Drilldown: CardReleases

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CardReleases > Block: Towers & ShadowNum: 3-6

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At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add (4) (limit once per turn). (1) · Battleground. Each companion and minion bearing a hand weapon is strength +2. (1) · Battleground. The minion archery total is +2 for each unbound companion over 3 (1) · Battleground. The Shadow number of this site is +1 for each mounted companion. (1) · Each [DUNLAND] Man may not take wounds during the archery phase. (1) · Mountain. When the fellowship moves to White Mountains, Theoden or 2 companions must exert. (1) · Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add (1). (1) · Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) · Regroup: Spot your minion and remove (9) to make the fellowship move again this turn (if the move limit allows). (1) · Sanctuary. Battleground. Each [ROHAN] ally may participate in archery fire and skirmishes at Great Hall. (1) · Sanctuary. Fellowship: Play a possession to draw a card. (1) · Sanctuary. Fellowship: Spot 3 companions with the Theoden signet and discard your hand to draw 4 cards. (1) · Underground. Sanctuary. Maneuver: Remove (2) to make one of your Uruk-hai fierce until the regroup phase. (1) · When the fellowship moves to King's Room without a [ROHAN] companion, each unbound companion must exert. (1)
TaggedGameText:
Battleground. Each companion and minion bearing a hand weapon is strength +2. (1) · Battleground. The minion archery total is +2 for each unbound companion over 3. (1) · Battleground. The Shadow number of this site is +1 for each mounted companion. (1) · Mountain. When the fellowship moves to White Mountains, Théoden or 2 companions must exert. (1) · Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add twilight1. (1) · Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) · Regroup: Spot your minion and remove twilight9 to make the fellowship move again this turn (if the move limit allows). (1) · Sanctuary. Battleground.Each rohan ally may participate in archery fire and skirmishes at Great Hall. (1) · Sanctuary. Fellowship: Play a possession to draw a card. (1) · Sanctuary. Fellowship: Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards. (1) · Underground. Sanctuary. Maneuver: Remove twilight2 to make one of your Uruk-hai fierce until the regroup phase. (1) · At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add twilight4 (limit once per turn). (1) · Each dunland Man may not take wounds during the archery phase. (1) · When the fellowship moves to King’s Room without a rohan companion, each unbound companion must exert. (1)
FormattedGameText:
'''Battleground.''' Each companion and minion bearing a hand weapon is strength +2. (1) · '''Battleground.''' The minion archery total is +2 for each unbound companion over 3. (1) · '''Battleground.''' The Shadow number of this site is +1 for each mounted companion. (1) · '''Mountain.''' When the fellowship moves to White Mountains, Théoden or 2 companions must exert. (1) · '''Plains.''' '''Battleground.''' The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · '''Plains.''' Each time the Free Peoples player assigns a companion or ally to a skirmish, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Plains.''' When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) · '''Regroup:''' Spot your minion and remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the fellowship move again this turn (if the move limit allows). (1) · '''Sanctuary.''' '''Battleground.'''Each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may participate in archery fire and skirmishes at Great Hall. (1) · '''Sanctuary.''' '''Fellowship:''' Play a possession to draw a card. (1) · '''Sanctuary.''' '''Fellowship:''' Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards. (1) · '''Underground.''' '''Sanctuary.''' '''Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make one of your Uruk-hai '''fierce''' until the regroup phase. (1) · At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn). (1) · Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) · When the fellowship moves to King’s Room without a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion, each unbound companion must exert. (1)
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