Drilldown: CardReleases

From LOTR-TCG Wiki
CardReleases > SiteNum: 4-7 & Block: Fellowship

Use the filters below to narrow your results.

Subset:
Revision:
ReleaseDate:
LanguageCode:
IsPhysical:
IsPlayable:
CollInfo:
IsUnique:
Subtitle:
TwilightCost:
Strength:
StrengthMod:
Vitality:
VitalityMod:
SiteNum:
SiteNumMod:
Resistance:
ResistanceMod:
CanBearRing:
Signet:
Block: (Click arrow to add another value)
ShadowNum:
ArrowDir:
GameText:
Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase. (1) · Forest. Sanctuary. Each ally whose home is site 6 is strength +3. (1) · Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) · Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · Mountain. Shadow: Spot a [ISENGARD] minion to play a weather card from your draw deck (limit one per turn). (1) · Plains. Uruk-hai are not roaming. (1) · River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) · River. When the fellowship moves to Anduin Confluence, discard every ally. (1) · River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) · River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) · Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2) · Sanctuary. The twilight cost of the first [MORIA] Orc played each Shadow phase is -2. (1) · Underground. Each companion and minion bearing a hand weapon is damage +1. (1) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) · Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog's twilight cost is -6. (1) · Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile. (1) · Underground. The twilight cost of the first [MORIA] archer played each Shadow phase is -2. (1) · Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) · When the fellowship moves to Eregion Hills, add a burden. (1)
TaggedGameText:
Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase. (1) · Forest. Sanctuary. Each ally whose home is site 6 is strength +3. (1) · Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) · Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · Mountain. Shadow: Spot a isengard minion to play a weather card from your draw deck (limit 1 per turn). (1) · Plains. Uruk-hai are not roaming. (1) · River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) · River. When the fellowship moves to Anduin Confluence, discard every ally. (1) · River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) · River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) · Sanctuary. Fellowship: Exert an Elf to look at an opponent’s hand. (2) · Sanctuary. The twilight cost of the first moria Orc played each Shadow phase is -2. (1) · Underground. Each companion and minion bearing a hand weapon is damage +1. (1) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (1) · Underground. Maneuver: Discard your tale from play or from hand to heal your companion. (1) · Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6. (1) · Underground. Shadow: Remove twilight1 to play a Shadow weapon from your discard pile. (1) · Underground. The twilight cost of the first moria archer played each Shadow phase is -2. (1) · Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) · When the fellowship moves to Eregion Hills, add a burden. (1)
FormattedGameText:
'''Forest.''' '''River.''' While the fellowship is at Anduin Wilderland, skip the archery phase. (1) · '''Forest.''' '''Sanctuary.''' Each ally whose home is site 6 is strength +3. (1) · '''Forest.''' '''Sanctuary.''' While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) · '''Marsh.''' When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · '''Mountain.''' '''Shadow:''' Spot a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to play a weather card from your draw deck (limit 1 per turn). (1) · '''Plains.''' Uruk-hai are not roaming. (1) · '''River.''' '''Sanctuary.''' When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) · '''River.''' When the fellowship moves to Anduin Confluence, discard every ally. (1) · '''River.''' When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) · '''River.''' While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) · '''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2) · '''Sanctuary.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc played each Shadow phase is -2. (1) · '''Underground.''' Each companion and minion bearing a hand weapon is '''damage +1'''. (1) · '''Underground.''' '''Maneuver:''' Discard a tale from play or from hand to heal your companion. (1) · '''Underground.''' '''Maneuver:''' Discard your tale from play or from hand to heal your companion. (1) · '''Underground.''' '''Shadow:''' Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6. (1) · '''Underground.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a Shadow weapon from your discard pile. (1) · '''Underground.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer played each Shadow phase is -2. (1) · '''Underground.''' When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) · When the fellowship moves to Eregion Hills, add a burden. (1)
Lore:
PromoText:

Showing below up to 21 results in range #1 to #21.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)