Drilldown: CardReleases

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CardReleases > Subtypes: Armor & CanBearRing: None

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Bearer must be a Dwarf. Bearer may not be overwhelmed unless his strength is tripled. (1) · Bearer must be a Dwarf. Each minion skirmishing bearer loses all damage bonus. Skirmish: Discard this possession to transfer one of bearer's possessions to another eligible bearer. (1) · Bearer must be a Dwarf. Each time bearer is about to take a wound, you may add a threat to prevent that. Regroup: Discard this possession to take up to 2 other [DWARVEN] possessions into hand from your discard pile. (1) · Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [DWARVEN] token. Skirmish: Discard a [DWARVEN] card from hand to make bearer damage +1. (2) · Bearer must be a Hobbit. Each Orc and each Uruk-hai skirmishing bearer is strength -1. (1) · Bearer must be a Man. Bearer may not be overwhelmed unless his or her strength is tripled. (2) · Bearer must be a Man. Bearer takes no more than 1 wound during each skirmish phase. (1) · Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses. Skirmish: Exert bearer to make each minion he is skirmishing lose fierce and unable to gain fierce until the regroup phase. (2) · Bearer must be a [GONDOR] Man. Bearer is a knight. (1) · Bearer must be a [GONDOR] Man. Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is defender +1. (1) · Bearer must be a [GONDOR] Man. Response: if bearer is about to be overwhelmed, discard a [GONDOR] fortification or a card from hand to make bearer strength +2. (1) · Bearer must be a [ROHAN] Man. Bearer takes no more than 1 wound during each skirmish phase. If bearer is Theoden, he may not take wounds except during a skirmish involving him. (1) · Bearer must be a [ROHAN] Man. Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that. Each time the fellowship moves from a forest site, exert a companion. (1) · Bearer must be a [ROHAN] Man. Response: If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound. (1) · Bearer must be an [ORC] minion. Bearer is a lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert bearer to make an [ORC] minion strength +2. (1) · Bearer must be an [ORC] Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase. (1) · Bearer must be Bilbo. The minion archery total is -1. While Bilbo is skirmishing, the twilight cost of each Shadow event is +2. (1) · Bearer must be Frodo. The minion archery total is -1. Each minion skirmishing Frodo does not gain strength bonuses from weapons and loses all damage bonuses. (1) · Bearer must be Gimli. Response: If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · Bearer must be Merry. While you can spot 3 [ROHAN] Men, Merry cannot be overwhelmed unless his strength is tripled. (1) · Bearer must be Pippin. While you can spot 3 [GONDOR] Men, Pippin may take no more than 1 wound in a skirmish. (1)
TaggedGameText:
Bearer must be a gondor Man.
Response: If bearer is about to be overwhelmed, discard a gondor fortification or a card from hand to make bearer strength +2. (1)
· Bearer must be a gondor Man.
Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is defender +1. (1)
· Bearer must be a gondor Man. Bearer is a knight. (1) · Bearer must be a rohan Man.
Bearer takes no more than 1 wound during each skirmish phase. If bearer is Théoden, he may not take wounds except during a skirmish involving him. (1)
· Bearer must be a rohan Man.
Response: If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound. (1)
· Bearer must be a rohan Man.
Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that.
Each time the fellowship moves from a forest site, exert a companion. (1)
· Bearer must be a Dwarf.
Bearer may not be overwhelmed unless his or her strength is tripled. (1)
· Bearer must be a Dwarf.
Each minion skirmishing bearer loses all damage bonuses.
Skirmish: Discard this possession to transfer one of bearer’s possessions to another eligible bearer. (1)
· Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a dwarven token.
Skirmish: Discard a dwarven card from hand to make bearer damage +1. (2)
· Bearer must be a Dwarf.
Each time bearer is about to take a wound, you may add a threat to prevent that.
Regroup: Discard this possession to take up to 2 other dwarven possessions into hand from your discard pile. (1)
· Bearer must be a Hobbit.
Each Orc and each Uruk-hai skirmishing bearer is strength –1. (1)
· Bearer must be a Man.
Bearer may not be overwhelmed unless his or her strength is tripled. (1)
· Bearer must be a Man.
Bearer may not be overwhelmed unless his or her strength is tripled. (1)
· Bearer must be a Man.
Bearer takes no more than 1 wound during each skirmish phase. (1)
· Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses.
