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Drilldown: CardReleases
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CardReleases
> Resistance:
1-6
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ID:
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LOTR-EN00D005.0
LOTR-EN00D006.0
LOTR-EN00S056.0
LOTR-EN00S058.0
LOTR-EN00S059.0
LOTR-EN00S071.0
LOTR-EN00S077.0
LOTR-EN00S089.0
LOTR-EN00S101.0
LOTR-EN00S106.0
LOTR-EN00S107.0
LOTR-EN00S118.0
LOTR-EN00S119.0
LOTR-EN00S122.0
LOTR-EN00S123.0
LOTR-EN00S124.0
LOTR-EN00S127.0
LOTR-EN00W013.0
LOTR-EN00W034.0
LOTR-EN01S310.0
LOTR-EN01S311.0
LOTR-EN02M003.0
LOTR-EN02S114.0
LOTR-EN04S315.0
LOTR-EN04S316.0
LOTR-EN05S115.0
LOTR-EN07S326.0
LOTR-EN07S327.0
LOTR-EN09S004.0
LOTR-EN09S014.0
LOTR-EN09S031.0
LOTR-EN09S033.0
LOTR-EN10S122.0
LOTR-EN11A006.0
LOTR-EN11A012.0
LOTR-EN11S007.0
LOTR-EN11S027.0
LOTR-EN11S030.0
LOTR-EN11S051.0
LOTR-EN11S057.0
LOTR-EN11S065.0
LOTR-EN11S147.0
LOTR-EN11S148.0
LOTR-EN11S152.0
LOTR-EN11S154.0
LOTR-EN11S159.0
LOTR-EN12S007.0
LOTR-EN12S015.0
LOTR-EN12S020.0
LOTR-EN12S022.0
LOTR-EN12S030.0
LOTR-EN12S043.0
LOTR-EN12S107.0
LOTR-EN12S113.0
LOTR-EN12S116.0
LOTR-EN12S117.0
LOTR-EN12S127.0
LOTR-EN13A003.0
LOTR-EN13A004.0
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LOTR-EN13A016.0
LOTR-EN13O003.0
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LOTR-EN13O007.0
LOTR-EN13S005.0
LOTR-EN13S018.0
LOTR-EN13S020.0
LOTR-EN13S023.0
LOTR-EN13S029.0
LOTR-EN13S033.0
LOTR-EN13S055.0
LOTR-EN13S062.0
LOTR-EN13S064.0
LOTR-EN13S065.0
LOTR-EN13S067.0
LOTR-EN13S071.0
LOTR-EN13S077.0
LOTR-EN13S124.0
LOTR-EN13S128.0
LOTR-EN13S132.0
LOTR-EN13S133.0
LOTR-EN13S138.0
LOTR-EN13S156.0
LOTR-EN14S001.0
LOTR-EN14S002.0
LOTR-EN14S003.0
LOTR-EN14S004.0
LOTR-EN14S005.0
LOTR-EN14S006.0
LOTR-EN14S007.0
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LOTR-EN14S009.0
LOTR-EN15A003.0
LOTR-EN15A007.0
LOTR-EN15A008.0
LOTR-EN15A010.0
LOTR-EN15O001.0
LOTR-EN15O003.0
LOTR-EN15O005.0
LOTR-EN15S005.0
LOTR-EN15S006.0
LOTR-EN15S011.0
LOTR-EN15S014.0
LOTR-EN15S017.0
LOTR-EN15S018.0
LOTR-EN15S019.0
LOTR-EN15S028.0
LOTR-EN15S030.0
LOTR-EN15S034.0
LOTR-EN15S035.0
LOTR-EN15S036.0
LOTR-EN15S037.0
LOTR-EN15S038.0
LOTR-EN15S049.0
LOTR-EN15S057.0
LOTR-EN15S059.0
LOTR-EN15S061.0
LOTR-EN15S063.0
LOTR-EN15S064.0
LOTR-EN15S069.0
LOTR-EN15S071.0
LOTR-EN15S125.0
LOTR-EN15S126.0
LOTR-EN15S128.0
LOTR-EN15S130.0
LOTR-EN15S138.0
LOTR-EN15S139.0
LOTR-EN17A006.0
LOTR-EN17A012.0
LOTR-EN17O004.0
LOTR-EN17S006.0
LOTR-EN17S007.0
LOTR-EN17S011.0
LOTR-EN17S012.0
LOTR-EN17S016.0
LOTR-EN17S026.0
LOTR-EN17S028.0
LOTR-EN17S030.0
LOTR-EN17S033.0
LOTR-EN17S093.0
LOTR-EN17S099.0
LOTR-EN17S101.0
LOTR-EN17S104.0
LOTR-EN18A014.0
LOTR-EN18S001.0
LOTR-EN18S014.0
LOTR-EN18S022.0
LOTR-EN18S040.0
LOTR-EN18S042.0
LOTR-EN18S054.0
LOTR-EN18S056.0
LOTR-EN18S099.0
LOTR-EN18S103.0
LOTR-EN18S105.0
LOTR-EN19S002.0
LOTR-EN19S006.0
LOTR-EN19S011.0
LOTR-EN19S013.0
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BaseCardID:
Other values:
LOTR-EN00D005.0
LOTR-EN00D006.0
LOTR-EN00S056.0
LOTR-EN00S058.0
LOTR-EN00S059.0
LOTR-EN00S071.0
LOTR-EN00S077.0
LOTR-EN00S089.0
LOTR-EN00S101.0
LOTR-EN00S106.0
LOTR-EN00S107.0
LOTR-EN00S118.0
LOTR-EN00S119.0
LOTR-EN00S122.0
LOTR-EN00S123.0
LOTR-EN00S124.0
LOTR-EN00S127.0
LOTR-EN00W013.0
LOTR-EN00W034.0
LOTR-EN01S310.0
LOTR-EN01S311.0
LOTR-EN02M003.0
LOTR-EN02S114.0
LOTR-EN04S315.0
LOTR-EN04S316.0
LOTR-EN05S115.0
LOTR-EN07S326.0
LOTR-EN07S327.0
LOTR-EN09S004.0
LOTR-EN09S014.0
LOTR-EN09S031.0
LOTR-EN09S033.0
LOTR-EN10S122.0
LOTR-EN11A006.0
LOTR-EN11A012.0
LOTR-EN11S007.0
LOTR-EN11S027.0
LOTR-EN11S030.0
LOTR-EN11S051.0
LOTR-EN11S057.0
LOTR-EN11S065.0
LOTR-EN11S147.0
LOTR-EN11S148.0
LOTR-EN11S152.0
LOTR-EN11S154.0
LOTR-EN11S159.0
LOTR-EN12S007.0
LOTR-EN12S015.0
LOTR-EN12S020.0
LOTR-EN12S022.0
LOTR-EN12S030.0
LOTR-EN12S043.0
LOTR-EN12S107.0
LOTR-EN12S113.0
LOTR-EN12S116.0
LOTR-EN12S117.0
LOTR-EN12S127.0
LOTR-EN13A003.0
LOTR-EN13A004.0
LOTR-EN13A008.0
LOTR-EN13A016.0
LOTR-EN13O003.0
LOTR-EN13O004.0
LOTR-EN13O007.0
LOTR-EN13S005.0
LOTR-EN13S018.0
LOTR-EN13S020.0
LOTR-EN13S023.0
LOTR-EN13S029.0
LOTR-EN13S033.0
LOTR-EN13S055.0
LOTR-EN13S062.0
LOTR-EN13S064.0
LOTR-EN13S065.0
LOTR-EN13S067.0
LOTR-EN13S071.0
LOTR-EN13S077.0
LOTR-EN13S124.0
LOTR-EN13S128.0
LOTR-EN13S132.0
LOTR-EN13S133.0
LOTR-EN13S138.0
LOTR-EN13S156.0
LOTR-EN14S001.0
LOTR-EN14S002.0
LOTR-EN14S003.0
LOTR-EN14S004.0
LOTR-EN14S005.0
LOTR-EN14S006.0
LOTR-EN14S007.0
LOTR-EN14S008.0
LOTR-EN14S009.0
LOTR-EN15A003.0
LOTR-EN15A007.0
LOTR-EN15A008.0
LOTR-EN15A010.0
LOTR-EN15O001.0
LOTR-EN15O003.0
LOTR-EN15O005.0
LOTR-EN15S005.0
LOTR-EN15S006.0
LOTR-EN15S011.0
LOTR-EN15S014.0
LOTR-EN15S017.0
LOTR-EN15S018.0
LOTR-EN15S019.0
LOTR-EN15S028.0
LOTR-EN15S030.0
LOTR-EN15S034.0
LOTR-EN15S035.0
LOTR-EN15S036.0
LOTR-EN15S037.0
LOTR-EN15S038.0
LOTR-EN15S049.0
LOTR-EN15S057.0
LOTR-EN15S059.0
LOTR-EN15S061.0
LOTR-EN15S063.0
LOTR-EN15S064.0
LOTR-EN15S069.0
LOTR-EN15S071.0
LOTR-EN15S125.0
LOTR-EN15S126.0
LOTR-EN15S128.0
LOTR-EN15S130.0
LOTR-EN15S138.0
LOTR-EN15S139.0
LOTR-EN17A006.0
LOTR-EN17A012.0
LOTR-EN17O004.0
LOTR-EN17S006.0
LOTR-EN17S007.0
LOTR-EN17S011.0
LOTR-EN17S012.0
LOTR-EN17S016.0
LOTR-EN17S026.0
LOTR-EN17S028.0
LOTR-EN17S030.0
LOTR-EN17S033.0
LOTR-EN17S093.0
LOTR-EN17S099.0
LOTR-EN17S101.0
LOTR-EN17S104.0
LOTR-EN18A014.0
LOTR-EN18S001.0
LOTR-EN18S014.0
LOTR-EN18S022.0
LOTR-EN18S040.0
LOTR-EN18S042.0
LOTR-EN18S054.0
LOTR-EN18S056.0
LOTR-EN18S099.0
LOTR-EN18S103.0
LOTR-EN18S105.0
LOTR-EN19S002.0
LOTR-EN19S006.0
LOTR-EN19S011.0
LOTR-EN19S013.0
Search
Subset:
A (13)
·
D (2)
·
M (1)
·
O (7)
·
S (133)
·
W (2)
Revision:
None
(158)
ReleaseDate:
None
(158)
LanguageCode:
EN (158)
IsPhysical:
No (24)
·
Yes (134)
IsPlayable:
No (3)
·
Yes (155)
CollInfo:
None
(158)
IsUnique:
No (29)
·
Yes (129)
Title:
Sam (13)
·
Legolas (8)
·
Gimli (7)
·
Boromir (7)
·
Sméagol (6)
·
Gamling (4)
·
Madril (4)
·
Isildur (4)
·
Aragorn (4)
·
Denethor (4)
·
Quickbeam (3)
·
Háma (3)
·
Éowyn (3)
·
Haldir (3)
·
Théoden (3)
·
Gandalf (3)
·
Orophin (3)
Other values:
Aldred
Anárion
Arwen
Barliman Butterbur
Brand
Dain Ironfoot
Damrod
