Drilldown: CardReleases
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- CardReleases (24728)
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ID:
BaseCardID:
Arod (1) ·
Asfaloth (3) ·
Beast of War (1) ·
Bill the Pony (1) ·
Black Steed (1) ·
Brego (2) ·
Fell Beast (2) ·
Firefoot (4) ·
Gandalf (34) ·
Gondorian Steed (1) ·
Gothmog's Warg (2) ·
Horse of Great Stature (1) ·
Horse of Rohan (1) ·
Knight's Mount (1) ·
Messenger’s Mount (1) ·
Mûmak (1) ·
Mûmakil (1) ·
Radagast (3) ·
Relentless Warg (1) ·
Rider's Mount (1) ·
Rider’s Mount (1) ·
Rohirrim Mount (1) ·
Saruman (19) ·
Savage Warg (1) ·
Shadowfax (7) ·
Shadowy Mount (1) ·
Sharku's Warg (1) ·
Snowmane (2) ·
Steed of Mordor (1) ·
Swift Steed (1) ·
The Witch-king’s Beast (2) ·
Threatening Warg (2) ·
Vicious Warg (2) ·
War Mûmak (1) ·
War-Warg (2) ·
Warg (2) ·
Windfola (1) ·
Winged Mount (1)
Subtitle:
None (38) ·
Powerful Guide (4) ·
Greatest of the Mearas (3) ·
Bearer of Obligation (3) ·
The White Rider (3) ·
The Brown (3) ·
Stormcrow (3) ·
Leader of the Company (3) ·
Servant of the Eye (2) ·
Returned (2) ·
Of Many Colours (2) ·
Mithrandir (2) ·
Agent of the Dark Lord (2) ·
Instigator of Insurrection (2) ·
Many-coloured Wizard (2) ·
Defender of the West (2) ·
Fell Creature (2)
GameText:
Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) ·
None (3) ·
Bearer must be a [GANDALF] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. Fellowship: Add a threat to remove a burden. (3) ·
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [GANDALF] cards from hand. (3) ·
To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (3) ·
When you play Gandalf (except in your starting fellowship), you may play a [GANDALF] possession on him from your draw deck or discard pile. Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) ·
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
Bearer must be a [ROHAN] Man. If bearer is Eomer, he is defender +1. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) ·
Bearer must be a [ROHAN] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) ·
Damage +1. Each time the fellowship moves, wound Gandalf. (2) ·
To play, discard 2 cards from hand. Bearer must be a Nazgul. Bearer is fierce. (2) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) ·
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) ·
Bearer must be a Nazgul. If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. (2) ·
While you cannot spot 3 companions of the same culture, Gandalf is strength -2. (2) ·
Bearer must a warg-rider. Response: If a skirmish special abiliy is used in a skirmish involving bearer, exert bearer to cancel that action. (2)
TaggedGameText:
None (5) ·
To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4) · While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2gandalf cards from hand. (3) ·
Bearer must be a gandalf Wizard.
Discard all other possessions on bearer and bearer may not bear a hand weapon.
Fellowship: Add a threat to remove a burden. (3) ·
Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) · To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce. (2) · Bearer must be awarg-rider.
Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (2) ·
When you play Gandalf (except in your starting fellowship), you may play a gandalf possession on him from your draw deck or discard pile.
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) · While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) · While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2) ·Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2) ·Damage +1. Each time the fellowship moves, wound Gandalf. (2) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) ·
Bearer must be a rohan Man.
If bearer is Éomer, he isdefender +1.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) · Bearer must be a Nazgûl.
If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. (2)
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4) · While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2
Discard all other possessions on bearer and bearer may not bear a hand weapon.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) · To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce. (2) · Bearer must be a
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) · While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) · While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2) ·
Each time a companion is killed, you may heal Saruman. (2) ·
If bearer is Éomer, he is
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) · Bearer must be a Nazgûl.
If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. (2)
FormattedGameText:
None (5) ·
To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4) ·
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] cards from hand. (3) ·
'''Skirmish:''' If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) ·
Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard.
Discard all other possessions on bearer and bearer may not bear a hand weapon.
'''Fellowship:''' Add a threat to remove a burden. (3) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
'''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) ·
Bearer must be a Nazgûl.
If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. (2) ·
To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce. (2) ·
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
If bearer is Éomer, he is '''defender +1.'''
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) ·
Bearer must be a '''warg-rider.'''
'''Response:''' If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (2) ·
When you play Gandalf (except in your starting fellowship), you may play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] possession on him from your draw deck or discard pile.
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) ·
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) ·
While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
'''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2.
Each time a companion is killed, you may heal Saruman. (2) ·
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) ·
'''Damage +1.''' Each time the fellowship moves, wound Gandalf. (2)
Lore:
None (34) ·
"There are no horses like those that are bred in that great vale between the Misty Mountains and the White." (3) ·
“‘Look to my coming at first light on the fifth day.'” (3) ·
“‘But all worthy things that are in peril as the world now stands, those are my care.'” (3) ·
“Let the Ring-bearer decide.” (3) ·
“‘There will be no dawn for Men.'” (2) ·
“‘I will help you bear this burden, Frodo Baggins....'” (2) ·
“‘...a master of shapes and changes of hue; and he has much lore of herbs and beasts....'” (2) ·
“Their horses were of great stature, strong and clean-limbed; their grey coats glistened, their long tails flowed in the wind....” (2) ·
“His real business was far more difficult and dangerous, but the Shire-folk knew nothing about it.” (2) ·
“‘“White!” he sneered. “It serves as a beginning.”'” (2)
Showing below up to 111 results in range #1 to #111.