Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Title:
Úlairë Lemenya (15) ·
Úlairë Nertëa (10) ·
Théoden (4) ·
Úlairë Otsëa (3) ·
Desert Spearman (2) ·
Desert Soldier (2) ·
Isengard Marauder (2) ·
Orkish Marauder (2) ·
Orkish Invader (2) ·
Covetous Uruk (2) ·
Mauhúr (2) ·
Orkish Aggressor (2) ·
Uruk Blitz (2) ·
Champion Orc (2) ·
White Hand Attacker (2) ·
Sharku (2) ·
Orc Pursuer (2) ·
Fletcher of Harad (2) ·
Orc Butcher (2) ·
Morgul Tormentor (2)
Subtitle:
Creature (6) ·
Dwarf (2) ·
Eagle (1) ·
Elf (6) ·
Half-troll (1) ·
Hobbit (10) ·
Man (116) ·
Nazgul (28) ·
Orc (151) ·
Spider (3) ·
Uruk-hai (99) ·
Wraith (5)
GameText:
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (5) ·
Easterling. Skirmish: Exert this minion to make him damage +1. (3) ·
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3) ·
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (3) ·
Damage +1. (3) ·
Fierce. When you play Ulaire Otsea, you may spot another Nazgul to draw a card for each wounded companion you can spot. Regroup: Exert Ulaire Otsea and discard a [WRAITH] card from hand to add a burden. (3) ·
Fierce. When you play Ulaire Lemenya, you may remove (1) to add a threat for each Free Peoples culture you can spot. (3)
TaggedGameText:
When you play Úlairë Lemenya, you may remove
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3) ·
FormattedGameText:
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3) ·
'''Fierce.'''
When you play Úlairë Lemenya, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a threat for each Free Peoples culture you can spot. (3) ·
'''Fierce.''' When you play Úlairë Otsëa, you may spot another Nazgûl to draw a card for each wounded companion you can spot.
'''Regroup:''' Exert Úlairë Otsëa and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to add a burden. (3) ·
'''Easterling.'''
'''Skirmish:''' Exert this minion to make him '''damage +1'''. (3)
Lore:
None (62) ·
“Soon there could be no doubt: three or four tall black figures were standing on the slope, looking down on them.” (3) ·
"Blinded by their greed, they took them without question." (3) ·
A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2) ·
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2) ·
Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2) ·
“...new foes came swirling behind....” (2) ·
Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) ·
Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2) ·
Some accepted Sauron's gift for glory and a notion of great deeds. (2) ·
“Out of the gate in the trees that they had just left rode a Black Rider.” (2) ·
Nine Riders Collection (2) ·
“‘And yet we see that Sauron can torture and destroy the very hills.'” (2) ·
“‘Do you wish them to find you? They are terrible!'” (2) ·
Makers of bows and arrows have a strong trade for the raiders of Harad. (2) ·
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (2)
Showing below up to 250 results in range #1 to #250.