Drilldown: CardReleases
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LOTR-EN00D002.0 (1) ·
LOTR-EN00S006.0 (1) ·
LOTR-EN00S008.0 (1) ·
LOTR-EN01S327.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S335.0 (1) ·
LOTR-EN01S336.0 (1) ·
LOTR-EN01S343.0 (1) ·
LOTR-EN01S344.0 (1) ·
LOTR-EN01S345.0 (1) ·
LOTR-EN01S346.0 (1) ·
LOTR-EN01S347.0 (1) ·
LOTR-EN01S348.0 (1) ·
LOTR-EN01S350.0 (1) ·
LOTR-EN01S351.0 (1) ·
LOTR-EN01S352.0 (1) ·
LOTR-EN02S119.0 (1) ·
LOTR-EN02S120.0 (1) ·
LOTR-EN03S115.0 (1) ·
LOTR-EN03S116.0 (1)
LOTR-EN00D002.0 (1) ·
LOTR-EN00S006.0 (1) ·
LOTR-EN00S008.0 (1) ·
LOTR-EN01S327.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S335.0 (1) ·
LOTR-EN01S336.0 (1) ·
LOTR-EN01S343.0 (1) ·
LOTR-EN01S344.0 (1) ·
LOTR-EN01S345.0 (1) ·
LOTR-EN01S346.0 (1) ·
LOTR-EN01S347.0 (1) ·
LOTR-EN01S348.0 (1) ·
LOTR-EN01S350.0 (1) ·
LOTR-EN01S351.0 (1) ·
LOTR-EN01S352.0 (1) ·
LOTR-EN02S119.0 (1) ·
LOTR-EN02S120.0 (1) ·
LOTR-EN03S115.0 (1) ·
LOTR-EN03S116.0 (1)
Balin's Tomb (2) ·
Bree Gate (1) ·
Caras Galadhon (2) ·
Dimrill Dale (1) ·
Dwarrowdelf Chamber (1) ·
Eregion Hills (1) ·
Ettenmoors (1) ·
Galadriel's Glade (2) ·
Hollin (1) ·
Lothlórien Woods (1) ·
Mithril Mine (1) ·
Moria Lake (1) ·
Moria Stairway (1) ·
Pass of Caradhras (1) ·
Valley of the Silverlode (1) ·
Weatherhills (1) ·
Weathertop (1)
Each Nazgul at Weathertop is fierce. (1) ·
Each Nazgul's twilight cost is -1. (1) ·
Forest. No more than 1 minion can be assigned to each skirmish. (1) ·
Forest. Sanctuary. Each ally whose home is site 6 is strength +3. (1) ·
Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) ·
Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) ·
Mountain. Shadow: Spot a [ISENGARD] minion to play a weather card from your draw deck (limit one per turn). (1) ·
Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) ·
Plains. Uruk-hai are not roaming. (1) ·
River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) ·
Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2) ·
Sanctuary. The twilight cost of the first [MORIA] Orc played each Shadow phase is -2. (1) ·
Underground. Each companion and minion bearing a hand weapon is damage +1. (1) ·
Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) ·
Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile. (1) ·
Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) ·
When the fellowship moves to Eregion Hills, add a burden. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
'''Forest.''' '''Sanctuary.''' Each ally whose home is site 6 is strength +3. (1) ·
'''Forest.''' '''Sanctuary.''' While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) ·
'''Forest.''' No more than 1 minion can be assigned to each skirmish. (1) ·
'''Marsh.''' When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) ·
'''Mountain.''' '''Shadow:''' Spot a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to play a weather card from your draw deck (limit 1 per turn). (1) ·
'''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) ·
'''Plains.''' Uruk-hai are not roaming. (1) ·
'''River.''' '''Sanctuary.''' When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) ·
'''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2) ·
'''Sanctuary.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc played each Shadow phase is -2. (1) ·
'''Underground.''' Each companion and minion bearing a hand weapon is '''damage +1'''. (1) ·
'''Underground.''' '''Maneuver:''' Discard a tale from play or from hand to heal your companion. (1) ·
'''Underground.''' '''Maneuver:''' Discard your tale from play or from hand to heal your companion. (1) ·
'''Underground.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a Shadow weapon from your discard pile. (1) ·
'''Underground.''' When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) ·
Each Nazgûl at Weathertop is '''fierce.''' (1) ·
Each Nazgûl’s twilight cost is -1. (1) ·
When the fellowship moves to Eregion Hills, add a burden. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
Showing below up to 20 results in range #1 to #20.