Skirmish: Exert bearer to make each minion he is skirmishing lose fierce and unable to gain fierce until the regroup phase. (2)
· Bearer must be an orc minion.
Bearer is a Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert bearer to make an orc minion strength +2. (1)
· Bearer must be an orc Orc.
While bearer is mounted, it cannot take wounds except during the skirmish phase. (1)
· Bearer must be Bilbo. The minion archery total is -1. While Bilbo is skirmishing, the twilight cost of each Shadow event is +2. (1) · Bearer must be Frodo.
The minion archery total is -1.
Each minion skirmishing Frodo does not gain strength bonuses from weapons and loses all damage bonuses. (1)
· Bearer must be Gimli.
Response: If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound. (1)
· Bearer must be Merry.
While you can spot 3 rohan Men, Merry cannot be overwhelmed unless his strength is tripled. (1)
· Bearer must be Pippin.
While you can spot 3 gondor Men, Pippin may take no more than 1 wound in a skirmish. (1)
FormattedGameText:
Bearer must be a Dwarf. Each time bearer is about to take a wound, you may add a threat to prevent that. '''Regroup:''' Discard this possession to take up to 2 other [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possessions into hand from your discard pile. (1) · Bearer must be a Dwarf. Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a Dwarf. Each minion skirmishing bearer loses all damage bonuses. '''Skirmish:''' Discard this possession to transfer one of bearer’s possessions to another eligible bearer. (1) · Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token. '''Skirmish:''' Discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card from hand to make bearer '''damage +1'''. (2) · Bearer must be a Hobbit. Each Orc and each Uruk-hai skirmishing bearer is strength –1. (1) · Bearer must be a Man. Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a Man. Bearer takes no more than 1 wound during each skirmish phase. (1) · Bearer must be a Man. Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses. '''Skirmish:''' Exert bearer to make each minion he is skirmishing lose '''fierce''' and unable to gain fierce until the regroup phase. (2) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. '''Response:''' If bearer is about to be overwhelmed, discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] fortification or a card from hand to make bearer strength +2. (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is '''defender +1.''' (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. Bearer is a '''knight'''. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Response:''' If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that. Each time the fellowship moves from a forest site, exert a companion. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. Bearer takes no more than 1 wound during each skirmish phase. If bearer is Théoden, he may not take wounds except during a skirmish involving him. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. Bearer is a '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert bearer to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +2. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase. (1) · Bearer must be Bilbo. The minion archery total is -1. While Bilbo is skirmishing, the twilight cost of each Shadow event is +2. (1) · Bearer must be Frodo. The minion archery total is -1. Each minion skirmishing Frodo does not gain strength bonuses from weapons and loses all damage bonuses. (1) · Bearer must be Gimli. '''Response:''' If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · Bearer must be Merry. While you can spot 3 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men, Merry cannot be overwhelmed unless his strength is tripled. (1) · Bearer must be Pippin. While you can spot 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men, Pippin may take no more than 1 wound in a skirmish. (1)
Lore:
None (7) · "'Surely this is the greatest jest in all the history of Gondor: that we should ride with seven thousand, scarce as many as the vanguard of its army in the days of its power, to assail the mountains and the impenetrable gate of the Black Land!'" (1) · Dwarven armor is among the strongest crafted in Middle-earth. (2) · Foul of smell but light to bear, a warg would often allow its rider little leeway. (1) · One cannot easily discern Orc armor from weapon. (1) · Soldiers of the White Tower have long appreciated the craftsmanship of the Gondorian metalsmiths. (1) · The strongest armour still being made in Middle-earth is forged by Dwarves. It is so heavy that only they can bear it. (1) · What Man of an earlier age wore this chain? Was his end worth a song? (1) · “...the Hornburg still held fast, like an island in a sea.” (1) · “Now men came bearing raiment of war from the king's hoard....” (1) · “Then Elendil the Tall and his mighty sons, Isildur and Anárion, became great lords; and the North-realm they made in Arnor, and the South-realm in Gondor....” (1) · “Upon the black surcoats were embroidered in white a tree blossoming like snow....” (1) · “‘...cold as ice, and harder than steel.'” (2) · “‘...its worth was greater than the value of the whole Shire and everything in it.'” (1) · “‘We make good armour and keen swords....'” (1) · “‘Well, there you are, Mr. Frodo. A perfect little orc, if I may make so bold....'” (1)
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