Drilldown: CardReleases

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CardReleases > Subtypes : Support Area or None & TwilightCost: 4-20

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None (1) · Archery: Exert a [RAIDER] archer to make the minion archery total +1 for each burden (limit +5). (1) · At the start of the maneuver phase, if you have 2 or more cards in hand, you may spot 2 [MEN] minions and discard your hand to add (8). (1) · Each time a companion takes a wound during a skirmish that involves a [GOLLUM] minion, exert a companion. (1) · Fellowship: Spot an Elf, a [GONDOR] Man, and a Dwarf to play Gandalf from your dead pile. (1) · Fortification. Skirmish: Exert 3 [GONDOR] Men to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man. (1) · Fortification. This condition is twilight cost -1 for each [GONDOR] ranger you spot. Skirmish: Exert 2 [GONDOR] Men to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man. (1) · Maneuver: Exert 2 Uruk-hai to add a burden for each card in the dead pile. (1) · Maneuver: Exert a Nazgul to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead. (1) · Maneuver: If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion. (1) · Regroup: Discard 4 [ISENGARD] orcs to wound a companion 4 times (except the Ring-bearer). (1) · Regroup: Exert a [RAIDER] Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this. (1) · Regroup: Exert Gollum 3 times to wound each companion. The move limit for this turn is -1. (1) · Regroup: Exert Smeagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile. (1) · Spell. Fellowship: Spot Gandalf to discard all conditions. (1) · Spell. Maneuver: Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, defender +1, damage +2, and unable to take wounds until the regroup phase. (1) · Spell. Maneuver: Spot Gandalf and 4 twilight tokens to discard all Shadow conditions. (1) · To play, remove 2 burdens or 2 threats. Skirmish: Spot 2 [SHIRE] companions and exert Tom Bombadil X times, where X is the fellowship's site number, to cancel a skirmish involving a [SHIRE] companion. (2) · To play, spot 2 [GANDALF] companions. At the start of the maneuver phase, discard this condition to make each player count the number of cards in his or?her hand, discard each of them and draw the same number of cards from the top of his or her draw deck. (1) · To play, spot an Elf. Each time the fellowship moves to a region one site, add a threat. Each time the fellowship moves to a region two site, heal an Elf. Each time the fellowship moves to a region three site, draw a card. (1) · To play, spot an Elf. Toil 2. (For each [ELVEN] character you exert when playing this, its twilight cost is -2.) Archery: Discard this condition to make the fellowship archery total +2. (2) · To play, spot an [ISENGARD] Orc. Plays to your support area. Shadow: Discard this condition to add (3). (1) · To play, spot Aragorn, Elendil, or Isildur. Skirmish: Spot a [GONDOR] Man with 3 or more vitality and discard a [GONDOR] card from hand to make that Man strength +2. (3) · To play, spot Gollum and add up to 9 threats. Gollum is strength +2. Discard this condition and remove 9 threats at the start of the regroup phase. (1) · Toil 2. (For each [ELVEN] character you exert when playing this, its twilight cost is -2.) Archery: Discard this from play and spot 3 Elf archers to discard a minion from play. Each of those archers loses archer and cannot gain archer. (1) · Toil 2. (For each [GONDOR] character you exert when playing this, its twilight cost is -2) Skirmish: If a [GONDOR] companion is not assigned to a skirmish, discard this condition to have him or her replace an unbound companion skirmishing a minion. (1) · Toil 2. (For each [ROHAN] character you exert when playing this, its twilight cost is -2) Maneuver: Spot a [ROHAN] Man and discard this condition to exert a minion. Maneuver: Spot a mounted [ROHAN] Man and discard this condition to return an exhausted minion to its owner's hand. (1) · Toil 2. (For each [ROHAN] character you exert when playing this, its twilight cost is -2.) Bearer must be a [ROHAN] Man. Assignment: Discard this condition from play to make bearer defender +1. (1) · Toil 2. (For each [SHIRE] character you exert when playing this, its twilight cost is -2.) Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove (1). (1) · When you play this condition, spot an [URUK-HAI] minion to add 3 [URUK-HAI] tokens here. Response: If an [URUK-HAI] minion is about to take a wound, discard this condition or remove an [URUK-HAI] token from here to prevent that. (1) · When you play this condition, you may add a [DWARVEN] token here. While you can spot 4 [DWARVEN] tokens and 2 Dwarves, each [ORC] Orc gains this text 'To play, remove an [ORC] card from your discard pile from the game.' Skirmish: Discard this condition to exert a minion for each Dwarf you can spot. (1)
TaggedGameText:
None (1) · Archery: Exert a raider archer to make the minion archery total +1 for each burden (limit +5). (1) · Fellowship: Spot an Elf, a gondor Man, and a Dwarf to play Gandalf from your dead pile. (1) · Fortification.
