Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
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HDG-EN32S057.0 (1) ·
LOTR-EN01S149.0 (1) ·
LOTR-EN01S151.0 (1) ·
LOTR-EN01S154.0 (1) ·
LOTR-EN01S155.0 (1) ·
LOTR-EN03S074.0 (1) ·
LOTR-EN04S165.0 (1) ·
LOTR-EN04S180.0 (1) ·
LOTR-EN04S187.0 (1) ·
LOTR-EN04S189.0 (1) ·
LOTR-EN04S190.0 (1) ·
LOTR-EN04S195.0 (1) ·
LOTR-EN05S062.0 (1) ·
LOTR-EN07S208.0 (1) ·
LOTR-EN10S044.0 (1) ·
LOTR-EN10S083.0 (1) ·
LOTR-EN10S084.0 (1) ·
LOTR-EN10S100.0 (1) ·
LOTR-EN11S043.0 (1) ·
LOTR-EN11S110.0 (1) ·
LOTR-EN11S181.0 (1) ·
LOTR-EN11S188.0 (1) ·
LOTR-EN11S205.0 (1) ·
LOTR-EN12S146.0 (1) ·
LOTR-EN12S164.0 (1) ·
LOTR-EN13S052.0 (1) ·
LOTR-EN13S058.0 (1) ·
LOTR-EN13S160.0 (1) ·
LOTR-EN15S051.0 (1) ·
LOTR-EN15S119.0 (1) ·
LOTR-EN15S167.0 (1) ·
LOTR-EN15S168.0 (1) ·
LOTR-EN15S177.0 (1) ·
LOTR-EN17S130.0 (1) ·
LOTR-EN18S033.0 (1) ·
LOTR-EN18S070.0 (1) ·
LOTR-EN18S125.0 (1) ·
LOTR-EN18S132.0 (1)
HDG-EN32S057.0 (1) ·
LOTR-EN01S149.0 (1) ·
LOTR-EN01S151.0 (1) ·
LOTR-EN01S154.0 (1) ·
LOTR-EN01S155.0 (1) ·
LOTR-EN03S074.0 (1) ·
LOTR-EN04S165.0 (1) ·
LOTR-EN04S180.0 (1) ·
LOTR-EN04S187.0 (1) ·
LOTR-EN04S189.0 (1) ·
LOTR-EN04S190.0 (1) ·
LOTR-EN04S195.0 (1) ·
LOTR-EN05S062.0 (1) ·
LOTR-EN07S208.0 (1) ·
LOTR-EN10S044.0 (1) ·
LOTR-EN10S083.0 (1) ·
LOTR-EN10S084.0 (1) ·
LOTR-EN10S100.0 (1) ·
LOTR-EN11S043.0 (1) ·
LOTR-EN11S110.0 (1) ·
LOTR-EN11S181.0 (1) ·
LOTR-EN11S188.0 (1) ·
LOTR-EN11S205.0 (1) ·
LOTR-EN12S146.0 (1) ·
LOTR-EN12S164.0 (1) ·
LOTR-EN13S052.0 (1) ·
LOTR-EN13S058.0 (1) ·
LOTR-EN13S160.0 (1) ·
LOTR-EN15S051.0 (1) ·
LOTR-EN15S119.0 (1) ·
LOTR-EN15S167.0 (1) ·
LOTR-EN15S168.0 (1) ·
LOTR-EN15S177.0 (1) ·
LOTR-EN17S130.0 (1) ·
LOTR-EN18S033.0 (1) ·
LOTR-EN18S070.0 (1) ·
LOTR-EN18S125.0 (1) ·
LOTR-EN18S132.0 (1)
All Life Flees (1) ·
Bound to its Fate (1) ·
Cavern Denizen (1) ·
Cirith Ungol Sentinel (1) ·
Cirith Ungol Sentry (1) ·
Determined Uruk (1) ·
Echo of Hooves (1) ·
High Vantage (1) ·
Horribly Strong (1) ·
Hounding Uruk (1) ·
Ill News is an Ill Guest (1) ·
Little Snuffler (1) ·
Orthanc Warrior (1) ·
Pursuing Uruk (1) ·
Searching Uruk (1) ·
Set Up (1) ·
Speak No More to Me (1) ·
Strange Device (1) ·
Sudden Strike (1) ·
The Great Enemy (1) ·
There Came a Cry (1) ·
Unreasonable Choice (1) ·
Uruk Besieger (1) ·
Uruk Foot Soldier (1) ·
Uruk Messenger (1) ·
Uruk Plains Runner (1) ·
Uruk Pursuer (1) ·
Uruk Raider (1) ·
Uruk Sapper (1) ·
Uruk Savage (1) ·
Uruk Seeker (1) ·
Uruk Soldier (1) ·
Uruk Spy (1) ·
Uruk Village Rager (1) ·
Vigilant Uruk (1) ·
White Hand Exorciser (1) ·
White Hand Scout (1) ·
Wild Light of Madness (1)
Damage +1. (3) ·
Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) ·
Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) The roaming penalty for each [URUK-HAI] minion you play is -1. (1) ·
Damage +1. If you can spot another [SAURON] Uruk-hai, this minion is twilight cost -1 for each possession you can spot. (1) ·
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [URUK-HAI] minion not assigned to a skirmish. (1) ·
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (1) ·
Damage +1. When you play this minion, you may heal an [URUK-HAI] minion. (1) ·
Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck. (1) ·
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine. (1) ·
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. (1) ·
Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) ·
