Drilldown: CardReleases
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Choose a table:
- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > Subtypes :
Nazgul or
Support Area or
Wraith
& TwilightCost:
4-20
& Vitality:
4-9
& VitalityMod:
None
Use the filters below to narrow your results.
HDG-EN32S067.0 (1) ·
LOTR-EN00S037.0 (1) ·
LOTR-EN00S061.0 (1) ·
LOTR-EN00S108.0 (1) ·
LOTR-EN00S113.0 (1) ·
LOTR-EN00W010.0 (1) ·
LOTR-EN00W037.0 (1) ·
LOTR-EN01S231.0 (1) ·
LOTR-EN01S237.0 (1) ·
LOTR-EN02M001.0 (1) ·
LOTR-EN02S083.0 (1) ·
LOTR-EN02S085.0 (1) ·
LOTR-EN06S122.0 (1) ·
LOTR-EN07S212.0 (1) ·
LOTR-EN07S221.0 (1) ·
LOTR-EN08S038.0 (1) ·
LOTR-EN08S084.0 (1) ·
LOTR-EN10S068.0 (1) ·
LOTR-EN11A018.0 (1) ·
LOTR-EN11S226.0 (1) ·
LOTR-EN12A017.0 (1) ·
LOTR-EN12A018.0 (1) ·
LOTR-EN12O008.0 (1) ·
LOTR-EN12O009.0 (1) ·
LOTR-EN12S175.0 (1) ·
LOTR-EN12S183.0 (1) ·
LOTR-EN13S182.0 (1) ·
LOTR-EN16S001.0 (1) ·
LOTR-EN17S140.0 (1) ·
LOTR-EN17S144.0 (1) ·
LOTR-EN19S036.0 (1) ·
LOTR-EN19S040.0 (1)
HDG-EN32S067.0 (1) ·
LOTR-EN00S037.0 (1) ·
LOTR-EN00S061.0 (1) ·
LOTR-EN00S108.0 (1) ·
LOTR-EN00S113.0 (1) ·
LOTR-EN00W010.0 (1) ·
LOTR-EN00W037.0 (1) ·
LOTR-EN01S231.0 (1) ·
LOTR-EN01S237.0 (1) ·
LOTR-EN02M001.0 (1) ·
LOTR-EN02S083.0 (1) ·
LOTR-EN02S085.0 (1) ·
LOTR-EN06S122.0 (1) ·
LOTR-EN07S212.0 (1) ·
LOTR-EN07S221.0 (1) ·
LOTR-EN08S038.0 (1) ·
LOTR-EN08S084.0 (1) ·
LOTR-EN10S068.0 (1) ·
LOTR-EN11A018.0 (1) ·
LOTR-EN11S226.0 (1) ·
LOTR-EN12A017.0 (1) ·
LOTR-EN12A018.0 (1) ·
LOTR-EN12O008.0 (1) ·
LOTR-EN12O009.0 (1) ·
LOTR-EN12S175.0 (1) ·
LOTR-EN12S183.0 (1) ·
LOTR-EN13S182.0 (1) ·
LOTR-EN16S001.0 (1) ·
LOTR-EN17S140.0 (1) ·
LOTR-EN17S144.0 (1) ·
LOTR-EN19S036.0 (1) ·
LOTR-EN19S040.0 (1)
None (2) ·
Black Captain (2) ·
Black Lord (3) ·
Black Threat (3) ·
Captain of the Nine Riders (3) ·
Conqueror of Arthedain (2) ·
Dark Lord (1) ·
Dark Threat (1) ·
Deathless Lord (1) ·
Duplicitous Lieutenant (1) ·
Faster Than Winds (1) ·
Lieutenant of Morgul (1) ·
Lord of Angmar (1) ·
Lord of the Nazgul (3) ·
Morgul King (1) ·
Oathbreaker (1) ·
Revived (1) ·
Ringwraith in Twilight (1) ·
Sixth of the Nine Riders (2) ·
Thrall of the One (1)
Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
Enduring. Each [WRAITH] Wraith cannot take wounds (except during skirmishes). Shadow: Remove a burden to play a [WRAITH] Wraith. That minion's twilight cost is -2. (1) ·
Enduring. Shadow cards cannot exert Ulaire Enquea during a skirmish phase. Skirmish: If Ulaire Enquea is skirmishing, heal him to add a burden. (1) ·
Enduring. To play, spot a [GONDOR] Wraith and add 2 threats. Response: If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound. (1) ·
Fierce. Each time a companion is killed in a skirmish involving a Nazgul, wound an ally twice or exert a companion. (1) ·
Fierce. Each time the Free Peoples player heals a companion, you may add a burden. Maneuver: Exert Ulaire Enquea twice to discard a condition (or two conditions if you can spot 5 Free Peoples player's conditions). (1) ·
Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (2) ·
Fierce. For each other Nazgul you can spot, The Witch-king is strength +2. (1) ·
Fierce. Maneuver: Spot 6 companions (or 5 burdens) and exert Ulaire Enquea to wound a companion (except the Ring-bearer). (1) ·
Fierce. Maneuver: Spot 6 companions and discard a Nazgul from hand to wound an unbound companion. (1) ·
Fierce. Skirmish: Discard a Nazgul from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgul). (1) ·
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) ·
Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (2) ·
Fierce. The Witch-king is twilight cost-1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (1) ·
Fierce. To play, spot a Nazgul. Menace - When you play this minion add 2 burdens. (1) ·
Fierce. Toil 1. Response: If you are playing a [WRAITH] event that has toil X, exert Ulaire Enquea to reduce that event's twilight cost by X. (1) ·
Fierce. Toil 2. (For each [RINGWRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
Fierce. Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) ·
Fierce. When you play the Witch-King, you may remove a threat to take a [WRAITH] card into hand from your discard pile. The Ring-bearer cannot take threat wounds. (1) ·
Fierce. When you play Ulaire Enquea, if you can spot 2 other Nazgul, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·
Fierce. While you can spot 6 companions, Ulaire Enquea is damage +1. Each time a companion is killed, you may exert Ulaire Enquea to exert the Ring-bearer. (1) ·
Fierce.Toil 1. (For each [WRAITH] character you exert when playing this, its twilight cost is -1) Response: If you are playing a [WRAITH] event that has toil X, exert Ulaire Enquea to reduce that event's twilight cost by X. (2) ·
Twilight. Each time Ulaire Enquea wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens). (1) ·
Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3)
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
Shadow cards cannot exert Úlairë Enquëa during a skirmish phase.