Skirmish: Exert 3 gondor Men to transfer this condition from your support area to a minion skirmishing a gondor Man. (1)
· Fortification. This condition is twilight cost -1 for each gondor ranger you spot.
Skirmish: Exert 2 gondor Men to transfer this condition from your support area to a minion skirmishing a gondor Man. (1)
· Maneuver: Exert 2 Uruk-hai to add a burden for each card in the dead pile. (1) · Maneuver: Exert a Nazgûl to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead. (1) · Maneuver: If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion. (1) · Regroup: Discard 4 isengard Orcs to wound a companion 4 times (except the Ring-bearer). (1) · Regroup: Exert a raider Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this. (1) · Regroup: Exert Gollum 3 times to wound each companion. The move limit for this turn is –1. (1) · Regroup: Exert Sméagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile. (1) · Spell.
Fellowship: Spot Gandalf to discard all conditions. (1)
· Spell.
Maneuver: Spot Gandalf and 4 twilight tokens to discard all Shadow conditions. (1)
· Spell.
Maneuver: Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, defender +1, damage +2, and unable to take wounds until the regroup phase. (1)
· Toil 2. (For each rohan character you exert when playing this, its twilight cost is –2.) Bearer must be a rohan Man.
Assignment: Discard this condition from play to make bearer defender +1. (1)
· Toil 2. (For each shire character you exert when playing this, its twilight cost is –2.)
Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove twilight1. (1)
· Toil 2. (For each rohan character you exert when playing this, its twilight cost is –2.)
Maneuver: Spot a rohan Man and discard this condition to exert a minion.
Maneuver: Spot a mounted rohan Man and discard this condition to return an exhausted minion to its owner’s hand. (1)
· Toil 2. (For each elven character you exert when playing this, its twilight cost is –2.) Archery: Discard this from play and spot 3 Elf archers to discard a minion from play. Each of those archers loses archer and cannot gain archer. (1) · Toil 2. (For each gondor character you exert when playing this, its twilight cost is –2.)
Skirmish: If a gondor companion is not assigned to a skirmish, discard this condition to have him or her replace an unbound companion skirmishing a minion. (1)
· At the start of the maneuver phase, if you have 2 or more cards in hand, you may spot 2 men minions and discard your hand to add twilight8. (1) · Each time a companion takes a wound during a skirmish that involved a gollum minion, exert a companion. (1) · To play, remove 2 burdens or 2 threats.
Skirmish: Spot 2 shire companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a shire companion. (2)
· To play, spot 2 gandalf companions.
At the start of the maneuver phase, discard this condition to make each player count the number of cards in his or her hand, discard each of them and draw the same number of cards from the top of his or her draw deck. (1)
· To play, spot an isengard Orc.
Shadow: Discard this condition to add twilight3. (1)
· To play, spot an Elf. Toil 2. (For each elven character you exert when playing this, its twilight cost is –2.)
Archery: Discard this condition to make the fellowship archery total +2. (2)
· To play, spot an Elf.
Each time the fellowship moves to a region 1 site, add a threat.
Each time the fellowship moves to a region 2 site, heal an Elf.
Each time the fellowship moves to a region 3 site, draw a card. (1)
· To play, spot Aragorn, Elendil, or Isildur.
Skirmish: Spot a gondor Man with 3 or more vitality and discard a gondor card from hand to make that Man strength +2. (3)
· To play, spot Gollum and add up to 9 threats.
Gollum is strength +2.
Discard this condition and remove 9 threats at the start of the regroup phase. (1)
· When you play this condition, spot an urukhai minion to add 3 urukhai tokens here.
Response: If an urukhai minion is about to take a wound, discard this condition or remove an urukhai token from here to prevent that. (1)
· When you play this condition, you may add a dwarven token here. While you can spot 4 dwarven tokens and 2 Dwarves, eachorcOrc gains this text "To play, remove an ¥ card from your discard pile from the game.”