Damage +1. While you can spot a weather condition, this minion is strength +3. (1) ·
Damage +1. While you can spot an exhausted companion, this minion is strength +3. (1) ·
Discard Gollum from play to wound an unbound companion who has resistance 6 or less. (1) ·
Exert a [MEN] minion to discard a follower from play (if you can spot Grima, also draw a card). (1) ·
Exert a [SAURON] minion to return a Free Peoples condition to its owner's hand (or 2 if both are [SHIRE] conditions). (1) ·
Fierce. During a fierce skirmish involving this minion, it gains hunter 4. (1) ·
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot. (1) ·
If the fellowship is in region 1, spot Gollum to wound a companion. If the fellowship is in region 2, spot Gollum to exert a companion. If the fellowship is in region 3, play a [GOLLUM] minion from your discard pile. (1) ·
Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [ISENGARD] minion you spot. Add a burden for each Shadow card discarded in this way. (1) ·
Spot 2 [ORC] minions to discard a Free Peoples condition. The Free Peoples player may add (2) for each Free Peoples condition you can spot to prevent that. (1) ·
Spot a Nazgul to add a threat (or 3 threats if you have initiative). (1) ·
Spot an [ORC] minion to reveal the Free Peoples player's hand. The Free Peoples player chooses to either discard a revealed Free Peoples event or add a burden. (1) ·
Spot an [URUK-HAI] minion to draw 3 cards. Then discard 2 cards from hand or discard an [URUK-HAI] minion from hand. (1) ·
Spot Gollum or Smeagol to play a minion?from your draw deck. If that minion is a [GOLLUM] minion, you may also play a Shadow possession or Shadow condition from your draw deck. Shuffle your draw deck. (1) ·
Spot Gollum or Smeagol to return a follower to its owner's hand. (1) ·
Spot Gollum to make the Free Peoples player choose to either add a burden or exert a companion. (1) ·
Spot X Wise characters to take into hand X minions from your discard pile. (1) ·
To play, spot a Nazgul. Remove (X) to choose one: discard a follower from play that has a twilight cost of X; or play from deck a [WRAITH] minion that has a twilight cost of X. (1) ·
To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card. (1) ·
Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2) Spot your Nazgul at a battleground or forest site to play a mount on him from your draw deck. (1) ·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (2) ·
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion. (1) ·
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. (1) ·
Until the end of the assignment phase, each time a Southron is about to take a wound, prevent that. (1)
The roaming penalty for each
While an ally is in the dead pile, this minion is strength +3 and
When you play this minion, you may heal an
When you play this minion, you may place an
While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) ·
When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1) ·
While you can spot a weather condition, this minion is strength +3. (1) ·
Each time this minion wins a skirmish, take control of a site.
While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) ·
Searching Uruk is strength +1 for each other
During a fierce skirmish involving this minion, he gains
Spot your Nazgûl at a battleground or forest site to play a mount on him from your draw deck. (1) ·
During a fierce skirmish involving this minion, it is strength +3 and
Unbound Hobbits may not be discarded.
