Drilldown: CardReleases

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CardReleases > Subtypes : Hand Weapon or Regroup & TwilightCost: 3

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Bearer must be a [MEN] minion. Bearer is damage +1. Shadow: Remove a companion in the dead pile from the game to control a site. (1) · Bearer must be an [URUK-HAI] Uruk-hai. Bearer gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) If bearer is Lurtz, he is fierce. (1) · Bearer must be Aragorn. Discard any other weapon he bears. He is damage +1 and cannot bear other weapons. Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship's next site (replacing opponent's site if necessary). (1) · Bearer must be Aragorn. He is damage +1. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) · Bearer must be Aragorn. If you cannot spot a threat, Aragorn is defender +1. (1) · Bearer must be Elendil or Isildur. Bearer is damage +1. Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (1) · Bearer must be Theoden. He is damage +1. Response: If Theoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1) · c (1) · Discard a [GOLLUM] minion from play to discard a companion. The Free Peoples player may make the move limit -1 this turn to prevent that. (1) · Exert a Dwarf companion to play Thráin, a [Dwarven] possession or [Dwarven] artifact from your draw deck or discard pile. (1) · Spot a threat and X [RAIDER] Men to make the Free Peoples player exert X companions (limit 3). (1) · Spot an [ELVEN] hunter and choose one: draw a card for each hunter you can spot or reinforce an [ELVEN] token for each hunter you can spot. (1) · To play, discard Gollum from play. Heal the Ring-bearer to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on the Ring-bearer. (1) · To play, exert your Nazgul twice and spot an exhausted companion. Heal that companion to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on that companion. (1) · Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1) Bearer must be an [URUK-HAI] Uruk-hai. Bearer is strength +2 for each wound on each character in its skirmish. (1)
TaggedGameText:
Toil 1. (For each urukhai character you exert when playing this, its twilight cost is –1.)
Bearer must be an urukhai Uruk-hai.
Bearer is strength +2 for each wound on each character in its skirmish. (1)
· Bearer must be a men minion.
Bearer is damage +1.
Shadow: Remove a companion in the dead pile from the game to control a site. (1)
· Bearer must be an urukhai Uruk-hai.
Bearer gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
If bearer is Lurtz, he is fierce. (1)
· Bearer must be Aragorn.
If you cannot spot a threat, Aragorn is defender +1. (1)
· Bearer must be Aragorn. Discard other weapons he bears. He is damage +1 and cannot bear other weapons.
Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). (1)
· Bearer must be Aragorn.
He is damage +1.
Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2)
· Bearer must be Elendil or Isildur.
Bearer is damage +1.
Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (2)
· Bearer must be Théoden.
He is Damage +1.
Response: If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1)
· Discard a gollum minion from play to discard a companion. The Free Peoples player may make the move limit –1 this turn to prevent that. (1) · Exert a Dwarf companion to play Thráin, a [Dwarven] possession or [Dwarven] artifact from your draw deck or discard pile. (1) · Spot a threat and X raider Men to make the Free Peoples player exert X companions (limit 3). (1) · Spot an elven hunter and choose one: draw a card for each hunter you can spot or reinforce an elven token for each hunter you can spot. (1) · To play, discard Gollum from play. Heal the Ring-bearer to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on the Ring-bearer. (1) · To play, exert your Nazgûl twice and spot an exhausted companion.
Heal that companion to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on that companion. (1)
FormattedGameText:
'''Toil 1.''' ''(For each'' [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)'' Bearer must be an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai. Bearer is strength +2 for each wound on each character in its skirmish. (1) · Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. Bearer is '''damage +1'''. '''Shadow:''' Remove a companion in the dead pile from the game to control a site. (1) · Bearer must be an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai. Bearer gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' If bearer is Lurtz, he is '''fierce'''. (1) · Bearer must be Aragorn. He is '''damage +1'''. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) · Bearer must be Aragorn. If you cannot spot a threat, Aragorn is defender +1. (1) · Bearer must be Aragorn. Discard other weapons he bears. He is '''damage +1''' and cannot bear other weapons. '''Fellowship''' or '''Regroup:''' If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). (1) · Bearer must be Elendil or Isildur. Bearer is '''damage +1'''. Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (2) · Bearer must be Théoden. He is '''Damage +1.''' '''Response:''' If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1) · Discard a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion from play to discard a companion. The Free Peoples player may make the move limit –1 this turn to prevent that. (1) · Exert a Dwarf companion to play Thráin, a [Dwarven] possession or [Dwarven] artifact from your draw deck or discard pile. (1) · Spot a threat and X [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men to make the Free Peoples player exert X companions (limit 3). (1) · Spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] hunter and choose one: draw a card for each hunter you can spot or reinforce an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token for each hunter you can spot. (1) · To play, discard Gollum from play. Heal the Ring-bearer to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on the Ring-bearer. (1) · To play, exert your Nazgûl twice and spot an exhausted companion. Heal that companion to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on that companion. (1)
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