Dasron
Duilin
Duinhir
Dúnedain of the South
Dwarven Warrior
Elendil
Elladan
Elrohir
Elven Guardian
Elven Warrior
Ent Avenger
Éored Warrior
Erkenbrand
Erland
Faramir
Farin
Galadriel
Ghan-bûri-Ghan
Gildor Inglorion
Glóin
Gondorian Prowler
Grimbeorn
Guard of the White Tree
Haethen
Halbarad
Haleth
Horseman of the North
Hrothlac
Járnsmid
Leaflock
Léofric
Librarian
Lórien Protector
Mablung
Merchant of Westfold
Pippin
Ranger of the South
Ranger of the White Tree
Ranger of Westernesse
Riddermark Soldier
Riddermark Tactician
Riders of the Mark
Rohirrim Recruit
Rohirrim Soldier
Rohirrim Warrior
Rúmil
Shadow of the Wood
Shepherd of the Trees
Shrouded Elf
Silent Traveler
Skinbark
Soldier of Rohan
Théodred
Thorin III
Thrarin
Tradesman From Lebennin
Treebeard
Unyielding Ranger
Warrior of Rohan
Woodland Onod
Woodland Sentinel
Search
Subtitle:
None
(32)
·
Defender of Rohan (4)
·
of the Grey Company (3)
·
Hastiest of All Ents (3)
·
Bearer of Obligation (3)
·
Last Ruling Steward (3)
·
Defender of Osgiliath (3)
·
Brother of Haldir (3)
·
of the Woodland Realm (3)
Other values:
Barding Emissary
Bearer of Council
Bearer of Great Need
Bearer of Grudges
Bearer of Heirlooms
Bearer of Quality
Bearer of Wisdom
Beorning Chieftain
Captain of the King's Guard
Chieftain of the Woses
Dale Counselor
Defender of Minas Tirith
Defender of the Hornburg
Defender of the Mark
Destined Guide
Doomed Heir
Dunadan of Gondor
Dutiful Marshal
Eager Hunter
Ednew
Elder Ent
Emissary of Erebor
Enraged Shepherd
Eored Soldier
Faithful Companion
Finglas
Fleet-footed Hunter
Frodo's Gardener
Great Elf Warrior
Heir of Elendil
Hero of Osgiliath
High-king of Gondor
Hobbit of Some Intelligence
Keeper of Ancient Texts
King of Dale
King of the Eorlingas
King Under the Mountain
Lord of Anorien
Lord of the Glittering Caves
Lover of Trees
Loyal Lieutenant
Man of Rohan
Master of Westfold
Merchant from Dorwinion
Needer of Vittles
Nice Sensible Hobbit
Northman
of the House of Finrod
On the Edge of Madness
Opinionated Guide
Pitiable Guide
Proper Poet
Proud and Noble Man
Ranger from Blackroot Vale
Ranger of Ithilien
Ranger of the North
Red-faced Landlord
Resolute Halfling
Restless Warrior
Royal Maiden
Samwise the Brave
Scout and Guide
Second Marshal of the Mark
Sentry of the Golden Wood
She-Elf
Silvan Elf
Simple Stoor
Smith of Erebor
Son of Elrond
Son of Groin
Son of Hama
Son of Hamfast
Sprinter
Stonehelm
Sword-bearer
Tall Man of Blackroot Vale
The Old
Veteran Fighter
Warrior Messenger
Willing Fighter
Wretched and Hungry
Search
Subtypes:
None
(6)
·
Dwarf (13)
·
Elf (27)
·
Ent (10)
·
Hobbit (14)
·
Man (85)
·
Wizard (3)
TwilightCost:
None
(6)
·
1 - 2 (2)
·
2 - 3 (90)
·
3 - 7 (60)
Strength:
3 - 5 (26)
·
5 - 6 (21)
·
6 - 7 (60)
·
7 - 12 (51)
StrengthMod:
None
(158)
Vitality:
3 (122)
·
4 (33)
·
5 (3)
VitalityMod:
None
(158)
SiteNum:
None
(158)
SiteNumMod:
None
(158)
Resistance:
1 (3)
·
3 (1)
·
4 (1)
·
5 (46)
·
6 (107)
ResistanceMod:
None
(158)
CanBearRing:
No (148)
·
Yes (10)
Signet:
Aragorn (3)
·
Frodo (3)
·
Gandalf (5)
·
None (147)
Block:
None (158)
ShadowNum:
None
(158)
ArrowDir:
None (158)
GameText:
Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (3)
·
Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
·
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [GANDALF] cards from hand. (3)
·
Denethor is resistance +1 for each [GONDOR] possession in your discard pile. Maneuver: Spot a [GONDOR] possession borne by a companion and remove that possession from the game to exert a minion twice. (3)
·
Valiant. While the Ringbearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1. (3)
Other values:
Archer. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot. (limit +3)
Archer. Hunter 1. Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot (limit +3).
At the start of each archery phase, if you can spot more minions than companions, each of your companions is an archer.
At the start of each fellowship phase, you may add (2) to reinforce a [GONDOR] token.
At the start of each skirmish involving Aldred, you may discard a possession borne by a minion he is skirmishing.
At the start of each skirmish involving Jarnsmid, you may remove a burden (or 2 burdens if you can spot another [GANDALF] companion).
At the start of each turn, heal Grimbeorn. At the start of the maneuver phase, you may exert Grimbeorn twice and discard a minion from hand to make Grimbeorn strength +X until the regroup phase, where X is that minion's strength.
At the start of the fellowship phase, you may add (1) to play a possession on Gamling from your draw deck.
At the start of the fellowship phase, you may remove 2 Free Peoples culture tokens to take a [GANDALF] event into hand from your discard pile.
Barliman Butterbur is strength +1 for each attached [GANDALF] follower. Maneuver: Exert Barliman Butterbur to reveal the top 2 cards of your deck. Take any [GANDALF] cards into hand and discard the rest.
Boromir is resistance -1 for each lurker minion you can spot. Skirmish: Exert Boromir to make him strength +1 for each possession he bears.
Damage +1. Each time a minion loses a skirmish involving Thorin III, its owner discards the top card from his or her draw deck.
Damage +1. Fellowship. Each time you play a [DWARVEN] possession, you may draw a card.
Damage +1. Gimli is strength +1 for each minion assigned to a skirmish. Assignment: Exert Gimli and spot a lurker minion to make that minion lose lurker until the regroup phase.
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice).
Damage +1. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.)
Damage +1. While Gimli is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. While Gimli is damage +X, he is resistance +X.
Each of your Dwarves and other [GANDALF] Men is strength +1. While you can spot more minions than companions, the fellowship archery total is +X, where X is the number of minions minus the number of companions.
Each of your other Dwarves and [GANDALF] Men is twilight cost -1. At the start of the regroup phase, you may discard a [DWARVEN] or [GANDALF] condition from play to discard a minion from play.
