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Drilldown: CardReleases
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HDG-EN30S050.0
HDG-EN30S053.0
HDG-EN30S055.0
HDG-EN30S062.0
HDG-EN30S063.0
HDG-EN30S064.0
HDG-EN31S034.0
HDG-EN31S044.0
HDG-EN32S017.0
HDG-EN32S047.0
HDG-EN32S064.0
LOTR-EN00S006.0
LOTR-EN00S008.0
LOTR-EN01S335.0
LOTR-EN01S336.0
LOTR-EN01S343.0
LOTR-EN01S345.0
LOTR-EN01S346.0
LOTR-EN01S349.0
LOTR-EN01S350.0
LOTR-EN01S351.0
LOTR-EN01S352.0
LOTR-EN01S353.0
LOTR-EN01S354.0
LOTR-EN01S355.0
LOTR-EN01S356.0
LOTR-EN01S357.0
LOTR-EN01S358.0
LOTR-EN02S118.0
LOTR-EN02S119.0
LOTR-EN02S120.0
LOTR-EN03S115.0
LOTR-EN03S118.0
LOTR-EN04S334.0
LOTR-EN04S336.0
LOTR-EN04S344.0
LOTR-EN04S345.0
LOTR-EN04S346.0
LOTR-EN04S347.0
LOTR-EN04S349.0
LOTR-EN04S352.0
LOTR-EN04S353.0
LOTR-EN04S354.0
LOTR-EN04S356.0
LOTR-EN04S357.0
LOTR-EN04S359.0
LOTR-EN05S118.0
LOTR-EN06S118.0
LOTR-EN07S337.0
LOTR-EN07S341.0
LOTR-EN07S343.0
LOTR-EN07S344.0
LOTR-EN07S345.0
LOTR-EN07S346.0
LOTR-EN07S347.0
LOTR-EN07S348.0
LOTR-EN07S349.0
LOTR-EN07S350.0
LOTR-EN07S351.0
LOTR-EN07S352.0
LOTR-EN07S353.0
LOTR-EN07S354.0
LOTR-EN07S355.0
LOTR-EN08S118.0
LOTR-EN08S120.0
LOTR-EN10S118.0
LOTR-EN11S235.0
LOTR-EN11S242.0
LOTR-EN11S243.0
LOTR-EN11S244.0
LOTR-EN11S247.0
LOTR-EN11S250.0
LOTR-EN11S251.0
LOTR-EN11S255.0
LOTR-EN11S256.0
LOTR-EN11S260.0
LOTR-EN11S261.0
LOTR-EN12S193.0
LOTR-EN13S186.0
LOTR-EN13S187.0
LOTR-EN13S189.0
LOTR-EN15S190.0
LOTR-EN15S193.0
LOTR-EN17S146.0
LOTR-EN17S147.0
LOTR-EN18S138.0
LOTR-ENV1S060.0
LOTR-ENV1S061.0
LOTR-ENV1S062.0
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BaseCardID:
Other values:
HDG-EN30S050.0
HDG-EN30S053.0
HDG-EN30S055.0
HDG-EN30S062.0
HDG-EN30S063.0
HDG-EN30S064.0
HDG-EN31S034.0
HDG-EN31S044.0
HDG-EN32S017.0
HDG-EN32S047.0
HDG-EN32S064.0
LOTR-EN00S006.0
LOTR-EN00S008.0
LOTR-EN01S335.0
LOTR-EN01S336.0
LOTR-EN01S343.0
LOTR-EN01S345.0
LOTR-EN01S346.0
LOTR-EN01S349.0
LOTR-EN01S350.0
LOTR-EN01S351.0
LOTR-EN01S352.0
LOTR-EN01S353.0
LOTR-EN01S354.0
LOTR-EN01S355.0
LOTR-EN01S356.0
LOTR-EN01S357.0
LOTR-EN01S358.0
LOTR-EN02S118.0
LOTR-EN02S119.0
LOTR-EN02S120.0
LOTR-EN03S115.0
LOTR-EN03S118.0
LOTR-EN04S334.0
LOTR-EN04S336.0
LOTR-EN04S344.0
LOTR-EN04S345.0
LOTR-EN04S346.0
LOTR-EN04S347.0
LOTR-EN04S349.0
LOTR-EN04S352.0
LOTR-EN04S353.0
LOTR-EN04S354.0
LOTR-EN04S356.0
LOTR-EN04S357.0
LOTR-EN04S359.0
LOTR-EN05S118.0
LOTR-EN06S118.0
LOTR-EN07S337.0
LOTR-EN07S341.0
LOTR-EN07S343.0
LOTR-EN07S344.0
LOTR-EN07S345.0
LOTR-EN07S346.0
LOTR-EN07S347.0
LOTR-EN07S348.0
LOTR-EN07S349.0
LOTR-EN07S350.0
LOTR-EN07S351.0
LOTR-EN07S352.0
LOTR-EN07S353.0
LOTR-EN07S354.0
LOTR-EN07S355.0
LOTR-EN08S118.0
LOTR-EN08S120.0
LOTR-EN10S118.0
LOTR-EN11S235.0
LOTR-EN11S242.0
LOTR-EN11S243.0
LOTR-EN11S244.0
LOTR-EN11S247.0
LOTR-EN11S250.0
LOTR-EN11S251.0
LOTR-EN11S255.0
LOTR-EN11S256.0
LOTR-EN11S260.0
LOTR-EN11S261.0
LOTR-EN12S193.0
LOTR-EN13S186.0
LOTR-EN13S187.0
LOTR-EN13S189.0
LOTR-EN15S190.0
LOTR-EN15S193.0
LOTR-EN17S146.0
LOTR-EN17S147.0
LOTR-EN18S138.0
LOTR-ENV1S060.0
LOTR-ENV1S061.0
LOTR-ENV1S062.0
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Subset:
