Drilldown: CardReleases

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CardReleases > Title : Ulaire Nertea or Úlairë Nelya & TwilightCost: 4-20

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Enduring. Fierce. Shadow cards cannot exert Ulaire Nelya during a skirmish phase. Skirmish: Heal Ulaire Nelya to add (1) for each burden. (1) · Enduring. Fierce. The site number of each [WRAITH] minion is -1. (1) · Fierce. Each time Ulaire Nelya wins a skirmish, you may draw a card. (2) · Fierce. Regroup: If you have initiative, discard Ulaire Nelya to exert each Ring-bound companion. (1) · Fierce. Shadow: Exert Ulaire Nelya and spot an opponent's site to replace it with your site of the same number. (1) · Fierce. Shadow: Exert Ulaire Nelya to replace the fellowship's current site with a site from your adventure deck. (3) · Fierce. Skirmish: Discard a [WRAITH] minion to make Ulaire Nelya strength +2. (1) · Fierce. The site number of each [Wraith] minion is -3. Response: If the Free Peoples player discards a condition, exert Ulaire Nertea to play a [Wraith] minion from your discard pile; its twilight cost is -8 (1) · Fierce. When you play Ulaire Nertea, name a race. The Free Peoples player cannot assign Ulaire Nertea to skirmish a companion of the named race. (1) · Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition. (3) · Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1 (1) · Fierce. While you can spot a companion who has resistance 3 or less, Ulaire Nertea is twilight cost -2. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Ulaire Nertea is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgul is strength +2. (2) · Regroup: If you have initiative, discard Ulaire Nertea to add a burden. (1) · The twilight cost of each mount is -1. While Ulaire Nertea is mounted, each Nazgul is strength +1 and has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) · Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1. (2) · When you play Ulaire Nertea, for each companion over 4, you may play 1 minion from your discard pile. (1) · When you play Ulaire Nertea, spot another Nazgul to make the Free Peoples player exert a Ring-bound companion for each Free Peoples culture you can spot over 2. (1)
TaggedGameText:
Enduring. Fierce.
Shadow cards cannot exert Úlairë Nelya during a skirmish phase.
Skirmish: Heal Úlairë Nelya to add twilight1 for each burden. (1)
· Enduring. Fierce.
The site number of each wraith minion is –1. (1)
· Fierce.
Shadow: Exert Úlairë Nelya and spot an opponent’s site to replace it with your site of the same number. (1)
· Fierce.
Regroup: If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion. (1)
· Fierce.
Shadow: Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (3)
· Fierce.
Skirmish: Discard a wraith minion to make Úlairë Nelya strength +2. (1)
· Fierce.
Each time Úlairë Nelya wins a skirmish, you may draw a card. (2)
· Fierce.
When you play Úlairë Nertëa, name a race. The Free Peoples player cannot assign Úlairë Nertëa to skirmish a companion of the named race. (1)
· Fierce.
While you can spot 6 companions, wraith minions cannot take wounds (except during skirmish phases).
Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a wraith condition. (3)
· Fierce.
While you can spot a companion who has resistance 3 or less, Úlairë Nertëa is twilight cost –2. (1)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2. (2) · Regroup: If you have initiative, discard Úlairë Nertëa to add a burden. (1) · Twilight.
While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is fierce and damage +1 (2)
· Fierce. The site number of each [Wraith] minion is -3. Response: If the Free Peoples player discards a condition, exert Ulaire Nertea to play a [Wraith] minion from your discard pile; its twilight cost is -8 (1) · Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1 (1) · The twilight cost of each mount is –1.
While Úlairë Nertëa is mounted, each Nazgûl is strength +1 and has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1)
· When you play Úlairë Nertëa, for each companion over 4, you may play 1 minion from your discard pile. (1) · When you play Úlairë Nertëa, spot another Nazgûl to make the Free Peoples player exert a Ring-bound companion for each Free Peoples culture you can spot over 2. (1)
FormattedGameText:
'''Enduring.''' '''Fierce.''' Shadow cards cannot exert Úlairë Nelya during a skirmish phase. '''Skirmish:''' Heal Úlairë Nelya to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden. (1) · '''Enduring.''' '''Fierce.''' The site number of each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is –1. (1) · '''Fierce.''' When you play Úlairë Nertëa, name a race. The Free Peoples player cannot assign Úlairë Nertëa to skirmish a companion of the named race. (1) · '''Fierce.''' While you can spot 6 companions, [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions cannot take wounds (except during skirmish phases). '''Skirmish:''' If this minion is mounted, exert him twice to wound a companion bearing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition. (3) · '''Fierce.''' While you can spot a companion who has resistance 3 or less, Úlairë Nertëa is twilight cost –2. (1) · '''Fierce.''' '''Regroup:''' If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion. (1) · '''Fierce.''' '''Shadow:''' Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (3) · '''Fierce.''' '''Skirmish:''' Discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to make Úlairë Nelya strength +2. (1) · '''Fierce.''' Each time Úlairë Nelya wins a skirmish, you may draw a card. (2) · '''Fierce.''' '''Shadow:''' Exert Úlairë Nelya and spot an opponent’s site to replace it with your site of the same number. (1) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2. (2) · '''Regroup:''' If you have initiative, discard Úlairë Nertëa to add a burden. (1) · '''Twilight.''' While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is '''fierce''' and '''damage +1''' (2) · Fierce. The site number of each [Wraith] minion is -3. Response: If the Free Peoples player discards a condition, exert Ulaire Nertea to play a [Wraith] minion from your discard pile; its twilight cost is -8 (1) · Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1 (1) · The twilight cost of each mount is –1. While Úlairë Nertëa is mounted, each Nazgûl is strength +1 and has '''muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)'' (1) · When you play Úlairë Nertëa, for each companion over 4, you may play 1 minion from your discard pile. (1) · When you play Úlairë Nertëa, spot another Nazgûl to make the Free Peoples player exert a Ring-bound companion for each Free Peoples culture you can spot over 2. (1)
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