Drilldown: CardReleases

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CardReleases > ShadowNum: 8-9 & ArrowDir: Left

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GameText:
Battleground. Shadow: Play Saruman from your discard pile; his twilight cost is -2. (1) · Battleground. The fellowship archery total is +1. The minion archery total is -1. (1) · Battleground. The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) · Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · Each time a companion is killed, add a burden. (1) · Forest. Each minion is damage +1 for each wound on that minion. (1) · Maneuver: Exert a minion to make that minion fierce until the regroup phase. (1) · Maneuver: Spot 4 companions and exert your [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) · Plains. When the fellowship moves to this site, add 3 threats. (1) · Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase. (1) · Shadow: Remove 2 burdens to play a minion from your discard pile. (1) · Shadow: Remove a threat and spot your minion to draw a card. (1) · Shadow: Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase. (1) · The twilight cost of each [ISENGARD] minion is -1. (1) · Underground. The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) · When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1) · When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1) · Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
TaggedGameText:
Battleground. Shadow: Play Saruman from your discard pile; his twilight cost is -2. (1) · Battleground. The fellowship archery total is +1. The minion archery total is ?-1. (1) · Battleground. The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) · Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · Forest. Each minion is damage +1 for each wound on that minion. (1) · Maneuver: Exert a minion to make that minion fierce until the regroup phase. (1) · Maneuver: Spot 4 companions and exert your isengard Orc to make the Free Peoples player wound a companion. (1) · Plains. When the fellowship moves to this site, add 3 threats. (1) · Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase. (1) · Shadow: Remove 2 burdens to play a minion from your discard pile. (1) · Shadow: Remove a threat and spot your minion to draw a card. (1) · Shadow: Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase. (1) · Underground. The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) · Each time a companion is killed, add a burden. (1) · The twilight cost of each isengard minion is -1. (1) · When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1) · When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1) · Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
FormattedGameText:
'''Battleground.''' '''Shadow:''' Play Saruman from your discard pile; his twilight cost is -2. (1) · '''Battleground.''' The fellowship archery total is +1. The minion archery total is ?-1. (1) · '''Battleground.''' The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) · '''Battleground.''' While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · '''Forest'''. Each minion is '''damage +1''' for each wound on that minion. (1) · '''Maneuver:''' Exert a minion to make that minion '''fierce''' until the regroup phase. (1) · '''Maneuver:''' Spot 4 companions and exert your [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) · '''Plains.''' When the fellowship moves to this site, add 3 threats. (1) · '''Response:''' If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · '''River.''' '''Shadow:''' Play up to 3 trackers from your discard pile; end your Shadow phase. (1) · '''Shadow:''' Remove 2 burdens to play a minion from your discard pile. (1) · '''Shadow:''' Remove a threat and spot your minion to draw a card. (1) · '''Shadow:''' Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase. (1) · '''Underground.''' The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) · Each time a companion is killed, add a burden. (1) · The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is -1. (1) · When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1) · When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1) · Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
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