Drilldown: CardReleases

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CardReleases > Block: Shadows & ShadowNum: 1-2

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At the start of your fellowship phase, you may exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck. (1) · Battleground. Each character bearing a hand weapon is strength +2. (1) · Battleground. Each time a companion is killed, add a burden. (1) · Battleground. Each time a follower is transferred to a character, the first Shadow player may exert a companion twice. (1) · Battleground. Forest. While you can spot 3 minions (or 6 companions), each unbound companion is resistance -2. (1) · Battleground. Plains. Shadow: Make your lurker minion lose lurker until the regroup phase. (1) · Battleground. Plains. When the fellowship moves to this site, each player may reinforce a culture token. (1) · Battleground. When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden. (1) · Dwelling. When the fellowship moves from this site, wound each minion that is not a lurker. (1) · Dwelling. When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally. (1) · Forest. No more than 1 minion can be assigned to each skirmish. (1) · Marsh. Regroup: Exert your Gollum or your Smeagol to play the fellowship's next site. (1) · Marsh. Shadow: If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost -3. (1) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) · Mountain. At the start of your fellowship phase, you may exert a Dwarf to play a [DWARF] possession from your draw deck. (1) · Mountain. Culture tokens cannot be added, removed, or reinforced. (1) · Mountain. Each card that is about to be placed into the discard pile is removed from the game instead. (1) · Mountain. Maneuver: Exert your [ORC] minion to discard a card at random from the Free Peoples player's hand. (1) · Mountain. Shadow: Remove 2 and discard 2 Free Peoples cards from hand to draw a card. (1) · Mountain. When the fellowship moves to this site, each player wounds two of his characters. (1) · Plains. At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand. (1) · Plains. During the archery phase, [URUK] minions cannot take wounds. (1) · Plains. Each hunter character is strength +1. (1) · Plains. Each unbound companion skirmishing more than 1 minion is strength +3. (1) · Plains. Each [MEN] minion gains ambush (1). (1) · Plains. Skirmish: Exert your character, (except an enduring character) to make it strength +2. (1) · Plains. Skirmish: Exert your Man (except an enduring Man) to make him or her damage +1. (1) · Plains. While you control this site, each of your hunter minions is strength +1. (1) · River. Each character is strength +1 for each card borne by that character. (1) · River. Shadow: Spot 5 [ORC] Orcs to prevent the fellowship from moving again this turn. (1) · River. When the fellowship moves to this site, discard each ally from play. (1) · River. When the fellowship moves to this site, each player heals each of his or her characters. (1) · Underground. Each character bearing a hand weapon is damage +1. (1) · Underground. Each unwounded [GONDOR] Man is defender +1. (1) · Underground. Skirmish special abilities cannot be used. (1) · Underground. The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost. (1) · Underground. When the fellowship moves from this site, remove (2). (1) · When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4. (1) · Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
TaggedGameText:
Battleground. Forest. While you can spot 3 minions (or 6 companions), each unbound companion is resistance –2. (1) · Battleground. Plains. Shadow: Make your lurker minion lose lurker until the regroup phase. (1) · Battleground. Plains. When the fellowship moves to this site, each player may reinforce a culture token. (1) · Battleground. Each character bearing a hand weapon is strength +2. (1) · Battleground. Each time a companion is killed, add a burden. (1) · Battleground. Each time a follower is transfered to a character, the first Shadow player may exert a companion twice. (1) · Battleground. When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden. (1) · Dwelling. When the fellowship moves from this site, wound each minion that is not a lurker. (1) · Dwelling. When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally. (1) · Forest. No more than 1 minion can be assigned to each skirmish. (1) · Marsh. Regroup: Exert your Gollum or your Sméagol to play the fellowship's next site. (1) · Marsh. Shadow: If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost –3. (1) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) · Mountain. Shadow: Remove twilight2 and discard 2 Free Peoples cards from hand to draw a card. (1) · Mountain. At the start of your fellowship phase, you may exert a Dwarf to play a dwarven possession from your draw deck. (1) · Mountain. Culture tokens cannot be added, removed, or reinforced. (1) · Mountain. Each card that is about to be placed into the discard pile is removed from the game instead. (1) · Mountain. When the fellowship moves to this site, each player wounds two of his or her characters. (1) · Mountain.Maneuver: Exert your orc minion to discard a card at random from the Free Peoples player's hand. (1) · Plains. Skirmish: Exert your Man (except an enduring Man) to make him or her damage +1. (1) · Plains. Skirmish: Exert your character (except an enduring character), to