Drilldown: CardReleases
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- CardReleases (24728)
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- Cultures (23)
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ID:
BaseCardID:
Title:
Subtitle:
None (77) ·
Powerful Guide (4) ·
Greatest of the Mearas (3) ·
Bearer of Obligation (3) ·
The White Rider (3) ·
The Brown (3) ·
Stormcrow (3) ·
Leader of the Company (3) ·
Servant of the Eye (2) ·
Returned (2) ·
Of Many Colours (2) ·
Mithrandir (2) ·
Agent of the Dark Lord (2) ·
Instigator of Insurrection (2) ·
Many-coloured Wizard (2) ·
Defender of the West (2) ·
Fell Creature (2)
GameText:
None (3) ·
Bearer must be a [GANDALF] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. Fellowship: Add a threat to remove a burden. (3) ·
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [GANDALF] cards from hand. (3) ·
To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (3) ·
Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) ·
While you cannot spot 3 companions of the same culture, Gandalf is strength -2. (2) ·
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) ·
When you play Gandalf (except in your starting fellowship), you may play a [GANDALF] possession on him from your draw deck or discard pile. Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) ·
To play, discard 2 cards from hand. Bearer must be a Nazgul. Bearer is fierce. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) ·
Play a Nazgul. His twilight cost is -1 for each forest site you can spot (limit -4). (2) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) ·
Damage +1. Each time the fellowship moves, wound Gandalf. (2) ·
Bearer must be a [ROHAN] Man. If bearer is Eomer, he is defender +1. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) ·
Bearer must be a [ROHAN] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) ·
Bearer must a warg-rider. Response: If a skirmish special abiliy is used in a skirmish involving bearer, exert bearer to cancel that action. (2) ·
Bearer must be a Nazgul. If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. (2)
TaggedGameText:
None (5) ·
To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4) · Bearer must be agandalf Wizard.
Discard all other possessions on bearer and bearer may not bear a hand weapon.
Fellowship: Add a threat to remove a burden. (3) ·
Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) ·
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 gandalf cards from hand. (3) ·
Play a Nazgûl. His twilight cost is –1 for each forest site you can spot (limit –4). (3) ·
The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) · Bearer must be awarg-rider.
Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
When you play Gandalf (except in your starting fellowship), you may play a gandalf possession on him from your draw deck or discard pile.
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) · While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) · To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce. (2) · While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2) · Bearer must be a Nazgûl.
If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. (2) ·Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2) ·Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) ·
Bearer must be a rohan Man.
If bearer is Éomer, he isdefender +1.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) ·Damage +1. Each time the fellowship moves, wound Gandalf. (2)
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4) · Bearer must be a
Discard all other possessions on bearer and bearer may not bear a hand weapon.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) · Bearer must be a
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) · While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) · To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce. (2) · While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2) · Bearer must be a Nazgûl.
If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. (2) ·
Each time a companion is killed, you may heal Saruman. (2) ·
If bearer is Éomer, he is
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) ·
FormattedGameText:
None (5) ·
To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4) ·
'''Skirmish:''' If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) ·
Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard.
Discard all other possessions on bearer and bearer may not bear a hand weapon.
'''Fellowship:''' Add a threat to remove a burden. (3) ·
Play a Nazgûl. His twilight cost is –1 for each forest site you can spot (limit –4). (3) ·
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] cards from hand. (3) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
'''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2.
Each time a companion is killed, you may heal Saruman. (2) ·
When you play Gandalf (except in your starting fellowship), you may play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] possession on him from your draw deck or discard pile.
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) ·
To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce. (2) ·
'''Damage +1.''' Each time the fellowship moves, wound Gandalf. (2) ·
Bearer must be a '''warg-rider.'''
'''Response:''' If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (2) ·
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
If bearer is Éomer, he is '''defender +1.'''
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
'''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) ·
The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) ·
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) ·
Bearer must be a Nazgûl.
If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. (2) ·
While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2)
Lore:
None (38) ·
"There are no horses like those that are bred in that great vale between the Misty Mountains and the White." (3) ·
“‘Look to my coming at first light on the fifth day.'” (3) ·
“‘But all worthy things that are in peril as the world now stands, those are my care.'” (3) ·
“Let the Ring-bearer decide.” (3) ·
“Frodo hesitated for a second: curiosity or some other feeling was struggling with his desire to hide.” (3) ·
“‘There will be no dawn for Men.'” (2) ·
“‘I will help you bear this burden, Frodo Baggins....'” (2) ·
“‘...a master of shapes and changes of hue; and he has much lore of herbs and beasts....'” (2) ·
“Their horses were of great stature, strong and clean-limbed; their grey coats glistened, their long tails flowed in the wind....” (2) ·
“His real business was far more difficult and dangerous, but the Shire-folk knew nothing about it.” (2) ·
“‘“White!” he sneered. “It serves as a beginning.”'” (2)
Showing below up to 150 results in range #1 to #150.