While skirmishing a character bearing a search card, this minion is strength +2 and
If the fellowship is in region 2, spot Gollum to exert a companion.
If the fellowship is in region 3, play a
Each time a companion exerts, you may draw a card. (1) · To play, spot a Nazgûl.
Remove
'''Damage +1'''.
Each time this minion wins a skirmish, take control of a site.
While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) ·
'''Damage +1'''.
When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1) ·
'''Damage +1'''.
While you can spot a weather condition, this minion is strength +3. (1) ·
'''Damage +1'''. (When this minion wins a skirmish, add 1 extra wound to the defender.) (1) ·
'''Damage +1. ''' (1) ·
'''Damage +1. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)''
The roaming penalty for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you play is -1. (1) ·
'''Damage +1.'''
'''Regroup:''' Stack this minion on a site you control.
'''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1. (1) ·
'''Damage +1.'''
When you play this minion, you may heal an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) ·
'''Damage +1.'''
When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (1) ·
'''Damage +1.'''
While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) ·
'''Damage +1.'''
While an ally is in the dead pile, this minion is strength +3 and '''fierce'''. (1) ·
'''Damage +1.''' (1) ·
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion not assigned to a skirmish. (1) ·
'''Damage +1.''' If you can spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Uruk-hai, this minion is twilight cost –1 for each possession you can spot. (1) ·
'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3. (1) ·
'''Fierce. Hunter 1.'''''(While skirmishing a non-hunter character, this character is strength +1.)''
Searching Uruk is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter you can spot. (1) ·
'''Fierce.'''
During a fierce skirmish involving this minion, he gains '''hunter 4'''. (1) ·
'''Response:''' If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you spot. Add a burden for each Shadow card discarded in this way. (1) ·
'''Toil 2.''' ''(For each'' [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)''
Spot your Nazgûl at a battleground or forest site to play a mount on him from your draw deck. (1) ·
'''Tracker.''' '''Fierce.'''
During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (2) ·
'''Tracker.''' '''Fierce.'''
Unbound Hobbits may not be discarded.
'''Response:''' If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion. (1) ·
'''Tracker.''' '''Fierce.'''
While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1.''' (1) ·
Discard Gollum from play to wound an unbound companion who has resistance 6 or less. (1) ·
Exert a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to discard a follower from play (if you can spot Gríma, also draw a card). (1) ·
Exert a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to return a Free Peoples condition to its owner's hand (or 2 if both are [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] conditions). (1) ·
If the fellowship is in region 1, spot Gollum to wound a companion.
If the fellowship is in region 2, spot Gollum to exert a companion.
If the fellowship is in region 3, play a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion from your discard pile. (1) ·
Spot 2 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions to discard a Free Peoples condition. The Free Peoples player may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Free Peoples condition you can spot to prevent that. (1) ·
Spot a Nazgûl to add a threat (or 3 threats if you have initiative). (1) ·
Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to reveal the Free Peoples player's hand. The Free Peoples player chooses to either discard a revealed Free Peoples event or add a burden. (1) ·
Spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion to draw 3 cards. Then discard 2 cards from hand or discard an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion from hand. (1) ·
Spot Gollum or Sméagol to play a minion from your draw deck. If that minion is a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion, you may also play a Shadow possession or Shadow condition from your draw deck. (1) ·
Spot Gollum or Sméagol to return a follower to its owner's hand. (1) ·
Spot Gollum to make the Free Peoples player choose to either add a burden or exert a companion. (1) ·
Spot X Wise characters to take into hand X minions from your discard pile. (1) ·
To play, spot a Nazgûl.
