Drilldown: CardReleases

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CardReleases > Subtypes : Shadow or Uruk-hai & TwilightCost: 1-2

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Damage +1. (3) · Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) · Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) The roaming penalty for each [URUK-HAI] minion you play is -1. (1) · Damage +1. If you can spot another [SAURON] Uruk-hai, this minion is twilight cost -1 for each possession you can spot. (1) · Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [URUK-HAI] minion not assigned to a skirmish. (1) · Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (1) · Damage +1. When you play this minion, you may heal an [URUK-HAI] minion. (1) · Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck. (1) · Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine. (1) · Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. (1) · Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) · Damage +1. While you can spot a weather condition, this minion is strength +3. (1) · Damage +1. While you can spot an exhausted companion, this minion is strength +3. (1) · Discard Gollum from play to wound an unbound companion who has resistance 6 or less. (1) · Exert a [MEN] minion to discard a follower from play (if you can spot Grima, also draw a card). (1) · Exert a [SAURON] minion to return a Free Peoples condition to its owner's hand (or 2 if both are [SHIRE] conditions). (1) · Fierce. During a fierce skirmish involving this minion, it gains hunter 4. (1) · Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot. (1) · If the fellowship is in region 1, spot Gollum to wound a companion. If the fellowship is in region 2, spot Gollum to exert a companion. If the fellowship is in region 3, play a [GOLLUM] minion from your discard pile. (1) · Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [ISENGARD] minion you spot. Add a burden for each Shadow card discarded in this way. (1) · Spot 2 [ORC] minions to discard a Free Peoples condition. The Free Peoples player may add (2) for each Free Peoples condition you can spot to prevent that. (1) · Spot a Nazgul to add a threat (or 3 threats if you have initiative). (1) · Spot an [ORC] minion to reveal the Free Peoples player's hand. The Free Peoples player chooses to either discard a revealed Free Peoples event or add a burden. (1) · Spot an [URUK-HAI] minion to draw 3 cards. Then discard 2 cards from hand or discard an [URUK-HAI] minion from hand. (1) · Spot Gollum or Smeagol to play a minion?from your draw deck. If that minion is a [GOLLUM] minion, you may also play a Shadow possession or Shadow condition from your draw deck. Shuffle your draw deck. (1) · Spot Gollum or Smeagol to return a follower to its owner's hand. (1) · Spot Gollum to make the Free Peoples player choose to either add a burden or exert a companion. (1) · Spot X Wise characters to take into hand X minions from your discard pile. (1) · To play, spot a Nazgul. Remove (X) to choose one: discard a follower from play that has a twilight cost of X; or play from deck a [WRAITH] minion that has a twilight cost of X. (1) · To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card. (1) · Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2) Spot your Nazgul at a battleground or forest site to play a mount on him from your draw deck. (1) · Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (2) · Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion. (1) · Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. (1) · Until the end of the assignment phase, each time a Southron is about to take a wound, prevent that. (1)
TaggedGameText:
Damage +1. (1) · Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)
The roaming penalty for each urukhai minion you play is -1. (1)
· Damage +1. (1) · Damage +1.
While an ally is in the dead pile, this minion is strength +3 and fierce. (1)
· Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each urukhai minion not assigned to a skirmish. (1) · Damage +1. If you can spot another sauron Uruk-hai, this minion is twilight cost –1 for each possession you can spot. (1) · Damage +1. While you can spot an exhausted companion, this minion is strength +3. (1) · Damage +1.
Regroup: Stack this minion on a site you control.
Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (1)
· Damage +1.
When you play this minion, you may heal an urukhai minion. (1)
· Damage +1.
When you play this minion, you may place an isengard token on a machine. (1)
· Damage +1.
While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1)
· Damage +1. (When this minion wins a skirmish, add 1 extra wound to the defender.) (1) · Damage +1.
When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1)
· Damage +1.
While you can spot a weather condition, this minion is strength +3. (1)
· Damage +1.
Each time this minion wins a skirmish, take control of a site.
