Drilldown: CardReleases
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LOTR-EN00M001.0 (1) ·
LOTR-EN00S018.0 (1) ·
LOTR-EN01M001.0 (1) ·
LOTR-EN05S028.0 (1) ·
LOTR-EN05S029.0 (1) ·
LOTR-EN06S045.0 (1) ·
LOTR-EN07S071.0 (1) ·
LOTR-EN07S072.0 (1) ·
LOTR-EN08S027.0 (1) ·
LOTR-EN11A006.0 (1) ·
LOTR-EN11S051.0 (1) ·
LOTR-EN13S055.0 (1) ·
LOTR-EN15A008.0 (1) ·
LOTR-EN15S049.0 (1) ·
LOTR-EN19S011.0 (1)
LOTR-EN00M001.0 (1) ·
LOTR-EN00S018.0 (1) ·
LOTR-EN01M001.0 (1) ·
LOTR-EN05S028.0 (1) ·
LOTR-EN05S029.0 (1) ·
LOTR-EN06S045.0 (1) ·
LOTR-EN07S071.0 (1) ·
LOTR-EN07S072.0 (1) ·
LOTR-EN08S027.0 (1) ·
LOTR-EN11A006.0 (1) ·
LOTR-EN11S051.0 (1) ·
LOTR-EN13S055.0 (1) ·
LOTR-EN15A008.0 (1) ·
LOTR-EN15S049.0 (1) ·
LOTR-EN19S011.0 (1)
None (2) ·
Ring-bound. To play add a burden. Regroup: Exert Smeagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order. (2) ·
Ring-bound. To play, add a burden. Assignment: Assign a minion to Smeagol and add 2 threats to exhaust that minion. (1) ·
Ring-bound. To play, add a burden. Each Ring-bound companion is resistance +1. Skirmish: Exert 2 Ring-bound Hobbits to make Smeagol strength +1 and prevent him from being overwhelmed unless his strength is tripled. (2) ·
Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may play the fellowship's next site. Skirmish: If Smeagol is at a marsh, exert him to cancel a skirmish involving him. (2) ·
Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may shuffle up to 2 [GOLLUM] cards from your discard pile into your draw deck. Skirmish: Exert a Ring-bound companion to make Smeagol strength +2. (1) ·
Ring-bound. To play, add a burden. For each card titled Deagol in your discard pile, Smeagol is strength +2 and resistance -1. Each time Smeagol wins a skirmish, you may take a [GOLLUM] card from your draw deck and place it in your discard pile. (1) ·
Ring-bound. To play, add a burden. Skirmish: Add a burden to make Smeagol strength +2 and take no wounds. (1) ·
Ring-bound. To play, add a burden. Skirmish: Add threats equal to the total vitality of the minions Smeagol is skirmishing to discard Smeagol. Regroup: Discard Smeagol to take a [GOLLUM] minion from your discard pile into hand. (1) ·
Ring-bound. To play, add a burden. Skirmish: Discard a card from hand to make Smeagol strength +1. (1) ·
Ring-bound. To play, add a burden. Skirmish: If you have initiative, discard 2 cards from your hand. Smeagol cannot be overwhelmed unless his strength is tripled. (1)
None (2) ·
Ring-bound. To play, add a burden.
Skirmish: Add a number of threats equal to the total vitality of the minions Sméagol is skirmishing to discard Sméagol. Regroup: Discard Sméagol to take a gollum minion from your discard pile into hand. (1) ·
Ring-bound. To play, add a burden.
Assignment: Assign a minion to Sméagol and add 2 threats to exhaust that minion. (1) ·
Ring-bound. To play, add a burden.
Regroup: Exert Sméagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order. (2) ·
Ring-bound. To play, add a burden.
Skirmish: Add a burden to make Sméagol strength +2 and take no wounds. (1) ·
Ring-bound. To play, add a burden.
Skirmish: If you have initiative, discard 2 cards from your hand. Sméagol cannot be overwhelmed unless his strength is tripled. (1) ·
Ring-bound. To play, add a burden.
