Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
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Use the filters below to narrow your results.
LOTR-EN01S149.0 (1) ·
LOTR-EN01S151.0 (1) ·
LOTR-EN01S154.0 (1) ·
LOTR-EN01S155.0 (1) ·
LOTR-EN03S074.0 (1) ·
LOTR-EN04S165.0 (1) ·
LOTR-EN04S180.0 (1) ·
LOTR-EN04S189.0 (1) ·
LOTR-EN04S190.0 (1) ·
LOTR-EN04S195.0 (1) ·
LOTR-EN05S062.0 (1) ·
LOTR-EN07S155.0 (1) ·
LOTR-EN10S083.0 (1) ·
LOTR-EN10S084.0 (1) ·
LOTR-EN11S023.0 (1) ·
LOTR-EN11S089.0 (1) ·
LOTR-EN11S181.0 (1) ·
LOTR-EN11S188.0 (1) ·
LOTR-EN11S205.0 (1) ·
LOTR-EN13S160.0 (1) ·
LOTR-EN15S167.0 (1) ·
LOTR-EN15S168.0 (1) ·
LOTR-EN15S177.0 (1) ·
LOTR-EN17S130.0 (1) ·
LOTR-EN18A001.0 (1) ·
LOTR-EN18S004.0 (1) ·
LOTR-EN18S045.0 (1) ·
LOTR-EN18S061.0 (1) ·
LOTR-EN18S125.0 (1)
LOTR-EN01S149.0 (1) ·
LOTR-EN01S151.0 (1) ·
LOTR-EN01S154.0 (1) ·
LOTR-EN01S155.0 (1) ·
LOTR-EN03S074.0 (1) ·
LOTR-EN04S165.0 (1) ·
LOTR-EN04S180.0 (1) ·
LOTR-EN04S189.0 (1) ·
LOTR-EN04S190.0 (1) ·
LOTR-EN04S195.0 (1) ·
LOTR-EN05S062.0 (1) ·
LOTR-EN07S155.0 (1) ·
LOTR-EN10S083.0 (1) ·
LOTR-EN10S084.0 (1) ·
LOTR-EN11S023.0 (1) ·
LOTR-EN11S089.0 (1) ·
LOTR-EN11S181.0 (1) ·
LOTR-EN11S188.0 (1) ·
LOTR-EN11S205.0 (1) ·
LOTR-EN13S160.0 (1) ·
LOTR-EN15S167.0 (1) ·
LOTR-EN15S168.0 (1) ·
LOTR-EN15S177.0 (1) ·
LOTR-EN17S130.0 (1) ·
LOTR-EN18A001.0 (1) ·
LOTR-EN18S004.0 (1) ·
LOTR-EN18S045.0 (1) ·
LOTR-EN18S061.0 (1) ·
LOTR-EN18S125.0 (1)
Arwen's Bow (2) ·
Cavern Denizen (1) ·
Cirith Ungol Sentinel (1) ·
Cirith Ungol Sentry (1) ·
Corsair Bow (1) ·
Determined Uruk (1) ·
Dúnadan's Bow (1) ·
Hounding Uruk (1) ·
Legolas' Bow (1) ·
Long Battle Bow (1) ·
Orthanc Warrior (1) ·
Pursuing Uruk (1) ·
Raider Bow (1) ·
Searching Uruk (1) ·
Uruk Besieger (1) ·
Uruk Messenger (1) ·
Uruk Plains Runner (1) ·
Uruk Pursuer (1) ·
Uruk Raider (1) ·
Uruk Sapper (1) ·
Uruk Savage (1) ·
Uruk Seeker (1) ·
Uruk Soldier (1) ·
Uruk Spy (1) ·
Uruk Village Rager (1) ·
Vigilant Uruk (1) ·
White Hand Exorciser (1) ·
White Hand Scout (1)
Bearer must be a [GONDOR] ranger. Archery: Discard 2 [GONDOR] cards from hand to make the fellowship archery total +1. (1) ·
Bearer must be a [MEN] minion. Bearer is an archer. Each time a companion is killed during the archery phase, you may control a site. (1) ·
Bearer must be a [MEN] minion. Bearer is an archer. When you play this possession, you may make the Free Peoples player exert his or her Man. (1) ·
Bearer must be a [RAIDER] Man. Bearer is an archer and ambush (5). (1) ·
Bearer must be an Elf. Bearer is an archer. If bearer is Legolas, each time you exert him to play an [ELVEN] condition or [ELVEN] event, you may heal him (limit once per phase). (1) ·
Bearer must be an [ELVEN] companion. Archery: If bearer is Arwen, discard 2 [ELVEN] cards from hand to wound a minion. (2) ·
Damage +1. (3) ·
Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) ·
Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) The roaming penalty for each [URUK-HAI] minion you play is -1. (1) ·
Damage +1. If you can spot another [SAURON] Uruk-hai, this minion is twilight cost -1 for each possession you can spot. (1) ·
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [URUK-HAI] minion not assigned to a skirmish. (1) ·
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (1) ·
Damage +1. When you play this minion, you may heal an [URUK-HAI] minion. (1) ·
Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck. (1) ·
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine. (1) ·
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. (1) ·
Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) ·
Damage +1. While you can spot a weather condition, this minion is strength +3. (1) ·
