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Drilldown: CardReleases
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CardReleases
> IsUnique:
No
&
Strength:
9-10
Use the filters below to narrow your results.
ID:
Other values:
HDG-EN32S031.0
LOTR-EN00S073.0
LOTR-EN00S092.0
LOTR-EN00W014.0
LOTR-EN00W015.1
LOTR-EN00W024.0
LOTR-EN01S143.0
LOTR-EN01S145.0
LOTR-EN01S147.0
LOTR-EN01S150.0
LOTR-EN01S153.0
LOTR-EN01S156.0
LOTR-EN01S158.0
LOTR-EN01S256.0
LOTR-EN01S257.0
LOTR-EN01S267.0
LOTR-EN01S268.0
LOTR-EN01S272.0
LOTR-EN03S075.0
LOTR-EN03S096.0
LOTR-EN03S098.0
LOTR-EN03S100.0
LOTR-EN03S101.0
LOTR-EN04S009.0
LOTR-EN04S011.0
LOTR-EN04S013.0
LOTR-EN04S016.0
LOTR-EN04S018.0
LOTR-EN04S021.0
LOTR-EN04S024.0
LOTR-EN04S025.0
LOTR-EN04S038.0
LOTR-EN04S136.0
LOTR-EN04S181.0
LOTR-EN04S184.0
LOTR-EN04S185.0
LOTR-EN04S186.0
LOTR-EN04S194.0
LOTR-EN04S199.0
LOTR-EN04S202.0
LOTR-EN04S205.0
LOTR-EN04S206.0
LOTR-EN04S207.0
LOTR-EN04S220.0
LOTR-EN04S226.0
LOTR-EN04S230.0
LOTR-EN04S246.0
LOTR-EN04S249.0
LOTR-EN04S251.0
LOTR-EN04S253.0
LOTR-EN04S257.0
LOTR-EN05S001.0
LOTR-EN05S002.0
LOTR-EN05S103.0
LOTR-EN05S105.0
LOTR-EN06S004.0
LOTR-EN06S005.0
LOTR-EN06S057.0
LOTR-EN06S081.0
LOTR-EN06S102.0
LOTR-EN07S132.0
LOTR-EN07S136.0
LOTR-EN07S138.0
LOTR-EN07S140.0
LOTR-EN07S143.0
LOTR-EN07S144.0
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LOTR-EN07S161.0
LOTR-EN07S163.0
LOTR-EN07S164.0
LOTR-EN07S166.0
LOTR-EN07S167.0
LOTR-EN07S172.0
LOTR-EN07S187.0
LOTR-EN07S200.0
LOTR-EN07S270.0
LOTR-EN07S271.0
LOTR-EN07S272.0
LOTR-EN07S273.0
LOTR-EN07S275.0
LOTR-EN07S276.0
LOTR-EN07S277.0
LOTR-EN07S278.0
LOTR-EN07S284.0
LOTR-EN07S287.0
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LOTR-EN08S055.0
LOTR-EN08S057.0
LOTR-EN08S094.0
LOTR-EN08S097.0
LOTR-EN08S098.0
LOTR-EN08S099.0
LOTR-EN08S100.0
LOTR-EN08S101.0
LOTR-EN10S038.0
LOTR-EN10S039.0
LOTR-EN10S056.0
LOTR-EN10S057.0
LOTR-EN10S076.0
LOTR-EN10S077.0
LOTR-EN10S081.0
LOTR-EN10S086.0
LOTR-EN10S090.0
LOTR-EN10S091.0
LOTR-EN10S092.0
LOTR-EN10S093.0
LOTR-EN10S094.0
LOTR-EN10S095.0
LOTR-EN11A009.0
LOTR-EN11S068.0
LOTR-EN11S073.0
LOTR-EN11S076.0
LOTR-EN11S077.0
LOTR-EN11S079.0
LOTR-EN11S081.0
LOTR-EN11S084.0
LOTR-EN11S093.0
LOTR-EN11S097.0
LOTR-EN11S099.0
LOTR-EN11S100.0
LOTR-EN11S113.0
LOTR-EN11S115.0
LOTR-EN11S117.0
LOTR-EN11S120.0
LOTR-EN11S121.0
LOTR-EN11S126.0
LOTR-EN11S129.0
LOTR-EN11S133.0
LOTR-EN11S183.0
LOTR-EN11S186.0
LOTR-EN11S189.0
LOTR-EN11S193.0
LOTR-EN11S200.0
LOTR-EN11S202.0
LOTR-EN11S203.0
LOTR-EN12S059.0
LOTR-EN12S063.0
LOTR-EN12S069.0
LOTR-EN12S090.0
LOTR-EN12S092.0
LOTR-EN12S094.0
LOTR-EN12S106.0
LOTR-EN12S134.0
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LOTR-EN12S154.0
LOTR-EN12S157.0
LOTR-EN12S158.0
LOTR-EN13S118.0
LOTR-EN13S158.0
LOTR-EN13S159.0
LOTR-EN13S163.0
LOTR-EN13S170.0
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LOTR-EN15S077.0
LOTR-EN15S078.0
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LOTR-EN15S090.0
LOTR-EN15S091.0
LOTR-EN15S095.0
LOTR-EN15S103.0
LOTR-EN15S120.0
LOTR-EN15S157.0
LOTR-EN15S178.0
LOTR-EN17A011.0
LOTR-EN17S056.0
LOTR-EN17S059.0
LOTR-EN17S062.0
LOTR-EN17S075.0
LOTR-EN17S077.0
LOTR-EN17S079.0
LOTR-EN17S121.0
LOTR-EN17S126.0
LOTR-EN17S127.0
LOTR-EN17S132.0
LOTR-EN17S133.0
LOTR-EN18S073.0
LOTR-EN18S074.0
LOTR-EN18S086.0
LOTR-EN18S087.0
LOTR-EN18S089.0
LOTR-EN18S090.0
LOTR-EN18S131.0
LOTR-ENV1S040.0
Search
BaseCardID:
Other values:
HDG-EN32S031.0
LOTR-EN00S073.0
LOTR-EN00S092.0
LOTR-EN00W014.0
LOTR-EN00W015.0
LOTR-EN00W024.0
LOTR-EN01S143.0
LOTR-EN01S145.0
LOTR-EN01S147.0
LOTR-EN01S150.0
LOTR-EN01S153.0
LOTR-EN01S156.0
LOTR-EN01S158.0
LOTR-EN01S256.0
LOTR-EN01S257.0
LOTR-EN01S267.0
LOTR-EN01S268.0
LOTR-EN01S272.0
LOTR-EN03S075.0
LOTR-EN03S096.0
LOTR-EN03S098.0
LOTR-EN03S100.0
LOTR-EN03S101.0
LOTR-EN04S009.0
LOTR-EN04S011.0
LOTR-EN04S013.0
LOTR-EN04S016.0
LOTR-EN04S018.0
LOTR-EN04S021.0
LOTR-EN04S024.0
LOTR-EN04S025.0
LOTR-EN04S038.0
LOTR-EN04S136.0
LOTR-EN04S181.0
LOTR-EN04S184.0
LOTR-EN04S185.0
LOTR-EN04S186.0
LOTR-EN04S194.0
LOTR-EN04S199.0
LOTR-EN04S202.0
LOTR-EN04S205.0
LOTR-EN04S206.0
LOTR-EN04S207.0
LOTR-EN04S220.0
LOTR-EN04S226.0
LOTR-EN04S230.0
LOTR-EN04S246.0
LOTR-EN04S249.0
LOTR-EN04S251.0
LOTR-EN04S253.0
LOTR-EN04S257.0
LOTR-EN05S001.0
LOTR-EN05S002.0
LOTR-EN05S103.0
LOTR-EN05S105.0
LOTR-EN06S004.0
LOTR-EN06S005.0
LOTR-EN06S057.0
LOTR-EN06S081.0
LOTR-EN06S102.0
LOTR-EN07S132.0
LOTR-EN07S136.0
LOTR-EN07S138.0
LOTR-EN07S140.0
LOTR-EN07S143.0
LOTR-EN07S144.0
LOTR-EN07S147.0
LOTR-EN07S161.0
LOTR-EN07S163.0
LOTR-EN07S164.0
LOTR-EN07S166.0
LOTR-EN07S167.0
LOTR-EN07S172.0
LOTR-EN07S187.0
LOTR-EN07S200.0
LOTR-EN07S270.0
LOTR-EN07S271.0
LOTR-EN07S272.0
LOTR-EN07S273.0
LOTR-EN07S275.0
LOTR-EN07S276.0
LOTR-EN07S277.0
LOTR-EN07S278.0
LOTR-EN07S284.0
LOTR-EN07S287.0
LOTR-EN07S289.0
LOTR-EN07S292.0
LOTR-EN07S293.0
LOTR-EN07S295.0
LOTR-EN07S299.0
LOTR-EN07S302.0
LOTR-EN07S304.0
LOTR-EN07S305.0
LOTR-EN08S055.0
LOTR-EN08S057.0
LOTR-EN08S094.0
LOTR-EN08S097.0
LOTR-EN08S098.0
LOTR-EN08S099.0
LOTR-EN08S100.0
LOTR-EN08S101.0
LOTR-EN10S038.0
LOTR-EN10S039.0
LOTR-EN10S056.0
LOTR-EN10S057.0
LOTR-EN10S076.0
LOTR-EN10S077.0
LOTR-EN10S081.0
LOTR-EN10S086.0
LOTR-EN10S090.0
LOTR-EN10S091.0
LOTR-EN10S092.0
LOTR-EN10S093.0
LOTR-EN10S094.0
LOTR-EN10S095.0
LOTR-EN11A009.0
LOTR-EN11S068.0
LOTR-EN11S073.0
LOTR-EN11S076.0
LOTR-EN11S077.0
LOTR-EN11S079.0
LOTR-EN11S081.0
LOTR-EN11S084.0
LOTR-EN11S093.0
LOTR-EN11S097.0
LOTR-EN11S099.0
LOTR-EN11S100.0
LOTR-EN11S113.0
LOTR-EN11S115.0
LOTR-EN11S117.0
LOTR-EN11S120.0
LOTR-EN11S121.0
LOTR-EN11S126.0
LOTR-EN11S129.0
LOTR-EN11S133.0
LOTR-EN11S183.0
LOTR-EN11S186.0
LOTR-EN11S189.0
LOTR-EN11S193.0
LOTR-EN11S200.0
LOTR-EN11S202.0
LOTR-EN11S203.0
LOTR-EN12S059.0
LOTR-EN12S063.0
LOTR-EN12S069.0
LOTR-EN12S090.0
LOTR-EN12S092.0
LOTR-EN12S094.0
LOTR-EN12S106.0
LOTR-EN12S134.0
LOTR-EN12S137.0
LOTR-EN12S140.0
LOTR-EN12S154.0
LOTR-EN12S157.0
LOTR-EN12S158.0
LOTR-EN13S118.0
LOTR-EN13S158.0
LOTR-EN13S159.0
LOTR-EN13S163.0
LOTR-EN13S170.0
LOTR-EN13S171.0
LOTR-EN15S077.0
LOTR-EN15S078.0
LOTR-EN15S082.0
LOTR-EN15S090.0
LOTR-EN15S091.0
LOTR-EN15S095.0
LOTR-EN15S103.0
LOTR-EN15S120.0
LOTR-EN15S157.0
LOTR-EN15S178.0
LOTR-EN17A011.0
LOTR-EN17S056.0
LOTR-EN17S059.0
LOTR-EN17S062.0
LOTR-EN17S075.0
LOTR-EN17S077.0
LOTR-EN17S079.0
LOTR-EN17S121.0
LOTR-EN17S126.0
LOTR-EN17S127.0
LOTR-EN17S132.0
LOTR-EN17S133.0
LOTR-EN18S073.0
LOTR-EN18S074.0
LOTR-EN18S086.0
LOTR-EN18S087.0
LOTR-EN18S089.0
LOTR-EN18S090.0
LOTR-EN18S131.0
LOTR-ENV1S040.0
Search
Subset:
A (2)
·
S (186)
·
W (3)
Revision:
None
(190)
·
1 (1)
ReleaseDate:
None
(191)
LanguageCode:
EN (191)
IsPhysical:
None
(2)
·
No (4)
·
Yes (185)
IsPlayable:
None
(2)
·
No (2)
·
Yes (187)
CollInfo:
None
(191)
IsUnique:
(Click arrow to add another value)
No ·
Yes
·
Other
·
None
Title:
Uruk-hai Raiding Party (2)
·
Morgul Tormentor (2)
·
Desert Soldier (2)
·
Orkish Invader (2)
·
Fletcher of Harad (2)
Other values:
Advance Marauder
Advance Regular
Advance Uruk Patrol
Advancing Uruk
Agents of Orthanc
Armored Easterling
Armored Easterlings
Assault Commander
Assault Denizen
Battlefield Recruit
Black Land Runner
Breeding Pit Conscript
Chasing Uruk
Cirith Ungol Guard
Cirith Ungol Warrior
Cirith Ungol Watchman
Corps of Harad
Corsair Brute
Corsair Gunners
Corsair Marauder
Corsair Ruffian
Covetous Easterling
Crushing Uruk
Cutthroat Orc
Demolition Troll
Denizen of Khazad-dûm
Denizen of the Black Pit
Desert Nomad
Desert Villain
Dunlending Arsonist
Dunlending Brawler
Dunlending Headman
Dunlending Looter
Dunlending Pillager
Dunlending Rampager
Dunlending Renegade
Dunlending Reserve
Dunlending Robber
Dunlending Warrior
Easterling Assailant
