Drilldown: CardReleases

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CardReleases > Block: Fellowship & ShadowNum: 3-6

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Each Nazgul at Weathertop is fierce. (1) · Each Nazgul's twilight cost is -1. (1) · Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase. (1) · Forest. Sanctuary. Each ally whose home is site 6 is strength +3. (1) · Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) · Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · Plains. Uruk-hai are not roaming. (1) · River. Fellowship: Discard a [GONDOR] card from hand to heal a [GONDOR] companion. (1) · River. For each companion in the fellowship over 4, add 2 to the minion archery total. (1) · River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) · River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) · River. When the fellowship moves to Anduin Confluence, discard every ally. (1) · River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) · River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) · Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2) · Sanctuary. The twilight cost of the first [MORIA] Orc played each Shadow phase is -2. (1) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) · Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog's twilight cost is -6. (1) · Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile. (1) · Underground. The twilight cost of the first [MORIA] archer played each Shadow phase is -2. (1)
TaggedGameText:
Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase. (1) · Forest. Sanctuary. Each ally whose home is site 6 is strength +3. (1) · Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) · Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · Plains. Uruk-hai are not roaming. (1) · River. Fellowship: Discard a gondor card from hand to heal a gondor companion. (1) · River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) · River. For each companion in the fellowship over 4, add 2 to the minion archery total. (1) · River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) · River. When the fellowship moves to Anduin Confluence, discard every ally. (1) · River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) · River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) · Sanctuary. Fellowship: Exert an Elf to look at an opponent’s hand. (2) · Sanctuary. The twilight cost of the first moria Orc played each Shadow phase is -2. (1) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (1) · Underground. Maneuver: Discard your tale from play or from hand to heal your companion. (1) · Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6. (1) · Underground. Shadow: Remove twilight1 to play a Shadow weapon from your discard pile. (1) · Underground. The twilight cost of the first moria archer played each Shadow phase is -2. (1) · Each Nazgûl at Weathertop is fierce. (1) · Each Nazgûl’s twilight cost is -1. (1)
FormattedGameText:
'''Forest.''' '''River.''' While the fellowship is at Anduin Wilderland, skip the archery phase. (1) · '''Forest.''' '''Sanctuary.''' Each ally whose home is site 6 is strength +3. (1) · '''Forest.''' '''Sanctuary.''' While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) · '''Marsh.''' When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · '''Plains.''' Uruk-hai are not roaming. (1) · '''River.''' '''Fellowship:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (1) · '''River.''' '''Sanctuary.''' When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) · '''River.''' For each companion in the fellowship over 4, add 2 to the minion archery total. (1) · '''River.''' For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) · '''River.''' When the fellowship moves to Anduin Confluence, discard every ally. (1) · '''River.''' When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) · '''River.''' While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) · '''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2) · '''Sanctuary.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc played each Shadow phase is -2. (1) · '''Underground.''' '''Maneuver:''' Discard a tale from play or from hand to heal your companion. (1) · '''Underground.''' '''Maneuver:''' Discard your tale from play or from hand to heal your companion. (1) · '''Underground.''' '''Shadow:''' Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6. (1) · '''Underground.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a Shadow weapon from your discard pile. (1) · '''Underground.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer played each Shadow phase is -2. (1) · Each Nazgûl at Weathertop is '''fierce.''' (1) · Each Nazgûl’s twilight cost is -1. (1)
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