While you control a site, this minion cannot take wounds (except during the skirmish phase). (1)
· Fierce. Hunter 1.(While skirmishing a non-hunter character, this character is strength +1.)
Searching Uruk is strength +1 for each other urukhai hunter you can spot. (1)
· Fierce.
During a fierce skirmish involving this minion, he gains hunter 4. (1)
· Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each isengard minion you spot. Add a burden for each Shadow card discarded in this way. (1) · Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.)
Spot your Nazgûl at a battleground or forest site to play a mount on him from your draw deck. (1)
· Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +3 and damage +1. (2)
· Tracker. Fierce.
Unbound Hobbits may not be discarded.
Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion. (1)
· Tracker. Fierce.
While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. (1)
· Discard Gollum from play to wound an unbound companion who has resistance 6 or less. (1) · Exert a men minion to discard a follower from play (if you can spot Gríma, also draw a card). (1) · Exert a sauron minion to return a Free Peoples condition to its owner's hand (or 2 if both are shire conditions). (1) · If the fellowship is in region 1, spot Gollum to wound a companion.
If the fellowship is in region 2, spot Gollum to exert a companion.
If the fellowship is in region 3, play a gollum minion from your discard pile. (1)
· Spot 2 orc minions to discard a Free Peoples condition. The Free Peoples player may add twilight2 for each Free Peoples condition you can spot to prevent that. (1) · Spot a Nazgûl to add a threat (or 3 threats if you have initiative). (1) · Spot an orc minion to reveal the Free Peoples player's hand. The Free Peoples player chooses to either discard a revealed Free Peoples event or add a burden. (1) · Spot an urukhai minion to draw 3 cards. Then discard 2 cards from hand or discard an urukhai minion from hand. (1) · Spot Gollum or Sméagol to play a minion from your draw deck. If that minion is a gollum minion, you may also play a Shadow possession or Shadow condition from your draw deck. (1) · Spot Gollum or Sméagol to return a follower to its owner's hand. (1) · Spot Gollum to make the Free Peoples player choose to either add a burden or exert a companion. (1) · Spot X Wise characters to take into hand X minions from your discard pile. (1) · To play, spot a urukhai minion.
Each time a companion exerts, you may draw a card. (1)
· To play, spot a Nazgûl.
Remove twilightX to choose one: discard a follower from play that has a twilight cost of X; or play from deck a wraith minion that has a twilight cost of X. (1)
· Until the end of the assignment phase, each time a Southron is about to take a wound, prevent that. (1)
FormattedGameText:
'''Damage +1'''. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) · '''Damage +1'''. When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1) · '''Damage +1'''. While you can spot a weather condition, this minion is strength +3. (1) · '''Damage +1'''. (When this minion wins a skirmish, add 1 extra wound to the defender.) (1) · '''Damage +1. ''' (1) · '''Damage +1. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' The roaming penalty for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you play is -1. (1) · '''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1. (1) · '''Damage +1.''' When you play this minion, you may heal an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) · '''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (1) · '''Damage +1.''' While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) · '''Damage +1.''' While an ally is in the dead pile, this minion is strength +3 and '''fierce'''. (1) · '''Damage +1.''' (1) · '''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion not assigned to a skirmish. (1) · '''Damage +1.''' If you can spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Uruk-hai, this minion is twilight cost –1 for each possession you can spot. (1) · '''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3. (1) · '''Fierce. Hunter 1.'''''(While skirmishing a non-hunter character, this character is strength +1.)'' Searching Uruk is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter you can spot. (1) · '''Fierce.''' During a fierce skirmish involving this minion, he gains '''hunter 4'''. (1) · '''Response:''' If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you spot. Add a burden for each Shadow card discarded in this way. (1) · '''Toil 2.''' ''(For each'' [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' Spot your Nazgûl at a battleground or forest site to play a mount on him from your draw deck. (1) · '''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (2) · '''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion. (1) · '''Tracker.''' '''Fierce.''' While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1.''' (1) · Discard Gollum from