Drilldown: CardReleases

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CardReleases > ShadowNum: 3-6 & ArrowDir: Left

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GameText:
Battleground. Each companion and minion bearing a hand weapon is strength +2. (1) · Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2) · Dwelling. At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck. (1) · Each Nazgul at Weathertop is fierce. (1) · Each Nazgul's twilight cost is -1. (1) · Each [DUNLAND] Man may not take wounds during the archery phase. (1) · Forest. Each time you play an artifact or possession on your companion, you may draw a card. (1) · Forest. Sanctuary. Each ally whose home is site 6 is strength +3. (1) · Forest. Sanctuary. Each time a companion exerts here, you may exert an [elven] ally to heal that companion. (1) · Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) · Marsh. At the start of your fellowship phase, you may play a [GOLLUM] Free Peoples card from your draw deck. (1) · Plains. At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) · Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add (1). (1) · Plains. If the Shadow has initiative, the Shadow number of this site is +3. (1) · Regroup: Spot your minion and remove (9) to make the fellowship move again this turn (if the move limit allows). (1) · River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) · Sanctuary. Battleground. Each [ROHAN] ally may participate in archery fire and skirmishes at Great Hall. (1) · Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2) · Sanctuary. Fellowship: Play a possession to draw a card. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal each Hobbit companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [DWARVEN] companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [ELVEN] companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [GONDOR] companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [ROHAN] companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal Gandalf three times. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion. (1) · Sanctuary. The twilight cost of the first [MORIA] Orc played each Shadow phase is -2. (1) · Underground. Sanctuary. Maneuver: Remove (2) to make one of your Uruk-hai fierce until the regroup phase. (1) · Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog's twilight cost is -6. (1) · Underground. When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards. (1) · When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1)
TaggedGameText:
Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2) · Battleground. Each companion and minion bearing a hand weapon is strength +2. (1) · Dwelling. At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck. (1) · Forest. Sanctuary. Each ally whose home is site 6 is strength +3. (1) · Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) · Forest. Each time you play an artifact or possession on your companion, you may draw a card. (1) · Forest. Sanctuary. Each time a companion exerts here, you may exert an elven ally to heal that companion. (1) · Marsh. At the start of your fellowship phase, you may play a gollum Free Peoples card from your draw deck. (1) · Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · Plains. At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) · Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add twilight1. (1) · Plains. If the Shadow has initiative, the Shadow number of this site is +3. (1) · Regroup: Spot your minion and remove twilight9 to make the fellowship move again this turn (if the move limit allows). (1) · River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) · Sanctuary. Battleground.Each rohan ally may participate in archery fire and skirmishes at Great Hall. (1) · Sanctuary. Fellowship: Exert an Elf to look at an opponent’s hand. (2) · Sanctuary. Fellowship: Play a possession to draw a card. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal each dwarven companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal each elven companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal each gondor companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal each rohan companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal each Hobbit companion. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, heal Gandalf three times. (1) · Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion. (1) · Sanctuary. The twilight cost of the first moria Orc played each Shadow phase is -2. (1) · Underground. Sanctuary. Maneuver: Remove twilight2 to make one of your Uruk-hai fierce until the regroup phase. (1) · Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6. (1) · Underground. When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards. (1) · Each dunland Man may not take wounds during the archery phase. (1) · Each Nazgûl at Weathertop is fierce. (1) · Each Nazgûl’s twilight cost is -1. (1) · When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1)
FormattedGameText:
'''Battleground. Mountain. Underground.''' Until the end of the game, sites in this region cannot be replaced. (2) · '''Battleground.''' Each companion and minion bearing a hand weapon is strength +2. (1) · '''Dwelling.''' At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck. (1) · '''Forest'''. '''Sanctuary'''. Each time a companion exerts here, you may exert an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally to heal that companion. (1) · '''Forest.''' '''Sanctuary.''' Each ally whose home is site 6 is strength +3. (1) · '''Forest.''' '''Sanctuary.''' While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) · '''Forest.''' Each time you play an artifact or possession on your companion, you may draw a card. (1) · '''Marsh.''' At the start of your fellowship phase, you may play a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] Free Peoples card from your draw deck. (1) · '''Plains.''' '''Battleground.''' The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · '''Plains.''' At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) · '''Plains.''' Each time the Free Peoples player assigns a companion or ally to a skirmish, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Plains.''' If the Shadow has initiative, the Shadow number of this site is +3. (1) · '''Regroup:''' Spot your minion and remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the fellowship move again this turn (if the move limit allows). (1) · '''River.''' '''Sanctuary.''' When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) · '''Sanctuary.''' '''Battleground.'''Each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may participate in archery fire and skirmishes at Great Hall. (1) · '''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2) · '''Sanctuary.''' '''Fellowship:''' Play a possession to draw a card. (1) · '''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each Hobbit companion. (1) · '''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] companion. (1) · '''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion. (1) · '''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (1) · '''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion. (1) · '''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal Gandalf three times. (1) · '''Sanctuary.''' If the fellowship moves from this site during the regroup phase, wound each companion. (1) · '''Sanctuary.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc played each Shadow phase is -2. (1) · '''Underground.''' '''Sanctuary.''' '''Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make one of your Uruk-hai '''fierce''' until the regroup phase. (1) · '''Underground.''' '''Shadow:''' Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6. (1) · '''Underground.''' When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards. (1) · Each Nazgûl at Weathertop is '''fierce.''' (1) · Each Nazgûl’s twilight cost is -1. (1) · Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) · When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1)
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