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F
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A
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O
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W
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M
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E
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D
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L
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J
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G
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T
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Other
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None
Revision:
None
(89)
ReleaseDate:
None
(89)
LanguageCode:
EN (89)
IsPhysical:
No (11)
·
Yes (78)
IsPlayable:
No (11)
·
Yes (78)
CollInfo:
None
(89)
IsUnique:
No (89)
Title:
Anduin Banks (2)
·
Valley of the Silverlode (2)
·
Galadriel's Glade (2)
·
Balin's Tomb (2)
·
Caves of Aglarond (2)
·
Old Forest Road (2)
Other values:
Anduin Confluence
Anduin Wilderland
Beorn's House
Brown Lands
Caras Galadhon
City Gates
City of Kings
City of the Dead
Crossroads of the Fallen Kings
Dale
Dammed Gate-stream
Deep of Helm
Dimrill Dale
East Wall of Rohan
Erebor
Esgaroth
Falls of Rauros
Goblin Town
Great Chasm
Great Hall
Green Dragon Inn
Harrowdale
Heights of Isengard
Helm's Gate
Hollin
Hornburg Armory
Hornburg Causeway
Hornburg Hall
Hornburg Wall
Imladris
King's Room
Lake Town
Lorien Throne Room
Lothlórien Woods
Minas Tirith Fifth Circle
Minas Tirith First Circle
Minas Tirith Fourth Circle
Minas Tirith Second Circle
Minas Tirith Seventh Circle
Minas Tirith Sixth Circle
Minas Tirith Third Circle
Mirkwood
Mithril Mine
Moria Crossroads
Moria Guardroom
Moria Lake
Mount Doom
North Undeep
Osgiliath Channel
Osgiliath Crossing
Pelennor Flat
Pelennor Grassland
Pelennor Plain
Pelennor Prairie
Pillars of the Kings
Pinnacle of Zirakzigil
Rohirrim Village
Ruined Capitol
Silverlode Banks
Sirannon Ruins
Starkhorn
The Bridge of Khazad-dûm
The Great River
The Prancing Pony
The Troll Hoard
Town Hall
Trollshaw Forest
Valley of the Anduin
Weatherhills
Weathertop
West Road
Westemnet Hills
White Mountains
White Rocks
Wizard's Vale
Wold of Rohan
Wooded Steep Cliff
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Subtitle:
None
(89)
Subtypes:
None
(3)
·
Sanctuary (9)
·
Standard (77)
TwilightCost:
None
(89)
Strength:
None
(89)
StrengthMod:
None
(89)
Vitality:
None
(89)
VitalityMod:
None
(89)
SiteNum:
None
(20)
·
2 - 4 (6)
·
4 - 5 (17)
·
5 - 6 (7)
·
6 - 7 (21)
·
7 - 8 (18)
SiteNumMod:
None
(89)
Resistance:
None
(89)
ResistanceMod:
None
(89)
CanBearRing:
None
(89)
Signet:
None (89)
Block:
Fellowship (22)
·
Hobbit (11)
·
King (18)
·
None (3)
·
Shadows (20)
·
Towers (15)
ShadowNum:
3 (58)
·
4 (6)
·
6 (25)
ArrowDir:
Left (33)
·
None (3)
·
Right (53)
GameText:
Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2)
·
Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2)
Other values:
At the start of the Fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck.
