Drilldown: CardReleases

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CardReleases > Block: Fellowship & ArrowDir: Left

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GameText:
Dwelling. Shadow: Play a Nazgul to discard a condition from play. (1) · Each companion's twilight cost is +2 (1) · Each Nazgul at Weathertop is fierce. (1) · Each Nazgul's twilight cost is -1. (1) · Fellowship: Add a burden to play Aragorn from your draw deck. (2) · Fellowship: Exert a Hobbit to play a companion or ally; that character's twilight cost is -1. (1) · Fellowship: Exert a Hobbit to play Bilbo from your draw deck. (1) · Fellowship: Exert a Hobbit to play Merry or Pippin from your draw deck. (1) · Fellowship: Exert a Hobbit to play Sam from your draw deck. (1) · Fellowship: Exert a Hobbit to play The Gaffer from your draw deck. (1) · Fellowship: Play a [SHIRE] ally to draw a card. (1) · Fellowship: Spot Gandalf to play Gandalf's Cart from your draw deck. (1) · Forest. Each time you play a possession or artifact on your companion, draw a card. (1) · Forest. Fellowship: Exert a Hobbit to play your site 2 (replacing opponent's site if necessary). (1) · Forest. No more than 1 minion can be assigned to each skirmish. (1) · Forest. Sanctuary. Each ally whose home is site 6 is strength +3. (1) · Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) · Forest. Stealth events may not be played. (1) · Maneuver: Exert a minion to make that minion fierce until the regroup phase. (1) · Maneuver: Spot 4 companions and exert your [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) · Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) · Plains. Each time a minion is played, the Free Peoples player discards a card from hand. (1) · Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) · River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) · River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase. (1) · River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Buckleberry Ferry. (1) · Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2) · Sanctuary. The twilight cost of the first [MORIA] Orc played each Shadow phase is -2. (1) · The roaming penalty for each Nazgul you play to Bree Streets is -2. (1) · The twilight cost of each Hobbit is -1. (1) · The twilight cost of each [ISENGARD] minion is -1. (1) · Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog's twilight cost is -6. (1) · Underground. Skirmish special abilities cannot be used. (1) · When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1) · While you can spot a ranger, the move limit is +1 for this turn. (1)
TaggedGameText:
Dwelling. Shadow: Play a Nazgûl to discard a condition from play. (1) · Fellowship: Add a burden to play Aragorn from your draw deck. (2) · Fellowship: Exert a Hobbit to play a companion or ally; that character’s twilight cost is -1. (1) · Fellowship: Exert a Hobbit to play Bilbo from your draw deck. (1) · Fellowship: Exert a Hobbit to play Merry or Pippin from your draw deck. (1) · Fellowship: Exert a Hobbit to play Sam from your draw deck. (1) · Fellowship: Exert a Hobbit to play The Gaffer from your draw deck. (1) · Fellowship: Play a shire ally to draw a card. (1) · Fellowship: Spot Gandalf to play Gandalf’s Cart from your draw deck. (1) · Forest. Fellowship: Exert a Hobbit to play your site 2 (replacing opponent’s site if necessary). (1) · Forest. Sanctuary. Each ally whose home is site 6 is strength +3. (1) · Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) · Forest. Each time you play a possession or artifact on your companion, draw a card. (1) · Forest. No more than 1 minion can be assigned to each skirmish. (1) · Forest. Stealth events may not be played. (1) · Maneuver: Exert a minion to make that minion fierce until the regroup phase. (1) · Maneuver: Spot 4 companions and exert your isengard Orc to make the Free Peoples player wound a companion. (1) · Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) · Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) · Plains. Each time a minion is played, the Free Peoples player discards a card from hand. (1) · River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) · River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase. (1) · River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. (1) · Sanctuary. Fellowship: Exert an Elf to look at an opponent’s hand. (2) · Sanctuary. The twilight cost of the first moria Orc played each Shadow phase is -2. (1) · Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6. (1) · Underground. Skirmish special abilities cannot be used. (1) · Each companion’s twilight cost is +2. (1) · Each Nazgûl at Weathertop is fierce. (1) · Each Nazgûl’s twilight cost is -1. (1) · The roaming penalty for each Nazgûl you play to Bree Streets is -2. (1) · The twilight cost of each isengard minion is -1. (1) · The twilight cost of each Hobbit is -1. (1) · When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1) · While you can spot a ranger, the move limit is +1 for this turn. (1)
FormattedGameText:
'''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play. (1) · '''Fellowship:''' Add a burden to play Aragorn from your draw deck. (2) · '''Fellowship:''' Exert a Hobbit to play a companion or ally; that character’s twilight cost is -1. (1) · '''Fellowship:''' Exert a Hobbit to play Bilbo from your draw deck. (1) · '''Fellowship:''' Exert a Hobbit to play Merry or Pippin from your draw deck. (1) · '''Fellowship:''' Exert a Hobbit to play Sam from your draw deck. (1) · '''Fellowship:''' Exert a Hobbit to play The Gaffer from your draw deck. (1) · '''Fellowship:''' Play a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] ally to draw a card. (1) · '''Fellowship:''' Spot Gandalf to play Gandalf’s Cart from your draw deck. (1) · '''Forest.''' '''Fellowship:''' Exert a Hobbit to play your site 2 (replacing opponent’s site if necessary). (1) · '''Forest.''' '''Sanctuary.''' Each ally whose home is site 6 is strength +3. (1) · '''Forest.''' '''Sanctuary.''' While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) · '''Forest.''' Each time you play a possession or artifact on your companion, draw a card. (1) · '''Forest.''' No more than 1 minion can be assigned to each skirmish. (1) · '''Forest.''' Stealth events may not be played. (1) · '''Maneuver:''' Exert a minion to make that minion '''fierce''' until the regroup phase. (1) · '''Maneuver:''' Spot 4 companions and exert your [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) · '''Marsh.''' Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) · '''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) · '''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) · '''Plains.''' Each time a minion is played, the Free Peoples player discards a card from hand. (1) · '''River.''' '''Sanctuary.''' When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) · '''River.''' '''Shadow:''' Play up to 3 trackers from your discard pile; end your Shadow phase. (1) · '''River.''' While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. (1) · '''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2) · '''Sanctuary.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc played each Shadow phase is -2. (1) · '''Underground.''' '''Shadow:''' Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6. (1) · '''Underground.''' Skirmish special abilities cannot be used. (1) · Each companion’s twilight cost is +2. (1) · Each Nazgûl at Weathertop is '''fierce.''' (1) · Each Nazgûl’s twilight cost is -1. (1) · The roaming penalty for each Nazgûl you play to Bree Streets is -2. (1) · The twilight cost of each Hobbit is -1. (1) · The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is -1. (1) · When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1) · While you can spot a ranger, the move limit is +1 for this turn. (1)
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