Drilldown: CardReleases
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LOTR-EN00D002.0 (1) ·
LOTR-EN00D003.0 (1) ·
LOTR-EN00D004.0 (1) ·
LOTR-EN01S327.0 (1) ·
LOTR-EN01S328.0 (1) ·
LOTR-EN01S329.0 (1) ·
LOTR-EN01S330.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S332.0 (1) ·
LOTR-EN01S333.0 (1) ·
LOTR-EN01S334.0 (1) ·
LOTR-EN04S330.0 (1) ·
LOTR-EN04S331.0 (1) ·
LOTR-EN04S332.0 (1) ·
LOTR-EN04S333.0 (1) ·
LOTR-EN04S335.0 (1) ·
LOTR-EN07S335.0 (1) ·
LOTR-EN07S336.0 (1) ·
LOTR-EN11S228.0 (1) ·
LOTR-EN11S231.0 (1) ·
LOTR-EN11S232.0 (1) ·
LOTR-EN11S237.0 (1) ·
LOTR-EN11S240.0 (1) ·
LOTR-EN11S246.0 (1) ·
LOTR-EN11S249.0 (1) ·
LOTR-EN11S253.0 (1) ·
LOTR-EN11S264.0 (1) ·
LOTR-EN11S265.0 (1) ·
LOTR-EN12S189.0 (1) ·
LOTR-EN12S194.0 (1) ·
LOTR-EN13S191.0 (1) ·
LOTR-EN13S194.0 (1) ·
LOTR-EN15S194.0 (1) ·
LOTR-ENV1S058.0 (1)
LOTR-EN00D002.0 (1) ·
LOTR-EN00D003.0 (1) ·
LOTR-EN00D004.0 (1) ·
LOTR-EN01S327.0 (1) ·
LOTR-EN01S328.0 (1) ·
LOTR-EN01S329.0 (1) ·
LOTR-EN01S330.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S332.0 (1) ·
LOTR-EN01S333.0 (1) ·
LOTR-EN01S334.0 (1) ·
LOTR-EN04S330.0 (1) ·
LOTR-EN04S331.0 (1) ·
LOTR-EN04S332.0 (1) ·
LOTR-EN04S333.0 (1) ·
LOTR-EN04S335.0 (1) ·
LOTR-EN07S335.0 (1) ·
LOTR-EN07S336.0 (1) ·
LOTR-EN11S228.0 (1) ·
LOTR-EN11S231.0 (1) ·
LOTR-EN11S232.0 (1) ·
LOTR-EN11S237.0 (1) ·
LOTR-EN11S240.0 (1) ·
LOTR-EN11S246.0 (1) ·
LOTR-EN11S249.0 (1) ·
LOTR-EN11S253.0 (1) ·
LOTR-EN11S264.0 (1) ·
LOTR-EN11S265.0 (1) ·
LOTR-EN12S189.0 (1) ·
LOTR-EN12S194.0 (1) ·
LOTR-EN13S191.0 (1) ·
LOTR-EN13S194.0 (1) ·
LOTR-EN15S194.0 (1) ·
LOTR-ENV1S058.0 (1)
Anduin Confluence (1) ·
Bree Gate (1) ·
Bree Streets (1) ·
Breeland Forest (1) ·
Bucklebury Ferry (1) ·
Caras Galadhon (2) ·
Cavern Entrance (2) ·
Derndingle (1) ·
Eastfold (1) ·
Ettenmoors (2) ·
Fangorn Forest (1) ·
Flats of Rohan (1) ·
Fords of Isen (1) ·
Hobbiton Market (1) ·
King's Tent (1) ·
Mere of Dead Faces (1) ·
Midgewater Marshes (1) ·
Midgewater Moors (1) ·
Neekerbreekers’ Bog (2) ·
Pelennor Fields (1) ·
Plains of Rohan Camp (1) ·
Prancing Pony Spare Room (1) ·
Redhorn Pass (1) ·
Rohirrim Camp (1) ·
Trollshaw Forest (1) ·
Uruk Camp (1) ·
Westemnet Village (1) ·
Westfold Village (1) ·
Window on the West (1) ·
Wold Battlefield (1)
Dwelling. When the fellowship moves from this site, wound each minion that is not a lurker. (1) ·
Dwelling. When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally. (1) ·
Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [gandalf] card). (1) ·
Forest. Each time you play a possession or artifact on your companion, draw a card. (1) ·
Forest. Fellowship: Play Treebeard from your draw deck. (1) ·
Forest. No more than 1 minion can be assigned to each skirmish. (2) ·
Forest. Stealth events may not be played. (1) ·
Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) ·
Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
Marsh. Regroup: Exert your Gollum or your Smeagol to play the fellowship's next site. (1) ·
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) ·
Mountain. Culture tokens cannot be added, removed, or reinforced. (1) ·
Plains. At the start of each fellowship phase, heal up to 3 wounds from companions. (1) ·
Plains. Battleground. Each time an Uruk-hai is played, that minion must exert. (1) ·
Plains. Each hunter character is strength +1. (1) ·
Plains. Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
Plains. Each unbound companion skirmishing more than 1 minion is strength +3. (1) ·
Plains. Each [MEN] minion gains ambush (1). (1) ·
Plains. If the Shadow has initiative, minions are not roaming. (1) ·
Plains. Shadow: Spot 3 [ISENGARD] trackers to prevent the fellowship from moving again this turn. (1) ·
Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) ·
Plains. Skirmish: Exert your character, (except an enduring character) to make it strength +2. (1) ·
Plains. Skirmish: Exert your Man (except an enduring Man) to make him or her damage +1. (1) ·
River. Each character is strength +1 for each card borne by that character. (1) ·
River. When the fellowship moves to this site, discard each ally from play. (1) ·
River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Buckleberry Ferry. (1) ·
Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn -1. (1) ·
The roaming penalty for each Nazgul you play to Bree Streets is -2. (1) ·
Underground. Each unwounded [GONDOR] Man is defender +1. (1) ·
Underground. Skirmish special abilities cannot be used. (2) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
'''Dwelling.''' When the fellowship moves from this site, wound each minion that is not a lurker. (1) ·
'''Dwelling.''' When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally. (1) ·
'''Forest.''' '''Fellowship:''' Play Treebeard from your draw deck. (1) ·
'''Forest.''' Each time you play a possession or artifact on your companion, draw a card. (1) ·
'''Forest.''' No more than 1 minion can be assigned to each skirmish. (2) ·
'''Forest.''' Stealth events may not be played. (1) ·
'''Forest.''' While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) ·
'''Marsh.''' '''Regroup:''' Exert your Gollum or your Sméagol to play the fellowship's next site. (1) ·
'''Marsh.''' Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
'''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) ·
'''Mountain.''' Culture tokens cannot be added, removed, or reinforced. (1) ·
'''Plains. Skirmish:''' Exert your Man (except an enduring Man) to make him or her '''damage +1.''' (1) ·
'''Plains.''' '''Battleground.''' Each time an Uruk-hai is played, that minion must exert. (1) ·
'''Plains.''' '''Shadow:''' Spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers to prevent the fellowship from moving again this turn. (1) ·
'''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) ·
'''Plains.''' '''Skirmish:''' Exert your character (except an enduring character), to make it strength +2. (1) ·
'''Plains.''' At the start of each fellowship phase, heal up to 3 wounds from companions. (1) ·
'''Plains.''' Each hunter character is strength +1. (1) ·
'''Plains.''' Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
'''Plains.''' Each unbound companion skirmishing more than 1 minion is strength +3. (1) ·
'''Plains.''' Each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion gains ambush [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Plains.''' If the Shadow has initiative, minions are not roaming. (1) ·
'''River.''' Each character is strength +1 for each card borne by that character. (1) ·
'''River.''' When the fellowship moves to this site, discard each ally from play. (1) ·
'''River.''' While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. (1) ·
'''Shadow:''' If the Shadow has initiative, spot your minion to make the move limit for this turn –1. (1) ·
'''Underground.''' Each unwounded [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man is '''defender +1. ''' (1) ·
'''Underground.''' Skirmish special abilities cannot be used. (2) ·
Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card). (1) ·
The roaming penalty for each Nazgûl you play to Bree Streets is -2. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
Showing below up to 34 results in range #1 to #34.
D
- Data:Anduin Confluence (11S228)/Data
- Data:Bree Gate (1U327)/Data
- Data:Bree Streets (1U328)/Data
- Data:Breeland Forest (1U329)/Data
- Data:Buckleberry Ferry (1U330)/Data
- Data:Caras Galadhon (0D2)/Data
- Data:Caras Galadhon (11S231)/Data
- Data:Cavern Entrance (0D3)/Data
- Data:Cavern Entrance (11S232)/Data
- Data:Derndingle (4U330)/Data
- Data:Eastfold (4U331)/Data
- Data:Ettenmoors (11S237)/Data
- Data:Ettenmoors (1C331)/Data
- Data:Fangorn Forest (4U332)/Data
- Data:Flats of Rohan (11S240)/Data
- Data:Fords of Isen (13S191)/Data
- Data:Hobbiton Market (12S189)/Data
- Data:King's Tent (7U335)/Data
- Data:Mere of Dead Faces (11U246)/Data
- Data:Midgewater Marshes (1U332)/Data
- Data:Midgewater Moors (1U333)/Data
- Data:Neekerbreekers' Bog (0D4)/Data
- Data:Neekerbreekers' Bog (11S249)/Data
- Data:Pelennor Fields (11S253)/Data
- Data:Plains of Rohan Camp (4U333)/Data
- Data:Prancing Pony Spare Room (V1 58)/Data
- Data:Redhorn Pass (13U194)/Data
- Data:Rohirrim Camp (7U336)/Data
- Data:Trollshaw Forest (1U334)/Data
- Data:Uruk Camp (4U335)/Data
- Data:Westemnet Village (11S264)/Data
- Data:Westfold Village (15S194)/Data
- Data:Window on the West (11S265)/Data
- Data:Wold Battlefield (12U194)/Data