Easterling Banner-bearer
Easterling Footman
Easterling Guard
Easterling Ransacker
Easterling Scout
Easterling Shield Wall
Easterling Trooper
Easterling Veteran
Elder of Dunland
Engrossed Hillman
Entranced Uruk
Entrapping Orc
Fearsome Dunlending
Feral Uruk
Foraging Orc
Furious Uruk
Gate Sentry
Gimli
Gorgoroth Agitator
Gorgoroth Attacker
Gorgoroth Axeman
Gorgoroth Breaker
Gorgoroth Engineer
Gorgoroth Garrison
Gorgoroth Keeper
Gorgoroth Looter
Gorgoroth Patrol
Gorgoroth Pillager
Gorgoroth Ransacker
Gorgoroth Sapper
Gorgoroth Servitor
Gorgoroth Soldier
Gorgoroth Stormer
Grousing Hillman
Harad Standard-bearer
Harrying Hillman
Hillman Band
Hillman Rabble
Hillman Tribe
Intimidating Uruk
Lookout Uruk
Marauding Orcs
Mordor Assassin
Mordor Brute
Mordor Fiend
Mordor Guard
Mordor Pillager
Mordor Savage
Mordor Veteran
Mordor Warrior
Mordor Wretch
Morgul Brawler
Morgul Hunter
Morgul Patrol
Morgul Skirmisher
Morgul Spawn
Mountain Orc
Orc Assault Band
Orc Captain
Orc Destroyer
Orc Dreg
Orc Fighter
Orc Hunters
Orc Inquisitor
Orc Officer
Orc Pillager
Orc Rager
Orc Ravager
Orc Sapper
Orc Savage
Orc Slaughterer
Orc Swordsman
Orc Veteran
Orc War Band
Orc Warrior
Orkish Archer Troop
Orkish Breeder
Orkish Dreg
Orkish Flanker
Orkish Headsman
Orkish Skirmisher
Orkish Worker
Patroller of Haradrim
Picket Denizen
Raging Dunlending
Rapt Hillman
Ravaging Wild Man
Ringwraith in Twilight
Rough Man of the South
Ruthless Uruk
Southron Assassin
Southron Brigand
Southron Chieftain
Southron Commander
Southron Conquerer
Southron Fighter
Southron Invaders
Southron Leader
Southron Marksmen
Southron Sentry
Southron Veterans
Squad of Haradrim
Squad of Uruk-hai
Squint-eyed Southerner
Strange-looking Men
Sunland Scout
Sunland Trooper
Swarming Uruk
Troop of Haradrim
Troop of Uruk-hai
Uruk Brood
Uruk Chaser
Uruk Defender
Uruk Distractor
Uruk Fanatic
Uruk Follower
Uruk Guard
Uruk Invader
Uruk Rager
Uruk Ravager
Uruk Searcher
Uruk Slaughterer
Uruk Slayer
Uruk Trooper
Uruk Village Stormer
Uruk Warrior
Uruk-hai Band
Uruk-hai Mob
Uruk-hai Patrol
Uruk-hai Troop
Vengeful Savage
Veteran War Chief
Vicious Uruk
Vile Goblin
White Hand Berserker
White Hand Guard
White Hand Intruder
White Hand Taskmaster
White Hand Trooper
White Hand Uruk
Wild Man of Dunland
Search
Subtitle:
None
(190)
·
Dwarven Delegate (1)
Subtypes:
Dwarf (1)
·
Man (67)
·
Nazgul (1)
·
Orc (75)
·
Troll (1)
·
Uruk-hai (46)
TwilightCost:
1 (1)
·
2 (2)
·
3 (76)
·
4 (89)
·
5 (23)
Strength:
9 (124)
·
10 (67)
StrengthMod:
None
(191)
Vitality:
1 (15)
·
2 (106)
·
3 (67)
·
4 (3)
VitalityMod:
None
(191)
SiteNum:
None
(1)
·
2 (2)
·
3 (16)
·
4 (80)
·
5 (61)
·
6 (31)
SiteNumMod:
None
(191)
Resistance:
None
(191)
ResistanceMod:
None
(191)
CanBearRing:
None
(191)
Signet:
None
(1)
·
None (190)
Block:
None (191)
ShadowNum:
None
(191)
ArrowDir:
None
(1)
·
None (190)
GameText:
Damage +1. (3)
·
None
(2)
·
While this minion is at a plains site, it is an archer. While you can spot 6 companions, each [MEN] minion is an archer. (2)
·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (2)
·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2)
·
Skirmish: Remove (2) to make a lurker strength +1. Skirmish: Remove (2) to make a lurker fierce until the regroup phase. Skirmish: Remove (2) to make a lurker damage +1. (2)
·
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2)
·
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (2)
·
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (2)
·
While this minion is at an underground site, it is strength +2. (2)
·
At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2)
Other values:
Ambush (1). When you play this minion at a plains site, you may spot an unbound companion to make that companion resistance -1 until the end of the turn.
Assignment: Assign this minion to an unbound companion who has resistance 4 or less.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
At the start of the maneuver phase, if you can spot another [MEN] Man and 8 characters (or if you can spot 3 Free Peoples cultures), you may take control of a site.
At the start of the regroup phase, the Free People?s player may liberate a site. You may spot 3 Men to prevent this. Maneuver: Spot another [MEN] Man and exert this minion to take control of a site.
Besieger. Archery: Exert this minion or stack it on a site you control to make the fellowship archery total -2.
Besieger. Archery: Return this minion to your hand to make the fellowship archery total -2 and prevent the Free Peoples player from using archery special abilities.
Besieger. Fierce. Shadow: Exert this minion and spot another [SAURON] minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this.
Besieger. Regroup: Discard 2 cards from hand to stack a [SAURON] Orc on a site you control (or discard 1 card from hand if that Orc is a besieger).
Besieger. Regroup: If this minion is stacked on a site you control, discard this minion to make the move limit for this turn -1.
Besieger. Response: If a besieger is about to take a wound, discard 2 cards from hand to prevent it.
Besieger. Shadow: Discard 2 cards from hand to play a [SAURON] Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger).
Besieger. Shadow: If you have initiative, exert this minion to add a burden and make the Free Peoples player draw a card.
Besieger. Skirmish: Discard this minion to make a [SAURON] minion strength +1 for each site you control (or +2 if you have initiative).
Besieger. Skirmish: If this minion is stacked on a site you control, discard him to make a [SAURON] Orc strength +5 (or +10 if you have initiative).
Besieger. To play, spot a [SAURON] Orc. When you play this minion, if you can spot another besieger, you may add a threat for each companion over 4. Shadow: Remove a threat to play a [SAURON] engine from your discard pile.
Besieger. When you play this minion from a site you control, add 2 threats.
Besieger. When you play this minion from a site you control, add a burden for each site you control.
Besieger. When you play this minion, you may remove a burden to play a besieger stacked on a site you control.
Besieger. While this minion is stacked on a site you control, besiegers are fierce.
Besieger. While you control a site, this minion's twilight cost is -2. Regroup: Stack this minion on a site you control.
Corsair. At the start of each skirmish involving this minion, you may remove a [RAIDER] token to wound a companion he is skirmishing.
Corsair. Skirmish: If you have initiative, remove a [RAIDER] token to make a corsair fierce until the regroup phase.
Corsair. When you play this minion, if you can spot another corsair, you may discard a possession to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. When you play this minion, you may spot another corsair and discard the top card of the Free Peoples player's draw deck to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Damage +1(or damage +2 while you control a site).
Damage +1. A character skirmishing this minion does not gain strength bonuses from weapons.
Damage +1. Assignment: Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
Damage +1. At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
Damage +1. At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
Damage +1. Each character skirmishing this minion looses all strength bonuses from weapons.
Damage +1. Each time a companion is killed in a skirmish involving an [URUK-HAI] minion, you may discard any number of cards from hand to draw the same number of cards.
Damage +1. Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
Damage +1. Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his draw deck.