make it strength +2. (1) · Plains. At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand. (1) · Plains. During the archery phase, urukhai minions cannot take wounds. (1) · Plains. Each men minion gains ambush twilight1. (1) · Plains. Each hunter character is strength +1. (1) · Plains. Each unbound companion skirmishing more than 1 minion is strength +3. (1) · Plains. While you control this site, each of your hunter minions is strength +1. (1) · River. Shadow: Spot 5 orc Orcs to prevent the fellowship from moving again this turn. (1) · River. Each character is strength +1 for each card borne by that character. (1) · River. When the fellowship moves to this site, discard each ally from play. (1) · River. When the fellowship moves to this site, each player heals each of his or her characters. (1) · Underground. Each character bearing a hand weapon is Damage +1. (1) · Underground. Each unwounded gondor Man is defender +1. (1) · Underground. Skirmish special abilities cannot be used. (1) · Underground. The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost. (1) · Underground. When the fellowship moves from this site, remove twilight2. (1) · At the start of your fellowship phase, you may exert a rohan Man to play a rohan mount from your draw deck. (1) · When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4. (1) · Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
FormattedGameText:
'''Battleground. Forest.''' While you can spot 3 minions (or 6 companions), each unbound companion is resistance –2. (1) · '''Battleground. Plains. Shadow:''' Make your lurker minion lose '''lurker''' until the regroup phase. (1) · '''Battleground. Plains.''' When the fellowship moves to this site, each player may reinforce a culture token. (1) · '''Battleground.''' Each character bearing a hand weapon is strength +2. (1) · '''Battleground.''' Each time a companion is killed, add a burden. (1) · '''Battleground.''' Each time a follower is transfered to a character, the first Shadow player may exert a companion twice. (1) · '''Battleground.''' When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden. (1) · '''Dwelling.''' When the fellowship moves from this site, wound each minion that is not a lurker. (1) · '''Dwelling.''' When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally. (1) · '''Forest.''' No more than 1 minion can be assigned to each skirmish. (1) · '''Marsh.''' '''Regroup:''' Exert your Gollum or your Sméagol to play the fellowship's next site. (1) · '''Marsh.''' '''Shadow:''' If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost –3. (1) · '''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) · '''Mountain. Shadow:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard 2 Free Peoples cards from hand to draw a card. (1) · '''Mountain.''' At the start of your fellowship phase, you may exert a Dwarf to play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possession from your draw deck. (1) · '''Mountain.''' Culture tokens cannot be added, removed, or reinforced. (1) · '''Mountain.''' Each card that is about to be placed into the discard pile is removed from the game instead. (1) · '''Mountain.''' When the fellowship moves to this site, each player wounds two of his or her characters. (1) · '''Mountain.''''''Maneuver:''' Exert your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to discard a card at random from the Free Peoples player's hand. (1) · '''Plains. Skirmish:''' Exert your Man (except an enduring Man) to make him or her '''damage +1.''' (1) · '''Plains.''' '''Skirmish:''' Exert your character (except an enduring character), to make it strength +2. (1) · '''Plains.''' At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand. (1) · '''Plains.''' During the archery phase, [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions cannot take wounds. (1) · '''Plains.''' Each hunter character is strength +1. (1) · '''Plains.''' Each unbound companion skirmishing more than 1 minion is strength +3. (1) · '''Plains.''' Each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion gains ambush [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Plains.''' While you control this site, each of your hunter minions is strength +1. (1) · '''River. Shadow:''' Spot 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs to prevent the fellowship from moving again this turn. (1) · '''River.''' Each character is strength +1 for each card borne by that character. (1) · '''River.''' When the fellowship moves to this site, discard each ally from play. (1) · '''River.''' When the fellowship moves to this site, each player heals each of his or her characters. (1) · '''Underground.''' Each character bearing a hand weapon is '''Damage +1.''' (1) · '''Underground.''' Each unwounded [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man is '''defender +1. ''' (1) · '''Underground.''' Skirmish special abilities cannot be used. (1) · '''Underground.''' The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost. (1) · '''Underground.''' When the fellowship moves from this site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · At the start of your fellowship phase, you may exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount from your draw deck. (1) · When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4. (1) · Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
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