Each possession you play on Eowyn during the fellowship phase is twilight cost -1. Each time the fellowship moves during the regroup phase, you may reinforce a [ROHAN] token (or reinforce 2 [ROHAN] tokens if you can spot Eomer or Theoden).
Each time Gloin wins a skirmish, you may draw 3 cards, then place 3 cards from your hand beneath your draw deck in any order. Skirmish: Remove a [DWARVEN] token to make Gloin strength +2.
Each time the fellowship moves from a site, add a burden. Skirmish: Exert another [GONDOR] Man to make him of her strength +1 and damage +1.
Each time the fellowship moves, you may add (1) and remove a Free Peoples culture token to reinforce a [ROHAN] token.
Elladan is twilight cost -2. Each time you play an [ELVEN] event during a skirmish involving Elrohir or Elladan, each minion in that skirmish is strength -2.
Elrohir is twilight cost -2. Each time you play an [ELVEN] event during a skirmish involving Elladan or Elrohir, that event is twilight cost -2.
Fellowship. Ranger. While you can spot two unbound Hobbits, Boromir's twilight cost is -1. Each time Boromir wins a skirmish, you may exert an unbound Hobbit to discard each minion he is skirmishing from play.
Fellowship: Exert Sam to remove a burden. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).
Fellowship: Play Bill the Pony from your draw deck. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).
For each artifact and possession Thrarin bears, he is damage +1.
Haethen cannot take wounds during fierce skirmishes. Skirmish: Exert Haethen to make him strength +1.
Hama is strength +1 for each Shadow possession you can spot. Each time Hama wins a skirmish, you may discard a possession from play.
Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While Orophin is skirmishing a wounded minion, he is strength +3. Archery: Exert another [ELVEN] hunter and add a threat to wound a minion.
Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While this companion is skirmishing a wounded minion, he is strength +2. Maneuver: Exert this companion to heal another hunter.
Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While you can spot a wounded minion, Rumil is strength +1 and gains archer. Archery: Exert another [ELVEN] hunter and add a threat to wound a minion.
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Regroup: Exert 2 hunter companions to draw a card.
If you can spot a [ROHAN] Man, you may play Erkenbrand any time you could play a skirmish event. When you play Erkenbrand, you may discard a Shadow possession.
Knight. Each time Boromir wins a skirmish, you may heal a [GONDOR] companion.
Knight. Each time Isildur loses a skirmish, exert a companion. Each time Isildur wins a skirmish, heal a companion.
Knight. Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile. Each time you reconcile, you may draw a card.
Knight. Skirmish: Discard a [GONDOR] condition from your support area to make this companion strength +2.
Knight. To play, spot 2 [GONDOR] knights or exert 2 [GONDOR] Men. Each of your [GONDOR] companions is resistance +1. Maneuver: Remove a [GONDOR] token to make an unbound companion resistance +1 until the regroup phase.
Leaflock?s twilight cost is -1 for each Ent you can spot. While you can spot 4 other Ents, Leaflock is strength +4.
Maneuver: Exert Sam twice to make him defender +1 until the regroup phase. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).
Maneuver: Reveal the top card of your draw deck. If it is an [ELVEN] card, Rumil is an archer until the regroup phase.
Possessions cannot be transferred from this companion to another character. Fellowship: Play a possession on this companion to liberate a site.
Quickbeam is twilight cost -1 for each Ent you can spot. Maneuver: Discard this companion to place another [GANDALF] companion from your discard pile on the bottom of your draw deck and reinforce a [GANDALF] token.
Quickbeam is twilight cost -1 for each Ent you can spot. Maneuver: Discard this companion to place another [Gandalf} companion from your discard pile on the bottom of your draw deck and reinforce a [GANDALF] token.
Ranger. Fellowship: Add (2) to heal Boromir.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each fellowship phase, you may add (1) to heal a ranger.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [GONDOR] token.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this companion wins a skirmish, you may make a [GONDOR] ranger strength +2 until the regroup phase.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Skirmish: Exert Mablung to wound a roaming minion he is skirmishing.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This companion is strength +1 for each roaming minion you can spot.
Ranger. Hunter 1. When this companion is in your starting fellowship, his twilight cost is -1. Skirmish: Remove a [GONDOR] token or exert a [GONDOR] Man to make the site number of a minion +2.
Ranger. Hunter 1. When this is in your starting fellowship and you can spot an unbound [GONDOR] companion with cost 3 or more, his twilight cost is -2. Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase.
Ranger. Hunter 1. While you can spot a roaming minion, your [GONDOR] conditions cannot be discarded from play by Shadow cards. Maneuver: Exert 2 rangers to make a minion site number +2 until the regroup phase.
Ranger. When you play Boromir (except in your starting fellowship), you may play a possession with a twilight cost of 1 or less on him from your draw deck.
Ranger. When you play this companion, you may play the fellowship's next site.
Ranger. While the fellowship is at a forest or river site, Duilin is strength +3.
Ranger. While the Ring-bearer has resistance 9 or more, Halbarad's twilight cost is -1. At the start of the maneuver phase, you may discard a [GONDOR] card from hand to heal a [GONDOR] companion.
Ranger. While you can spot 2 [ELVEN] followers, each minion skirmishing Arwen is strength -2. Maneuver: Add 3 threats to reconcile your hand.
Ranger. While you can spot a [GONDOR] token, this companion is strength +2.
Response: If a [ROHAN] companion who has resistance 4 or more is about to take a wound, exert Hrothlac to prevent that.
Response: If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck.
Ring-bound. Fellowship: If you have initiative, discard a card from hand to heal Sam. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Ring-bound. Fellowship: Play a Hobbit companion to remove a burden. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Ring-bound. Fellowship: Play Sam's Pack from your draw deck. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Ring-bound. Response: If a Shadow card is about to add any number of burdens, spot Frodo and exert Sam to prevent this. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Ring-bound. Sam is resistance +1 for each Hobbit you can spot. Regroup: Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play.
Ring-bound. Sam is strength +1 for each [SHIRE] companion you can spot. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).
Ring-bound. To play, add a burden. Each Ring-bound companion is resistance +1. Skirmish: Exert 2 Ring-bound Hobbits to make Smeagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.
Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may play the fellowship's next site. Skirmish: If Smeagol is at a marsh, exert him to cancel a skirmish involving him.
Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may shuffle up to 2 [GOLLUM] cards from your discard pile into your draw deck. Skirmish: Exert a Ring-bound companion to make Smeagol strength +2.
Ring-bound. To play, add a burden. For each card titled Deagol in your discard pile, Smeagol is strength +2 and resistance -1. Each time Smeagol wins a skirmish, you may take a [GOLLUM] card from your draw deck and place it in your discard pile.
Ring-bound. While you can spot Frodo and Smeagol, Sam may not be overwhelmed unless is strength is tripled. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Skinbark is twilight cost -1 for each [GANDALF] condition you can spot. Each time Skinbark wins a skirmish, you may place a [GANDALF] card from your discard pile beneath your draw deck.
Skirmish: Discard a companion from hand to make an Ent strength +2.
Skirmish: Exert Haldir or discard an [ELVEN] card from hand to make a minion skirmishing Haldir strength -2.
Skirmish: If Leofric is in a skirmish, exert him to play a [ROHAN] skirmish event from your draw deck.
Skirmish: Play a [GONDOR] skirmish event to make each minion skirmishing Anarion strength -X, where X is Anarion's vitality.
This companion is twilight cost -1 for each [GANDALF] companion you can spot. Fellowship: Place this companion in the dead pile to remove (5).
To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion.
To play, spot 3 [GANDALF] companions. Each time Treebeard wins a skirmish, the first Shadow player must exert X minions, where X is the difference between Treebeard?s strength and the losing character?s strength.
To play, spot a [GANDALF] companion. Skirmish: Exert Erland to take a [GANDALF] skirmish event from your discard pile into hand.
To play, spot an Elf. While the fellowship is at a battleground site, Haldir is strength +2. While the fellowship is at a forest site, Haldir is an archer.
Triumph - At the start of the fellowship phase remove 3 burdens. Response: If Frodo dies, make Sam the Ring-bearer (Resistance 5).
Valiant. At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase.
Valiant. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) To play, spot a [ROHAN] Man. While you can spot 3 hunters, Gamling is strength +3.
Valiant. Response: If a hunter companion or valiant Man is about to take a wound, exert Eowyn to prevent that wound.
Valiant. Skirmish: Transfer a [ROHAN] possession that Gamling can bear to him.
Valiant. While the Ring-bearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1.
Valiant. While you can spot a [ROHAN] Man, this companion?s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot.
Valiant. While you can spot a [ROHAN] token, this companion is strength +2.
When you play Pippin, remove a burden or heal a companion.
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck.
When you play this companion, each [ROHAN] companion is strength +2 until the regroup phase.
When you play this, you may reinforce a [ROHAN] token. Each time a Shadow player replaces the fellowship?s current site, you may spot another [ROHAN] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total -2.