Damage +1. If there are at least 3 cards in the dead pile, this minion is fierce.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Possessions borne by this minion cannot be discarded by Free Peoples cards.
Damage +1. Maneuver: Spot 6 companions to make this minion fierce until the regroup phase.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you cannot spot another [URUK-HAI] minion, discard this minion.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you play this minion, you may discard a card from hand to draw a card.
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.
Damage +1. Shadow: Exert this minion and spot a Free Peoples condition to make an unbound companion resistance -1 for each card that has the same card title as that condition.
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +2.
Damage +1. Skirmish: If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another [URUK-HAI] minion.
Damage +1. Skirmish: Remove (1) to make this minion strength +1 (limit +3).
Damage +1. Skirmish: Remove (2) to make this minion strength +1 for each other Uruk-hai you spot.
Damage +1. The fellowship's current site gains battleground.
Damage +1. The twilight cost of this minion is -1 for each site you control.
Damage +1. This minion is strength +1 for each Free Peoples culture token you can spot.
Damage +1. This minion is strength +2 for each site you control.
Damage +1. This minion is twilight cost -1 for each companion who has resistance 2 or less.
Damage +1. To play, spot an [URUK-HAI] minion.
Damage +1. When you play this minion at a battleground site, spot an unbound companion to make that companion resistance -2 until the end of the turn.
Damage +1. When you play this minion, you may spot Saruman to add (2).
Damage +1. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +4.
Damage +1. While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
Damage +1. While this minion is skirmishing a character who has resistance 4 or less, this minion is damage +1.
Damage +1. While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an [URUK-HAI] minion, you may take control of a site.
Damage +1. While you can spot another [URUK-HAI] minion assigned to a skirmish, this minion cannot take wounds.
Damage +3. Gimli may bear an additional hand weapon. At an underground site, Gimli's twilight cost is -2. While skirmishing an Orc, Gimli is strength +2. Response: If Gimli wins a skirmish, exert him to replace an unbound companion assigned to a skirmish.
Each companion skirmishing this minion loses all damage and strength bonuses from possessions.
Each roaming [SAURON] minion is fierce.
Each time a [SAURON] Orc overwhelms a companion, add 3 burdens.
Each time the fellowship moves, you may spot another [DUNLAND] Man to take control of a site.
Each time this minion is assigned to a character who has resistance 5 or less, you may discard a possession borne by that character.
Each time this minion is assigned to a skirmish, if it is not at an underground site, remove (2) or discard this minion.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
Each time this minion is assigned to skirmish a companion who has resistance 5 or less, exert that companion.
Each time this minion is assigned to skirmish a Dwarf, this minion is fierce until the regroup phase.
Each time this minion wins a skirmish, if it is mounted, exert a companion. Shadow: Exert 3 [ORC] minions and spot an [ORC] mount to discard a condition.
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions).
Each time this minion wins a skirmish, you may exert him twice to wound a companion.
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase.
Each time this minion wins a skirmish, you may spot another [DUNLAND] minion to take control of a site.
Each time this minion wins a skirmish, you may stack a [MEN] minion from your discard pile on a [MEN] possession in your support area.
Each time this minion wins a skirmish, you may stack it on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2.
Each time you play this minion, you may spot another [ORC] minion to exert a companion for each Free Peoples culture you can spot over 2.
Each [SAURON] Orc bearing a possession cannot take wounds (except during skirmish phases).
Easterling. Each time this minion is assigned to an unbound companion, you may exert him to add a burden.
Easterling. Maneuver: If you cannot spot 2 burdens, spot another Easterling and discard a card from hand to add a burden.
Easterling. Skirmish: Exert this minion to make him damage +1.
Easterling. Skirmish: Remove 2 burdens to heal another Easterling.
Easterling. Skirmish: Remove a burden and exert this minion to heal another Easterling (or 2 Easterlings if you have initiative).
Easterling. While you can spot 3 burdens, this minion is fierce and damage +1.
Enduring. For each wound on this minion, it is strength +2.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this minion wins a skirmish, you may spot 4 hunters (or Ugluk) to control a site.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Skirmish: Exert this minion to make an [URUK-HAI] hunter minion strength +2.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). When you play this minion, you may spot another [URUK-HAI] minion to add a threat for each Free Peoples culture you can spot.
Fierce. While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events may not be played in those companions skirmishes.
For each companion you can spot, this minion is strength +1.
For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1.
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Shadow: Exert this minion to play an [URUK-HAI] hunter at twilight cost -2.
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This minion is strength +3 for each companion in the dead pile (limit +6).
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a companion loses a skirmish involving a [MEN] minion, add (2).
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a companion loses a skirmish involving an [URUK-HAI] minion, exert this minion to discard a possession borne by that companion.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a [MEN] minion is about to take a wound in a skirmish, exert this minion and remove (1) to prevent that.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If another [ORC] minion is about to take a wound, exert this minion to prevent that.
Maneuver: Exert this minion and discard your [SAURON] condition to make the Free Peoples player discard the top 2 cards from his or her draw deck.
Maneuver: Exert this minion to transfer a possession or condition borne by a character to another eligible bearer.
Maneuver: Exert this minion twice and spot another [SAURON] minion to discard a condition.
Maneuver: Remove (3) to exert a Hobbit (except the Ring-bearer).
Regroup: Spot a [SAURON] condition and exert this minion to take control of a site.
Regroup: Spot another [MEN] minion and 2 Free Peoples characters who each have resistance 5 or less to make the move limit -1 for this turn.
Response: If a companion is overwhelmed during a skirmish involving a [SAURON] Orc, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).
Shadow: If you cannot spot another minion and there are 3 or fewer twilight tokens, add (3) (or (5) if this minion is roaming).
Shadow: Remove (3) and spot 3 [SAURON] Orcs to draw a card.
Shadow: Spot 4 Free Peoples cultures and exert another [SAURON] minion twice to add (3) and draw a card.
Shadow: Spot a possession to make this minion fierce until the regroup phase.
Skirmish: Discard a card from hand to make a companion skirmishing this minion strength -1 for each other [SAURON] Orc you spot (limit -3).
Skirmish: Discard this minion to make a minion strength +2.
Skirmish: Discard this minion to make another [SAURON] Orc strength +4.
Skirmish: Discard your [SAURON] condition to make a character skirmishing this minion strength -1.
Skirmish: Exert 3 [SAURON] Orcs to add 3 threats. When this minion is discarded, remove 3 threats.
Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat.
Skirmish: Exert this minion to make a roaming [SAURON] minion strength +3.
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2)
Skirmish: Exert this minion to wound a character he is skirmishing.
Skirmish: Exert this minion to wound a character it is skirmishing.
Skirmish: Exert this minion to wound a companion it is skirmishing.
Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase.
Skirmish: Remove (3) to make this minion damage +1.
Skirmish: Remove 3 threats to make a [SAURON] minion strength +8.
Skirmish: Spot 6 companions and exert this minion to make another [SAURON] Orc strength +6.
Southron. Ambush (1). Assignment: Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this.
Southron. Ambush (1). Maneuver: Exert this minion and spot 5 companions to make the Free Peoples player exert a companion.
Southron. Ambush (1). Maneuver: Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions.
Southron. Ambush (1). When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile.
Southron. Archer. Fierce. To play, spot a [RAIDER] Man. Archery: Exert this minion and remove a threat to make the minion archery total +1.
Southron. Archer. While you can spot 6 twilight tokens, other [RAIDER] Men are damage +1. While you can spot 9 twilight tokens, other [RAIDER] Men are damage +1.
Southron. Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).
Southron. At the start of each skirmish involving this minion, you may remove (1) to add a threat.
Southron. Each time a companion or ally loses a skirmish involving a Southron, you may remove (1) to make the Free Peoples player wound a Ring-bound companion.
Southron. Maneuver: Exert this minion to add (2) for each site you control.
Southron. Shadow: Remove (3) and spot 3 [RAIDER] Men to make one of those Men damage +1 until the regroup phase.
Southron. To play, spot a [RAIDER] Man. Each time the Free Peoples player assigns this minion to a character, the Shadow has initiative until the end of the turn.
Southron. While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is damage +1.
Southron. While you can spot 2 threats, this minion is damage +1.
The twilight cost of this minion during a skirmish phase is -2.
This minion is strength +1 for each companion who has resistance 5 or less.
This minion is strength +1 for each wound on each companion he is skirmishing (or +2 for each if that companion has resistance 2 or less).
This minion is strength +1 for each [MEN] possession with a [MEN] minion stacked on it. Maneuver: spot a [MEN] possession and discard this minion from play to discard a condition.
This minion is strength +2 and damage +1 for each Free Peoples culture that you can spot over 2.
This minion is strength +2 for each [MEN] possession with a [MEN] minion stacked on it. Maneuver: Spot X [MEN] minions stacked on a [MEN] possession and discard this minion to add (X).
To play, spot a [SAURON] minion. Shadow: Remove 2 threats to discard a condition.
To play, spot an [ORC] card. The minion archery total is +1 for each hunter companion you can spot.
To play, spot an [ORC] Orc. While you can spot more sites on the adventure path than minions, this minion is strength +5.
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to add a burden.
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.
Twilight.This minion is strength +1 for each wound on the Ring-bearer.At the start of the maneuver phase, you may exert this minion to make it fierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this.
When this minion wins a skirmish, you may stack him on a site you control. Shadow: If stacked on a site you control, play this minion. His twilight cost is -2.
When you cannot spot another [ORC] minion, discard this minion from play.
When you play this minion, you may exert it to make it fierce until the regroup phase. While you can spot 6 companions, each [MEN] minion is fierce.
When you play this minion, you may make the Free Peoples player discard a card at random from hand.
When you play this minion, you may spot 2 other [DUNLAND] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this.
When you play this minion, you may spot a companion who has resistance 4 or less to prevent that companion from being assigned to this minion until the regroup phase.
When you play this minion, you may spot a [SAURON] condition to draw a card for each site you control (limit 3).
When you play this minion, you may spot another [ORC] minion and a companion who has resistance 3 or less to add (2).
When you play this minion, you may spot another [ORC] minion to reveal the top card of the Free Peoples player's deck. If it is a Shadow card, add (X), where X is its twilight cost.
While the Ring-bearer is exhausted, this minion is strength +3, fierce and damage +1.
While this minion bears a weapon, he is strength +2.
While this minion is at a battleground site, it is fierce.
While this minion is at a battleground site, it is strength +1 and damage +1.
While this minion is at a plains site, it is damage +1.
While this minion is skirmishing a Man, it is damage +2.
While you can spot 6 companions and another [SAURON] Orc, this minion is strength +9 and fierce.
While you can spot a hunter, this minion gains hunter 1. Each time this minion wins a skirmish, you may exert 2 [MEN] Men to discard a follower.