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add (4) (limit once per turn).
Battleground. Each companion and minion bearing a hand weapon is strength +2.
Battleground. Each time a [GANDALF] companion wins a skirmish, the Free Peoples player may discard a condition from play.
Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced.
Battleground. The minion archery total is +2 for each unbound companion over 3
Battleground. The Shadow number of this site is +1 for each mounted companion.
Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card.
Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck.
Dwelling. At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck.
Dwelling. River. When your fellowship moves to this site, you may heal each Hobbit companion.
Each Nazgul at Weathertop is fierce.
Each Nazgul's twilight cost is -1.
Each [DUNLAND] Man may not take wounds during the archery phase.
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn.
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile.
Forest. At the start of your fellowship phase, you may heal 2 Elves.
Forest. Each time you play an artifact or possession on your companion, you may draw a card.
Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase.
Forest. Sanctuary. Each ally whose home is site 6 is strength +3.
Forest. Sanctuary. Each time a companion exerts here, you may exert an [elven] ally to heal that companion.
Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish.
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck.
Forest. When the fellowship moves to Mirkwood, discard Gandalf.
Forest. When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.
Marsh. At the start of your fellowship phase, you may play a [GOLLUM] Free Peoples card from your draw deck.
Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert.
Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile.
Mountain. Each time your Dwarf wins a skirmish, you may draw a card.
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert.
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows).
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
Mountain. When the fellowship moves to White Mountains, Theoden or 2 companions must exert.
Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3.
Plains. At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens.
Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3.
Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add (1).
Plains. If the Shadow has initiative, the Shadow number of this site is +3.
Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions.
Plains. Shadow: Exert a minion and spot 6 companions to add (1).
Plains. Until the regroup phase, each minion skirmishing a [ROHAN] companion loses fierce and cannot gain fierce.
Plains. Uruk-hai are not roaming.
Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally.
Regroup: Spot your minion and remove (9) to make the fellowship move again this turn (if the move limit allows).
River.
River. At the start of each skirmish phase, wound each unwounded character in that skirmish.
River. Fellowship: Discard a [GONDOR] card from hand to heal a [GONDOR] companion.
River. For each companion in the fellowship over 4, add 2 to the minion archery total.
River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4).
River. Regroup: Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn.
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck.
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn).
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2.
River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal.
River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
River. Shadow: Spot your minion and 6 companions to make the move limit for this turn -1.
River. Skirmish: Spot your minion and remove a burden to make that minion strength +2.
River. The minion archery total is -3.
River. When the fellowship moves to Anduin Confluence, discard every ally.
River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert.
River. When the fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play.
River. When the fellowship moves to this site, if it is a Sanctuary, remove 2 burdens.
River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles.
Sanctuary. Battleground. Each [ROHAN] ally may participate in archery fire and skirmishes at Great Hall.
Sanctuary. Fellowship: Play a possession to draw a card.
Sanctuary. Fellowship: Spot 3 companions with the Theoden signet and discard your hand to draw 4 cards.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each Hobbit companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [DWARVEN] companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [ELVEN] companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [GONDOR] companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [ROHAN] companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal Gandalf three times.
Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion.
Sanctuary. The twilight cost of the first [MORIA] Orc played each Shadow phase is -2.
Underground. Maneuver: Play the One Ring from your draw deck.
Underground. Sanctuary. Maneuver: Remove (2) to make one of your Uruk-hai fierce until the regroup phase.
Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog's twilight cost is -6.
Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile.
Underground. Shadow: Remove 2 burdens to play an enduring minion from your draw deck or discard pile.
Underground. The twilight cost of the first [MORIA] archer played each Shadow phase is -2.
Underground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens.
Underground. When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards.
Underground. While you can spot a unique [moria] minion, skirmishes involving [moria] minions may not be canceled.
When the fellowship moves to King's Room without a [ROHAN] companion, each unbound companion must exert.