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound.
While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice. Each time Boromir wins a skirmish, discard each minion he is skirmishing.
While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a [GONDOR] Man roaming until the end of turn.
While Farin is at a battleground or underground site, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
While Galadriel bears an artifact or The One Ring, she is resistance +1 for each [ELVEN] companion you can spot.
While Isildur is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or exert 3 companions. While Isildur bears The One Ring or an artifact, each [GONDOR] knight is strength +1.
While Orophin is at a forest site and you can spot another Elf, Orophin is an archer.
While the Ringbearer is assigned to a skirmish, each minion skirmishing Hama loses strength bonuses and damage bonuses from possessions.
While the Ringbearer is assigned to a skirmish, this companion is strength +2.
While this companion is at a battleground or plains site, he is strength +3.
While this companion is at a forest site, he is strength +2.
While this companion is bearing a possession, he is strength +2. Maneuver: Exert this companion to place an [ELVEN] card from your discard pile on the bottom of your draw deck.
While you can spot 2 mounts, Haleth is strength +2. While you can spot 3 mounts, Haleth is damage +1. While you can spot 4 Free Peoples mounts, those mounts can not be discarded by a Shadow player.
While you can spot 2 other Men, Ghan-buri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-buri-Ghan is defender +1.
While you can spot 2 [GANDALF] tokens, each of your [GANDALF] Men is strength +2. Regroup: Discard a follower from play to choose one: draw a card; or take a [GANDALF] skirmish event from your discard pile into hand.
While you can spot 3 Ents, this companion is strength +2.
While you can spot 4 Ents, this companion is strength +3. Maneuver: Exert this companion to reveal the bottom card of your draw deck. If it is a [GANDALF] character, you may play it.
While you can spot a mount, Duinhir is damage +1. Each time Duinhir wins a skirmish, if you can spot more minions than companions, you may exert him to discard a minion that has strength 7 or less.
While you can spot a valiant Man, this companion?s twilight cost is -1. While no opponent controls a site, this companion is strength +2.
While you can spot a [GANDALF] companion, Theoden gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While Theoden is at a battleground or plains site each [ROHAN] Man is strength +1.
While you can spot a [Rohan] Man who has resistance of 7 or more, Theodred is twilight cost -1. At the start of each skirmish involving Theodred, you may exert each minion he is skirmishing.
While you can spot Aragorn, Arwen is strength +1 and resistance +2. Skirmish: Remove an [ELVEN] token to make a minion skirmishing Arwen strength -2.
While you can spot Gandalf, Theoden is resistance +2. While you can spot Eomer, Theoden is damage +1. While you can spot 3 mounted [ROHAN] companions, Theoden is strength +2.
Search
TaggedGameText:
Valiant.
While the Ring-bearer is assigned to a skirmish, each
rohan
companion gains
hunter 1
. (4)
·
Ranger. Hunter 1.
While you can spot 2
gondor
rangers, Madril is twilight cost –2.
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
·
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2
gandalf
cards from hand. (3)
·
Quickbeam is twilight cost -1 for each Ent you can spot.
Maneuver:
Discard this companion to place another
gandalf
companion from your discard pile on the bottom of your draw deck and reinforce a
gandalf
token. (3)
·
Denethor is resistance +1 for each
gondor
possession in your discard pile.
Maneuver:
Spot a
gondor
possession borne by a companion and remove that posssession from the game to exert a minion twice. (3)
·
Archer.
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an
elven
card, wound a minion. (3)
·
Archer. Hunter 1
(While skirmishing a non-hunter character, this character is strength +1.)
.
Archery:
Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3)
Other values:
<keyword>Damage + 1.</keyword> <keyword>Hunter 1</keyword> (While skirmishing a non-hunter character, this character is strength +1.)<br>Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice).
<keyword>Damage +1. Fellowship.</keyword><br> Each time you play a <symbol>dwarven</symbol> possession, you may draw a card.
<keyword>Damage +1. Hunter 1</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice).
<keyword>Damage +1. Hunter 3.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +3.)</i>
<keyword>Damage +1.</keyword> <br>While Gimli is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. <br>While Gimli is damage +X, he is resistance +X.
<keyword>Damage +1.</keyword><br>Each time a minion loses a skirmish involving Thorin III, its owner discards the top card from his or her draw deck.
<keyword>Damage +1.</keyword><br>Gimli is strength +1 for each minion assigned to a skirmish.<br><keyword>Assignment:</keyword> Exert Gimli and spot a lurker minion to make that minion lose <keyword>lurker</keyword> until the regroup phase.
<keyword>Fellowship. Ranger.</keyword> <br>While you can spot two unbound Hobbits, Boromir’s twilight cost is –1.<br> Each time Boromir wins a skirmish, you may exert an unbound Hobbit to discard each minion he is skirmishing from play.
<keyword>Fellowship:</keyword> Exert Sam to remove a burden. <br><keyword>Response:</keyword> If Frodo dies, make Sam the <keyword>Ring-bearer (resistance 5).</keyword>
<keyword>Fellowship:</keyword> Play Bill the Pony from your draw deck. <br><keyword>Response:</keyword> If Frodo dies, make Sam the <keyword>Ring-bearer (resistance 5).</keyword>
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i> <br>While you can spot a wounded minion, Rúmil is strength +1 and gains archer.<br><keyword>Archery:</keyword> Exert another <symbol>elven</symbol> hunter and add a threat to wound a minion.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Regroup:</keyword> Exert 2 hunter companions to draw a card.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>While Orophin is skirmishing a wounded minion, he is strength +3.<br><keyword>Archery:</keyword> Exert another <symbol>elven</symbol> hunter and add a threat to wound a minion.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>While this companion is skirmishing a wounded minion, he is strength +2.<br><keyword>Maneuver:</keyword> Exert this companion to heal another hunter.
<keyword>Knight.</keyword> Each time Boromir wins a skirmish, you may heal a <symbol>gondor</symbol> companion.
<keyword>Knight.</keyword> Each time Isildur loses a skirmish, exert a companion.<br>Each time Isildur wins a skirmish, heal a companion.
<keyword>Knight.</keyword> To play, spot 2 <symbol>gondor</symbol> knights or exert 2 <symbol>gondor</symbol> Men.<br>Each of your <symbol>gondor</symbol> companions is resistance +1.<br><keyword>Maneuver:</keyword> Remove a <symbol>gondor</symbol> token to make an unbound companion resistance +1 until the regroup phase.
<keyword>Knight.</keyword><br>Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile.<br>Each time you reconcile, you may draw a card.
<keyword>Knight.<br>Skirmish:</keyword> Discard a <symbol>gondor</symbol> condition from your support area to make this companion strength +2.
<keyword>Maneuver:</keyword> Exert Sam twice to make him <keyword>defender +1</keyword> until the regroup phase. <br><keyword>Response:</keyword> If Frodo dies, make Sam the <keyword>Ring-bearer (resistance 5).</keyword>
<keyword>Maneuver:</keyword> Reveal the top card of your draw deck. If it is an <symbol>elven</symbol> card, Rúmil is an <keyword>archer</keyword> until the regroup phase.
<keyword>Ranger. <br>Fellowship:</keyword> Add <symbol>twilight2</symbol> to heal Boromir.
<keyword>Ranger. Hunter 1.</keyword> <br>When this companion is in your starting fellowship, he is twilight cost –1.<br><keyword>Skirmish:</keyword> Remove a <symbol>gondor</symbol> token or exert a <symbol>gondor</symbol> Man to make the site number of a minion +2.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Skirmish:</keyword> Exert Mablung to wound a roaming minion he is skirmishing.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>At the start of each fellowship phase, you may add <symbol>twilight1</symbol> to heal a ranger.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>At the start of each skirmish involving this companion and a roaming minion, you may reinforce a <symbol>gondor</symbol> token.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Each time this companion wins a skirmish, you may make a <symbol>gondor</symbol> ranger strength +2 until the regroup phase.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>This companion is strength +1 for each roaming minion you can spot.
<keyword>Ranger. Hunter 1.</keyword><br>When this is in your starting fellowship and you can spot an unbound <symbol>gondor</symbol> companion with cost 3 or more, his twilight cost is -2.<br><keyword>Maneuver:</keyword> Exert this companion and spot a roaming minion to make him <keyword>defender +1</keyword> until the start of the regroup phase.
<keyword>Ranger. Hunter 1.</keyword><br>While you can spot a roaming minion, your <symbol>gondor</symbol> conditions cannot be discarded from play by Shadow cards.<br><keyword>Maneuver:</keyword> Exert 2 rangers to make a minion site number +2 until the regroup phase.
<keyword>Ranger.</keyword> When you play this companion, you may play the fellowship's next site.
<keyword>Ranger.</keyword> While you can spot a<symbol>gondor</symbol>token, this companion is strength +2.
<keyword>Ranger.</keyword><br> While you can spot 2 <symbol>elven</symbol> followers, each minion skirmishing Arwen is strength –2.<br> <keyword>Maneuver</keyword>: Add 3 threats to reconcile your hand.