Remove [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to choose one: discard a follower from play that has a twilight cost of X; or play from deck a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion that has a twilight cost of X. (1) ·
To play, spot a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
Each time a companion exerts, you may draw a card. (1) ·
Until the end of the assignment phase, each time a Southron is about to take a wound, prevent that. (1)
None (2) ·
"'You've got no guts outside your own sties.'" (1) ·
"A sudden unreasoning fear of discovery laid hold of Frodo, and he thought of his Ring." (1) ·
"He took it!! I've seen him. He is always stuffing his face when Master is not looking." (1) ·
"Late is the hour in which this conjurer chooses to appear." (1) ·
"March to Helms Deep! Leave none alive!" (1) ·
A wary eye on the mission could undo the quest. (1) ·
An attacking swarm of Orcs leaves few desirable options. (1) ·
An enemy on the move is an enemy unprepared. (1) ·
As their prey grows tired, the Uruks gain the advantage. (1) ·
Fresh troops awaited to attack any weakness. (1) ·
Saruman uses his Uruks abroad to gain information on the movements – and weaknesses – of his many enemies. (1) ·
Saruman uses the enemy's strength to his own advantage. (1) ·
Saruman's Uruk-hai band together as an extremely effective fighting unit. (1) ·
Some of the Uruks watch for stragglers and make certain they don't escape alive. (1) ·
Southrons rain arrows down upon their enemies from their defended perch atop their great beasts of war. (1) ·
The destruction of the Hornburg fortifications was the task of Saruman's engineer troops. (1) ·
The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor. (1) ·
There is no safety where Saruman's emblem is shown. (1) ·
“...a small white hand in the centre of a black field.” (1) ·
“...for at that moment many things happened.” (1) ·
“...she drove her huge bulk down on him again.” (1) ·
“...the black horses leaped down the hill in pursuit, and from the Riders came a terrible cry....” (1) ·
“...treachery had yielded up the Tower to the Lord of the Ringwraiths, and now for long years it had been held by evil things.” (1) ·
“Gollum hissed and spat, but he did not let go.” (1) ·
“Mingled with harsh high voices as of birds of prey....” (1) ·
“They come to destroy its people.” (1) ·
“‘...we must stick together...'” (1) ·
“‘Any trespasser found by the guard is to be held at the tower.'” (1) ·
“‘Evening's coming on, and we ought to get a move on.'” (1) ·
“‘Go slow! Bring no fire to this place while Faramir lives! Do nothing until Gandalf comes!'” (1) ·
“‘I wish to kill, and then go back north.'” (1) ·
“‘No crying out, no trying to escape.'” (1) ·
“‘None of that! Hold your tongues.'” (1) ·
“‘Now it comes to it, I don't like parting with it at all, I may say.'” (1) ·
“‘Run! Or you'll never see your beloved holes again!'” (1) ·
“‘The friendship of Saruman is not lightly thrown aside. One ill turn deserves another.... We have work to do.'” (1)
Showing below up to 38 results in range #1 to #38.
D
- Data:All Life Flees (18U132)/Data
- Data:Bound to its Fate (11U110)/Data
- Data:Cavern Denizen (13C160)/Data
- Data:Cirith Ungol Sentinel (10U83)/Data
- Data:Cirith Ungol Sentry (10C84)/Data
- Data:Determined Uruk (11R181)/Data
- Data:Echo of Hooves (12C164)/Data
- Data:High Vantage (10U44)/Data
- Data:Horribly Strong (11R43)/Data
- Data:Hounding Uruk (11S188)/Data
- Data:Ill News Is An Ill Guest (18C70)/Data
- Data:Little Snuffler (13U52)/Data
- Data:Orthanc Warrior (4C165)/Data
- Data:Pursuing Uruk (15C167)/Data
- Data:Searching Uruk (15U168)/Data
- Data:Set Up (18U33)/Data
- Data:Speak No More to Me (10R100)/Data
- Data:Strange Device (12C146)/Data
- Data:Sudden Strike (15U51)/Data
- Data:The Great Enemy (32HG57)/Data
- Data:There Came a Cry (7C208)/Data
- Data:Unreasonable Choice (15R119)/Data
- Data:Uruk Besieger (4C180)/Data
- Data:Uruk Foot Soldier (4C187)/Data
- Data:Uruk Messenger (1C149)/Data
- Data:Uruk Plains Runner (4C189)/Data
- Data:Uruk Pursuer (4C190)/Data
- Data:Uruk Raider (3C74)/Data
- Data:Uruk Sapper (5C62)/Data
- Data:Uruk Savage (1C151)/Data
- Data:Uruk Seeker (4C195)/Data
- Data:Uruk Soldier (1C154)/Data
- Data:Uruk Spy (1R155)/Data
- Data:Uruk Village Rager (15U177)/Data
- Data:Vigilant Uruk (11R205)/Data
- Data:White Hand Exorciser (18C125)/Data
- Data:White Hand Scout (17C130)/Data
- Data:Wild Light of Madness (13R58)/Data