While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you control a site, this minion is strength +3 and fierce.
Search
TaggedGameText:
None
(2)
·
At the start of each skirmish involving this minion, you may reveal an
orc
condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2)
·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2)
·
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2)
·
While this minion is at an underground site, it is strength +2. (2)
·
While this minion is at a plains site, it is an
Archer.
While you can spot 6 companions, each
men
minion is an
Archer.
(2)
·
Skirmish:
Remove
twilight2
to make a lurker strength +1.
Skirmish:
Remove
twilight2
to make a lurker fierce until the regroup phase.
Skirmish:
Remove
twilight2
to make a lurker
Damage +1.
(2)
·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (2)
·
Southron.
At the start of each skirmish involving this minion, you may remove
twilight3
to wound a companion or ally he is skirmishing. (2)
Other values:
<keyword>Ambush</keyword> <symbol>twilight1</symbol>. When you play this minion at a plains site, you may spot an unbound companion to make that companion resistance –1 until the end of the turn.
<keyword>Assignment:</keyword> Assign this minion to an unbound companion who has resistance 4 or less.
<keyword>Assignment:</keyword> Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
<keyword>Besieger.</keyword> <br><keyword>Archery:</keyword> Exert this minion or stack it on a site you control to make the fellowship archery total –2.
<keyword>Besieger.</keyword> <br><keyword>Archery:</keyword> Return this minion to your hand to make the fellowship archery total –2 and prevent the Free Peoples player from using archery special abilities.
<keyword>Besieger.</keyword> <br><keyword>Regroup:</keyword> Discard 2 cards from hand to stack a <symbol>sauron</symbol> Orc on a site you control (or discard 1 card from hand if that Orc is a besieger).
<keyword>Besieger.</keyword> <br><keyword>Regroup:</keyword> If this minion is stacked on a site you control, discard this minion to make the move limit for this turn –1.
<keyword>Besieger.</keyword> <br><keyword>Response:</keyword> If a besieger is about to take a wound, discard 2 cards from hand to prevent it.
<keyword>Besieger.</keyword> <br><keyword>Shadow:</keyword> Discard 2 cards from hand to play a <symbol>sauron</symbol> Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger).
<keyword>Besieger.</keyword> <br><keyword>Shadow:</keyword> If you have initiative, exert this minion to add a burden and make the Free Peoples player draw a card.
<keyword>Besieger.</keyword> <br><keyword>Skirmish:</keyword> Discard this minion to make a <symbol>sauron</symbol> minion strength +1 for each site you control (or +2 if you have initiative).
<keyword>Besieger.</keyword> <br><keyword>Skirmish:</keyword> If this minion is stacked on a site you control, discard him to make a <symbol>sauron</symbol> Orc strength +5 (or +10 if you have initiative).
<keyword>Besieger.</keyword> <br>To play, spot a <symbol>sauron</symbol> Orc. <br>When you play this minion, if you can spot another besieger, you may add a threat for each companion over 4. <br><keyword>Shadow:</keyword> Remove a threat to play a <symbol>sauron</symbol> engine from your discard pile.
<keyword>Besieger.</keyword> <br>When you play this minion from a site you control, add 2 threats.
<keyword>Besieger.</keyword> <br>When you play this minion from a site you control, add a burden for each site you control.
<keyword>Besieger.</keyword> <br>When you play this minion, you may remove a burden to play a besieger stacked on a site.
<keyword>Besieger.</keyword> <br>While this minion is stacked on a site you control, besiegers are fierce.
<keyword>Besieger.</keyword> <keyword>Fierce.</keyword> <br><keyword>Shadow:</keyword> Exert this minion and spot another <symbol>sauron</symbol> minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this.
<keyword>Besieger.</keyword> While you control a site, this minion's twilight cost is –2. <br><keyword>Regroup:</keyword> Stack this minion on a site you control.
<keyword>Corsair.</keyword> <br><keyword>Skirmish:</keyword> If you have initiative, remove a <symbol>raider</symbol> token to make a corsair <keyword>fierce</keyword> until the regroup phase.
<keyword>Corsair.</keyword> <br>At the start of each skirmish involving this minion, you may remove a <symbol>raider</symbol> token to wound a companion he is skirmishing.
<keyword>Corsair.</keyword> <br>When you play this minion, if you can spot another corsair, you may discard a possession to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> <br>When you play this minion, you may spot another Corsair and discard the top card of the Free Peoples player's draw deck to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Damage +1. </keyword>
<keyword>Damage +1. </keyword> <br>The twilight cost of this minion is -1 for each site you control.
<keyword>Damage +1. Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br>Possessions borne by this minion cannot be discarded by Free Peoples cards.
<keyword>Damage +1. Muster.</keyword> <i>(At the start of the regroup phase, you may discard a card from hand to draw a card.)</i> <br>When you cannot spot another <symbol>urukhai</symbol> minion, discard this minion.
<keyword>Damage +1. Muster.</keyword> <i>(At the start of the regroup phase, you may discard a card from hand to draw a card.)</i> <br>When you play this minion, you may discard a card from hand to draw a card.
<keyword>Damage +1.</keyword>
<keyword>Damage +1.</keyword> <br>This minion is strength +2 for each site you control.
<keyword>Damage +1.</keyword> <br>When you play this minion, you may spot Saruman to add <symbol>twilight2</symbol>.
<keyword>Damage +1.</keyword> <br>While at a battleground, this minion is <keyword>fierce.</keyword> <br>While you control a battleground, this minion is strength +4.
<keyword>Damage +1.</keyword> (or <keyword>damage +2</keyword> while you control a site).
<keyword>Damage +1.</keyword> <br>At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
<keyword>Damage +1.</keyword> <br>Each character skirmishing this minion loses all strength bonuses from weapons.
<keyword>Damage +1.</keyword> <br>Each time a companion is killed in a skirmish involving an <symbol>urukhai</symbol> minion, you may discard any number of cards from hand to draw the same number of cards.
<keyword>Damage +1.</keyword> The fellowship's current site gains battleground.
<keyword>Damage +1.</keyword> When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn.
<keyword>Damage +1.</keyword> While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
<keyword>Damage +1.</keyword> While this minion is skirmishing a character who has resistance 4 or less, this minion is <keyword>Damage +1.</keyword>
<keyword>Damage +1.</keyword> While you can spot another <symbol>urukhai</symbol> minion assigned to a skirmish, this minion cannot take wounds.
<keyword>Damage +1.</keyword><br><keyword>Regroup:</keyword> Stack this minion on a site you control.<br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -1.
<keyword>Damage +1.</keyword><br><keyword>Skirmish:</keyword> Exert this minion at a battleground to make another Uruk-hai strength +2.
<keyword>Damage +1.</keyword><br>At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
<keyword>Damage +1.</keyword><br>Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
<keyword>Damage +1.</keyword><br>If there are at least 3 cards in the dead pile, this minion is <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword><br>This minion is strength +1 for each Free Peoples culture token you can spot.
<keyword>Damage +1.</keyword><br>This minion is twilight cost –1 for each companion who has resistance 2 or less.
<keyword>Damage +1.</keyword><br>To play, spot an <symbol>urukhai</symbol> minion.
<keyword>Damage +1.<br>Shadow:</keyword> Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition.
<keyword>Damage +1.<br>Skirmish:</keyword> If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another <symbol>urukhai</symbol> minion.
<keyword>Damage +1</keyword>. <br>(When this minion wins a skirmish, add 1 extra wound to the defender.)
<keyword>Damage +1</keyword>. <br><keyword>Assignment:</keyword> Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Spot 6 companions to make this minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Damage +1</keyword>. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight1</symbol> to make this minion strength +1 (limit +3).
<keyword>Damage +1</keyword>. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make this minion strength +1 for each other Uruk-hai you spot.
<keyword>Damage +1</keyword>. <br>A character skirmishing this minion does not gain strength bonuses from weapons.
<keyword>Damage +1</keyword>. <br>Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck.
<keyword>Damage +1</keyword>.<br>While you can spot a companion of strength 12 or more, this minion is strength +4.<br>Each time a companion or ally is killed during a skirmish involving an <symbol>urukhai</symbol> minion, you may take control of a site.
<keyword>Damage +3.</keyword><br>Gimli may bear an additional hand weapon.<br>At an underground site, Gimli's twilight cost is -2.<br>While skirmishing an Orc, Gimli is strength +2.<br><keyword>Response:</keyword> If Gimli wins a skirmish, exert him to replace an unbound companion assigned to a skirmish.
<keyword>Easterling.</keyword> <br><keyword>Maneuver:</keyword> If you cannot spot 2 burdens, spot another Easterling and discard a card from hand to add a burden.
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Exert this minion to make him <keyword>damage +1</keyword>.
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Remove 2 burdens to heal another <keyword>Easterling.</keyword>
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Remove a burden and exert this minion to heal another Easterling (or 2 Easterlings if you have initiative).
<keyword>Easterling.</keyword> <br>While you can spot 3 burdens, this minion is <keyword>fierce</keyword> and <keyword>damage +1.</keyword>
<keyword>Easterling.</keyword> Each time this minion is assigned to an unbound companion, you may exert him to add a burden.
<keyword>Enduring.</keyword> <br>For each wound on this minion, it is strength +2.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Skirmish:</keyword> Exert this minion to make an <symbol>urukhai</symbol> hunter minion strength +2.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>When you play this minion, you may spot another <symbol>urukhai</symbol> minion to add a threat for each Free Peoples culture you can spot.
<keyword>Fierce.</keyword><br>While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Shadow:</keyword> Exert this minion to play an <symbol>urukhai</symbol> hunter at twilight cost -2.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>This minion is strength +3 for each companion in the dead pile (limit +6).
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Response:</keyword> If a <symbol>men</symbol> minion is about to take a wound in a skirmish, exert this minion and remove <symbol>twilight1</symbol> to prevent that.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br><keyword>Response:</keyword> If a companion loses a skirmish involving an <symbol>urukhai</symbol> minion, exert this minion to discard a possession borne by that companion.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br>Each time a companion loses a skirmish involving a <symbol>men</symbol> minion, add <symbol>twilight2</symbol>.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br><keyword>Response:</keyword> If another <symbol>orc</symbol> minion is about to take a wound, exert this minion to prevent that.
<keyword>Maneuver:</keyword> Exert this minion and discard your <symbol>sauron</symbol> condition to make the Free Peoples player discard the top 2 cards from his or her draw deck.
<keyword>Maneuver:</keyword> Exert this minion to transfer a possession or condition borne by a character to another eligible bearer.
<keyword>Maneuver:</keyword> Exert this minion twice and spot another <symbol>sauron</symbol> minion to discard a condition.
<keyword>Maneuver:</keyword> Remove <symbol>twilight3</symbol> to exert a Hobbit (except the Ring-bearer).