<keyword>Ranger.</keyword><br>When you play Boromir (except in your starting fellowship), you may play a possession with a twilight cost of 1 or less on him from your draw deck. Reshuffle your draw deck.
<keyword>Ranger.</keyword><br>While the fellowship is at a forest or river site, Duilin is strength +3.
<keyword>Ranger.</keyword><br>While the Ring-bearer has resistance 9 or more, Halbarad’s twilight cost is –1.<br>At the start of the maneuver phase, you may discard a <symbol>gondor</symbol> card from hand to heal a <symbol>gondor</symbol> companion.
<keyword>Response:</keyword> If a <symbol>rohan</symbol> companion who has resistance 4 or more is about to take a wound, exert Hrothlac to prevent that.
<keyword>Response:</keyword> If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck.
<keyword>Ring-bound.</keyword> <br><keyword>Fellowship:</keyword> If you have initiative, discard a card from hand to heal Sam. <br><keyword>Response:</keyword> If Frodo is killed, make Sam the Ring-bearer (resistance 5).
<keyword>Ring-bound.</keyword> <br><keyword>Fellowship:</keyword> Play a Hobbit companion to remove a burden. <br><keyword>Response:</keyword> If Frodo is killed, make Sam the Ring-bearer (resistance 5).
<keyword>Ring-bound.</keyword> <br>Sam is strength +1 for each <symbol>shire</symbol> companion you can spot. <br><keyword>Response:</keyword> If Frodo dies, make Sam the Ring-bearer (resistance 5).
<keyword>Ring-bound.</keyword> To play, add a burden. <br>Each time Sméagol wins a skirmish, you may play the fellowship's next site. <br><keyword>Skirmish:</keyword> If Sméagol is at a marsh, exert him to cancel a skirmish involving him.
<keyword>Ring-bound.</keyword> To play, add a burden.<br>For each card titled Déagol in your discard pile, Sméagol is strength +2 and resistance –1. Each time Sméagol wins a skirmish, you may take a <symbol>gollum</symbol> card from your draw deck and place it in your discard pile.
<keyword>Ring-bound.</keyword><br> To play, add a burden.<br> Each time Sméagol wins a skirmish, you may shuffle up to 2 <symbol>gollum</symbol> cards from your discard pile into your draw deck.<br> <keyword>Skirmish</keyword>: Exert a Ring-bound companion to make Sméagol strength +2.
<keyword>Ring-bound.</keyword><br><keyword>Fellowship:</keyword> Play Sam’s Pack from your draw deck. <br><keyword>Response:</keyword> If Frodo is killed, make Sam the <keyword>Ring-bearer (resistance 5).</keyword>
<keyword>Ring-bound.</keyword><br><keyword>Response:</keyword> If a Shadow card is about to add any number of burdens, spot Frodo and exert Sam to prevent this.<br><keyword>Response:</keyword> If Frodo is killed, make Sam the <keyword>Ring-bearer (resistance 5).</keyword>
<keyword>Ring-bound.</keyword><br>Sam is resistance +1 for each Hobbit you can spot.<br><keyword>Regroup:</keyword> Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play.
<keyword>Ring-bound.</keyword><br>While you can spot Frodo and Sméagol, Sam may not be overwhelmed unless his strength is tripled. <br><keyword>Response:</keyword> If Frodo is killed, make Sam the <keyword>Ring-bearer (resistance 5).</keyword>
<keyword>Ring-bound</keyword>. To play, add a burden.<br>Each Ring-bound companion is resistance +1.<br><keyword>Skirmish:</keyword> Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.
<keyword>Skirmish:</keyword> Discard a companion from hand to make an Ent strength +2.
<keyword>Skirmish:</keyword> Exert Haldir or discard a <symbol>elven</symbol> card from hand to make a minion skirmishing Haldir strength -2.
<keyword>Skirmish:</keyword> If Léofric is in a skirmish, exert him to play a <symbol>rohan</symbol> skirmish event from your draw deck.
<keyword>Skirmish:</keyword> Play a <symbol>gondor</symbol> skirmish event to make each minion skirmishing Anárion strength -X, where X is Anárion's vitality.
<keyword>Triumph -</keyword> At the start of the fellowship phase you may remove 3 burdens. <br><keyword>Response:</keyword> If Frodo dies, make Sam the Ring-bearer (<keyword>Resistance 5</keyword>).
<keyword>Valiant. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i> To play, spot a <symbol>rohan</symbol> Man.<br>While you can spot 3 hunters, Gamling is strength +3.
<keyword>Valiant.</keyword> While you can spot a <symbol>rohan</symbol> Man, this companion’s twilight cost is -1.<br>This companion is strength +1 for each hunter minion you can spot.
<keyword>Valiant.</keyword><br><keyword>Skirmish:</keyword> Transfer a <symbol>rohan</symbol> possession that Gamling can bear to him.
<keyword>Valiant.</keyword><br>At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion <keyword>defender +1</keyword> until the regroup phase.
<keyword>Valiant.</keyword><br>While you can spot a <symbol>rohan</symbol> token, this companion is strength +2.
<keyword>Valiant.<br>Response:</keyword> If a hunter companion or valiant Man is about to take a wound, exert Éowyn to prevent that wound.
At the start of each archery phase, if you can spot more minions than companions, each of your companions is an <keyword>archer</keyword>.
At the start of each fellowship phase, you may add <symbol>twilight2</symbol> to reinforce a <symbol>gondor</symbol> token.
At the start of each skirmish involving Aldred, you may discard a possession borne by a minion he is skirmishing.
At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another <symbol>gandalf</symbol> companion).
At the start of each turn, heal Grimbeorn.<br>At the start of the maneuver phase, you may exert Grimbeorn twice and discard a minion from hand to make Grimbeorn strength +X until the regroup phase, where X is that minion’s strength.
At the start of the fellowship phase, you may add <symbol>twilight1</symbol> to play a possession on Gamling from your draw deck.
At the start of the fellowship phase, you may remove 2 Free Peoples culture tokens to take a <symbol>gandalf</symbol> event into hand from your discard pile.
Barliman Butterbur is strength +1 for each attached <symbol>gandalf</symbol> follower.<br><keyword>Maneuver:</keyword> Exert Barliman Butterbur to reveal the top 2 cards of your deck. Take any <symbol>gandalf</symbol> cards into hand and discard the rest.
Boromir is resistance –1 for each lurker minion you can spot.<br><keyword>Skirmish:</keyword> Exert Boromir to make him strength +1 for each possession he bears.
Each of your Dwarves and other <symbol>gandalf</symbol> Men is strength +1.<br>While you can spot more minions than companions, the fellowship archery total is +X, where X is the number of minions minus the number of companions.
Each of your other Dwarves and <symbol>gandalf</symbol> Men is twilight cost –1.<br>At the start of the regroup phase, you may discard a <symbol>dwarven</symbol> or <symbol>gandalf</symbol> condition from play to discard a minion from play.
Each possession you play on Éowyn during the fellowship phase is twilight cost –1.<br>Each time the fellowship moves during the regroup phase, you may reinforce a <symbol>rohan</symbol> token (or reinforce 2<symbol>rohan</symbol> tokens if you can spot Éomer or Théoden).
Each time Glóin wins a skirmish, you may draw 3 cards, then place 3 cards from your hand beneath your draw deck in any order.<br><keyword>Skirmish:</keyword> Remove a <symbol>dwarven</symbol> token to make Glóin strength +2.
Each time the fellowship moves from a site, add a burden.<br><keyword>Skirmish:</keyword> Exert another <symbol>gondor</symbol> Man to make him or her strength +1 and <keyword>damage +1</keyword>.
Each time the fellowship moves, you may add <symbol>twilight1</symbol> and remove a Free Peoples culture token to reinforce a <symbol>rohan</symbol> token.
Elladan is twilight cost –2.<br>Each time you play an <symbol>elven</symbol> event during a skirmish involving Elrohir or Elladan, each minion in that skirmish is strength –2.
Elrohir is twilight cost –2.<br>Each time you play an <symbol>elven</symbol> event during a skirmish involving Elladan or Elrohir, that event is twilight cost –2.
For each artifact and possession Thrarin bears, he is <keyword>damage +1.</keyword>
Haethen cannot take wounds during fierce skirmishes. <br><keyword>Skirmish:</keyword> Exert Haethen to make him strength +1.
Háma is strength +1 for each Shadow possession you can spot.<br>Each time Háma wins a skirmish, you may discard a possession from play.
If you can spot a <symbol>rohan</symbol> Man, you may play Erkenbrand any time you could play a skirmish event.<br> When you play Erkenbrand, you may discard a Shadow possession.
Leaflock’s twilight cost is -1 for each Ent you can spot.<br>While you can spot 3 other Ents, Leaflock is strength +4.
Possessions cannot be transferred from this companion to another character.<br><keyword>Fellowship:</keyword> Play a possession on this companion to liberate a site.
