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CardReleases > Title : Merry or Éowyn & Vitality: 3-4

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Add 1 to the number of Ents you can spot. Regroup: Exert Merry to place a pipeweed from your discard pile beneath your draw deck. (1) · Assignment: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this. (1) · Each possession you play on Eowyn during the fellowship phase is twilight cost -1. Each time the fellowship moves during the regroup phase, you may reinforce a [ROHAN] token (or reinforce 2 [ROHAN] tokens if you can spot Eomer or Theoden). (2) · Each time Eowyn wins a skirmish, each other [ROHAN] Man is strength +1 until the regroup phase. (2) · Fellowship. Skirmish: If Merry is not assigned to a skirmish, take 2 [SHIRE] cards from your discard pile and remove them from the game to make a companion strength +2. (1) · Fellowship: Exert Merry to play Farmer Maggot from your draw deck. (1) · For each other unbound companion assigned to a skirmish, Merry is strength +2. (1) · Regroup: Discard Merry to heal a [GANDALF] companion. (2) · Skirmish: Discard a possession borne by Eowyn to make her strength +2. (1) · Skirmish: Exert Eowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Eowyn. (1) · Skirmish: Exert the Ring-bearer to discard Merry. Any Shadow player may remove (2) to prevent this. (1) · Skirmish: If Merry is not assigned to a skirmish, discard him to remove a [SAURON] Orc from a skirmish involving an unbound companion. (1) · Skirmish: If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion. (1) · Skirmish: If Merry is not assigned to a skirmish, return him to your hand to play up to 2 [ROHAN] possessions from your discard pile. (1) · Skirmish: If you cannot spot 3 threats, add a threat to make Merry strength +2. (1) · To play, spot a [ROHAN] companion. Skirmish: Discard 4 cards from hand to make Merry strength +2 for each [ROHAN] companion you spot. (1) · Triumph - At the start of the fellowship phase, the move limit for this turn is +1. (1) · Valiant. Fellowship: Play a [ROHAN] companion with a twilight cost of 3 or more; his or her twilight cost is -1. (1) · Valiant. Maneuver: Play a [ROHAN] possession on Eowyn to heal her. (1) · Valiant. Response: If a hunter companion or valiant Man is about to take a wound, exert Eowyn to prevent that wound. (1) · Valiant. Response: If an unbound companion is about to take a wound, exert Eowyn and add (1) to prevent that wound. (2) · Valiant. Response: If Eowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2) · Valiant. While skirmishing a mounted minion, Eowyn is strength +2. While skirmishing a fierce minion, Eowyn is strength +2. (2) · While Merry bears a follower, he is strength +2. Skirmish: If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2. (1) · While Merry bears a weapon, he is strength +2. (1) · While the Ringbearer is assigned to a skirmish, Eowyn cannot take wounds while skirmishing. Assignment: Exert Eowyn and assign a minion to the Ring-bearer to make that minion lose all keywords and unable to gain keywords until the regroup phase. (1)
TaggedGameText:
Assignment: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this. (1) · Fellowship.
Skirmish: If Merry is not assigned to a skirmish, take 2 shire cards from your discard pile and remove them from the game to make a companion strength +2. (1)
· Fellowship: Exert Merry to play Farmer Maggot from your draw deck. (1) · Regroup: Discard Merry to heal a gandalf companion. (2) · Skirmish: Discard a possession borne by Éowyn to make her strength +2. (1) · Skirmish: Exert Éowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Éowyn. (1) · Skirmish: Exert the Ring-bearer to discard Merry. Any Shadow player may remove twilight2 to prevent this. (1) · Skirmish: If Merry is not assigned to a skirmish, discard him to remove a sauron Orc from a skirmish involving an unbound companion. (1) · Skirmish: If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion. (1) · Skirmish: If Merry is not assigned to a skirmish, return him to your hand to play up to 2 rohan possessions from your discard pile. (1) · Skirmish: If you cannot spot 3 threats, add a threat to make Merry strength +2. (1) · Triumph - At the start of the fellowship phase, you may make the move limit for this turn +1. (1) · Valiant.
Fellowship: Play a rohan companion with a twilight cost of 3 or more; his or her twilight cost is –1. (1)
· Valiant.
While skirmishing a mounted minion, Éowyn is strength +2.
While skirmishing a fierce minion, Éowyn is strength +2. (2)
· Valiant.
Maneuver: Play a rohan possession on Éowyn to heal her. (1)
· Valiant.
Response: If an unbound companion is about to take a wound, exert Éowyn and add twilight1 to prevent that wound. (2)
· Valiant.
Response: If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2)
· Valiant.
Response:
If a hunter companion or valiant Man is about to take a wound, exert Éowyn to prevent that wound. (1)
· Add 1 to the number of Ents you can spot.
Regroup:
Exert Merry to place a pipeweed from your discard pile beneath your draw deck. (1)
· Each possession you play on Éowyn during the fellowship phase is twilight cost –1.
Each time the fellowship moves during the regroup phase, you may reinforce a rohan token (or reinforce 2rohan tokens if you can spot Éomer or Théoden). (2)
· Each time Éowyn wins a skirmish, each other rohan Man is strength +1 until the regroup phase. (2) · For each other unbound companion assigned to a skirmish, Merry is strength +2. (1) · To play, spot a rohan companion.
Skirmish: Discard 4 cards from hand to make Merry strength +2 for each rohan companion you spot. (1)
· While Merry bears a follower, he is strength +2.