Each
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
To play, spot a Nazgûl.
When you play The Witch-king, you may remove a threat to take a
The Ring-bearer cannot take threat wounds. (1) ·
While you can spot 6 companions, Úlairë Enquëa is
Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer. (1) ·
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·
Each time Úlairë Enquëa wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens). (1) ·
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1)
'''Enduring.'''
Each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith cannot take wounds (except during skirmishes).
'''Shadow:''' Remove a burden to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith. That minion’s twilight cost is –2. (1) ·
'''Enduring.'''
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
'''Enduring.'''
Shadow cards cannot exert Úlairë Enquëa during a skirmish phase.
'''Skirmish:''' If Úlairë Enquëa is skirmishing, heal him to add a burden. (1) ·
'''Enduring.''' To play, spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Wraith and add 2 threats.
'''Response:''' If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound. (1) ·
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)''
'''Response:''' If you are playing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X. (3) ·
'''Fierce.'''
'''Maneuver''': Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion. (1) ·
'''Fierce.'''
'''Skirmish''': Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). (1) ·
'''Fierce.'''
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
'''Fierce.'''
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·
'''Fierce.'''
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·
'''Fierce.'''
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
'''Fierce.'''
To play, spot a Nazgûl.
'''Menace -''' When you play this minion, you may add 2 burdens. (1) ·
'''Fierce.'''
When you play The Witch-king, you may remove a threat to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card into hand from your discard pile.
The Ring-bearer cannot take threat wounds. (1) ·
'''Fierce.'''
While you can spot 6 companions, Úlairë Enquëa is '''Damage +1.'''
Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer. (1) ·
'''Fierce.'''
'''Maneuver:''' Spot 6 companions (or 5 burdens) and exert Úlairë Enquëa to wound a companion (except the Ring-bearer). (1) ·
'''Fierce.'''
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·
'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) ·
'''Fierce.''' Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. (1) ·
'''Fierce.''' Each time the Free Peoples player heals a companion, you may add a burden.
'''Maneuver:''' Exert Úlairë Enquëa twice to discard a condition (or two conditions if you can spot 5 Free Peoples player's conditions). (1) ·
'''Twilight.'''
Each time Úlairë Enquëa wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens). (1) ·
'''Twilight.'''
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1)
None (4) ·
"At all times they feel the presence of the ring." (1) ·
"Nine for Mortal Men doomed to die..." (1) ·
"So black were they that they seemed like black holes in the deep shade behind them.'" (1) ·
DGMA Premier Series Qualifier (1) ·
Hunters Design-a-Card contest entry
Submitted by "Roy1991" (1) · Nine Riders Collection (2) · The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (2) · “...a shape, black-mantled, huge and threatening.” (2) · “...his hair was long and gleaming and on his helm was a crown.” (1) · “...the Nazgûl Lord like a shadow of despair.” (1) · “Ever they circled above the City, like vultures that expect their fill of doomed men's flesh.” (1) · “He sprang forward and bore down on Frodo.” (3) · “In their white faces burned keen and merciless eyes....” (1) · “The icy touch froze his bones, and he remembered no more.” (1) · “‘...crying out that the King of the Dead was upon them.'” (1) · “‘...the Shire is no longer any protection to you.'” (3) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) · “‘Dead? No, you cannot kill them.'” (1) · “‘It is many a year since the Nine walked abroad.'” (1)
Submitted by "Roy1991" (1) · Nine Riders Collection (2) · The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (2) · “...a shape, black-mantled, huge and threatening.” (2) · “...his hair was long and gleaming and on his helm was a crown.” (1) · “...the Nazgûl Lord like a shadow of despair.” (1) · “Ever they circled above the City, like vultures that expect their fill of doomed men's flesh.” (1) · “He sprang forward and bore down on Frodo.” (3) · “In their white faces burned keen and merciless eyes....” (1) · “The icy touch froze his bones, and he remembered no more.” (1) · “‘...crying out that the King of the Dead was upon them.'” (1) · “‘...the Shire is no longer any protection to you.'” (3) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) · “‘Dead? No, you cannot kill them.'” (1) · “‘It is many a year since the Nine walked abroad.'” (1)
Showing below up to 32 results in range #1 to #32.