Skinbark is twilight cost -1 for each <symbol>gandalf</symbol> condition you can spot.<br>Each time Skinbark wins a skirmish, you may place a <symbol>gandalf</symbol> card from your discard pile beneath your draw deck.
This companion is twilight cost -1 for each <symbol>gandalf</symbol> companion you can spot.<br><keyword>Fellowship:</keyword> Place this companion in the dead pile to remove <symbol>twilight5</symbol>.
To play, spot 2 <symbol>rohan</symbol> companions. <br>You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion.
To play, spot 3 <symbol>gandalf</symbol> companions.<br>Each time Treebeard wins a skirmish, the first Shadow player must exert X minions, where X is the difference between Treebeard’s strength and the losing character’s strength.
To play, spot a <symbol>gandalf</symbol> companion. <br><keyword>Skirmish:</keyword> Exert Erland to take a <symbol>gandalf</symbol> skirmish event from your discard pile into hand.
To play, spot an Elf.<br>While the fellowship is at a battleground site, Haldir is strength +2.<br>While the fellowship is at a forest site, Haldir is an <keyword>archer</keyword>.
When you play Pippin, remove a burden or heal a companion.
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck.
When you play this companion, each <symbol>rohan</symbol> companion is strength +2 until the regroup phase.
When you play this, you may reinforce a <symbol>rohan</symbol> token.<br>Each time a Shadow player replaces the fellowship’s current site, you may spot another <symbol>rohan</symbol> Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2.
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound.
While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice. <br>Each time Boromir wins a skirmish, discard each minion he is skirmishing.
While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats.<br><keyword>Skirmish:</keyword> While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a <symbol>gondor</symbol> Man roaming until the end of the turn.
While Farin is at a battleground or underground site, he gains <keyword>muster</keyword>. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
While Galadriel bears an artifact or The One Ring, she is resistance +1 for each <symbol>elven</symbol> companion you can spot.
While Isildur is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or exert 3 companions. <br>While Isildur bears The One Ring or an artifact, each <symbol>gondor</symbol> knight is strength +1.
While Orophin is at a forest site and you can spot another Elf, Orophin is an <keyword>archer.</keyword>
While the Ring-bearer is assigned to a skirmish, each minion skirmishing Háma loses strength bonuses and damage bonuses from possessions.
While the Ring-bearer is assigned to a skirmish, this companion is strength +2.
While this companion is at a battleground or plains site, he is strength +3.
While this companion is at a forest site, he is strength +2.
While this companion is bearing a possession, he is strength +2.<br><keyword>Maneuver:</keyword> Exert this companion to place an <symbol>elven</symbol> card from your discard pile on the bottom of your draw deck.
While you can spot 2 <symbol>gandalf</symbol> tokens, each of your <symbol>gandalf</symbol> Men is strength +2.<br><keyword>Regroup:</keyword> Discard a follower from play to choose one: draw a card; or take a <symbol>gandalf</symbol> skirmish event from your discard pile into hand.
While you can spot 2 mounts, Haleth is strength +2.<br>While you can spot 3 mounts, Haleth is <keyword>damage +1</keyword>.<br>While you can spot 4 Free Peoples mounts, those mounts can not be discarded by a Shadow player.
While you can spot 2 other Men, Ghan-bûri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-bûri-Ghan is defender +1.
While you can spot 3 Ents, this companion is strength +2.
While you can spot 4 Ents, this companion is strength +3.<br><keyword>Maneuver:</keyword> Exert this companion to reveal the bottom card of your draw deck. If it is a <symbol>gandalf</symbol> character, you may play it.
While you can spot a <symbol>gandalf</symbol> companion, Théoden gains <keyword>muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.) While Théoden is at a battleground or plains site each <symbol>rohan</symbol> Man is strength +1.
While you can spot a <symbol>rohan</symbol> Man who has resistance of 7 or more, Théodred is twilight cost –1.<br>At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing.
While you can spot a mount, Duinhir is <keyword>damage +1</keyword>.<br>Each time Duinhir wins a skirmish, if you can spot more minions than companions, you may exert him to discard a minion that has strength 7 or less.
While you can spot a valiant Man, this companion’s twilight cost is -1.<br>This companion is strength +2 while no opponent controls a site.
While you can spot Aragorn, Arwen is strength +1 and resistance +2.<br><keyword>Skirmish:</keyword> Remove an <symbol>elven</symbol> token to make a minion skirmishing Arwen strength -2.
While you can spot Gandalf, Théoden is resistance +2.<br>While you can spot Éomer, Théoden is <keyword>damage +1</keyword>.<br>While you can spot 3 mounted <symbol>rohan</symbol> companions, Théoden is strength +2.
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FormattedGameText:
'''Valiant.''' While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion gains '''hunter 1'''. (4)
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'''Ranger. Hunter 1.''' While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
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While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] cards from hand. (3)
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Quickbeam is twilight cost -1 for each Ent you can spot. '''Maneuver:''' Discard this companion to place another [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion from your discard pile on the bottom of your draw deck and reinforce a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] token. (3)
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Denethor is resistance +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession in your discard pile. '''Maneuver:''' Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession borne by a companion and remove that posssession from the game to exert a minion twice. (3)
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'''Archer.''' At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion. (3)
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'''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''. '''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3)
Other values:
'''Damage + 1.''' '''Hunter 1''' (While skirmishing a non-hunter character, this character is strength +1.) Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice).
'''Damage +1. Fellowship.''' Each time you play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possession, you may draw a card.
'''Damage +1. Hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice).
'''Damage +1. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)''
'''Damage +1.''' Each time a minion loses a skirmish involving Thorin III, its owner discards the top card from his or her draw deck.
'''Damage +1.''' Gimli is strength +1 for each minion assigned to a skirmish. '''Assignment:''' Exert Gimli and spot a lurker minion to make that minion lose '''lurker''' until the regroup phase.
'''Damage +1.''' While Gimli is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. While Gimli is damage +X, he is resistance +X.
'''Fellowship. Ranger.''' While you can spot two unbound Hobbits, Boromir’s twilight cost is –1. Each time Boromir wins a skirmish, you may exert an unbound Hobbit to discard each minion he is skirmishing from play.
'''Fellowship:''' Exert Sam to remove a burden. '''Response:''' If Frodo dies, make Sam the '''Ring-bearer (resistance 5).'''
'''Fellowship:''' Play Bill the Pony from your draw deck. '''Response:''' If Frodo dies, make Sam the '''Ring-bearer (resistance 5).'''
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Regroup:''' Exert 2 hunter companions to draw a card.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While Orophin is skirmishing a wounded minion, he is strength +3. '''Archery:''' Exert another [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] hunter and add a threat to wound a minion.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While this companion is skirmishing a wounded minion, he is strength +2. '''Maneuver:''' Exert this companion to heal another hunter.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While you can spot a wounded minion, Rúmil is strength +1 and gains archer. '''Archery:''' Exert another [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] hunter and add a threat to wound a minion.
'''Knight. Skirmish:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition from your support area to make this companion strength +2.
'''Knight.''' Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile. Each time you reconcile, you may draw a card.
'''Knight.''' Each time Boromir wins a skirmish, you may heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion.
'''Knight.''' Each time Isildur loses a skirmish, exert a companion. Each time Isildur wins a skirmish, heal a companion.
'''Knight.''' To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] knights or exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men. Each of your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions is resistance +1. '''Maneuver:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token to make an unbound companion resistance +1 until the regroup phase.
'''Maneuver:''' Exert Sam twice to make him '''defender +1''' until the regroup phase. '''Response:''' If Frodo dies, make Sam the '''Ring-bearer (resistance 5).'''
'''Maneuver:''' Reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, Rúmil is an '''archer''' until the regroup phase.
'''Ranger. Fellowship:''' Add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal Boromir.
'''Ranger. Hunter 1.''' When this is in your starting fellowship and you can spot an unbound [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion with cost 3 or more, his twilight cost is -2. '''Maneuver:''' Exert this companion and spot a roaming minion to make him '''defender +1''' until the start of the regroup phase.
'''Ranger. Hunter 1.''' While you can spot a roaming minion, your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] conditions cannot be discarded from play by Shadow cards. '''Maneuver:''' Exert 2 rangers to make a minion site number +2 until the regroup phase.
'''Ranger. Hunter 1.''' When this companion is in your starting fellowship, he is twilight cost –1. '''Skirmish:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token or exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to make the site number of a minion +2.
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Skirmish:''' Exert Mablung to wound a roaming minion he is skirmishing.
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' At the start of each fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal a ranger.
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token.
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time this companion wins a skirmish, you may make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger strength +2 until the regroup phase.
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' This companion is strength +1 for each roaming minion you can spot.
'''Ranger.''' When you play Boromir (except in your starting fellowship), you may play a possession with a twilight cost of 1 or less on him from your draw deck.
'''Ranger.''' While the fellowship is at a forest or river site, Duilin is strength +3.
