbit is -1. (1) · While you can spot a ranger, the move limit is +1 for this turn. (1)
FormattedGameText:
'''Fellowship:''' Add a burden to play Aragorn from your draw deck. (2) · '''Fellowship:''' Exert a Hobbit to play a companion or ally; that character’s twilight cost is -1. (1) · '''Fellowship:''' Exert a Hobbit to play Bilbo from your draw deck. (1) · '''Fellowship:''' Exert a Hobbit to play Merry or Pippin from your draw deck. (1) · '''Fellowship:''' Exert a Hobbit to play Sam from your draw deck. (1) · '''Fellowship:''' Exert a Hobbit to play The Gaffer from your draw deck. (1) · '''Fellowship:''' Play a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] ally to draw a card. (1) · '''Fellowship:''' Spot Gandalf to play Gandalf’s Cart from your draw deck. (1) · '''Forest'''. '''Sanctuary'''. '''Fellowship''': Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) · '''Forest.''' '''Fellowship:''' Exert a Hobbit to play your site 2 (replacing opponent’s site if necessary). (1) · '''Forest.''' '''Sanctuary.''' While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) · '''Forest.''' Each time you play a possession or artifact on your companion, draw a card. (1) · '''Forest.''' Stealth events may not be played. (1) · '''Marsh.''' Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) · '''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) · '''Plains.''' Each time a minion is played, the Free Peoples player discards a card from hand. (1) · '''River.''' '''Sanctuary.''' The twilight cost of the first Nazgûl played at Ford of Bruinen each turn is -5. (1) · '''River.''' While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. (1) · '''Sanctuary.''' '''Fellowship:''' Play a Hobbit to draw a card. (1) · '''Sanctuary.''' '''Fellowship:''' Play a Man to draw a card. (1) · '''Sanctuary.''' '''Fellowship:''' Play an Elf to draw a card. (1) · '''Sanctuary.''' When the fellowship moves from Council Courtyard, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · '''Sanctuary.''' When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) · Each companion’s twilight cost is +2. (1) · Each Nazgûl at Weathertop is '''fierce.''' (1) · Each Nazgûl’s twilight cost is -1. (1) · The roaming penalty for each Nazgûl you play to Bree Streets is -2. (1) · The twilight cost of each Hobbit is -1. (1) · While you can spot a ranger, the move limit is +1 for this turn. (1)
Lore:
PromoText:

Showing below up to 31 results in range #1 to #31.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)