Drilldown: CardReleases
From LOTR-TCG Wiki
Use the filters below to narrow your results.
LOTR-EN00D002.0 (1) ·
LOTR-EN00D003.0 (1) ·
LOTR-EN00D004.0 (1) ·
LOTR-EN01S327.0 (1) ·
LOTR-EN01S328.0 (1) ·
LOTR-EN01S329.0 (1) ·
LOTR-EN01S330.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S332.0 (1) ·
LOTR-EN01S333.0 (1) ·
LOTR-EN01S334.0 (1) ·
LOTR-EN01S344.0 (1) ·
LOTR-EN01S347.0 (1) ·
LOTR-EN01S348.0 (1) ·
LOTR-EN03S116.0 (1)
LOTR-EN00D002.0 (1) ·
LOTR-EN00D003.0 (1) ·
LOTR-EN00D004.0 (1) ·
LOTR-EN01S327.0 (1) ·
LOTR-EN01S328.0 (1) ·
LOTR-EN01S329.0 (1) ·
LOTR-EN01S330.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S332.0 (1) ·
LOTR-EN01S333.0 (1) ·
LOTR-EN01S334.0 (1) ·
LOTR-EN01S344.0 (1) ·
LOTR-EN01S347.0 (1) ·
LOTR-EN01S348.0 (1) ·
LOTR-EN03S116.0 (1)
Bree Gate (1) ·
Bree Streets (1) ·
Breeland Forest (1) ·
Bucklebury Ferry (1) ·
Caras Galadhon (1) ·
Cavern Entrance (1) ·
Dwarrowdelf Chamber (1) ·
Eregion Hills (1) ·
Ettenmoors (1) ·
Midgewater Marshes (1) ·
Midgewater Moors (1) ·
Moria Stairway (1) ·
Neekerbreekers’ Bog (1) ·
Pass of Caradhras (1) ·
Trollshaw Forest (1)
Forest. Each time you play a possession or artifact on your companion, draw a card. (1) ·
Forest. No more than 1 minion can be assigned to each skirmish. (1) ·
Forest. Stealth events may not be played. (1) ·
Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) ·
Mountain. Shadow: Spot a [ISENGARD] minion to play a weather card from your draw deck (limit one per turn). (1) ·
Plains. Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) ·
River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Buckleberry Ferry. (1) ·
The roaming penalty for each Nazgul you play to Bree Streets is -2. (1) ·
Underground. Each companion and minion bearing a hand weapon is damage +1. (1) ·
Underground. Skirmish special abilities cannot be used. (1) ·
Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) ·
When the fellowship moves to Eregion Hills, add a burden. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
'''Forest.''' Each time you play a possession or artifact on your companion, draw a card. (1) ·
'''Forest.''' No more than 1 minion can be assigned to each skirmish. (1) ·
'''Forest.''' Stealth events may not be played. (1) ·
'''Marsh.''' Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
'''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) ·
'''Mountain.''' '''Shadow:''' Spot a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to play a weather card from your draw deck (limit 1 per turn). (1) ·
'''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) ·
'''Plains.''' Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
'''River.''' While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. (1) ·
'''Underground.''' Each companion and minion bearing a hand weapon is '''damage +1'''. (1) ·
'''Underground.''' Skirmish special abilities cannot be used. (1) ·
'''Underground.''' When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) ·
The roaming penalty for each Nazgûl you play to Bree Streets is -2. (1) ·
When the fellowship moves to Eregion Hills, add a burden. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
Showing below up to 15 results in range #1 to #15.