Damage +1. While you can spot an exhausted companion, this minion is strength +3. (1) ·
Fierce. During a fierce skirmish involving this minion, it gains hunter 4. (1) ·
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot. (1) ·
Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [ISENGARD] minion you spot. Add a burden for each Shadow card discarded in this way. (1) ·
To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card. (1) ·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (1) ·
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion. (1) ·
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. (1)
The roaming penalty for each
While an ally is in the dead pile, this minion is strength +3 and
When you play this minion, you may heal an
When you play this minion, you may place an
While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) ·
When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1) ·
While you can spot a weather condition, this minion is strength +3. (1) ·
Each time this minion wins a skirmish, take control of a site.
While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) ·
Searching Uruk is strength +1 for each other
During a fierce skirmish involving this minion, he gains
During a fierce skirmish involving this minion, it is strength +3 and
Unbound Hobbits may not be discarded.
While skirmishing a character bearing a search card, this minion is strength +2 and
Bearer is an
Bearer is an archer.
Each time a companion is killed during the archery phase, you may control a site. (1) · Bearer must be a
Bearer is an
Bearer is an
Each time a companion exerts, you may draw a card. (1)
'''Damage +1'''.
Each time this minion wins a skirmish, take control of a site.
While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) ·
'''Damage +1'''.
When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1) ·
'''Damage +1'''.
While you can spot a weather condition, this minion is strength +3. (1) ·
'''Damage +1'''. (When this minion wins a skirmish, add 1 extra wound to the defender.) (1) ·
'''Damage +1. ''' (1) ·
'''Damage +1. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)''
The roaming penalty for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you play is -1. (1) ·
'''Damage +1.'''
'''Regroup:''' Stack this minion on a site you control.
'''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1. (1) ·
'''Damage +1.'''
When you play this minion, you may heal an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) ·
'''Damage +1.'''
When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (1) ·
'''Damage +1.'''
While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) ·
'''Damage +1.'''
While an ally is in the dead pile, this minion is strength +3 and '''fierce'''. (1) ·
'''Damage +1.''' (1) ·
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion not assigned to a skirmish. (1) ·
'''Damage +1.''' If you can spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Uruk-hai, this minion is twilight cost –1 for each possession you can spot. (1) ·
'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3. (1) ·
'''Fierce. Hunter 1.'''''(While skirmishing a non-hunter character, this character is strength +1.)''
Searching Uruk is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter you can spot. (1) ·
'''Fierce.'''
During a fierce skirmish involving this minion, he gains '''hunter 4'''. (1) ·
'''Response:''' If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you spot. Add a burden for each Shadow card discarded in this way. (1) ·
'''Tracker.''' '''Fierce.'''
During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (1) ·
'''Tracker.''' '''Fierce.'''
Unbound Hobbits may not be discarded.