Each time Sméagol wins a skirmish, you may play the fellowship's next site.
Skirmish: If Sméagol is at a marsh, exert him to cancel a skirmish involving him. (2) ·
Ring-bound. To play, add a burden. Skirmish: Discard a card from hand to make Sméagol strength +1. (1) ·
Ring-bound. To play, add a burden.
For each card titled Déagol in your discard pile, Sméagol is strength +2 and resistance –1. Each time Sméagol wins a skirmish, you may take agollum card from your draw deck and place it in your discard pile. (1) ·
Ring-bound.
To play, add a burden.
Each time Sméagol wins a skirmish, you may shuffle up to 2gollum cards from your discard pile into your draw deck.
Skirmish : Exert a Ring-bound companion to make Sméagol strength +2. (1) ·
Ring-bound . To play, add a burden.
Each Ring-bound companion is resistance +1.
Skirmish: Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled. (2)
Each time Sméagol wins a skirmish, you may play the fellowship's next site.
For each card titled Déagol in your discard pile, Sméagol is strength +2 and resistance –1. Each time Sméagol wins a skirmish, you may take a
To play, add a burden.
Each time Sméagol wins a skirmish, you may shuffle up to 2
Each Ring-bound companion is resistance +1.
None (2) ·
'''Ring-bound'''. To play, add a burden.
Each Ring-bound companion is resistance +1.
'''Skirmish:''' Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled. (2) ·
'''Ring-bound.'''
To play, add a burden.
Each time Sméagol wins a skirmish, you may shuffle up to 2 [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] cards from your discard pile into your draw deck.
'''Skirmish''': Exert a Ring-bound companion to make Sméagol strength +2. (1) ·
'''Ring-bound.''' To play, add a burden.
For each card titled Déagol in your discard pile, Sméagol is strength +2 and resistance –1. Each time Sméagol wins a skirmish, you may take a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] card from your draw deck and place it in your discard pile. (1) ·
'''Ring-bound.''' To play, add a burden.
'''Assignment:''' Assign a minion to Sméagol and add 2 threats to exhaust that minion. (1) ·
'''Ring-bound.''' To play, add a burden.
'''Regroup:''' Exert Sméagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order. (2) ·
'''Ring-bound.''' To play, add a burden.
'''Skirmish:''' Add a burden to make Sméagol strength +2 and take no wounds. (1) ·
'''Ring-bound.''' To play, add a burden.
'''Skirmish:''' If you have initiative, discard 2 cards from your hand. Sméagol cannot be overwhelmed unless his strength is tripled. (1) ·
'''Ring-bound.''' To play, add a burden.
Each time Sméagol wins a skirmish, you may play the fellowship's next site.
'''Skirmish:''' If Sméagol is at a marsh, exert him to cancel a skirmish involving him. (2) ·
'''Ring-bound.''' To play, add a burden.
'''Skirmish:''' Add a number of threats equal to the total vitality of the minions Sméagol is skirmishing to discard Sméagol. '''Regroup:''' Discard Sméagol to take a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion from your discard pile into hand. (1) ·
'''Ring-bound.''' To play, add a burden. '''Skirmish:''' Discard a card from hand to make Sméagol strength +1. (1)
None (5) ·
Sam liked the new Gollum, Sméagol, less than the old. (1) ·
“...now that I see him, I do pity him.” (1) ·
“...this creature is in some way bound up with my errand.'” (2) ·
“They would have foundered in the Dead Marshes but for Gollum.” (2) ·
“‘... that it is my fate to receive help from you, where I least looked for it, and your fate to help me whom you long pursued with evil purpose.'” (1) ·
“‘...his head and his eyes were downward.'” (1) ·
“‘And we're so lonely... We'll be nice to them, very nice, if they'll be nice to us, won't we, yes, yess.'” (1) ·
“‘Could you find anything fit for a hungry hobbit?'” (1)
Showing below up to 15 results in range #1 to #15.