Drilldown: CardReleases
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LOTR-EN00D002.0 (1) ·
LOTR-EN00D003.0 (1) ·
LOTR-EN00D004.0 (1) ·
LOTR-EN00S006.0 (1) ·
LOTR-EN00S008.0 (1) ·
LOTR-EN01S327.0 (1) ·
LOTR-EN01S328.0 (1) ·
LOTR-EN01S329.0 (1) ·
LOTR-EN01S330.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S332.0 (1) ·
LOTR-EN01S333.0 (1) ·
LOTR-EN01S334.0 (1) ·
LOTR-EN01S335.0 (1) ·
LOTR-EN01S336.0 (1) ·
LOTR-EN01S343.0 (1) ·
LOTR-EN01S344.0 (1) ·
LOTR-EN01S345.0 (1) ·
LOTR-EN01S346.0 (1) ·
LOTR-EN01S347.0 (1) ·
LOTR-EN01S348.0 (1) ·
LOTR-EN01S350.0 (1) ·
LOTR-EN01S351.0 (1) ·
LOTR-EN01S352.0 (1) ·
LOTR-EN02S119.0 (1) ·
LOTR-EN02S120.0 (1) ·
LOTR-EN03S115.0 (1) ·
LOTR-EN03S116.0 (1)
LOTR-EN00D002.0 (1) ·
LOTR-EN00D003.0 (1) ·
LOTR-EN00D004.0 (1) ·
LOTR-EN00S006.0 (1) ·
LOTR-EN00S008.0 (1) ·
LOTR-EN01S327.0 (1) ·
LOTR-EN01S328.0 (1) ·
LOTR-EN01S329.0 (1) ·
LOTR-EN01S330.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S332.0 (1) ·
LOTR-EN01S333.0 (1) ·
LOTR-EN01S334.0 (1) ·
LOTR-EN01S335.0 (1) ·
LOTR-EN01S336.0 (1) ·
LOTR-EN01S343.0 (1) ·
LOTR-EN01S344.0 (1) ·
LOTR-EN01S345.0 (1) ·
LOTR-EN01S346.0 (1) ·
LOTR-EN01S347.0 (1) ·
LOTR-EN01S348.0 (1) ·
LOTR-EN01S350.0 (1) ·
LOTR-EN01S351.0 (1) ·
LOTR-EN01S352.0 (1) ·
LOTR-EN02S119.0 (1) ·
LOTR-EN02S120.0 (1) ·
LOTR-EN03S115.0 (1) ·
LOTR-EN03S116.0 (1)
Balin's Tomb (2) ·
Bree Gate (1) ·
Bree Streets (1) ·
Breeland Forest (1) ·
Bucklebury Ferry (1) ·
Caras Galadhon (2) ·
Cavern Entrance (1) ·
Dimrill Dale (1) ·
Dwarrowdelf Chamber (1) ·
Eregion Hills (1) ·
Ettenmoors (1) ·
Galadriel's Glade (2) ·
Hollin (1) ·
Lothlórien Woods (1) ·
Midgewater Marshes (1) ·
Midgewater Moors (1) ·
Mithril Mine (1) ·
Moria Lake (1) ·
Moria Stairway (1) ·
Neekerbreekers’ Bog (1) ·
Pass of Caradhras (1) ·
Trollshaw Forest (1) ·
Valley of the Silverlode (1) ·
Weatherhills (1) ·
Weathertop (1)
Each Nazgul at Weathertop is fierce. (1) ·
Each Nazgul's twilight cost is -1. (1) ·
Forest. Each time you play a possession or artifact on your companion, draw a card. (1) ·
Forest. No more than 1 minion can be assigned to each skirmish. (1) ·
Forest. Sanctuary. Each ally whose home is site 6 is strength +3. (1) ·
Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) ·
Forest. Stealth events may not be played. (1) ·
Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) ·
Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) ·
Mountain. Shadow: Spot a [ISENGARD] minion to play a weather card from your draw deck (limit one per turn). (1) ·
Plains. Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) ·
Plains. Uruk-hai are not roaming. (1) ·
River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) ·
River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Buckleberry Ferry. (1) ·
Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2) ·
Sanctuary. The twilight cost of the first [MORIA] Orc played each Shadow phase is -2. (1) ·
The roaming penalty for each Nazgul you play to Bree Streets is -2. (1) ·
Underground. Each companion and minion bearing a hand weapon is damage +1. (1) ·
Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) ·
Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile. (1) ·
Underground. Skirmish special abilities cannot be used. (1) ·
Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) ·
When the fellowship moves to Eregion Hills, add a burden. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
'''Forest.''' '''Sanctuary.''' Each ally whose home is site 6 is strength +3. (1) ·
'''Forest.''' '''Sanctuary.''' While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) ·
'''Forest.''' Each time you play a possession or artifact on your companion, draw a card. (1) ·
'''Forest.''' No more than 1 minion can be assigned to each skirmish. (1) ·
'''Forest.''' Stealth events may not be played. (1) ·
'''Marsh.''' Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
'''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) ·
'''Marsh.''' When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) ·
'''Mountain.''' '''Shadow:''' Spot a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to play a weather card from your draw deck (limit 1 per turn). (1) ·
'''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) ·
'''Plains.''' Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
'''Plains.''' Uruk-hai are not roaming. (1) ·
'''River.''' '''Sanctuary.''' When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) ·
'''River.''' While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. (1) ·
'''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2) ·
'''Sanctuary.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc played each Shadow phase is -2. (1) ·
'''Underground.''' Each companion and minion bearing a hand weapon is '''damage +1'''. (1) ·
'''Underground.''' '''Maneuver:''' Discard a tale from play or from hand to heal your companion. (1) ·
'''Underground.''' '''Maneuver:''' Discard your tale from play or from hand to heal your companion. (1) ·
'''Underground.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a Shadow weapon from your discard pile. (1) ·
'''Underground.''' Skirmish special abilities cannot be used. (1) ·
'''Underground.''' When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) ·
Each Nazgûl at Weathertop is '''fierce.''' (1) ·
Each Nazgûl’s twilight cost is -1. (1) ·
The roaming penalty for each Nazgûl you play to Bree Streets is -2. (1) ·
When the fellowship moves to Eregion Hills, add a burden. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
Showing below up to 28 results in range #1 to #28.
D
- Data:Balin's Tomb (0P6)/Data
- Data:Balin's Tomb (1U343)/Data
- Data:Bree Gate (1U327)/Data
- Data:Bree Streets (1U328)/Data
- Data:Breeland Forest (1U329)/Data
- Data:Buckleberry Ferry (1U330)/Data
- Data:Caras Galadhon (0D2)/Data
- Data:Caras Galadhon (3U115)/Data
- Data:Cavern Entrance (0D3)/Data
- Data:Dimrill Dale (1U350)/Data
- Data:Dwarrowdelf Chamber (1U344)/Data
- Data:Eregion Hills (3U116)/Data
- Data:Ettenmoors (1C331)/Data
- Data:Galadriel's Glade (0P8)/Data
- Data:Galadriel's Glade (1C351)/Data
- Data:Hollin (2C119)/Data
- Data:Lothlorien Woods (1U352)/Data
- Data:Midgewater Marshes (1U332)/Data
- Data:Midgewater Moors (1U333)/Data
- Data:Mithril Mine (1U345)/Data