<keyword>Regroup:</keyword> Spot a <symbol>sauron</symbol> condition and exert this minion to take control of a site.
<keyword>Regroup:</keyword> Spot another <symbol>men</symbol> minion and 2 Free Peoples characters who each have resistance 5 or less to make the move limit –1 for this turn.
<keyword>Response:</keyword> If a companion is overwhelmed during a skirmish involving a <symbol>sauron</symbol> Orc, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).
<keyword>Shadow:</keyword> If you cannot spot another minion and there are 3 or fewer twilight tokens, add <symbol>twilight3</symbol> (or <symbol>twilight5</symbol>if this minion is roaming).
<keyword>Shadow:</keyword> Remove <symbol>twilight3</symbol> and spot 3 <symbol>sauron</symbol> Orcs to draw a card.
<keyword>Shadow:</keyword> Spot 4 Free Peoples cultures and exert another <symbol>sauron</symbol> minion twice to add <symbol>twilight3</symbol> and draw a card.
<keyword>Shadow:</keyword> Spot a possession to make this minion fierce until the regroup phase.
<keyword>Skirmish:</keyword> Discard a card from your hand to make a companion skirmishing this minion strength –1 for each other <symbol>sauron</symbol> Orc you spot (limit –3).
<keyword>Skirmish:</keyword> Discard this minion to make a minion strength +2.
<keyword>Skirmish:</keyword> Discard this minion to make another <symbol>sauron</symbol> Orc strength +4.
<keyword>Skirmish:</keyword> Discard your <symbol>sauron</symbol> condition to make a character skirmishing this minion strength -1.
<keyword>Skirmish:</keyword> Exert 3 <symbol>sauron</symbol> Orcs to add 3 threats. <br>When this minion is discarded, remove 3 threats.
<keyword>Skirmish:</keyword> Exert this minion and spot another <symbol>sauron</symbol> minion and to add a threat.
<keyword>Skirmish:</keyword> exert this minion to make a roaming <symbol>sauron</symbol> minion strength +3.
<keyword>Skirmish:</keyword> Exert this minion to wound a character he is skirmishing.
<keyword>Skirmish:</keyword> Exert this minion to wound a character it is skirmishing.
<keyword>Skirmish:</keyword> Exert this minion to wound a companion it is skirmishing.
<keyword>Skirmish:</keyword> If this minion is skirmishing, discard this minion to play a <symbol>men</symbol> minion from your discard pile. That minion is <keyword>fierce</keyword> until the regroup phase.
<keyword>Skirmish:</keyword> Remove 3 threats to make a <symbol>sauron</symbol>minion strength +8.
<keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to make this minion <keyword>Damage +1.</keyword>
<keyword>Skirmish:</keyword> Spot 6 companions and exert this minion to make another <symbol>sauron</symbol> Orc strength +6.
<keyword>Southron.</keyword> <br><keyword>Maneuver:</keyword> Exert this minion to add <symbol>twilight2</symbol> for each site you control.
<keyword>Southron.</keyword> <br>Each time a companion or ally loses a skirmish involving a Southron, you may remove <symbol>twilight1</symbol> to make the Free Peoples player wound a Ring-bound companion.
<keyword>Southron.</keyword> <br><keyword>Archery:</keyword> Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).
<keyword>Southron.</keyword> <br><keyword>Shadow:</keyword> Remove <symbol>twilight3</symbol> and spot 3 <symbol>raider</symbol> Men to make one of those Men <keyword>damage +1</keyword> until the regroup phase.
<keyword>Southron.</keyword> <br>At the start of each skirmish involving this minion, you may remove <symbol>twilight1</symbol> to add a threat.
<keyword>Southron.</keyword> <br>While you can spot 2 threats, this minion is <keyword>damage +1</keyword>.
<keyword>Southron.</keyword> <br>While you can spot 2 threats, this minion is an archer. <br>While you can spot 3 threats, this minion is fierce. <br>While you can spot 4 threats, this minion is <keyword>damage +1</keyword>.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>. <br><keyword>Maneuver:</keyword> Exert this minion and spot 5 companions to make the Free Peoples player exert a companion.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>.<br><keyword>Assignment:</keyword> Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>.<br><keyword>Maneuver:</keyword> Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol><keyword>.</keyword> When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you can spot 6 twilight tokens, other <symbol>raider</symbol> Men are <keyword>damage +1</keyword>. <br>While you can spot 9 twilight tokens, other <symbol>raider</symbol> Men are <keyword>damage +1</keyword>.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <keyword>Fierce.</keyword> To play, spot a <symbol>raider</symbol> Man. <br><keyword>Archery:</keyword> Exert this minion and remove a threat to make the minion archery total +1.
<keyword>Southron.</keyword> To play, spot a <symbol>raider</symbol> Man. <br>Each time the Free Peoples player assigns this minion to a character, the Shadow has initiative until the end of the turn.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword> <br>During a fierce skirmish involving this minion, it is strength +2.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>Unbound Hobbits may not be discarded. <br><keyword>Response:</keyword> If an unbound Hobbit is killed, exert this minion to add a burden.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>While skirmishing a character bearing a search card, this minion is strength +2 and <keyword>damage +1</keyword>.
<keyword>Twilight</keyword>.<br>This minion is strength +1 for each wound on the Ring-bearer.<br>At the start of the maneuver phase, you may exert this minion to make it <keyword>fierce</keyword> until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this.
At the start of the maneuver phase, if you can spot another <symbol>men</symbol> Man and 8 characters (or if you can spot 3 Free Peoples cultures), you may take control of a site
At the start of the regroup phase, the Free People’s player may liberate a site. You may spot 3 Men to prevent this.<br><keyword>Maneuver:</keyword> Spot another <symbol>men</symbol> Man and exert this minion to take control of a site.
Each <symbol>sauron</symbol> Orc bearing a possession cannot take wounds (except during skirmish phases).
Each companion skirmishing this minion loses all damage and strength bonuses from possessions.
Each roaming <symbol>sauron</symbol> minion is <keyword>fierce.</keyword>
Each time a <symbol>sauron</symbol> Orc overwhelms a companion, add 3 burdens.
Each time the fellowship moves, you may spot another <symbol>dunland</symbol> Man to take control of a site.
Each time this minion is assigned to a character who has resistance 5 or less, you may discard a possession borne by that character.
Each time this minion is assigned to a skirmish, if it is not at an underground site, remove <symbol>twilight2</symbol> or discard this minion.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
Each time this minion is assigned to skirmish a companion who has resistance 5 or less, exert that companion.
Each time this minion is assigned to skirmish a Dwarf, this minion is <keyword>fierce</keyword> until the regroup phase.
Each time this minion wins a skirmish, if it is mounted, exert a companion.<br><keyword>Shadow:</keyword> Exert 3 <symbol>orc</symbol> minions and spot an <symbol>orc</symbol> mount to discard a condition.
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions).
Each time this minion wins a skirmish, you may exert him twice to wound a companion.
Each time this minion wins a skirmish, you may make him strength +2 and <keyword>fierce</keyword> until the regroup phase.
Each time this minion wins a skirmish, you may play a <symbol>dunland</symbol> Man from hand; his twilight cost is -2. That Man is <keyword>fierce</keyword> and <keyword>damage +1</keyword> until the regroup phase.
Each time this minion wins a skirmish, you may play a <symbol>dunland</symbol> Man from hand; his twilight cost is -2. That Man is <keyword>fierce</keyword> and <keyword>damage +1</keyword> until the regroup phase.
Each time this minion wins a skirmish, you may spot another <symbol>dunland</symbol> minion to take control of a site.
Each time this minion wins a skirmish, you may stack a <symbol>men</symbol> minion from your discard pile on a <symbol>men</symbol> possession in your support area.
Each time this minion wins a skirmish, you may stack it on a site you control. <br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -2.
Each time you play this minion, you may spot another <symbol>orc</symbol> minion to exert a companion for each Free Peoples culture you can spot over 2.
For each companion you can spot, this minion is strength +1.
For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1.
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2)
The twilight cost of this minion during a skirmish phase is –2.
This minion is strength +1 for each <symbol>men</symbol> possession with a <symbol>men</symbol> minion stacked on it.<br><keyword>Maneuver:</keyword> Spot a <symbol>men</symbol> possession and discard this minion from play to discard a condition.
This minion is strength +1 for each companion who has resistance 5 or less.
This minion is strength +1 for each wound on each companion he is skirmishing (or +2 for each if that companion has resistance 2 or less).
This minion is strength +2 and <keyword>damage +1</keyword> for each Free Peoples culture that you can spot over 2.
This minion is strength +2 for each <symbol>men</symbol> possession with a <symbol>men</symbol> minion stacked on it.<br><keyword>Maneuver:</keyword> Spot X <symbol>men</symbol> minions stacked on a <symbol>men</symbol> possession and discard this minion to add <symbol>twilightX</symbol>.
To play, spot a <symbol>sauron</symbol> minion. <br><keyword>Shadow:</keyword> Remove 2 threats to discard a condition.
To play, spot an <symbol>orc</symbol> card.<br>The minion archery total is +1 for each hunter companion you can spot.
To play, spot an <symbol>orc</symbol> Orc.<br>While you can spot more sites on the adventure path than minions, this minion is strength +5.
When this minion wins a skirmish, you may stack him on a site you control. <br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. His twilight cost is -2.
When you cannot spot another <symbol>orc</symbol> minion, discard this minion from play.
When you play this minion, you may exert it to make it fierce until the regroup phase. While you can spot 6 companions, each <symbol>men</symbol> minion is <keyword>Fierce.</keyword>
When you play this minion, you may make the Free Peoples player discard a card at random from hand.
When you play this minion, you may spot 2 other <symbol>dunland</symbol> Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this.
When you play this minion, you may spot a <symbol>sauron</symbol> condition to draw a card for each site you control (limit 3).
When you play this minion, you may spot a companion who has resistance 4 or less to prevent that companion from being assigned to this minion until the regroup phase.
When you play this minion, you may spot another <symbol>orc</symbol> minion and a companion who has resistance 3 or less to add <symbol>twilight2</symbol>.
When you play this minion, you may spot another <symbol>orc</symbol> minion to reveal the top card of the Free Peoples player's deck. If it is a Shadow card, add <symbol>twilightX</symbol>, where X is its twilight cost.
While the Ring-bearer is exhausted, this minion is strength +3, fierce and <keyword>damage +1</keyword>.
While this minion bears a weapon, he is strength +2.
While this minion is at a battleground site, it is <keyword>Fierce.</keyword>
While this minion is at a battleground site, it is strength +1 and <keyword>Damage +1.</keyword>
While this minion is at a plains site, it is <keyword>Damage +1.</keyword>
While this minion is skirmishing a Man, it is <keyword>damage +2.</keyword>
While you can spot 6 companions and another <symbol>sauron</symbol> Orc, this minion is strength +9 and fierce.
