Drilldown: CardReleases

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CardReleases > Block: Fellowship & ShadowNum: 2-3

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Forest. Sanctuary. Each ally whose home is site 6 is strength +3. (1) · Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) · Forest. No more than 1 minion can be assigned to each skirmish. (1) · Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · Mountain. Shadow: Spot a isengard minion to play a weather card from your draw deck (limit 1 per turn). (1) · Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) · Plains. Uruk-hai are not roaming. (1) · River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) · Sanctuary. Fellowship: Exert an Elf to look at an opponent’s hand. (2) · Sanctuary. The twilight cost of the first moria Orc played each Shadow phase is -2. (1) · Underground. Each companion and minion bearing a hand weapon is damage +1. (1) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (1) · Underground. Maneuver: Discard your tale from play or from hand to heal your companion. (1) · Underground. Shadow: Remove twilight1 to play a Shadow weapon from your discard pile. (1) · Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) · Each Nazgûl at Weathertop is fierce. (1) · Each Nazgûl’s twilight cost is -1. (1) · When the fellowship moves to Eregion Hills, add a burden. (1) · While you can spot a ranger, the move limit is +1 for this turn. (1)
FormattedGameText:
'''Forest.''' '''Sanctuary.''' Each ally whose home is site 6 is strength +3. (1) · '''Forest.''' '''Sanctuary.''' While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) · '''Forest.''' No more than 1 minion can be assigned to each skirmish. (1) · '''Marsh.''' When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · '''Mountain.''' '''Shadow:''' Spot a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to play a weather card from your draw deck (limit 1 per turn). (1) · '''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) · '''Plains.''' Uruk-hai are not roaming. (1) · '''River.''' '''Sanctuary.''' When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) · '''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2) · '''Sanctuary.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc played each Shadow phase is -2. (1) · '''Underground.''' Each companion and minion bearing a hand weapon is '''damage +1'''. (1) · '''Underground.''' '''Maneuver:''' Discard a tale from play or from hand to heal your companion. (1) · '''Underground.''' '''Maneuver:''' Discard your tale from play or from hand to heal your companion. (1) · '''Underground.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a Shadow weapon from your discard pile. (1) · '''Underground.''' When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) · Each Nazgûl at Weathertop is '''fierce.''' (1) · Each Nazgûl’s twilight cost is -1. (1) · When the fellowship moves to Eregion Hills, add a burden. (1) · While you can spot a ranger, the move limit is +1 for this turn. (1)
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