'''Ranger.''' While the Ring-bearer has resistance 9 or more, Halbarad’s twilight cost is –1. At the start of the maneuver phase, you may discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion.
'''Ranger.''' While you can spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] followers, each minion skirmishing Arwen is strength –2. '''Maneuver''': Add 3 threats to reconcile your hand.
'''Ranger.''' When you play this companion, you may play the fellowship's next site.
'''Ranger.''' While you can spot a[[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]]token, this companion is strength +2.
'''Response:''' If a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion who has resistance 4 or more is about to take a wound, exert Hrothlac to prevent that.
'''Response:''' If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck.
'''Ring-bound'''. To play, add a burden. Each Ring-bound companion is resistance +1. '''Skirmish:''' Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.
'''Ring-bound.''' '''Fellowship:''' Play Sam’s Pack from your draw deck. '''Response:''' If Frodo is killed, make Sam the '''Ring-bearer (resistance 5).'''
'''Ring-bound.''' '''Response:''' If a Shadow card is about to add any number of burdens, spot Frodo and exert Sam to prevent this. '''Response:''' If Frodo is killed, make Sam the '''Ring-bearer (resistance 5).'''
'''Ring-bound.''' Sam is resistance +1 for each Hobbit you can spot. '''Regroup:''' Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play.
'''Ring-bound.''' To play, add a burden. Each time Sméagol wins a skirmish, you may shuffle up to 2 [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] cards from your discard pile into your draw deck. '''Skirmish''': Exert a Ring-bound companion to make Sméagol strength +2.
'''Ring-bound.''' While you can spot Frodo and Sméagol, Sam may not be overwhelmed unless his strength is tripled. '''Response:''' If Frodo is killed, make Sam the '''Ring-bearer (resistance 5).'''
'''Ring-bound.''' '''Fellowship:''' If you have initiative, discard a card from hand to heal Sam. '''Response:''' If Frodo is killed, make Sam the Ring-bearer (resistance 5).
'''Ring-bound.''' '''Fellowship:''' Play a Hobbit companion to remove a burden. '''Response:''' If Frodo is killed, make Sam the Ring-bearer (resistance 5).
'''Ring-bound.''' Sam is strength +1 for each [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion you can spot. '''Response:''' If Frodo dies, make Sam the Ring-bearer (resistance 5).
'''Ring-bound.''' To play, add a burden. For each card titled Déagol in your discard pile, Sméagol is strength +2 and resistance –1. Each time Sméagol wins a skirmish, you may take a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] card from your draw deck and place it in your discard pile.
'''Ring-bound.''' To play, add a burden. Each time Sméagol wins a skirmish, you may play the fellowship's next site. '''Skirmish:''' If Sméagol is at a marsh, exert him to cancel a skirmish involving him.
'''Skirmish:''' Discard a companion from hand to make an Ent strength +2.
'''Skirmish:''' Exert Haldir or discard a [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from hand to make a minion skirmishing Haldir strength -2.
'''Skirmish:''' If Léofric is in a skirmish, exert him to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] skirmish event from your draw deck.
'''Skirmish:''' Play a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] skirmish event to make each minion skirmishing Anárion strength -X, where X is Anárion's vitality.
'''Triumph -''' At the start of the fellowship phase you may remove 3 burdens. '''Response:''' If Frodo dies, make Sam the Ring-bearer ('''Resistance 5''').
'''Valiant'''. '''Response:''' If a hunter companion or valiant Man is about to take a wound, exert Éowyn to prevent that wound.
'''Valiant. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. While you can spot 3 hunters, Gamling is strength +3.
'''Valiant.''' '''Skirmish:''' Transfer a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession that Gamling can bear to him.
'''Valiant.''' At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion '''defender +1''' until the regroup phase.
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token, this companion is strength +2.
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this companion’s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot.
At the start of each archery phase, if you can spot more minions than companions, each of your companions is an '''archer'''.
At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token.
At the start of each skirmish involving Aldred, you may discard a possession borne by a minion he is skirmishing.
At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion).
At the start of each turn, heal Grimbeorn. At the start of the maneuver phase, you may exert Grimbeorn twice and discard a minion from hand to make Grimbeorn strength +X until the regroup phase, where X is that minion’s strength.
At the start of the fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a possession on Gamling from your draw deck.
At the start of the fellowship phase, you may remove 2 Free Peoples culture tokens to take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] event into hand from your discard pile.
Barliman Butterbur is strength +1 for each attached [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] follower. '''Maneuver:''' Exert Barliman Butterbur to reveal the top 2 cards of your deck. Take any [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] cards into hand and discard the rest.
Boromir is resistance –1 for each lurker minion you can spot. '''Skirmish:''' Exert Boromir to make him strength +1 for each possession he bears.
Each of your Dwarves and other [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Men is strength +1. While you can spot more minions than companions, the fellowship archery total is +X, where X is the number of minions minus the number of companions.
Each of your other Dwarves and [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Men is twilight cost –1. At the start of the regroup phase, you may discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] or [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] condition from play to discard a minion from play.
Each possession you play on Éowyn during the fellowship phase is twilight cost –1. Each time the fellowship moves during the regroup phase, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token (or reinforce 2[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] tokens if you can spot Éomer or Théoden).
Each time Glóin wins a skirmish, you may draw 3 cards, then place 3 cards from your hand beneath your draw deck in any order. '''Skirmish:''' Remove a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token to make Glóin strength +2.
Each time the fellowship moves from a site, add a burden. '''Skirmish:''' Exert another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to make him or her strength +1 and '''damage +1'''.
Each time the fellowship moves, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and remove a Free Peoples culture token to reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token.
Elladan is twilight cost –2. Each time you play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event during a skirmish involving Elrohir or Elladan, each minion in that skirmish is strength –2.
Elrohir is twilight cost –2. Each time you play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event during a skirmish involving Elladan or Elrohir, that event is twilight cost –2.
For each artifact and possession Thrarin bears, he is '''damage +1.'''
Haethen cannot take wounds during fierce skirmishes. '''Skirmish:''' Exert Haethen to make him strength +1.
Háma is strength +1 for each Shadow possession you can spot. Each time Háma wins a skirmish, you may discard a possession from play.
If you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, you may play Erkenbrand any time you could play a skirmish event. When you play Erkenbrand, you may discard a Shadow possession.
Leaflock’s twilight cost is -1 for each Ent you can spot. While you can spot 3 other Ents, Leaflock is strength +4.
Possessions cannot be transferred from this companion to another character. '''Fellowship:''' Play a possession on this companion to liberate a site.
Skinbark is twilight cost -1 for each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] condition you can spot. Each time Skinbark wins a skirmish, you may place a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card from your discard pile beneath your draw deck.
This companion is twilight cost -1 for each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion you can spot. '''Fellowship:''' Place this companion in the dead pile to remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion.
To play, spot 3 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companions. Each time Treebeard wins a skirmish, the first Shadow player must exert X minions, where X is the difference between Treebeard’s strength and the losing character’s strength.
To play, spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion. '''Skirmish:''' Exert Erland to take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] skirmish event from your discard pile into hand.
To play, spot an Elf. While the fellowship is at a battleground site, Haldir is strength +2. While the fellowship is at a forest site, Haldir is an '''archer'''.
When you play Pippin, remove a burden or heal a companion.
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck.
When you play this companion, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion is strength +2 until the regroup phase.
When you play this, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token. Each time a Shadow player replaces the fellowship’s current site, you may spot another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2.
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound.
While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice. Each time Boromir wins a skirmish, discard each minion he is skirmishing.
While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. '''Skirmish:''' While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man roaming until the end of the turn.
While Farin is at a battleground or underground site, he gains '''muster'''. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
While Galadriel bears an artifact or The One Ring, she is resistance +1 for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion you can spot.
While Isildur is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or exert 3 companions. While Isildur bears The One Ring or an artifact, each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] knight is strength +1.
While Orophin is at a forest site and you can spot another Elf, Orophin is an '''archer.'''
While the Ring-bearer is assigned to a skirmish, each minion skirmishing Háma loses strength bonuses and damage bonuses from possessions.
While the Ring-bearer is assigned to a skirmish, this companion is strength +2.
While this companion is at a battleground or plains site, he is strength +3.
While this companion is at a forest site, he is strength +2.
While this companion is bearing a possession, he is strength +2. '''Maneuver:''' Exert this companion to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile on the bottom of your draw deck.
While you can spot 2 mounts, Haleth is strength +2. While you can spot 3 mounts, Haleth is '''damage +1'''. While you can spot 4 Free Peoples mounts, those mounts can not be discarded by a Shadow player.
While you can spot 2 other Men, Ghan-bûri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-bûri-Ghan is defender +1.
While you can spot 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] tokens, each of your [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Men is strength +2. '''Regroup:''' Discard a follower from play to choose one: draw a card; or take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] skirmish event from your discard pile into hand.
While you can spot 3 Ents, this companion is strength +2.
