Drilldown: CardReleases
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- CardReleases (24728)
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LOTR-EN00S096.0 (1) ·
LOTR-EN00S126.0 (1) ·
LOTR-EN00W035.0 (1) ·
LOTR-EN01M003.0 (1) ·
LOTR-EN01S127.0 (1) ·
LOTR-EN04S150.0 (1) ·
LOTR-EN04S158.0 (1) ·
LOTR-EN04S179.0 (1) ·
LOTR-EN05S047.0 (1) ·
LOTR-EN11A016.0 (1) ·
LOTR-EN11S194.0 (1) ·
LOTR-EN11S211.0 (1) ·
LOTR-EN15S162.0 (1) ·
LOTR-EN18S118.0 (1) ·
LOTR-EN19S033.0 (1)
LOTR-EN00S096.0 (1) ·
LOTR-EN00S126.0 (1) ·
LOTR-EN00W035.0 (1) ·
LOTR-EN01M003.0 (1) ·
LOTR-EN01S127.0 (1) ·
LOTR-EN04S150.0 (1) ·
LOTR-EN04S158.0 (1) ·
LOTR-EN04S179.0 (1) ·
LOTR-EN05S047.0 (1) ·
LOTR-EN11A016.0 (1) ·
LOTR-EN11S194.0 (1) ·
LOTR-EN11S211.0 (1) ·
LOTR-EN15S162.0 (1) ·
LOTR-EN18S118.0 (1) ·
LOTR-EN19S033.0 (1)
Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (2) ·
Archer. Damage +1. Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. (2) ·
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) ·
Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) ·
Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number. (2) ·
Damage +1. Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase. (1) ·
Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds. (1) ·
Toil 2. (For each [RINGWRAITH] character you exert when playing this, its twilight cost is -2.) Spot a Nazgul to add a burden. (1) ·
Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Spot a Nazgul to add a burden. (1)
Spot 6 companions to make Lurtz fierce until the regroup phase.
While you control a battleground, this minion is strength +6.
While you control 2 battlegrounds, this minion may not take wounds. (1) ·
Berserk Slayer is strength +2 for each wound on a character in its skirmish.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) ·
'''Archer. Damage +1.'''
'''Maneuver:''' Spot 6 companions to make Lurtz '''fierce''' until the regroup phase.
'''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) ·
'''Archer. Damage +1.'''
'''Response''': If Lurtz is about to take a wound or be exerted, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
'''Archer.''' '''Damage +1'''.
'''Maneuver:''' Spot another Uruk-hai to make Lurtz '''fierce''' until the regroup phase. (2) ·
'''Archer.''' '''Damage +1.'''
'''Archery:''' Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Archer.''' '''Damage +1.''' '''Maneuver:'''
Spot 6 companions to make Lurtz fierce until the regroup phase.
'''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) ·
'''Archer.''' '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) ·
'''Damage +1'''.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) ·
'''Damage +1.'''
'''Maneuver:''' Exert Lieutenant of Orthanc to make another Uruk-hai '''fierce''' until the regroup phase. (1) ·
'''Damage +1.'''
Berserk Slayer is strength +2 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 5 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) ·
'''Damage +1.''' To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.'''
While you control a battleground, this minion is strength +6.
While you control 2 battlegrounds, this minion may not take wounds. (1) ·
'''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Spot a Nazgûl to add a burden. (2)
None (2) ·
Berserkers are the first wave of Uruks sent to battle. (1) ·
Hunters Design-a-Card contest entry
Submitted by "Eomer_14" (1) · Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (2) · The best archers were held in reserve, awaiting the final assault. (1) · The piercing cries of the Nazgûl paralyze their enemies with fear. (2) · The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood. (1) · “You will taste man-flesh!” (2) · “‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'” (2) · “‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'” (1)
Submitted by "Eomer_14" (1) · Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (2) · The best archers were held in reserve, awaiting the final assault. (1) · The piercing cries of the Nazgûl paralyze their enemies with fear. (2) · The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood. (1) · “You will taste man-flesh!” (2) · “‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'” (2) · “‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'” (1)
Showing below up to 15 results in range #1 to #15.