While you can spot a hunter, this minion gains <keyword>hunter 1</keyword>.<br>Each time this minion wins a skirmish, you may exert 2 <symbol>men</symbol> Men to discard a follower.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you control a site, this minion is strength +3 and <keyword>fierce</keyword>.
Search
FormattedGameText:
None
(2)
·
At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2)
·
'''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2)
·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2)
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When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2)
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While this minion is at an underground site, it is strength +2. (2)
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While this minion is at a plains site, it is an '''Archer.''' While you can spot 6 companions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''Archer.''' (2)
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'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker strength +1. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker fierce until the regroup phase. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker '''Damage +1.''' (2)
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While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (2)
Other values:
'''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When you play this minion at a plains site, you may spot an unbound companion to make that companion resistance –1 until the end of the turn.
'''Assignment:''' Assign this minion to an unbound companion who has resistance 4 or less.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
'''Besieger.''' '''Archery:''' Exert this minion or stack it on a site you control to make the fellowship archery total –2.
'''Besieger.''' '''Archery:''' Return this minion to your hand to make the fellowship archery total –2 and prevent the Free Peoples player from using archery special abilities.
'''Besieger.''' '''Regroup:''' Discard 2 cards from hand to stack a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc on a site you control (or discard 1 card from hand if that Orc is a besieger).
'''Besieger.''' '''Regroup:''' If this minion is stacked on a site you control, discard this minion to make the move limit for this turn –1.
'''Besieger.''' '''Response:''' If a besieger is about to take a wound, discard 2 cards from hand to prevent it.
'''Besieger.''' '''Shadow:''' Discard 2 cards from hand to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger).
'''Besieger.''' '''Shadow:''' If you have initiative, exert this minion to add a burden and make the Free Peoples player draw a card.
'''Besieger.''' '''Skirmish:''' Discard this minion to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +1 for each site you control (or +2 if you have initiative).
'''Besieger.''' '''Skirmish:''' If this minion is stacked on a site you control, discard him to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +5 (or +10 if you have initiative).
'''Besieger.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. When you play this minion, if you can spot another besieger, you may add a threat for each companion over 4. '''Shadow:''' Remove a threat to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine from your discard pile.
'''Besieger.''' When you play this minion from a site you control, add 2 threats.
'''Besieger.''' When you play this minion from a site you control, add a burden for each site you control.
'''Besieger.''' When you play this minion, you may remove a burden to play a besieger stacked on a site.
'''Besieger.''' While this minion is stacked on a site you control, besiegers are fierce.
'''Besieger.''' '''Fierce.''' '''Shadow:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this.
'''Besieger.''' While you control a site, this minion's twilight cost is –2. '''Regroup:''' Stack this minion on a site you control.
'''Corsair.''' '''Skirmish:''' If you have initiative, remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to make a corsair '''fierce''' until the regroup phase.
'''Corsair.''' At the start of each skirmish involving this minion, you may remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to wound a companion he is skirmishing.
'''Corsair.''' When you play this minion, if you can spot another corsair, you may discard a possession to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Corsair.''' When you play this minion, you may spot another Corsair and discard the top card of the Free Peoples player's draw deck to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Damage +1'''. While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, you may take control of a site.
'''Damage +1'''. '''Assignment:''' Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
'''Damage +1'''. '''Maneuver:''' Spot 6 companions to make this minion '''fierce''' until the regroup phase.
'''Damage +1'''. '''Skirmish:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 (limit +3).
'''Damage +1'''. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 for each other Uruk-hai you spot.
'''Damage +1'''. (When this minion wins a skirmish, add 1 extra wound to the defender.)
'''Damage +1'''. A character skirmishing this minion does not gain strength bonuses from weapons.
'''Damage +1'''. Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck.
'''Damage +1. Shadow:''' Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition.
'''Damage +1. Skirmish:''' If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1. ''' The twilight cost of this minion is -1 for each site you control.
'''Damage +1. '''
'''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Possessions borne by this minion cannot be discarded by Free Peoples cards.
'''Damage +1. Muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)'' When you cannot spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, discard this minion.
'''Damage +1. Muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)'' When you play this minion, you may discard a card from hand to draw a card.
'''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1.
'''Damage +1.''' '''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +2.
'''Damage +1.''' At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
'''Damage +1.''' Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
'''Damage +1.''' If there are at least 3 cards in the dead pile, this minion is '''fierce.'''
'''Damage +1.''' This minion is strength +1 for each Free Peoples culture token you can spot.
'''Damage +1.''' This minion is twilight cost –1 for each companion who has resistance 2 or less.
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1.''' At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
'''Damage +1.''' Each character skirmishing this minion loses all strength bonuses from weapons.
'''Damage +1.''' Each time a companion is killed in a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, you may discard any number of cards from hand to draw the same number of cards.
'''Damage +1.''' This minion is strength +2 for each site you control.
'''Damage +1.''' When you play this minion, you may spot Saruman to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Damage +1.''' While at a battleground, this minion is '''fierce.''' While you control a battleground, this minion is strength +4.
'''Damage +1.'''
'''Damage +1.''' (or '''damage +2''' while you control a site).
'''Damage +1.''' The fellowship's current site gains battleground.
'''Damage +1.''' When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn.
'''Damage +1.''' While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
'''Damage +1.''' While this minion is skirmishing a character who has resistance 4 or less, this minion is '''Damage +1.'''
'''Damage +1.''' While you can spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion assigned to a skirmish, this minion cannot take wounds.
'''Damage +3.'''<br>Gimli may bear an additional hand weapon.<br>At an underground site, Gimli's twilight cost is -2.<br>While skirmishing an Orc, Gimli is strength +2.<br>'''Response:''' If Gimli wins a skirmish, exert him to replace an unbound companion assigned to a skirmish.
'''Easterling.''' '''Maneuver:''' If you cannot spot 2 burdens, spot another Easterling and discard a card from hand to add a burden.
'''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''.
'''Easterling.''' '''Skirmish:''' Remove 2 burdens to heal another '''Easterling.'''
'''Easterling.''' '''Skirmish:''' Remove a burden and exert this minion to heal another Easterling (or 2 Easterlings if you have initiative).
'''Easterling.''' While you can spot 3 burdens, this minion is '''fierce''' and '''damage +1.'''
'''Easterling.''' Each time this minion is assigned to an unbound companion, you may exert him to add a burden.
'''Enduring.''' For each wound on this minion, it is strength +2.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Skirmish:''' Exert this minion to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter minion strength +2.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' When you play this minion, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion to add a threat for each Free Peoples culture you can spot.
'''Fierce.''' While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Shadow:''' Exert this minion to play an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter at twilight cost -2.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' This minion is strength +3 for each companion in the dead pile (limit +6).
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Response:''' If another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Response:''' If a companion loses a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, exert this minion to discard a possession borne by that companion.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time a companion loses a skirmish involving a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Response:''' If a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is about to take a wound in a skirmish, exert this minion and remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that.
'''Maneuver:''' Exert this minion and discard your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to make the Free Peoples player discard the top 2 cards from his or her draw deck.
'''Maneuver:''' Exert this minion to transfer a possession or condition borne by a character to another eligible bearer.
'''Maneuver:''' Exert this minion twice and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to discard a condition.
'''Maneuver:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert a Hobbit (except the Ring-bearer).
'''Regroup:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition and exert this minion to take control of a site.
'''Regroup:''' Spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion and 2 Free Peoples characters who each have resistance 5 or less to make the move limit –1 for this turn.
'''Response:''' If a companion is overwhelmed during a skirmish involving a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).
'''Shadow:''' If you cannot spot another minion and there are 3 or fewer twilight tokens, add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]if this minion is roaming).
'''Shadow:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot 3 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to draw a card.
'''Shadow:''' Spot 4 Free Peoples cultures and exert another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion twice to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and draw a card.
'''Shadow:''' Spot a possession to make this minion fierce until the regroup phase.
'''Skirmish:''' Discard a card from your hand to make a companion skirmishing this minion strength –1 for each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc you spot (limit –3).
'''Skirmish:''' Discard this minion to make a minion strength +2.
'''Skirmish:''' Discard this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +4.
'''Skirmish:''' Discard your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to make a character skirmishing this minion strength -1.
'''Skirmish:''' Exert 3 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to add 3 threats. When this minion is discarded, remove 3 threats.
'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat.
'''Skirmish:''' exert this minion to make a roaming [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +3.
'''Skirmish:''' Exert this minion to wound a character he is skirmishing.
'''Skirmish:''' Exert this minion to wound a character it is skirmishing.
'''Skirmish:''' Exert this minion to wound a companion it is skirmishing.
'''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase.
'''Skirmish:''' Remove 3 threats to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]minion strength +8.
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion '''Damage +1.'''
'''Skirmish:''' Spot 6 companions and exert this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +6.
'''Southron.''' '''Archery:''' Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).
'''Southron.''' '''Shadow:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot 3 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men to make one of those Men '''damage +1''' until the regroup phase.
'''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a threat.
'''Southron.''' While you can spot 2 threats, this minion is '''damage +1'''.
'''Southron.''' While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is '''damage +1'''.
'''Southron.''' '''Maneuver:''' Exert this minion to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each site you control.
'''Southron.''' Each time a companion or ally loses a skirmish involving a Southron, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the Free Peoples player wound a Ring-bound companion.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Assignment:''' Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Maneuver:''' Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Maneuver:''' Exert this minion and spot 5 companions to make the Free Peoples player exert a companion.
'''Southron.''' '''Archer.''' While you can spot 6 twilight tokens, other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are '''damage +1'''. While you can spot 9 twilight tokens, other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are '''damage +1'''.
'''Southron.''' '''Archer.''' '''Fierce.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Archery:''' Exert this minion and remove a threat to make the minion archery total +1.
'''Southron.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. Each time the Free Peoples player assigns this minion to a character, the Shadow has initiative until the end of the turn.
'''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion to add a burden.
'''Tracker.''' '''Fierce.''' While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1'''.
'''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +2.
'''Twilight'''. This minion is strength +1 for each wound on the Ring-bearer. At the start of the maneuver phase, you may exert this minion to make it '''fierce''' until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this.
At the start of the maneuver phase, if you can spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and 8 characters (or if you can spot 3 Free Peoples cultures), you may take control of a site
At the start of the regroup phase, the Free People’s player may liberate a site. You may spot 3 Men to prevent this. '''Maneuver:''' Spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and exert this minion to take control of a site.
Each companion skirmishing this minion loses all damage and strength bonuses from possessions.
Each roaming [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion is '''fierce.'''
Each time a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc overwhelms a companion, add 3 burdens.
Each time the fellowship moves, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site.