While you can spot 4 Ents, this companion is strength +3. '''Maneuver:''' Exert this companion to reveal the bottom card of your draw deck. If it is a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] character, you may play it.
While you can spot a mount, Duinhir is '''damage +1'''. Each time Duinhir wins a skirmish, if you can spot more minions than companions, you may exert him to discard a minion that has strength 7 or less.
While you can spot a valiant Man, this companion’s twilight cost is -1. This companion is strength +2 while no opponent controls a site.
While you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion, Théoden gains '''muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While Théoden is at a battleground or plains site each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man is strength +1.
While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man who has resistance of 7 or more, Théodred is twilight cost –1. At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing.
While you can spot Aragorn, Arwen is strength +1 and resistance +2. '''Skirmish:''' Remove an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token to make a minion skirmishing Arwen strength -2.
While you can spot Gandalf, Théoden is resistance +2. While you can spot Éomer, Théoden is '''damage +1'''. While you can spot 3 mounted [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions, Théoden is strength +2.
Search
Lore:
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(11)
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"'No enemy has yet taken the Hornburg. Depart, or not one of you will be spared.'" (4)
·
“‘My heart bids me go on... but we must hold together. I will follow your counsel.'” (3)
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“You would die before your stroke fell!” (3)
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“...he took up the staff of his Stewardship that lay at his feet and broke it on his knee.” (3)
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“‘A punch from an Ent-fist crumples up iron...'” (3)
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“‘But all worthy things that are in peril as the world now stands, those are my care.'” (3)
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“‘For that is the ruin of Osgiliath...'” (3)
Other values:
"'Barliman Butterbur at your service!'"
"'Ents are earthborn, old as mountains...'"
"All had swords at their sides, and were clad in green and brown of varied hues, as if the better to walk unseen in the glades of Ithilien."
"Hail, Théoden King!"
"I bring word from Elrond of Rivendell."
"It was in this moment, when all hope had faded, that Isildur, son of the king, took up his father's sword."
"No tomb for Denethor and Faramir. No long, slow sleep of death embalmed."
"Now for wrath! Now for ruin! And a red dawn!"
"Summon every able-bodied man to Dunharrow."
"We are proud to fight alongside Men, once more"
"Yes, there is weakness. There is frailty. But there is courage also, and honor to be found in Men."
...its inhabitants, traditional trading partners of Esgaroth and Dale, now look to their northern allies for protection against the wild Easterlings....
A guide through books and scrolls from floor to ceiling.
Cloaked by Elven garments and by darkness, warriors led by Haldir reinforced Helm's Deep.
DGMA Online Premiere Series
Elven warriors used their strength and wisdom equally in battle.
Ents rarely interacted with Men, but Saruman's devilry demanded action.
Even the older men of Rohan had talents in the arts of war.
Fearful of the spreading Shadow, many from southern Gondor sought refuge behind the walls of Minas Tirith.
For ages, the people of Rohan have been allied to Gondor.
Guardian of Nimrodel.
Guardian of the Golden Wood.
He was perhaps a shape-shifter like his father.
His years as a Rider of Rohan were long behind him, but the threat to Helm's Deep demanded this old warrior again take up arms.
Hunters Design-a-Card contest entry<br> Submitted by "Bjearid"
Like many other representatives who have come to Rivendell, Thrarin the smith brings troubling news from the East.
Online Bloodlines Release Event<br> June 2005
Online Hunters Release Event<br> October 2005
Rangers use all five senses to hunt their prey.
Rohirrim territories are not easily taken.
Sauron's Easterling allies were another trial for the Bardings, still keenly aware of the great efforts to rebuild Dale.
The garrison at Osgiliath fought valiantly.
The Lady Celebrían bore Elrond two sons, the identical twins Elladan and Elrohir; elder brothers ofArwen, and grandchildren of Galadriel.
The son of Théoden defended Rohan at the Fords of Isen.
Though Dáin rules Erebor as King Under the Mountain, many of his kindred continue to dwell in the Iron Hills.
To Minas Tirith Duinhir brought both of his sons, Derufin and Duilin, to defend the Free Peoples of Middle-earth.
Treebeard's call to the Ent Moot could not be refused.
Veteran warrior and keen leader, Stonehelm drove the enemy from Dale.
Villagers from the surrounding farmlands fled to Helm's Deep seeking safety.
When roused to action, little could stop the destructive power of the Ents.
“...Elendil the Tall and his mighty sons, Isildur and Anárion, became great lords....”
“...he had the aid of the Dwarves of Erebor.”
“...now that I see him, I do pity him.”
“...seated a little apart was a tall man with a fair and noble face... proud and stern of glance.”
“...the Elves feared and distrusted the world outside....”
“...their faces were stern and keen.”
“...this creature is in some way bound up with my errand.'”
“...wolves were howling on the wood's borders: but on the land of Lórien no shadow lay.”
“As he came to the valley's brink, he set to his lips a great black horn and blew a ringing blast.”
“As they drew near the flash and flicker of their eyes could be seen.”
“He and his people did great works in Gondor and Rohan.”
“He was tall, a dark standing shadow.”
“I can fight!”
“I do not fear them.”
“I would rather share one lifetime with you than face all the ages of this world alone.”
“If anyone was to ask for my opinion, which I note they're not, I'd say we were taking the long way round.”
“If we make no answer, the Enemy may move Men of his rule to assail King Brand, and Dáin also.'”
“In a dream, I saw the eastern sky grow dark.”
“My business is with Isengard tonight.”
“The road may pass, but they shall not!”
“Their faces were hooded and masked with green, except for their eyes...”
“There was a sound of soft laughter over their heads, and then another clear voice spoke in an elven-tongue.”
“They would have foundered in the Dead Marshes but for Gollum.”
“This was the livery of the heirs of Elendil, and none wore it now in all Gondor, save the Guards of the Citadel....”
“With astonishing speed and skill they checked their steeds, wheeled, and came charging round.”
“‘...a man that hacks once at an Ent never gets the chance of a second blow.'”
“‘...a warrior should have more skills and knowledge than only the craft of weapons and slaying...'”
“‘...and Elendil of Westernesse who overthrew Sauron....'”
“‘...Elendil's son cut the Ring from Sauron's hand....'”
“‘...his head and his eyes were downward.'”
“‘...I shall not be dark, but beautiful and terrible as the Morning and the Night!...Dreadful as the Storm and the Lightning!'”
“‘...I'd say there's a large warrior on the loose, Elf most likely, with an elf-sword anyway....'”
“‘...since you come with an Elf of our kindred, we are willing to befirend you, as Elrond asked...'”
“‘...suspecting what I most fear, a league between Orthanc and the Dark Tower, I led forth my éored, men of my own household....'”
“‘...the last of all the Company. The errand must not fail.'”
“‘...we desire only to be free, and to live as we have lived, keeping our own, and serving no foreign lord, good or evil.'”
“‘And they became our allies, and have ever proved true to us...'”
“‘Anyway, you need people of intelligence on this sort of mission... quest... thing.'”
“‘Curse the Southrons!'”
“‘Dawn is not far off.... But dawn will not help us, I fear.'”
“‘Do not hope too much! These are dark days.'”
“‘Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill.'”
“‘First he was a conspirator, now he's a jester. He'll end up by becoming a wizard – or a warrior!'”
“‘Frodo wouldn't have got far without Sam....'”
“‘From the North we came with this purpose, and from Elrond our father we brought this very counsel. We will not turn back.'”
“‘I am only a hobbit, and gardening's my job at home, sir, if you understand me....'”
“‘I shall go to Minas Tirith, alone if need be, for it is my duty.'”
“‘If they come to bargain for our goods at Helm's Gate, they will pay a high price....'”
“‘Let all my folk get ready!'”
“‘Let her be as lord to the Eorlingas, while we are gone.'”
“‘Let the armies of Mordor know this: never again will the land of my people fall into enemy hands!'”
“‘Let us ride on!'”
“‘Mr. Frodo's not going anywhere without me!'”
“‘Never trust an Elf.'”
“‘Oh, I've never held a girl's hand before. I... I think I might just have myself another ale.'”
“‘The time of my thought is my own to spend.'”
“‘There is trouble now on all our borders, and we are threatened....'”
“‘They are valiant men and keep open the High Pass and the Ford of Carrock.'”
“‘Though you should find all barren and laid waste, there will be few gardens in Middle-earth that will bloom like your garden.'”
“‘Trust Sméagol now? Very, very good.'”
“‘We come to ambush the Men of Harad.'”
“‘We come to teach them another lesson.'”
“‘We counted all the slain and despoiled them....'”
“‘We drove them off after some time; they were many and fierce, but they cam over the mountains, and were unused to the woods.‘“
“‘We have already overtaken some of those that we are hunting...'”
“‘We have not found what we sought...'”
“‘Well, after them!' said Gimli. ‘Dwarves too can go swiftly...'”
“‘yes-hearted Men, they will not be corrupted. We of Minas Tirith have been staunch....'”
“‘“But for my part I will risk no hurt to this thing: of all the works of Sauron the only fair.”'”
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