Drilldown: CardReleases

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CardReleases > Subtypes : Mount or Uruk-hai & TwilightCost: 5

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Archer. Damage +1. (1) · Archer. Damage +1. While you control a site, the minion archery total is +1. (1) · Bearer must be a warg-rider. If bearer is Sharku, he is damage +1. Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (1) · Damage +1. A character skirmishing this minion does not gain strength bonuses from weapons. (1) · Damage +1. Assignment: Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this. (1) · Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1) · Damage +1. Each character skirmishing this minion looses all strength bonuses from weapons. (1) · Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) · Damage +1. Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength -2 until the regroup phase. (1) · Damage +1. Each time Shagrat loses a skirmish, you may exert a character. (1) · Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another [URUK-HAI] card to make the Free Peoples player draw a card instead. (1) · Damage +1. Each time this minion wins a skirmish, you may control a site. (1) · Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases). (2) · Damage +1. Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1) · Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2) · Damage +1. Skirmish: Spot a Free Peoples player?s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site. (1) · Damage +1. The twilight cost of this minion is -1 for each site you control. (1) · Damage +1. This minion is strength +2 for each site you control. (1) · Damage +1. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +4. (1) · Damage +1. While you control a site, this minion cannot take wounds, except during the skirmish phase. (1) · Fierce. This minion gains hunter 3 for each site you control. (1) · Fierce. While this minion is assigned to a skirmish, each hunter character is strength +1. (1) · Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) (1) · This minion is damage +1 for each character in the dead pile. (1) · Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to add a burden. (1)
TaggedGameText:
Archer. Damage +1.
While you control a site, the minion archery total is +1. (1)
· Archer. Damage +1. (1) · Damage +1.
The twilight cost of this minion is -1 for each site you control. (1)
· Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases). (2)
· Damage +1.
Assignment: Exert Orthanc Champion to assign it to an unbound companion.
That companion may exert to prevent this. (1)
· Damage +1.
Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1)
· Damage +1.
This minion is strength +2 for each site you control. (1)
· Damage +1.
While at a battleground, this minion is fierce.
While you control a battleground, this minion is strength +4. (1)
· Damage +1.
Each character skirmishing this minion loses all strength bonuses from weapons. (1)
· Damage +1.
Each time Shagrat loses a skirmish, you may exert a character. (1)
· Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) · Damage +1. Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase. (1) · Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another urukhai card to make the Free Peoples player draw a card instead. (1) · Damage +1.
Berserk Rager is strength +1 for each wound on a character in its skirmish.
Skirmish: Remove 3 isengard tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1)
· Damage +1.
Each time this minion wins a skirmish, you may control a site. (1)
· Damage +1.
While you control a site, this minion cannot take wounds, except during the skirmish phase. (1)
· Damage +1.
Skirmish:
If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2)
· Damage +1.
A character skirmishing this minion does not gain strength bonuses from weapons. (1)
· Damage +1.
Skirmish: Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site. (1)
· Fierce.
This minion gains hunter 3 for each site you control. (1)
· Fierce.
While this minion is assigned to a skirmish, each hunter character is strength +1. (1)
· Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) (1) · Tracker. Fierce.
Unbound Hobbits may not be discarded.
Response: If an unbound Hobbit is killed, exert this minion to add a burden. (1)
· Bearer must be a warg-rider.
If bearer is Sharku, he is damage +1.
Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (1)
· This minion is damage +1 for each character in the dead pile. (1)
FormattedGameText:
'''Archer.''' '''Damage +1'''. (1) · '''Archer.''' '''Damage +1.''' While you control a site, the minion archery total is +1. (1) · '''Damage +1'''. '''Skirmish:''' Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site. (1) · '''Damage +1'''. A character skirmishing this minion does not gain strength bonuses from weapons. (1) · '''Damage +1. Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (2) · '''Damage +1. ''' The twilight cost of this minion is -1 for each site you control. (1) · '''Damage +1. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While you can spot 7 possessions, Shagrat is '''fierce''' and cannot take wounds (except during skirmish phases). (2) · '''Damage +1.''' Berserk Rager is strength +1 for each wound on a character in its skirmish. '''Skirmish:''' Remove 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1) · '''Damage +1.''' Each time this minion wins a skirmish, you may control a site. (1) · '''Damage +1.''' While you control a site, this minion cannot take wounds, except during the skirmish phase. (1) · '''Damage +1.''' Each character skirmishing this minion loses all strength bonuses from weapons. (1) · '''Damage +1.''' Each time Shagrat loses a skirmish, you may exert a character. (1) · '''Damage +1.''' '''Assignment: '''Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this. (1) · '''Damage +1.''' '''Maneuver:''' Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1) · '''Damage +1.''' This minion is strength +2 for each site you control. (1) · '''Damage +1.''' While at a battleground, this minion is '''fierce.''' While you control a battleground, this minion is strength +4. (1) · '''Damage +1.''' Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) · '''Damage +1.''' Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase. (1) · '''Damage +1.''' Each time this minion is about to take a wound at a battleground site, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] card to make the Free Peoples player draw a card instead. (1) · '''Fierce.''' This minion gains '''hunter 3''' for each site you control. (1) · '''Fierce.''' While this minion is assigned to a skirmish, each hunter character is strength +1. (1) · '''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' (1) · '''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion to add a burden. (1) · Bearer must be a '''warg-rider.''' If bearer is Sharku, he is '''damage +1.''' '''Response:''' If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (1) · This minion is '''damage +1''' for each character in the dead pile. (1)
Lore:
"'This is no parley. You have nothing to say.'" (1) · "I don't take orders from stinking Morgul rats!" (2) · "It's Saruman's army! The war has started." (1) · A warrior trained in single combat, he tore a swath through the defenders. (1) · Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2) · Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman's enemies. (1) · Despite their bloodthirsty nature, Saruman's creations form armies and fight united for him. (1) · Single-minded in purpose, the Uruk-hai are not easily swayed from their intended path. (1) · Some minions prefer to fight alone. (2) · Taking the high ground provides a better field of fire. (1) · The lesser the enemy, the greater the rage. (1) · The Men and Elves looked out into the darkness, and through the rain they saw, lit by the thousands of torches, the huge advancing Uruk-hai army. (1) · The voice of Saruman compels his minions to stop at nothing to earn his favor. (1) · The warg-captain picked the fastest and strongest mount. (1) · Their mission at Helm's Deep was to clear the walls. (1) · They wore black armor and mail that was marked with the white hand of Saruman. (1) · Volleys of arrows are no defense against the onslaught of Saruman's servants. (1) · “But at the moment Uglúk was not engaged in sport. He needed speed and had to humour unwilling followers.” (1) · “Get them into the caves.” (1) · “There were four... of greater stature, swart, slant-eyed, with thick legs and broad hands.” (1) · “‘If you think I'm so damaged that it's safe to flout me, you're mistaken.'” (1) · “‘Let the fighting Uruk-hai do the work, as usual.'” (1) · “‘This is no rabble of mindless Orcs.'” (1) · “‘We are servants of Saruman the Wise, the White Hand: the Hand that gives us man's-flesh to eat.'” (1)
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