Skirmish: Discard this condition to exert a minion for each Dwarf you can spot. (1)
FormattedGameText:
'''Archery: '''Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] archer to make the minion archery total +1 for each burden (limit +5). (1) · '''Fellowship:''' Spot an Elf, a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man, and a Dwarf to play Gandalf from your dead pile. (1) · '''Fortification'''. This condition is twilight cost -1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger you spot. '''Skirmish:''' Exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. (1) · '''Fortification.''' '''Skirmish:''' Exert 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. (1) · '''Maneuver:''' Exert 2 Uruk-hai to add a burden for each card in the dead pile. (1) · '''Maneuver:''' Exert a Nazgûl to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead. (1) · '''Maneuver:''' If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion. (1) · '''Regroup:''' Discard 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orcs to wound a companion 4 times (except the Ring-bearer). (1) · '''Regroup:''' Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this. (1) · '''Regroup:''' Exert Gollum 3 times to wound each companion. The move limit for this turn is –1. (1) · '''Regroup:''' Exert Sméagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile. (1) · '''Spell.''' '''Maneuver:''' Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, '''defender +1,''' '''damage +2,''' and unable to take wounds until the regroup phase. (1) · '''Spell.''' '''Fellowship:''' Spot Gandalf to discard all conditions. (1) · '''Spell.''' '''Maneuver:''' Spot Gandalf and 4 twilight tokens to discard all Shadow conditions. (1) · '''Toil 2.''' ''(For each ''[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' '''Maneuver:''' Spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man and discard this condition to exert a minion. '''Maneuver:''' Spot a mounted [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man and discard this condition to return an exhausted minion to its owner’s hand. (1) · '''Toil 2.''' ''(For each'' [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' '''Archery:''' Discard this from play and spot 3 Elf archers to discard a minion from play. Each of those archers loses '''archer''' and cannot gain archer. (1) · '''Toil 2.''' ''(For each'' [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' '''Skirmish:''' If a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion is not assigned to a skirmish, discard this condition to have him or her replace an unbound companion skirmishing a minion. (1) · '''Toil 2.''' (For each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Assignment:''' Discard this condition from play to make bearer '''defender +1.''' (1) · '''Toil 2.''' (For each [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · At the start of the maneuver phase, if you have 2 or more cards in hand, you may spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions and discard your hand to add [[Image:Twilight_8.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Each time a companion takes a wound during a skirmish that involved a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion, exert a companion. (1) · To play, remove 2 burdens or 2 threats. '''Skirmish:''' Spot 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion. (2) · To play, spot 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companions. At the start of the maneuver phase, discard this condition to make each player count the number of cards in his or her hand, discard each of them and draw the same number of cards from the top of his or her draw deck. (1) · To play, spot an Elf. Each time the fellowship moves to a region 1 site, add a threat. Each time the fellowship moves to a region 2 site, heal an Elf. Each time the fellowship moves to a region 3 site, draw a card. (1) · To play, spot an Elf. '''Toil 2.''' (For each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Archery:''' Discard this condition to make the fellowship archery total +2. (2) · To play, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc. '''Shadow:''' Discard this condition to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · To play, spot Aragorn, Elendil, or Isildur. '''Skirmish:''' Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with 3 or more vitality and discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to make that Man strength +2. (3) · To play, spot Gollum and add up to 9 threats. Gollum is strength +2. Discard this condition and remove 9 threats at the start of the regroup phase. (1) · When you play this condition, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion to add 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] tokens here. '''Response:''' If an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound, discard this condition or remove an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] token from here to prevent that. (1) · When you play this condition, you may add a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token here. While you can spot 4 [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] tokens and 2 Dwarves, each[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]Orc gains this text "To play, remove an ¥ card from your discard pile from the game.” '''Skirmish:''' Discard this condition to exert a minion for each Dwarf you can spot. (1) · When you play this minion, you may discard 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions from play to make it strength +10 and '''fierce''' until the end of the turn. Shadow: Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc from your discard pile. It comes into play exhausted. (1)
Lore:
None (7) · "'Tom's going home again water-lillies bringing. Hey! Come derry dol! Can you hear me singing?'" (1) · "Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta!" (3) · Boromir wouldn't fail the other Hobbits as he had Frodo. (1) · In times of war, the beauty of the walls matters little. (1) · Resiliency is bred into the fighting Uruk-hai. (1) · Sighted by keen vision and loosed with blinding swiftness, Elven arrows rarely miss their targets (2) · Wars between the southern kingdoms taught speed and precision to the archers of the Haradrim. (1) · “Down leaped Shadowfax, like a deer....” (1) · “He was... trying to recall every memory of his former journey in the Mines, and considering anxiously the next course that he should take....” (1) · “His hood and grey rags were flung away. His white garments shone.” (1) · “Stringing the bow and fitting an arrow....” (1) · “The hosts of Isengard roared, swaying this way and that, turning from fear to fear.” (1) · “They heard singing and coarse shouting. At first it seemed a long way off, but it drew nearer....” (1) · “‘ are welcome here in days of war but our own folk....'” (1) · “‘...the Three will fail, and many fair things will fade and be forgotten.'” (1) · “‘And we'll save the Precious, as we promised.... Then we'll pay everyone back!” (1) · “‘And what may you be doing in these parts? An Elf, a Man, and a Dwarf, all clad in elvish fashion.'” (1) · “‘Hey! Come derry dol! Can you hear me singing?'” (1) · “‘How shall any tower withstand such numbers and such reckless hate?'” (1) · “‘Kill them! Kill them! Kill them both! And then we take the Precious! We be the Master!'” (1) · “‘One of them... got caught in a spray of some liquid fire and burned like a torch: a horrible sight.'” (1) · “‘Rip them all down!'” (1) · “‘Soft and quick as shadows we must be!'” (1) · “‘We will fight for you!'” (1) · “‘What about second breakfast?'” (1)
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