Drilldown: CardReleases
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LOTR-EN00S006.0 (1) ·
LOTR-EN00S008.0 (1) ·
LOTR-EN01S335.0 (1) ·
LOTR-EN01S336.0 (1) ·
LOTR-EN01S343.0 (1) ·
LOTR-EN01S345.0 (1) ·
LOTR-EN01S346.0 (1) ·
LOTR-EN01S349.0 (1) ·
LOTR-EN01S350.0 (1) ·
LOTR-EN01S351.0 (1) ·
LOTR-EN01S352.0 (1) ·
LOTR-EN01S353.0 (1) ·
LOTR-EN01S354.0 (1) ·
LOTR-EN01S355.0 (1) ·
LOTR-EN01S356.0 (1) ·
LOTR-EN01S357.0 (1) ·
LOTR-EN01S358.0 (1) ·
LOTR-EN02S118.0 (1) ·
LOTR-EN02S119.0 (1) ·
LOTR-EN02S120.0 (1) ·
LOTR-EN03S115.0 (1) ·
LOTR-EN03S118.0 (1)
LOTR-EN00S006.0 (1) ·
LOTR-EN00S008.0 (1) ·
LOTR-EN01S335.0 (1) ·
LOTR-EN01S336.0 (1) ·
LOTR-EN01S343.0 (1) ·
LOTR-EN01S345.0 (1) ·
LOTR-EN01S346.0 (1) ·
LOTR-EN01S349.0 (1) ·
LOTR-EN01S350.0 (1) ·
LOTR-EN01S351.0 (1) ·
LOTR-EN01S352.0 (1) ·
LOTR-EN01S353.0 (1) ·
LOTR-EN01S354.0 (1) ·
LOTR-EN01S355.0 (1) ·
LOTR-EN01S356.0 (1) ·
LOTR-EN01S357.0 (1) ·
LOTR-EN01S358.0 (1) ·
LOTR-EN02S118.0 (1) ·
LOTR-EN02S119.0 (1) ·
LOTR-EN02S120.0 (1) ·
LOTR-EN03S115.0 (1) ·
LOTR-EN03S118.0 (1)
Anduin Banks (1) ·
Anduin Confluence (1) ·
Anduin Wilderland (1) ·
Balin's Tomb (2) ·
Brown Lands (1) ·
Caras Galadhon (1) ·
Dimrill Dale (1) ·
Galadriel's Glade (2) ·
Great Chasm (1) ·
Hollin (1) ·
Lothlórien Woods (1) ·
Mithril Mine (1) ·
Moria Lake (1) ·
Pillars of the Kings (1) ·
Silverlode Banks (1) ·
The Bridge of Khazad-dûm (1) ·
The Great River (1) ·
Valley of the Silverlode (1) ·
Weatherhills (1) ·
Weathertop (1)
Each Nazgul at Weathertop is fierce. (1) ·
Each Nazgul's twilight cost is -1. (1) ·
Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase. (1) ·
Forest. Sanctuary. Each ally whose home is site 6 is strength +3. (1) ·
Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) ·
Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) ·
Plains. Uruk-hai are not roaming. (1) ·
River. Fellowship: Discard a [GONDOR] card from hand to heal a [GONDOR] companion. (1) ·
River. For each companion in the fellowship over 4, add 2 to the minion archery total. (1) ·
River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) ·
River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) ·
River. When the fellowship moves to Anduin Confluence, discard every ally. (1) ·
River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) ·
River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) ·
Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2) ·
Sanctuary. The twilight cost of the first [MORIA] Orc played each Shadow phase is -2. (1) ·
Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) ·
Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog's twilight cost is -6. (1) ·
Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile. (1) ·
Underground. The twilight cost of the first [MORIA] archer played each Shadow phase is -2. (1)
'''Forest.''' '''River.''' While the fellowship is at Anduin Wilderland, skip the archery phase. (1) ·
'''Forest.''' '''Sanctuary.''' Each ally whose home is site 6 is strength +3. (1) ·
'''Forest.''' '''Sanctuary.''' While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) ·
'''Marsh.''' When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) ·
'''Plains.''' Uruk-hai are not roaming. (1) ·
'''River.''' '''Fellowship:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (1) ·
'''River.''' '''Sanctuary.''' When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) ·
'''River.''' For each companion in the fellowship over 4, add 2 to the minion archery total. (1) ·
'''River.''' For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) ·
'''River.''' When the fellowship moves to Anduin Confluence, discard every ally. (1) ·
'''River.''' When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) ·
'''River.''' While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) ·
'''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2) ·
'''Sanctuary.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc played each Shadow phase is -2. (1) ·
'''Underground.''' '''Maneuver:''' Discard a tale from play or from hand to heal your companion. (1) ·
'''Underground.''' '''Maneuver:''' Discard your tale from play or from hand to heal your companion. (1) ·
'''Underground.''' '''Shadow:''' Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6. (1) ·
'''Underground.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a Shadow weapon from your discard pile. (1) ·
'''Underground.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer played each Shadow phase is -2. (1) ·
Each Nazgûl at Weathertop is '''fierce.''' (1) ·
Each Nazgûl’s twilight cost is -1. (1)
Showing below up to 22 results in range #1 to #22.