Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN00W007.0 (1) ·
LOTR-EN01S143.0 (1) ·
LOTR-EN01S256.0 (1) ·
LOTR-EN03S064.0 (1) ·
LOTR-EN03S065.0 (1) ·
LOTR-EN04S191.0 (1) ·
LOTR-EN04S200.0 (1) ·
LOTR-EN06S068.0 (1) ·
LOTR-EN06S127.0 (1) ·
LOTR-EN07S191.0 (1) ·
LOTR-EN07S197.0 (1) ·
LOTR-EN07S279.0 (1) ·
LOTR-EN07S294.0 (1) ·
LOTR-EN08S106.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN12S155.0 (1) ·
LOTR-EN12S157.0 (1) ·
LOTR-EN15S104.0 (1) ·
LOTR-EN17S076.0 (1) ·
LOTR-EN17S086.0 (1)
LOTR-EN00W007.0 (1) ·
LOTR-EN01S143.0 (1) ·
LOTR-EN01S256.0 (1) ·
LOTR-EN03S064.0 (1) ·
LOTR-EN03S065.0 (1) ·
LOTR-EN04S191.0 (1) ·
LOTR-EN04S200.0 (1) ·
LOTR-EN06S068.0 (1) ·
LOTR-EN06S127.0 (1) ·
LOTR-EN07S191.0 (1) ·
LOTR-EN07S197.0 (1) ·
LOTR-EN07S279.0 (1) ·
LOTR-EN07S294.0 (1) ·
LOTR-EN08S106.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN12S155.0 (1) ·
LOTR-EN12S157.0 (1) ·
LOTR-EN15S104.0 (1) ·
LOTR-EN17S076.0 (1) ·
LOTR-EN17S086.0 (1)
Army of Isengard (1) ·
Black Land Shrieker (1) ·
Gorgoroth Troop (1) ·
Isengard Mechanics (2) ·
Morgul Detachment (1) ·
Morgul Hunter (1) ·
Morgul Regiment (1) ·
Orc Archer Troop (1) ·
Orc Commander (1) ·
Orc Overseer (1) ·
Orkish Fiend (1) ·
Orkish Veteran (1) ·
Siege Troop (1) ·
Troop of Uruk-hai (1) ·
Uruk Rear Guard (1) ·
Uruk Vanguard (1) ·
Uruk Zealot (2) ·
Uruk-hai Troop (1)
Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
Besieger. Regroup: Exert this minion twice to take control of a site. (1) ·
Besieger. Skirmish: Stack your besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
Damage +1 (or damage +2 if at a battleground). To play, spot an Uruk-hai. While at a battleground, this minion is fierce. (1) ·
Damage +1. A character skirmishing this minion does not gain strength bonuses from weapons. (1) ·
Damage +1. Each character skirmishing this minion looses all strength bonuses from weapons. (1) ·
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1. (1) ·
Damage +1. To play, spot an Uruk-hai. Menace - When you play this minion, it becomes fierce. (1) ·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
Each other [ISENGARD] Orc is strength +1. Regroup: Exert Orc Commander to make the Free Peoples player wound a companion. (1) ·
Each time you play an [ORC] mount, you may reinforce an [ORC] token. Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion. (1) ·
For each companion you can spot, this minion is strength +1. (1) ·
For each Nazgul you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1. (1) ·
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3). (2) ·
Regroup: Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) ·
To play, spot an [ORC] condition. Black Land Shrieker is twilight cost -1 for each threat you spot. (1) ·
To play, spot an [ORC] Orc. While at an underground site, this minion is fierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1) ·
While you can spot a Nazgul, this minion is fierce and damage +1. (1)
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
While at a battleground, this minion is
Each character skirmishing this minion loses all strength bonuses from weapons. (1) ·
To play, spot an Uruk–Hai.
A character skirmishing this minion does not gain strength bonuses from weapons. (1) ·
Black Land Shrieker is twilight cost -1 for each threat you spot. (1) · To play, spot an
While at an underground site, this minion is
'''Archer.'''
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
'''Besieger.'''
'''Regroup:''' Exert this minion twice to take control of a site. (1) ·
'''Besieger.'''
'''Skirmish:''' Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
'''Damage +1'''
To play, spot an Uruk–Hai.
'''Menace -''' When you play this minion, it becomes fierce. (1) ·
'''Damage +1'''.
A character skirmishing this minion does not gain strength bonuses from weapons. (1) ·
'''Damage +1.'''
'''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +1. (1) ·
'''Damage +1.'''
Each character skirmishing this minion loses all strength bonuses from weapons. (1) ·
'''Damage +1.''' (or '''damage +2''' if at a battleground). To play, spot an Uruk-hai.
While at a battleground, this minion is '''fierce.''' (1) ·
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). '''Regroup:''' If this minion is stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc and discard this minion to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) ·
'''Regroup:''' Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) ·
Each other [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is strength +1.
'''Regroup:''' Exert Orc Commander to make the Free Peoples player wound a companion. (1) ·
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount, you may reinforce an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] token.
'''Regroup:''' Exert Orkish Veteran to make the Free Peoples player wound a companion. (1) ·
For each companion you can spot, this minion is strength +1. (1) ·
For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish.
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition.
Black Land Shrieker is twilight cost -1 for each threat you spot. (1) ·
To play, spot an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]Orc.
While at an underground site, this minion is '''fierce''' and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1) ·
While you can spot a Nazgûl, this minion is fierce and '''damage +1'''. (1)
None (5) ·
"Against the Deeping Wall the hosts of Isengard roared like a sea." (1) ·
Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2) ·
Dwellers of foul pits and tunnels. (1) ·
No sound from an Orc was more frightening. (1) ·
Promised a fair share of plunder, they defended against possible reinforcements. (1) ·
Sauron's hatred lives in the hearts of his minions. (1) ·
Skin as dark as wood that has been charred by flame. (1) ·
The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) ·
“...a host had issued from Minas Morgul....” (1) ·
“‘His own folk quail at him, and they would slay themselves at his bidding.'” (1) ·
“‘It seems their delight to slash and beat down growing things that are not even in their way.'” (1) ·
“‘These are Uruk-hai – their armour is thick, their shields broad.'” (1) ·
“‘What orders from Mordor, my Lord? What does the Eye command?'” (1)
Showing below up to 20 results in range #1 to #20.