When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats.
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TaggedGameText:
Sanctuary.
Fellowship:
Exert an Elf to look at an opponent’s hand. (2)
Other values:
<keyword>Battleground. Mountain. Underground.</keyword> Until the end of the game, sites in this region cannot be replaced.
<keyword>Battleground.</keyword> Each companion and minion bearing a hand weapon is strength +2.
<keyword>Battleground.</keyword> Each time a <symbol>gandalf</symbol> companion wins a skirmish, the Free Peoples player may discard a condition from play.
<keyword>Battleground.</keyword> The minion archery total is +2 for each unbound companion over 3.
<keyword>Battleground.</keyword> The Shadow number of this site is +1 for each mounted companion.
<keyword>Battleground.</keyword> When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card.
<keyword>Dwelling.</keyword> <keyword>River.</keyword> When your fellowship moves to this site, you may heal each Hobbit companion.
<keyword>Dwelling.</keyword> At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck.
<keyword>Dwelling.</keyword> At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck.
<keyword>Forest.</keyword> <keyword>River.</keyword> While the fellowship is at Anduin Wilderland, skip the archery phase.
<keyword>Forest.</keyword> <keyword>Sanctuary.</keyword> Each ally whose home is site 6 is strength +3.
<keyword>Forest.</keyword> <keyword>Sanctuary.</keyword> While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish.
<keyword>Forest.</keyword> At the start of your fellowship phase, you may heal 2 Elves.
<keyword>Forest.</keyword> Each time you play an artifact or possession on your companion, you may draw a card.
<keyword>Forest.</keyword> When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.
<keyword>Forest</keyword>. <keyword>Sanctuary</keyword>. Each time a companion exerts here, you may exert an <symbol>elven</symbol> ally to heal that companion.
<keyword>Marsh.</keyword> At the start of your fellowship phase, you may play a <symbol>gollum</symbol> Free Peoples card from your draw deck.
<keyword>Marsh.</keyword> When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert.
<keyword>Mountain.</keyword> At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile.
<keyword>Mountain.</keyword> Each time your Dwarf wins a skirmish, you may draw a card.
<keyword>Mountain.</keyword> When the fellowship moves to White Mountains, Théoden or 2 companions must exert.
<keyword>Plains.</keyword> <keyword>Archery:</keyword> Spot your minion and remove 3 burdens to make the minion archery total +3.
<keyword>Plains.</keyword> <keyword>Battleground.</keyword> The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3.
<keyword>Plains.</keyword> <keyword>Shadow:</keyword> Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions.
<keyword>Plains.</keyword> <keyword>Shadow:</keyword> Exert a minion and spot 6 companions to add <symbol>twilight1</symbol>.
<keyword>Plains.</keyword> At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens.
<keyword>Plains.</keyword> Each time the Free Peoples player assigns a companion or ally to a skirmish, add <symbol>twilight1</symbol>.
<keyword>Plains.</keyword> If the Shadow has initiative, the Shadow number of this site is +3.
<keyword>Plains.</keyword> Until the regroup phase, each minion skirmishing a <symbol>rohan</symbol> companion loses fierce and cannot gain <keyword>Fierce.</keyword>
<keyword>Plains.</keyword> Uruk-hai are not roaming.
<keyword>Plains.</keyword> When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally.
<keyword>Regroup:</keyword> Spot your minion and remove <symbol>twilight9</symbol> to make the fellowship move again this turn (if the move limit allows).
<keyword>River.</keyword>
<keyword>River.</keyword> <keyword>Fellowship:</keyword> Discard a <symbol>gondor</symbol> card from hand to heal a <symbol>gondor</symbol> companion.
<keyword>River.</keyword> <keyword>Regroup:</keyword> Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn.
<keyword>River.</keyword> <keyword>Sanctuary.</keyword> When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal.
<keyword>River.</keyword> <keyword>Shadow:</keyword> Exert 2 minions and spot 6 companions to draw 2 cards.
<keyword>River.</keyword> <keyword>Shadow:</keyword> Spot your minion and 6 companions to make the move limit for this turn –1.
<keyword>River.</keyword> <keyword>Skirmish:</keyword> Spot your minion and remove a burden to make that minion strength +2.
<keyword>River.</keyword> For each companion in the fellowship over 4, add 2 to the minion archery total.