Each time this minion is assigned to a character who has resistance 5 or less, you may discard a possession borne by that character.
Each time this minion is assigned to a skirmish, if it is not at an underground site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
Each time this minion is assigned to skirmish a companion who has resistance 5 or less, exert that companion.
Each time this minion is assigned to skirmish a Dwarf, this minion is '''fierce''' until the regroup phase.
Each time this minion wins a skirmish, if it is mounted, exert a companion. '''Shadow:''' Exert 3 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions and spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount to discard a condition.
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions).
Each time this minion wins a skirmish, you may exert him twice to wound a companion.
Each time this minion wins a skirmish, you may make him strength +2 and '''fierce''' until the regroup phase.
Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase.
Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase.
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to take control of a site.
Each time this minion wins a skirmish, you may stack a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession in your support area.
Each time this minion wins a skirmish, you may stack it on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -2.
Each time you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to exert a companion for each Free Peoples culture you can spot over 2.
Each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc bearing a possession cannot take wounds (except during skirmish phases).
For each companion you can spot, this minion is strength +1.
For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1.
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2)
The twilight cost of this minion during a skirmish phase is –2.
This minion is strength +1 for each companion who has resistance 5 or less.
This minion is strength +1 for each wound on each companion he is skirmishing (or +2 for each if that companion has resistance 2 or less).
This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession with a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on it. '''Maneuver:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession and discard this minion from play to discard a condition.
This minion is strength +2 and '''damage +1''' for each Free Peoples culture that you can spot over 2.
This minion is strength +2 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession with a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on it. '''Maneuver:''' Spot X [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession and discard this minion to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion. '''Shadow:''' Remove 2 threats to discard a condition.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card. The minion archery total is +1 for each hunter companion you can spot.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. While you can spot more sites on the adventure path than minions, this minion is strength +5.
When this minion wins a skirmish, you may stack him on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. His twilight cost is -2.
When you cannot spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, discard this minion from play.
When you play this minion, you may exert it to make it fierce until the regroup phase. While you can spot 6 companions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is '''Fierce.'''
When you play this minion, you may make the Free Peoples player discard a card at random from hand.
When you play this minion, you may spot 2 other [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this.
When you play this minion, you may spot a companion who has resistance 4 or less to prevent that companion from being assigned to this minion until the regroup phase.
When you play this minion, you may spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to draw a card for each site you control (limit 3).
When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion and a companion who has resistance 3 or less to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to reveal the top card of the Free Peoples player's deck. If it is a Shadow card, add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is its twilight cost.
While the Ring-bearer is exhausted, this minion is strength +3, fierce and '''damage +1'''.
While this minion bears a weapon, he is strength +2.
While this minion is at a battleground site, it is '''Fierce.'''
While this minion is at a battleground site, it is strength +1 and '''Damage +1.'''
While this minion is at a plains site, it is '''Damage +1.'''
While this minion is skirmishing a Man, it is '''damage +2.'''
While you can spot 6 companions and another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, this minion is strength +9 and fierce.
While you can spot a hunter, this minion gains '''hunter 1'''. Each time this minion wins a skirmish, you may exert 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men to discard a follower.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you control a site, this minion is strength +3 and '''fierce'''.
Search
Lore:
None
(29)
·
Makers of bows and arrows have a strong trade for the raiders of Harad. (2)
·
Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2)
·
The Men of the East were well-equipped. (2)
·
“...new foes came swirling behind....” (2)
·
Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2)
·
Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2)
Other values:
"'"We will take their king."'"
"...legions of Haradrim from the South..."
"...the enemy is moving. Sauron's forces are massing in the east..."
"...the West is no longer safe."
"...there was a crash and a flash of flame and smoke."
"March to Helm's Deep!"
A bloodthirsty bellow from a huge Uruk can win a skirmish before it begins.
A foe who is willing to kill or die outright is a foe to be feared indeed.
A man of Dunland, this outlaw was a prized agent of Saruman and a spy for the Witch-king.
A select few of Saruman's Uruk-hai were charged with harvesting his war-machine.
Accustomed as they are to traveling afoot, Dunlending mobs can strike quickly, without warning.
Acquiring more territories only increases the rage of the Dunlendings.
An incarnation of savagery was Ghynóh the Cruel.
An Uruk is disarmed only when it hurls its weapon.
Armored Easterlings protect their commanders from enemy assaults.
As in years past, the Dunlendings marched in force to the west.
As the free people of Middle-earth fell, Mordor's strength grew.
Bands of Uruks crossed the plains of Rohan.
Bred for battle, Sauron's soldiers live for the thrill of the fight – and the spoils of victory.
Captives of the Uruk-hai are treated with brutality and malice, but only if they survive their capture.
Choice of terrain is important when engaging the enemy.
Cruel questioners of Mordor tore the secret from poor Gollum, that Sauron's most prized possession once again was found.
Deep in the Isengard pits, Orcs tended the mud from which the Uruk-hai were pulled from.
Despite intensive training, the smell of blood still enraged the Uruk warriors.
Disarming strikes are common among the tactics of the Men of Harad.
Dunlendings take delight in destruction.
Experienced warriors gather the disparate tribes for massive raids.
Fear is a potent weapon in the hands of an Uruk-hai.
Fighting in packs, the Uruk-hai feast on the weak.
Frontline minions drew the fire of parapet archers.
Furious hatred over the land they've lost drives the mobs of Dunland.
In battle, Easterlings surprise their foes with a great number of different techniques.
In battle, the Uruk-hai inspire terror in even the bravest of their enemies.
Larger Orcs are strong enough to run for many miles, and can tire out their prey before attacking.
Like pack animals, the Uruk-hai find strength in numbers.
Long have the Men of Rhûn thirsted for the wealth of Gondor, and many times have they sought to claim it.
Making money and making mischief was often inspiration enough for these louts. The taking of Bree and the Shire was easy work.
No villager is safe when the Wild Men attack.
Only in combat is an Uruk-hai truly fulfilling its purpose.
Orcs relish the kill more than the fight itself, and will often rush to engage a weakened foe.
Orcs that would only seek out violence at random on their own were brought together to serve Sauron's purpose.
Pain. Pain was part of each Orc's life.
Pickets guarded the borders of the Southron encampment.
Powerful and fearless, Uruk-hai warriors are not intimidated by the weapons or numbers of their enemies.
Quick to contain their fleeing victims, the Orkish riders were always feared.
Saruman's Orcs labor day and night to provide him with the resources he needs to wage war.
Saruman's Uruk army trained in formation tactics.
Sauron has countless armies of Orcs at his disposal.
Sauron's hatred lives in the hearts of his minions.
Small, harassing bands of Haradrim skirmishers make moving troops difficult.
The diminished Rohirrim offered little resistance to the advancing Dunland horde.
The great Dwarf mansion of Khazad-dûm is now more commonly known by other, darker names.
The Orcs infesting Khazad-dûm despoiled and defiled the ancient Dwarven mansion.
The Orcs of Mordor extended the will of Sauron to control the weak Men of the East.
The Orcs of Mordor, heartened by the promise of blood and plunder, are dangerous foes in battle.
The relentless campaign of the hillmen drove citizens of the Westfold to the shelter of their capital.
The relentless fury of the Dunlendings consumed one village after another.
The smell of human flesh is often enough to frenzy an Orc warrior.
The Southrons did not march into war blindly.
The spiny helms forged by the Orcs of Moria can inflict as much damage as their scimitars.
The strange craftsmen of Haradwaith fashion their war banners from woven wood.
The strength of the hillmen was driven by passion and anger.
The Uruk-hai attack with such ferocity that their victims find no way to strike back.
Theories and tactics of warfare were tested upon the battlefields of Middle-earth.
Though Dunlendings are by no means cowardly, their prowess in battle seems to manifest more as victory grows more assured.
Though most Orcs are small in stature, seldom can one be found without another nearby.
Thousands of Uruk-hai came to take the Hornburg.
Tight columns allow Easterlings to protect each other.
To kill and destroy was the mission of the wild hillmen.
To sense weakness is to assume victory.
Trained Easterling fighters formed ranks of axes and spears to charge the knights of Gondor.
Under the banner of the white hand, they came in great numbers.
Under the cover of darkness the Orcs came.
Uruks strike with crippling force.
Weapons mean little against the strength of Uruks.
Weapons of the West are often powerless against the threat of Sauron.
When an enemy offers resistance, the Haradrim bloodlust rises to the occasion.
When commanded to, Orcs could travel great distances with great speed.
White Hand warriors fell to evil deeds with a passion.
Wounds do not always remove the Uruk-hai from their assault.
Years of anger have a tendency to bring focus to one's rage.
“...a braying of horns... shook the very stones and stunned men's ears.”
“...a secret folk, unfriendly to the Dúnedain, hating the Rohirrim.”
“...all the hills and rocks about the Morannon were filled with hidden foes....”
“...and the shadowy defile beyond was bored and tunnelled by teeming broods of evil things.”
“...deafening, roaring in his ears, the crash of the feet and the rending clamour of the Orcs before him.”
“...enclosed in a ring of foes.”
“...far away from hidden holds and outposts in the hills came answering calls....”
“...filled with malice, hating even their own kind....”
“...he watched the enemy come charging to the assault.”
“...hurrying orcs were digging... just out of bowshot from the walls....”
“...like a storm upon the plain and a thunder in the mountains.”
“...the Dunlendings raided often over the Isen.”
“...the first assault crashed into them.”
“...the region of South Gondor became a debatable land between the Corsairs and the Kings.”
“...the sweet grass of Rohan had been bruised and blackened as they passed.”
“...their Captain cared not greatly what they did or how many might be slain....”
“...their purpose was only to test the strength of the defence and to keep the men of Gondor busy in many places.”
“...this stronghold had been built not to keep enemies out of Mordor, but to keep them in.”
“All about the hills the hosts of Mordor raged.”
“But at the moment Uglúk was not engaged in sport. He needed speed and had to humour unwilling followers.”
“Drums rolled and fires leaped up.”
“Grond! Grond! Grond!”
“He caught a glimpse of swarthy men... running down the slope some way off....”
“In it there was a single gate of iron, and upon its battlement sentinels paced unceasingly.”
“In vain men shook their fists at the pitiless foes that swarmed before the Gate.”
“North amid the noisome pits lay the first of the great heaps and hills of slag....”
“Orcs were multiplying again in the mountains.”
“Sam looked up towards the orc-tower, and suddenly from its narrow windows lights stared out like small red eyes.”
“Saruman's hordes will pillage and burn...”
“Sauron had taken the proffered bait in jaws of steel.”
“The Captains of the West were foundering in a gathering sea.”
“The drums rolled and rattled.”
“The onslaught of Mordor broke like a wave on the beleaguered hills....”
