Drilldown: CardReleases

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CardReleases > Subtypes : Maneuver or Uruk-hai & TwilightCost: 7

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Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) · Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (2) · Archer. Damage +1. Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. (2) · Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) · Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion. (1) · Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) · Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number. (2) · Damage +1. Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase. (1) · Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds. (1) · Toil 2. (For each [RINGWRAITH] character you exert when playing this, its twilight cost is -2.) Spot a Nazgul to add a burden. (1) · Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Spot a Nazgul to add a burden. (1)
TaggedGameText:
Archer. Damage +1.
Response: If Lurtz is about to take a wound or be exerted, remove twilight2 (or exert another Uruk-hai) to prevent that wound or exertion. (1)
· Archer. Damage +1.
Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase.
Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1)
· Archer. Damage +1. Maneuver:
Spot 6 companions to make Lurtz fierce until the regroup phase.
Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1)
· Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) · Archer. Damage +1.
Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1)
· Archer. Damage +1.
Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. (2)
· Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce.
While you control a battleground, this minion is strength +6.
While you control 2 battlegrounds, this minion may not take wounds. (1)
· Damage +1.
Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase. (1)
· Damage +1.
Berserk Slayer is strength +2 for each wound on a character in its skirmish.
Skirmish: Remove 5 isengard tokens from a machine and exert Berserk Slayer twice to wound every companion. (1)
· Damage +1.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2)
· Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.) Spot a Nazgûl to add a burden. (2)
FormattedGameText:
'''Archer. Damage +1.''' '''Maneuver:''' Spot 6 companions to make Lurtz '''fierce''' until the regroup phase. '''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) · '''Archer. Damage +1.''' '''Response''': If Lurtz is about to take a wound or be exerted, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or exert another Uruk-hai) to prevent that wound or exertion. (1) · '''Archer.''' '''Damage +1'''. '''Maneuver:''' Spot another Uruk-hai to make Lurtz '''fierce''' until the regroup phase. (2) · '''Archer.''' '''Damage +1.''' '''Archery:''' Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) · '''Archer.''' '''Damage +1.''' '''Maneuver:''' Spot 6 companions to make Lurtz fierce until the regroup phase. '''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) · '''Archer.''' '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) · '''Damage +1'''. Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) · '''Damage +1.''' '''Maneuver:''' Exert Lieutenant of Orthanc to make another Uruk-hai '''fierce''' until the regroup phase. (1) · '''Damage +1.''' Berserk Slayer is strength +2 for each wound on a character in its skirmish. '''Skirmish:''' Remove 5 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) · '''Damage +1.''' To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.''' While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds. (1) · '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Spot a Nazgûl to add a burden. (2)
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