<keyword>River.</keyword> For each minion archer at Brown Lands, the minion archery total is +1 (limit +4).
<keyword>River.</keyword> The minion archery total is –3.
<keyword>River.</keyword> When the fellowship moves to Anduin Confluence, discard every ally.
<keyword>River.</keyword> When the fellowship moves to Silverlode Banks without a ranger, every companion must exert.
<keyword>River.</keyword> When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play.
<keyword>River.</keyword> When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens.
<keyword>River.</keyword> While the fellowship is at The Great River, cards may not be played from draw decks or discard piles.
<keyword>River</keyword>. At the start of each skirmish phase, wound each unwounded character in that skirmish.
<keyword>Sanctuary.</keyword> <keyword>Battleground.</keyword>Each <symbol>rohan</symbol> ally may participate in archery fire and skirmishes at Great Hall.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Play a possession to draw a card.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal each <symbol>dwarven</symbol> companion.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal each <symbol>elven</symbol> companion.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal each <symbol>gondor</symbol> companion.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal each <symbol>rohan</symbol> companion.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal each Hobbit companion.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal Gandalf three times.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, wound each companion.
<keyword>Sanctuary.</keyword> The twilight cost of the first <symbol>moria</symbol> Orc played each Shadow phase is -2.
<keyword>Underground.</keyword> <keyword>Maneuver:</keyword> Discard a tale from play or from hand to heal your companion.
<keyword>Underground.</keyword> <keyword>Maneuver:</keyword> Discard your tale from play or from hand to heal your companion.
<keyword>Underground.</keyword> <keyword>Sanctuary.</keyword> <keyword>Maneuver:</keyword> Remove <symbol>twilight2</symbol> to make one of your Uruk-hai <keyword>fierce</keyword> until the regroup phase.
<keyword>Underground.</keyword> <keyword>Shadow:</keyword> Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6.
<keyword>Underground.</keyword> <keyword>Shadow:</keyword> Remove 2 burdens to play an enduring minion from your draw deck or discard pile.
<keyword>Underground.</keyword> <keyword>Shadow:</keyword> Remove <symbol>twilight1</symbol> to play a Shadow weapon from your discard pile.
<keyword>Underground.</keyword> The twilight cost of the first <symbol>moria</symbol> archer played each Shadow phase is -2.
<keyword>Underground.</keyword> When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens.
<keyword>Underground.</keyword> When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards.
<keyword>Underground</keyword>. While you can spot a unique <symbol>moria</symbol> minion, skirmishes involving <symbol>moria</symbol> minions may not be canceled.
At the start of the fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck.
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add <symbol>twilight4</symbol> (limit once per turn).
Each <symbol>dunland</symbol> Man may not take wounds during the archery phase.
Each Nazgûl at Weathertop is <keyword>fierce.</keyword>
Each Nazgûl’s twilight cost is -1.
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn.
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile.
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck.
Forest. When the fellowship moves to Mirkwood, discard Gandalf.
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert.
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows).
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck.
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn).
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2.
Underground. Maneuver: Play the One Ring from your draw deck.
When the fellowship moves to King’s Room without a <symbol>rohan</symbol> companion, each unbound companion must exert.
When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats.
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FormattedGameText:
'''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2)
Other values:
'''Battleground. Mountain. Underground.''' Until the end of the game, sites in this region cannot be replaced.
'''Battleground.''' Each companion and minion bearing a hand weapon is strength +2.
'''Battleground.''' Each time a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion wins a skirmish, the Free Peoples player may discard a condition from play.
'''Battleground.''' The minion archery total is +2 for each unbound companion over 3.
'''Battleground.''' The Shadow number of this site is +1 for each mounted companion.
'''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card.
'''Dwelling.''' '''River.''' When your fellowship moves to this site, you may heal each Hobbit companion.
'''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck.
'''Dwelling.''' At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck.
'''Forest'''. '''Sanctuary'''. Each time a companion exerts here, you may exert an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally to heal that companion.
'''Forest.''' '''River.''' While the fellowship is at Anduin Wilderland, skip the archery phase.
'''Forest.''' '''Sanctuary.''' Each ally whose home is site 6 is strength +3.
'''Forest.''' '''Sanctuary.''' While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish.
'''Forest.''' At the start of your fellowship phase, you may heal 2 Elves.