Skirmish:If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2. (1)
· While Merry bears a weapon, he is strength +2. (1) · While the Ring-bearer is assigned to a skirmish, Éowyn cannot take wounds while skirmishing.
Assignment: Exert Éowyn and assign a minion to the Ring-bearer to make that minion lose all keywords and unable to gain keywords until the regroup phase. (1)
FormattedGameText:
'''Assignment''': Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this. (1) · '''Fellowship.''' '''Skirmish''': If Merry is not assigned to a skirmish, take 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] cards from your discard pile and remove them from the game to make a companion strength +2. (1) · '''Fellowship:''' Exert Merry to play Farmer Maggot from your draw deck. (1) · '''Regroup:''' Discard Merry to heal a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion. (2) · '''Skirmish:''' Discard a possession borne by Éowyn to make her strength +2. (1) · '''Skirmish:''' Exert Éowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Éowyn. (1) · '''Skirmish:''' Exert the Ring-bearer to discard Merry. Any Shadow player may remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this. (1) · '''Skirmish:''' If Merry is not assigned to a skirmish, discard him to remove a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc from a skirmish involving an unbound companion. (1) · '''Skirmish:''' If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion. (1) · '''Skirmish:''' If Merry is not assigned to a skirmish, return him to your hand to play up to 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possessions from your discard pile. (1) · '''Skirmish:''' If you cannot spot 3 threats, add a threat to make Merry strength +2. (1) · '''Triumph -''' At the start of the fellowship phase, you may make the move limit for this turn +1. (1) · '''Valiant'''. '''Response:''' If a hunter companion or valiant Man is about to take a wound, exert Éowyn to prevent that wound. (1) · '''Valiant.''' '''Maneuver:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on Éowyn to heal her. (1) · '''Valiant.''' '''Response:''' If an unbound companion is about to take a wound, exert Éowyn and add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (2) · '''Valiant.''' '''Response:''' If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2) · '''Valiant.''' '''Fellowship''': Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion with a twilight cost of 3 or more; his or her twilight cost is –1. (1) · '''Valiant.''' While skirmishing a mounted minion, Éowyn is strength +2. While skirmishing a fierce minion, Éowyn is strength +2. (2) · Add 1 to the number of Ents you can spot. '''Regroup:'''
Exert Merry to place a pipeweed from your discard pile beneath your draw deck. (1)
· Each possession you play on Éowyn during the fellowship phase is twilight cost –1. Each time the fellowship moves during the regroup phase, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token (or reinforce 2[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] tokens if you can spot Éomer or Théoden). (2) · Each time Éowyn wins a skirmish, each other [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man is strength +1 until the regroup phase. (2) · For each other unbound companion assigned to a skirmish, Merry is strength +2. (1) · To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion. '''Skirmish:''' Discard 4 cards from hand to make Merry strength +2 for each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion you spot. (1) · While Merry bears a follower, he is strength +2. '''Skirmish:'''If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2. (1) · While Merry bears a weapon, he is strength +2. (1) · While the Ring-bearer is assigned to a skirmish, Éowyn cannot take wounds while skirmishing. '''Assignment:''' Exert Éowyn and assign a minion to the Ring-bearer to make that minion lose all keywords and unable to gain keywords until the regroup phase. (1)
Lore:
None (3) · "'...we are going to do our best to help you against the Enemy.'" (1) · "'A year shall I endure for every day that passes until your return.'" (1) · "'I think we may have made a mistake leaving the Shire, Pippin.'" (1) · DGMA Territorial Open Championship
2004 (1)
· “He turned and saw her as a glimmer... for she was clad in white; but her eyes were on fire.” (1) · “I can fight!” (1) · “It's tradition for the women of the court to farewell the men.” (1) · “Slender and tall she was... but strong she seemed and stern as steel, a daughter of kings.” (1) · “There is Éowyn, daugher of Éomund.... She is fearless and high-hearted. All love her.” (1) · “Three-foot-eight? You did something!” (1) · “Thus Aragorn... beheld Éowyn... and thought her fair, fair and cold, like a morning of pale spring that is not yet come to womanhood.” (1) · “Very fair was her face, and her long hair was like a river of gold.” (1) · “You can trust us to stick to you through thick and thin - to the bitter end.'” (1) · “‘All Wizards should have a hobbit or two in their care – to teach them the meaning of the word, and to correct them.'” (1) · “‘And I would not have it said of me in song only that I was always left behind!'” (1) · “‘Don't talk to it Merry. Don't encourage it.'” (2) · “‘I don't know why he's so upset, it's only a few carrots... my point is, he's overreacting.'” (1) · “‘I don't suppose you have much notion where we are; but I spent my time at Rivendell rather better.'” (1) · “‘I will be ready... even if you bid me ride with you on the Paths of the Dead.'” (1) · “‘Let her be as lord to the Eorlingas, while we are gone.'” (2) · “‘Let the heralds announce to the folk that the Lady Éowyn will lead them!'” (1) · “‘Ow... I think I've broken somehing.'” (1) · “‘The women of this country learned long ago: those without swords can still die upon them.'” (2) · “‘We can't leave Frodo! Pippin and I always intended to go wherever he went, and we still do.'” (1) · “‘We're coming too! You'll have to send us home tied up in a sack to stop us!'” (1) · “‘Yet now that I have leave to depart, I would remain. For this House has become to me of all dwellings the most blessed.'” (1)
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