'''Response:''' If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion. (1) ·
'''Tracker.''' '''Fierce.'''
While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1.''' (1) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger.
'''Archery:''' Discard 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] cards from hand to make the fellowship archery total +1. (1) ·
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
Bearer is an '''Archer.''' When you play this possession, you may make the Free Peoples player exert his or her man. (1) ·
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
Bearer is an archer.
Each time a companion is killed during the archery phase, you may control a site. (1) ·
Bearer must be a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
Bearer is an '''archer''' and '''Ambush''' [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
Bearer must be an Elf.
Bearer is an '''Archer.''' If bearer is Legolas, each time you exert him to play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] condition or [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event, you may heal him (limit once per phase). (1) ·
Bearer must be an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion.
'''Archery:''' If bearer is Arwen, discard 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] cards from hand to wound a minion. (2) ·
To play, spot a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
Each time a companion exerts, you may draw a card. (1)
None (1) ·
"'You've got no guts outside your own sties.'" (1) ·
"March to Helms Deep! Leave none alive!" (1) ·
A wary eye on the mission could undo the quest. (1) ·
An enemy on the move is an enemy unprepared. (1) ·
Arwen had skill with a bow matched only by her beauty. (2) ·
As their prey grows tired, the Uruks gain the advantage. (1) ·
Fresh troops awaited to attack any weakness. (1) ·
Not nearly as ornate or as accurate as the Gondorian bows, the short-bows of the Corsairs killed just as well. (1) ·
Saruman uses his Uruks abroad to gain information on the movements – and weaknesses – of his many enemies. (1) ·
Saruman uses the enemy's strength to his own advantage. (1) ·
Saruman's Uruk-hai band together as an extremely effective fighting unit. (1) ·
Some of the Uruks watch for stragglers and make certain they don't escape alive. (1) ·
Southron accuracy with bows is legendary. (1) ·
The destruction of the Hornburg fortifications was the task of Saruman's engineer troops. (1) ·
The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor. (1) ·
There is no safety where Saruman's emblem is shown. (1) ·
Though not as sturdy as the bows of the Galadhrim, a Mirkwood bow is no less dangerous in skilled hands. (1) ·
Well trained and deadly accurate, a ranger's bow was more an extension of himself than a weapon of wood. (1) ·
“...treachery had yielded up the Tower to the Lord of the Ringwraiths, and now for long years it had been held by evil things.” (1) ·
“They come to destroy its people.” (1) ·
“‘...we must stick together...'” (1) ·
“‘Any trespasser found by the guard is to be held at the tower.'” (1) ·
“‘I wish to kill, and then go back north.'” (1) ·
“‘No crying out, no trying to escape.'” (1) ·
“‘None of that! Hold your tongues.'” (1) ·
“‘Run! Or you'll never see your beloved holes again!'” (1) ·
“‘The friendship of Saruman is not lightly thrown aside. One ill turn deserves another.... We have work to do.'” (1)
Showing below up to 29 results in range #1 to #29.
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- Data:Arwen's Bow (18R4)/Data
- Data:Arwen's Bow (18RF1)/Data
- Data:Cavern Denizen (13C160)/Data
- Data:Cirith Ungol Sentinel (10U83)/Data
- Data:Cirith Ungol Sentry (10C84)/Data
- Data:Corsair Bow (18U61)/Data
- Data:Determined Uruk (11R181)/Data
- Data:Dunadan's Bow (18U45)/Data
- Data:Hounding Uruk (11S188)/Data
- Data:Legolas' Bow (11R23)/Data
- Data:Long Battle Bow (11C89)/Data
- Data:Orthanc Warrior (4C165)/Data
- Data:Pursuing Uruk (15C167)/Data
- Data:Raider Bow (7C155)/Data
- Data:Searching Uruk (15U168)/Data
- Data:Uruk Besieger (4C180)/Data
- Data:Uruk Messenger (1C149)/Data
- Data:Uruk Plains Runner (4C189)/Data
- Data:Uruk Pursuer (4C190)/Data
- Data:Uruk Raider (3C74)/Data