'''Forest.''' Each time you play an artifact or possession on your companion, you may draw a card.
'''Forest.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.
'''Marsh.''' At the start of your fellowship phase, you may play a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] Free Peoples card from your draw deck.
'''Marsh.''' When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert.
'''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile.
'''Mountain.''' Each time your Dwarf wins a skirmish, you may draw a card.
'''Mountain.''' When the fellowship moves to White Mountains, Théoden or 2 companions must exert.
'''Plains.''' '''Archery:''' Spot your minion and remove 3 burdens to make the minion archery total +3.
'''Plains.''' '''Battleground.''' The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3.
'''Plains.''' '''Shadow:''' Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions.
'''Plains.''' '''Shadow:''' Exert a minion and spot 6 companions to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Plains.''' At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens.
'''Plains.''' Each time the Free Peoples player assigns a companion or ally to a skirmish, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Plains.''' If the Shadow has initiative, the Shadow number of this site is +3.
'''Plains.''' Until the regroup phase, each minion skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion loses fierce and cannot gain '''Fierce.'''
'''Plains.''' Uruk-hai are not roaming.
'''Plains.''' When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally.
'''Regroup:''' Spot your minion and remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the fellowship move again this turn (if the move limit allows).
'''River'''. At the start of each skirmish phase, wound each unwounded character in that skirmish.
'''River.'''
'''River.''' '''Fellowship:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion.
'''River.''' '''Regroup:''' Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn.
'''River.''' '''Sanctuary.''' When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal.
'''River.''' '''Shadow:''' Exert 2 minions and spot 6 companions to draw 2 cards.
'''River.''' '''Shadow:''' Spot your minion and 6 companions to make the move limit for this turn –1.
'''River.''' '''Skirmish:''' Spot your minion and remove a burden to make that minion strength +2.
'''River.''' For each companion in the fellowship over 4, add 2 to the minion archery total.
'''River.''' For each minion archer at Brown Lands, the minion archery total is +1 (limit +4).
'''River.''' The minion archery total is –3.
'''River.''' When the fellowship moves to Anduin Confluence, discard every ally.
'''River.''' When the fellowship moves to Silverlode Banks without a ranger, every companion must exert.
'''River.''' When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play.
'''River.''' When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens.
'''River.''' While the fellowship is at The Great River, cards may not be played from draw decks or discard piles.
'''Sanctuary.''' '''Battleground.'''Each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may participate in archery fire and skirmishes at Great Hall.
'''Sanctuary.''' '''Fellowship:''' Play a possession to draw a card.
'''Sanctuary.''' '''Fellowship:''' Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each Hobbit companion.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] companion.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal Gandalf three times.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, wound each companion.
'''Sanctuary.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc played each Shadow phase is -2.
'''Underground'''. While you can spot a unique [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion, skirmishes involving [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minions may not be canceled.
'''Underground.''' '''Maneuver:''' Discard a tale from play or from hand to heal your companion.
'''Underground.''' '''Maneuver:''' Discard your tale from play or from hand to heal your companion.
'''Underground.''' '''Sanctuary.''' '''Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make one of your Uruk-hai '''fierce''' until the regroup phase.
'''Underground.''' '''Shadow:''' Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6.
'''Underground.''' '''Shadow:''' Remove 2 burdens to play an enduring minion from your draw deck or discard pile.
'''Underground.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a Shadow weapon from your discard pile.
'''Underground.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer played each Shadow phase is -2.
'''Underground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens.
'''Underground.''' When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards.
At the start of the fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck.
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn).
Each Nazgûl at Weathertop is '''fierce.'''
Each Nazgûl’s twilight cost is -1.
Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase.
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn.
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile.
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck.
Forest. When the fellowship moves to Mirkwood, discard Gandalf.
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert.
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows).
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck.
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn).
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2.
Underground. Maneuver: Play the One Ring from your draw deck.
When the fellowship moves to King’s Room without a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion, each unbound companion must exert.
When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats.
