Drilldown: CardReleases

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CardReleases > Block: Towers & ArrowDir: Left

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Battleground. Each companion and minion bearing a hand weapon is strength +2. (1) · Battleground. Shadow: Play Saruman from your discard pile; his twilight cost is -2. (1) · Battleground. Shadow: Play Saruman from your draw deck. (1) · Battleground. The fellowship archery total is +1. The minion archery total is -1. (1) · Battleground. The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) · Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · Each time you play a companion here, you must discard 2 cards from hand. (1) · Each [DUNLAND] Man may not take wounds during the archery phase. (1) · Fellowship: Exert 2 unbound companions to play Legolas from your draw deck. (1) · Fellowship: Exert Aragorn twice to play a companion with the Aragorn signet from your draw deck. (1) · Fellowship: Play a companion with the Frodo signet to remove a burden. (1) · Forest. Fellowship: Play Treebeard from your draw deck. (1) · Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) · Plains. At the start of each fellowship phase, heal up to 3 wounds from companions. (1) · Plains. Battleground. Each time an Uruk-hai is played, that minion must exert. (1) · Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add (1). (1) · Plains. Fellowship: Exert 2 unbound companions to play Aragorn from your draw deck. (1) · Plains. Fellowship: Exert 2 unbound companions to play Gimli from your draw deck. (1) · Plains. Shadow: Spot 3 [ISENGARD] trackers to prevent the fellowship from moving again this turn. (1) · Plains. While you can spot a [ROHAN] mount at Horse-country, the move limit is +1 for this turn. (1) · Regroup: Spot your minion and remove (9) to make the fellowship move again this turn (if the move limit allows). (1) · Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · Sanctuary. Battleground. Each [ROHAN] ally may participate in archery fire and skirmishes at Great Hall. (1) · Sanctuary. Fellowship: Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile. (1) · Sanctuary. Fellowship: Play a possession to draw a card. (1) · Shadow: Remove 2 burdens to play a minion from your discard pile. (1) · Underground. Sanctuary. Maneuver: Remove (2) to make one of your Uruk-hai fierce until the regroup phase. (1) · Underground. The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) · When the fellowship moves from East Wall of Rohan, add (2). (1) · When the Fellowship moves from Western Emyn Muil, each Ring-bound companion must exert. (1) · When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1)
TaggedGameText:
Battleground. Shadow: Play Saruman from your discard pile; his twilight cost is -2. (1) · Battleground. Shadow: Play Saruman from your draw deck. (1) · Battleground. Each companion and minion bearing a hand weapon is strength +2. (1) · Battleground. The fellowship archery total is +1. The minion archery total is ?-1. (1) · Battleground. The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) · Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · Fellowship: Exert 2 unbound companions to play Legolas from your draw deck. (1) · Fellowship: Exert Aragorn twice to play a companion with the Aragorn signet from your draw deck. (1) · Fellowship: Play a companion with the Frodo signet to remove a burden. (1) · Forest. Fellowship: Play Treebeard from your draw deck. (1) · Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) · Plains. Battleground. Each time an Uruk-hai is played, that minion must exert. (1) · Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · Plains. Fellowship: Exert 2 unbound companions to play Aragorn from your draw deck. (1) · Plains. Fellowship: Exert 2 unbound companions to play Gimli from your draw deck. (1) · Plains. Shadow: Spot 3 isengard trackers to prevent the fellowship from moving again this turn. (1) · Plains. At the start of each fellowship phase, heal up to 3 wounds from companions. (1) · Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add twilight1. (1) · Plains. While you can spot a rohan mount at Horse-country, the move limit is +1 for this turn. (1) · Regroup: Spot your minion and remove twilight9 to make the fellowship move again this turn (if the move limit allows). (1) · Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · Sanctuary. Battleground.Each rohan ally may participate in archery fire and skirmishes at Great Hall. (1) · Sanctuary. Fellowship: Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile. (1) · Sanctuary. Fellowship: Play a possession to draw a card. (1) · Shadow: Remove 2 burdens to play a minion from your discard pile. (1) · Underground. Sanctuary. Maneuver: Remove twilight2 to make one of your Uruk-hai fierce until the regroup phase. (1) · Underground. The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) · Each dunland Man may not take wounds during the archery phase. (1) · Each time you play a companion here, you must discard 2 cards from hand. (1) · When the fellowship moves from East Wall of Rohan, add twilight2. (1) · When the Fellowship moves from Western Emyn Muil, each Ring-bound companion must exert. (1) · When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1)
FormattedGameText:
'''Battleground.''' '''Shadow:''' Play Saruman from your discard pile; his twilight cost is -2. (1) · '''Battleground.''' '''Shadow:''' Play Saruman from your draw deck. (1) · '''Battleground.''' Each companion and minion bearing a hand weapon is strength +2. (1) · '''Battleground.''' The fellowship archery total is +1. The minion archery total is ?-1. (1) · '''Battleground.''' The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) · '''Battleground.''' While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · '''Fellowship:''' Exert 2 unbound companions to play Legolas from your draw deck. (1) · '''Fellowship:''' Exert Aragorn twice to play a companion with the Aragorn signet from your draw deck. (1) · '''Fellowship:''' Play a companion with the Frodo signet to remove a burden. (1) · '''Forest.''' '''Fellowship:''' Play Treebeard from your draw deck. (1) · '''Forest.''' While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) · '''Plains.''' '''Battleground.''' Each time an Uruk-hai is played, that minion must exert. (1) · '''Plains.''' '''Battleground.''' The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · '''Plains.''' '''Fellowship:''' Exert 2 unbound companions to play Aragorn from your draw deck. (1) · '''Plains.''' '''Fellowship:''' Exert 2 unbound companions to play Gimli from your draw deck. (1) · '''Plains.''' '''Shadow:''' Spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers to prevent the fellowship from moving again this turn. (1) · '''Plains.''' At the start of each fellowship phase, heal up to 3 wounds from companions. (1) · '''Plains.''' Each time the Free Peoples player assigns a companion or ally to a skirmish, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Plains.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount at Horse-country, the move limit is +1 for this turn. (1) · '''Regroup:''' Spot your minion and remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the fellowship move again this turn (if the move limit allows). (1) · '''Response:''' If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · '''Sanctuary.''' '''Battleground.'''Each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may participate in archery fire and skirmishes at Great Hall. (1) · '''Sanctuary.''' '''Fellowship:''' Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile. (1) · '''Sanctuary.''' '''Fellowship:''' Play a possession to draw a card. (1) · '''Shadow:''' Remove 2 burdens to play a minion from your discard pile. (1) · '''Underground.''' '''Sanctuary.''' '''Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make one of your Uruk-hai '''fierce''' until the regroup phase. (1) · '''Underground.''' The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) · Each time you play a companion here, you must discard 2 cards from hand. (1) · Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) · When the fellowship moves from East Wall of Rohan, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · When the Fellowship moves from Western Emyn Muil, each Ring-bound companion must exert. (1) · When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1)
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