Drilldown: CardReleases

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CardReleases > Block: Towers & ShadowNum: 6-9

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At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add (4) (limit once per turn). (1) · Battleground. Each companion and minion bearing a hand weapon is strength +2. (1) · Battleground. Shadow: Play Saruman from your discard pile; his twilight cost is -2. (1) · Battleground. Shadow: Play Saruman from your draw deck. (1) · Battleground. The fellowship archery total is +1. The minion archery total is -1. (1) · Battleground. The minion archery total is +2 for each unbound companion over 3 (1) · Battleground. The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) · Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · Plains. Response: If your mounted minion is about to take a wound, remove (2) to prevent that wound. (1) · Regroup: Spot your minion and remove (9) to make the fellowship move again this turn (if the move limit allows). (1) · Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · Shadow: Play a [DUNLAND] minion to draw a card. (1) · Shadow: Remove 2 burdens to play a minion from your discard pile. (1) · Underground. Skirmish events may not be played and skirmish special abilities may not be used. (1) · Underground. The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) · When the fellowship moves to King's Room without a [ROHAN] companion, each unbound companion must exert. (1) · When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1) · When the fellowship moves to this site, discard all allies. (1)
TaggedGameText:
Battleground. Shadow: Play Saruman from your discard pile; his twilight cost is -2. (1) · Battleground. Shadow: Play Saruman from your draw deck. (1) · Battleground. Each companion and minion bearing a hand weapon is strength +2. (1) · Battleground. The fellowship archery total is +1. The minion archery total is ?-1. (1) · Battleground. The minion archery total is +2 for each unbound companion over 3. (1) · Battleground. The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) · Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · Plains. Response: If your mounted minion is about to take a wound, remove twilight2 to prevent that wound. (1) · Regroup: Spot your minion and remove twilight9 to make the fellowship move again this turn (if the move limit allows). (1) · Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · Shadow: Play a dunland minion to draw a card. (1) · Shadow: Remove 2 burdens to play a minion from your discard pile. (1) · Underground. Skirmish events may not be played and skirmish special abilities may not be used. (1) · Underground. The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) · At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add twilight4 (limit once per turn). (1) · When the fellowship moves to King’s Room without a rohan companion, each unbound companion must exert. (1) · When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1) · When the fellowship moves to this site, discard all allies. (1)
FormattedGameText:
'''Battleground.''' '''Shadow:''' Play Saruman from your discard pile; his twilight cost is -2. (1) · '''Battleground.''' '''Shadow:''' Play Saruman from your draw deck. (1) · '''Battleground.''' Each companion and minion bearing a hand weapon is strength +2. (1) · '''Battleground.''' The fellowship archery total is +1. The minion archery total is ?-1. (1) · '''Battleground.''' The minion archery total is +2 for each unbound companion over 3. (1) · '''Battleground.''' The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) · '''Battleground.''' While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · '''Plains.''' '''Battleground.''' The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · '''Plains.''' '''Response:''' If your mounted minion is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (1) · '''Regroup:''' Spot your minion and remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the fellowship move again this turn (if the move limit allows). (1) · '''Response:''' If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · '''Shadow:''' Play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to draw a card. (1) · '''Shadow:''' Remove 2 burdens to play a minion from your discard pile. (1) · '''Underground.''' Skirmish events may not be played and skirmish special abilities may not be used. (1) · '''Underground.''' The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) · At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn). (1) · When the fellowship moves to King’s Room without a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion, each unbound companion must exert. (1) · When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1) · When the fellowship moves to this site, discard all allies. (1)
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