Search
Lore:
None
(87)
·
“No such anguish had Shelob ever known, or dreamed of knowing....” (1)
·
“‘He said: “Who are you?” I still did not answer, but it hurt me horribly; and he pressed me, so I said: “A hobbit.”'” (1)
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Data:Anduin Banks (1C356)/Data
Data:Anduin Banks (7U341)/Data
Data:Anduin Confluence (1U353)/Data
Data:Anduin Wilderland (1C354)/Data
Data:Balin's Tomb (0P6)/Data
Data:Balin's Tomb (1U343)/Data
Data:Beorn's House (31HH44)/Data
Data:Brown Lands (1U357)/Data
Data:Caras Galadhon (3U115)/Data
Data:Caves of Aglarond (13S186)/Data
Data:Caves of Aglarond (4U352)/Data
Data:City Gates (7U344)/Data
Data:City of Kings (13U187)/Data
Data:City of the Dead (8U118)/Data
Data:Crossroads of the Fallen Kings (13S189)/Data
Data:Dale (30FP64)/Data
Data:Dammed Gate-stream (11U235)/Data
Data:Deep of Helm (4U347)/Data
Data:Dimrill Dale (1U350)/Data
Data:East Wall of Rohan (15S190)/Data
Data:Erebor (30S55)/Data
Data:Esgaroth (32S17)/Data
Data:Falls of Rauros (17U146)/Data
Data:Galadriel's Glade (0P8)/Data
Data:Galadriel's Glade (1C351)/Data
Data:Goblin Town (31S34)/Data
Data:Great Chasm (2U118)/Data
Data:Great Hall (4U353)/Data
Data:Green Dragon Inn (11S242)/Data
Data:Harrowdale (11S243)/Data
Data:Heights of Isengard (11U244)/Data
Data:Helm's Gate (4U349)/Data
Data:Hollin (2C119)/Data
Data:Hornburg Armory (4U354)/Data
Data:Hornburg Causeway (4U356)/Data
Data:Hornburg Hall (6U118)/Data
Data:Hornburg Wall (5U118)/Data
Data:Imladris (17U147)/Data
Data:King's Room (4U357)/Data
Data:Lake Town (30FP63)/Data
Data:Lorien Throne Room (V1 61)/Data
Data:Lothlorien Woods (1U352)/Data
Data:Minas Tirith Fifth Circle (7U346)/Data
Data:Minas Tirith First Circle (7U347)/Data
Data:Minas Tirith Fourth Circle (7U348)/Data
Data:Minas Tirith Second Circle (7U349)/Data
Data:Minas Tirith Seventh Circle (7U350)/Data
Data:Minas Tirith Sixth Circle (7U351)/Data
Data:Minas Tirith Third Circle (7U352)/Data
Data:Mirkwood (30S53)/Data
Data:Mithril Mine (1U345)/Data
Data:Moria Crossroads (V1 60)/Data
Data:Moria Guardroom (11S247)/Data
Data:Moria Lake (1C346)/Data
Data:Mount Doom (15R193)/Data
Data:North Undeep (11S250)/Data
Data:Old Forest Road (11S251)/Data
Data:Old Forest Road (30FP62)/Data
Data:Osgiliath Channel (8U120)/Data
Data:Osgiliath Crossing (7U353)/Data
Data:Pelennor Flat (7U345)/Data
Data:Pelennor Grassland (7U354)/Data
Data:Pelennor Plain (7U343)/Data
Data:Pelennor Prairie (10U118)/Data
Data:Pillars of the Kings (1U358)/Data
Data:Pinnacle of Zirakzigil (11S255)/Data
Data:Rohirrim Village (4U334)/Data
Data:Ruined Capitol (7U355)/Data
Data:Silverlode Banks (1U355)/Data
Data:Sirannon Ruins (18U138)/Data
Data:Starkhorn (12U193)/Data
Data:The Bridge of Khazad-dum (1C349)/Data
Data:The Great River (3C118)/Data
Data:The Prancing Pony (11S256)/Data
Data:The Troll Hoard (30S50)/Data
Data:Town Hall (32HC47)/Data
Data:Trollshaw Forest (11S260)/Data
Data:Valley of the Anduin (V1 62)/Data
Data:Valley of the Silverlode (11S261)/Data
Data:Valley of the Silverlode (2U120)/Data
Data:Weatherhills (1U335)/Data
Data:Weathertop (1U336)/Data
Data:West Road (7U337)/Data
Data:Westemnet Hills (4U344)/Data
Data:White Mountains (4U345)/Data
Data:White Rocks (4U346)/Data
Data:Wizard's Vale (4U359)/Data
Data:Wold of Rohan (4U336)/Data
Data:Wooded Steep Cliff (32FP64)/Data
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