play to wound an unbound companion who has resistance 6 or less. (1) · Exert a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to discard a follower from play (if you can spot Gríma, also draw a card). (1) · Exert a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to return a Free Peoples condition to its owner's hand (or 2 if both are [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] conditions). (1) · If the fellowship is in region 1, spot Gollum to wound a companion. If the fellowship is in region 2, spot Gollum to exert a companion. If the fellowship is in region 3, play a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion from your discard pile. (1) · Spot 2 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions to discard a Free Peoples condition. The Free Peoples player may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Free Peoples condition you can spot to prevent that. (1) · Spot a Nazgûl to add a threat (or 3 threats if you have initiative). (1) · Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to reveal the Free Peoples player's hand. The Free Peoples player chooses to either discard a revealed Free Peoples event or add a burden. (1) · Spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion to draw 3 cards. Then discard 2 cards from hand or discard an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion from hand. (1) · Spot Gollum or Sméagol to play a minion from your draw deck. If that minion is a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion, you may also play a Shadow possession or Shadow condition from your draw deck. (1) · Spot Gollum or Sméagol to return a follower to its owner's hand. (1) · Spot Gollum to make the Free Peoples player choose to either add a burden or exert a companion. (1) · Spot X Wise characters to take into hand X minions from your discard pile. (1) · To play, spot a Nazgûl. Remove [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to choose one: discard a follower from play that has a twilight cost of X; or play from deck a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion that has a twilight cost of X. (1) · To play, spot a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each time a companion exerts, you may draw a card. (1) · Until the end of the assignment phase, each time a Southron is about to take a wound, prevent that. (1)
Lore:
None (2) · "'You've got no guts outside your own sties.'" (1) · "A sudden unreasoning fear of discovery laid hold of Frodo, and he thought of his Ring." (1) · "He took it!! I've seen him. He is always stuffing his face when Master is not looking." (1) · "Late is the hour in which this conjurer chooses to appear." (1) · "March to Helms Deep! Leave none alive!" (1) · A wary eye on the mission could undo the quest. (1) · An attacking swarm of Orcs leaves few desirable options. (1) · An enemy on the move is an enemy unprepared. (1) · As their prey grows tired, the Uruks gain the advantage. (1) · Fresh troops awaited to attack any weakness. (1) · Saruman uses his Uruks abroad to gain information on the movements – and weaknesses – of his many enemies. (1) · Saruman uses the enemy's strength to his own advantage. (1) · Saruman's Uruk-hai band together as an extremely effective fighting unit. (1) · Some of the Uruks watch for stragglers and make certain they don't escape alive. (1) · Southrons rain arrows down upon their enemies from their defended perch atop their great beasts of war. (1) · The destruction of the Hornburg fortifications was the task of Saruman's engineer troops. (1) · The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor. (1) · There is no safety where Saruman's emblem is shown. (1) · “...a small white hand in the centre of a black field.” (1) · “...for at that moment many things happened.” (1) · “...she drove her huge bulk down on him again.” (1) · “...the black horses leaped down the hill in pursuit, and from the Riders came a terrible cry....” (1) · “...treachery had yielded up the Tower to the Lord of the Ringwraiths, and now for long years it had been held by evil things.” (1) · “Gollum hissed and spat, but he did not let go.” (1) · “Mingled with harsh high voices as of birds of prey....” (1) · “They come to destroy its people.” (1) · “‘...we must stick together...'” (1) · “‘Any trespasser found by the guard is to be held at the tower.'” (1) · “‘Evening's coming on, and we ought to get a move on.'” (1) · “‘Go slow! Bring no fire to this place while Faramir lives! Do nothing until Gandalf comes!'” (1) · “‘I wish to kill, and then go back north.'” (1) · “‘No crying out, no trying to escape.'” (1) · “‘None of that! Hold your tongues.'” (1) · “‘Now it comes to it, I don't like parting with it at all, I may say.'” (1) · “‘Run! Or you'll never see your beloved holes again!'” (1) · “‘The friendship of Saruman is not lightly thrown aside. One ill turn deserves another.... We have work to do.'” (1)
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