Drilldown: CardReleases

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CardReleases > Title: Merry & CanBearRing: No

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Add 1 to the number of Ents you can spot. Regroup: Exert Merry to place a pipeweed from your discard pile beneath your draw deck. (1) · Assignment: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this. (1) · Fellowship. Skirmish: If Merry is not assigned to a skirmish, take 2 [SHIRE] cards from your discard pile and remove them from the game to make a companion strength +2. (1) · Fellowship: Exert Merry to play Farmer Maggot from your draw deck. (1) · For each other unbound companion assigned to a skirmish, Merry is strength +2. (1) · Regroup: Discard Merry to heal a [GANDALF] companion. (2) · Skirmish: Exert the Ring-bearer to discard Merry. Any Shadow player may remove (2) to prevent this. (1) · Skirmish: If Merry is not assigned to a skirmish, discard him to remove a [SAURON] Orc from a skirmish involving an unbound companion. (1) · Skirmish: If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion. (1) · Skirmish: If Merry is not assigned to a skirmish, return him to your hand to play up to 2 [ROHAN] possessions from your discard pile. (1) · Skirmish: If you cannot spot 3 threats, add a threat to make Merry strength +2. (1) · To play, spot a [ROHAN] companion. Skirmish: Discard 4 cards from hand to make Merry strength +2 for each [ROHAN] companion you spot. (1) · While Merry bears a follower, he is strength +2. Skirmish: If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2. (1) · While Merry bears a weapon, he is strength +2. (1)
TaggedGameText:
Assignment: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this. (1) · Fellowship.
Skirmish: If Merry is not assigned to a skirmish, take 2 shire cards from your discard pile and remove them from the game to make a companion strength +2. (1)
· Fellowship: Exert Merry to play Farmer Maggot from your draw deck. (1) · Regroup: Discard Merry to heal a gandalf companion. (2) · Skirmish: Exert the Ring-bearer to discard Merry. Any Shadow player may remove twilight2 to prevent this. (1) · Skirmish: If Merry is not assigned to a skirmish, discard him to remove a sauron Orc from a skirmish involving an unbound companion. (1) · Skirmish: If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion. (1) · Skirmish: If Merry is not assigned to a skirmish, return him to your hand to play up to 2 rohan possessions from your discard pile. (1) · Skirmish: If you cannot spot 3 threats, add a threat to make Merry strength +2. (1) · Add 1 to the number of Ents you can spot.
Regroup:
Exert Merry to place a pipeweed from your discard pile beneath your draw deck. (1)
· For each other unbound companion assigned to a skirmish, Merry is strength +2. (1) · To play, spot a rohan companion.
Skirmish: Discard 4 cards from hand to make Merry strength +2 for each rohan companion you spot. (1)
· While Merry bears a follower, he is strength +2.
Skirmish:If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2. (1)
· While Merry bears a weapon, he is strength +2. (1)
FormattedGameText:
'''Assignment''': Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this. (1) · '''Fellowship.''' '''Skirmish''': If Merry is not assigned to a skirmish, take 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] cards from your discard pile and remove them from the game to make a companion strength +2. (1) · '''Fellowship:''' Exert Merry to play Farmer Maggot from your draw deck. (1) · '''Regroup:''' Discard Merry to heal a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion. (2) · '''Skirmish:''' Exert the Ring-bearer to discard Merry. Any Shadow player may remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this. (1) · '''Skirmish:''' If Merry is not assigned to a skirmish, discard him to remove a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc from a skirmish involving an unbound companion. (1) · '''Skirmish:''' If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion. (1) · '''Skirmish:''' If Merry is not assigned to a skirmish, return him to your hand to play up to 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possessions from your discard pile. (1) · '''Skirmish:''' If you cannot spot 3 threats, add a threat to make Merry strength +2. (1) · Add 1 to the number of Ents you can spot. '''Regroup:'''
Exert Merry to place a pipeweed from your discard pile beneath your draw deck. (1)
· For each other unbound companion assigned to a skirmish, Merry is strength +2. (1) · To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion. '''Skirmish:''' Discard 4 cards from hand to make Merry strength +2 for each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion you spot. (1) · While Merry bears a follower, he is strength +2. '''Skirmish:'''If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2. (1) · While Merry bears a weapon, he is strength +2. (1)
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