“The plain was dark with their marching companies....”
“The strangers, especially those that had come up the Greenway, stared at them curiously.”
“The sun gleamed red....”
“There came a long rolling of great drums like thunder in the mountains....”
“There were four... of greater stature, swart, slant-eyed, with thick legs and broad hands.”
“These were a remnant of the peoples that had dwelt in the vales of the White Mountains in ages past.”
“Umbar remained at war with Gondor for many lives of men....”
“‘...a ruined and terrible form of life.'”
“‘...I'll stick you, if you don't shut it down, see?'”
“‘...the fear of him has passed before him over the River.'”
“‘...they have come out of the South beyond the Great River's end....'”
“‘Almost as bad as Orcs, and much bigger.'”
“‘Already they are scaling the bank at many points, thick as marching ants.'”
“‘But why not kill them quick, kill them now?'”
“‘By our blood... we swear to fight for you....'”
“‘He does not see the caverns hidden deep beneath this tower... nor does he know what is growing there.'”
“‘How long is it since Saruman bought you?'”
“‘Imagine, Gandalf, an army – born from the earth of Isengard.'”
“‘Let the fighting Uruk-hai do the work, as usual.'”
“‘Many evil things there are that your strong walls and bright swords do not stay.'”
“‘Not in half a thousand years have they forgotten their grievance that the lords of Gondor gave the Mark to Eorl the Young and made alliance with him.'”
“‘Not nice; very cruel wicked Men they look.'”
“‘Now we'll have to leg it double quick.'”
“‘So when you said “Men out of the South, all in red and gold,” I said “were there any oliphaunts?” For if there was, I was going to take a look....'”
“‘Some of the Southrons have broken from the trap and are flying from the road.'”
“‘The Corsairs are upon us!'”
“‘The nameless enemy has arisen again....'”
“‘There was war, and the land was laid waste....'”
“‘They bring fire... and they are burning as they come, rick, cot, and tree.'”
“‘They hold the northward road; and many have passed on into Anórien. The Rohirrim cannot come.'”
“‘They will not quail at the sun... the wild men of the hills.'”
“‘This is no rabble of mindless Orcs.'”
“‘We are the servants of Saruman the Wise....'”
“‘We will fight....'”
“‘Why don't we search them and find out?'”
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'”
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Data:Advance Marauder (10C76)/Data
Data:Advance Regular (10C77)/Data
Data:Advance Uruk Patrol (4U136)/Data
Data:Advancing Uruk (12C134)/Data
Data:Agents of Orthanc (6R57)/Data
Data:Armored Easterling (0P73)/Data
Data:Armored Easterling (11R68)/Data
Data:Assault Commander (13R158)/Data
Data:Assault Denizen (13C159)/Data
Data:Battlefield Recruit (15S95)/Data
Data:Black Land Runner (15C103)/Data
Data:Breeding Pit Conscript (12C137)/Data
Data:Chasing Uruk (15C157)/Data
Data:Cirith Ungol Guard (10C81)/Data
Data:Cirith Ungol Warrior (10C56)/Data
Data:Cirith Ungol Watchman (10U57)/Data
Data:Corps of Harad (11C73)/Data
Data:Corsair Brute (10R38)/Data
Data:Corsair Gunners (8C55)/Data
Data:Corsair Marauder (8R57)/Data
Data:Corsair Ruffian (10U39)/Data
Data:Covetous Easterling (12C59)/Data
Data:Crushing Uruk (12U140)/Data
Data:Cutthroat Orc (11C113)/Data
Data:Demolition Troll (32S231)/Data
Data:Denizen of Khazad-dum (11S115)/Data
Data:Denizen of the Black Pit (11S117)/Data
Data:Desert Nomad (7C132)/Data
Data:Desert Soldier (4U220)/Data
Data:Desert Soldier (7U136)/Data
Data:Desert Villain (7U138)/Data
Data:Dunlending Arsonist (4U9)/Data
Data:Dunlending Brawler (0W14)/Data
Data:Dunlending Headman (6C4)/Data
Data:Dunlending Looter (4U11)/Data
Data:Dunlending Pillager (4U13)/Data
Data:Dunlending Rampager (5U1)/Data
Data:Dunlending Renegade (5U2)/Data
Data:Dunlending Reserve (6C5)/Data
Data:Dunlending Robber (4C16)/Data
Data:Dunlending Warrior (4C18)/Data
Data:Easterling Assailant (7C140)/Data
Data:Easterling Banner-bearer (12U63)/Data
Data:Easterling Footman (7R143)/Data
Data:Easterling Guard (4C226)/Data
Data:Easterling Ransacker (7C144)/Data
Data:Easterling Scout (15C77)/Data
Data:Easterling Shield Wall (11C76)/Data
Data:Easterling Trooper (4U230)/Data
Data:Easterling Veteran (7U147)/Data
Data:Elder of Dunland (11S77)/Data
Data:Engrossed Hillman (15U78)/Data
Data:Entranced Uruk (13C163)/Data
Data:Entrapping Orc (11C120)/Data
Data:Fearsome Dunlending (11C79)/Data
Data:Feral Uruk (11S183)/Data
Data:Fletcher of Harad (11R81)/Data
Data:Fletcher of Harad (11RF9)/Data
Data:Foraging Orc (11C121)/Data
Data:Furious Uruk (11R186)/Data
Data:Gate Sentry (6C102)/Data
Data:Gimli, Dwarven Delegate (0W15)/Data
Data:Gorgoroth Agitator (8U94)/Data
Data:Gorgoroth Attacker (7U270)/Data
Data:Gorgoroth Axeman (7U271)/Data
Data:Gorgoroth Breaker (8U97)/Data
Data:Gorgoroth Engineer (7U272)/Data
Data:Gorgoroth Garrison (7C273)/Data
Data:Gorgoroth Keeper (10C86)/Data
Data:Gorgoroth Looter (8U98)/Data
Data:Gorgoroth Patrol (8U99)/Data
Data:Gorgoroth Pillager (7C275)/Data
Data:Gorgoroth Ransacker (7C276)/Data
Data:Gorgoroth Sapper (7C277)/Data
Data:Gorgoroth Servitor (8U100)/Data
Data:Gorgoroth Soldier (7U278)/Data
Data:Gorgoroth Stormer (8C101)/Data
Data:Grousing Hillman (15C82)/Data
Data:Harad Standard-bearer (11S84)/Data
Data:Harrying Hillman (12R69)/Data
Data:Hillman Band (4C21)/Data
Data:Hillman Rabble (4U24)/Data
Data:Hillman Tribe (4C25)/Data
Data:Intimidating Uruk (11U189)/Data
Data:Lookout Uruk (11S193)/Data
Data:Marauding Orcs (11S126)/Data
Data:Mordor Assassin (7R284)/Data
Data:Mordor Brute (10C90)/Data
Data:Mordor Fiend (10C91)/Data
Data:Mordor Guard (7C287)/Data
Data:Mordor Pillager (10U92)/Data
Data:Mordor Savage (7U289)/Data
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Data:Mordor Wretch (10U93)/Data
Data:Morgul Brawler (7U187)/Data
Data:Morgul Hunter (1R256)/Data
Data:Morgul Patrol (0W24)/Data
Data:Morgul Skirmisher (1U257)/Data
Data:Morgul Spawn (7C200)/Data
Data:Morgul Tormentor (0P92)/Data
Data:Morgul Tormentor (12U90)/Data
Data:Mountain Orc (11C129)/Data
Data:Orc Assault Band (7U295)/Data
Data:Orc Captain (5R103)/Data
Data:Orc Destroyer (7C299)/Data
Data:Orc Dreg (12C92)/Data
Data:Orc Fighter (5U105)/Data
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Data:Orc Officer (7U302)/Data
Data:Orc Pillager (3U96)/Data
Data:Orc Rager (7C304)/Data
Data:Orc Ravager (10R94)/Data
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Data:Orc Swordsman (3C98)/Data
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Data:Orkish Archer Troop (18U86)/Data
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Data:Orkish Skirmisher (18C90)/Data
Data:Orkish Worker (11R133)/Data
Data:Patroller of Haradrim (11C93)/Data
Data:Picket Denizen (13S118)/Data
Data:Raging Dunlending (11S97)/Data
Data:Rapt Hillman (15U90)/Data
Data:Ravaging Wild Man (15C91)/Data
Data:Ringwraith in Twilight (V1 40)/Data
Data:Rough Man of the South (18C73)/Data
Data:Ruthless Uruk (11C200)/Data
Data:Southron Assassin (4R246)/Data
Data:Southron Brigand (7C161)/Data
Data:Southron Chieftain (7R163)/Data
Data:Southron Commander (4U249)/Data
Data:Southron Conqueror (7R164)/Data
Data:Southron Fighter (4R251)/Data
Data:Southron Invaders (6C81)/Data
Data:Southron Leader (7R166)/Data
Data:Southron Marksmen (7R167)/Data
Data:Southron Sentry (4U253)/Data
Data:Southron Veterans (4R257)/Data
Data:Squad of Haradrim (11U99)/Data
Data:Squad of Uruk-hai (11C202)/Data
Data:Squint-eyed Southerner (18C74)/Data
Data:Strange-looking Men (11R100)/Data
Data:Sunland Scout (17R56)/Data
Data:Sunland Trooper (17C59)/Data
Data:Swarming Uruk (11C203)/Data
Data:Troop of Haradrim (7C172)/Data
Data:Troop of Uruk-hai (1R143)/Data
Data:Uruk Brood (1C145)/Data
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Data:Uruk Invader (13R171)/Data
Data:Uruk Rager (1C150)/Data
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Data:Uruk Searcher (4U194)/Data
Data:Uruk Slaughterer (12R154)/Data
Data:Uruk Slayer (1U153)/Data
Data:Uruk Trooper (4R199)/Data
Data:Uruk Village Stormer (15C178)/Data
Data:Uruk Warrior (1C156)/Data
Data:Uruk-hai Band (4U202)/Data
Data:Uruk-hai Mob (4U205)/Data
Data:Uruk-hai Patrol (4C206)/Data
Data:Uruk-hai Raiding Party (1C158)/Data
Data:Uruk-hai Raiding Party (4C207)/Data
Data:Uruk-hai Troop (12R157)/Data
Data:Vengeful Savage (17C62)/Data
Data:Veteran War Chief (15C120)/Data
Data:Vicious Uruk (12U158)/Data
Data:Vile Goblin (12C106)/Data
Data:White Hand Berserker (17R121)/Data
Data:White Hand Guard (17C126)/Data
Data:White Hand Intruder (17C127)/Data
Data:White Hand Taskmaster (17R132)/Data
Data:White Hand Trooper (17C133)/Data
Data:White Hand Uruk (18C131)/Data
Data:Wild Man of Dunland (4U38)/Data
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